Strider_Roshin wrote: »To summarize the discussion: stam nb are so weak that you have to be a god like player to kill anyone. AND NERF SORCS because of reason
But don't worry if this discussion gets 3 more pages zos will nerf mag sorcs so that they will be unplayable till the next big balance patch in 6 month.
If you think the argument to nerf sorcs is without substance, you might want to work on your reading comprehension.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Strider_Roshin wrote: »To summarize the discussion: stam nb are so weak that you have to be a god like player to kill anyone. AND NERF SORCS because of reason
But don't worry if this discussion gets 3 more pages zos will nerf mag sorcs so that they will be unplayable till the next big balance patch in 6 month.
If you think the argument to nerf sorcs is without substance, you might want to work on your reading comprehension.
Please be so kind an help me and say what is so incredibly op about mag sorc in open world pvp. (The only thing i would change is the return magica of harness).
I really don't get all the QQ on the forum for open world solo pvp: stam nb is the strongest setup, followed by mag sorc and all other stam third place and on the very bottom all other mag classes
I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
You don't need to nerf a class to nerf a class.
Strider_Roshin wrote: »I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
You don't need to nerf a class to nerf a class.
I'm reserving my judgment until this patch goes live before rejoicing over this enchant. I do plan on front barring it though.
Strider_Roshin wrote: »I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
You don't need to nerf a class to nerf a class.
I'm reserving my judgment until this patch goes live before rejoicing over this enchant. I do plan on front barring it though.
I am to a degree too, but I do think the majority of people will be running it.. And the zergs will chase every sorc they see, bow-light-attacking them to death while cackling maniacally.
I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
You don't need to nerf a class to nerf a class.
I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
You don't need to nerf a class to nerf a class.
Gina already mentioned in the last patch notes that more balances are coming the upcoming notes so I assume we willl see an obvlivion adjustment based on the forum posts about it and ZOS replying to some of those threads.
Strider_Roshin wrote: »I'm just amazed how many are ignoring the huge elephant in the room for next patch. Good old infused oblivion.
You don't need to nerf a class to nerf a class.
Gina already mentioned in the last patch notes that more balances are coming the upcoming notes so I assume we willl see an obvlivion adjustment based on the forum posts about it and ZOS replying to some of those threads.
They'll probably nerf the crap out of it. ZOS is very protective of their sorcs.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
@Durham only reason no stamdk is in the top is that They bring no group utility. Leaderboard is mostly group players or players with just to much time. Even in small groups Thats a problem both stam and magdk have. Unless you run a full group of stamdk's with strong heals because vigor synergy with that build.
@Strider_Roshin We dont know why he was banned might just have been because in game harrasment he seems very salty.
Waffennacht wrote: »Leave wardens out of this
Merlin13KAGL wrote: »Ragnaroek93 wrote: »That's the problem. Sorc players tend to only see nerfs while the class (or magicka in general) received massive improvements over the time. They ignore stuff like new buff food, massive destruction staff buffs, Harness/Dampen working against physical damage now, Curse got massively buffed (it's not blockable and triggers two times now lmao, sorc only recieves nerfs), Execute got buffed and we got new powercreep sets (lolpotence, roflplasm or that new bg set for example). They also ignore that other things got nerfed as well (stamina received pretty huge nerfs with Unchained, Shuffle, increased skill cost, block nerf) and I'm 90% sure that proc sets (talking about Selene mostly) will also get nerfed (which is a good thing tho). Furthermore all executes got nerfed by changing multipliers to additive instead of multiplicative (indirect nerf to minor beserc for example) which affected all executes with the exception of one execute. Imagine which execute wasn't affected
Next patch everyone gets more magicka, so shields will be stronger while proc sets get nerfed. Also Shadowrend gets overbuffed (it basically summons a Dota hero, gonna call this set Dotarend from now on) which is a magicka set and you can reach 55-60k max magicka on open world builds without slotting a pet but I guess a sorc will show up now and tell me that 55k-60k max magicka builds are fine because of the freaking oblivion glyph and because they scale not into 1vX. Guess what, you scale still better into 1vX than medium armor builds (without proc sets) because you can roll a lot with Amberplasm, vampire, tripots and resto ultimate.
That's the other problem. I've highlighted the one thing in your post that applies to Sorcs. Everything else you list can apply to any magicka based character. The sets are available to anyone. They've already released stam equivalents to the foods and drinks. There is no Sorc exclusive weapon.
Magicka characters and the synergies available (sets, foods, weapons) somehow always turn into "Sorc." If you think the class needs adjustment, then stick the the class skills and passives in your argument.
Let me just link this.:
https://forums.elderscrollsonline.com/en/discussion/360905/magsorc-build-for-the-next-patch#latest
It's my thoughts on how I will have to change my sorc build next patch to deal with Oblivion. There are my honest thoughts, sorc to sorc - not biased in any pro-sorc vs anti-sorc way.
So you have a view as to how much oblivion damage will impact sorcs (mine in particular)... The TLDR versoin is..:
Losing around 12k magica
Running only one shield (no room for more)
Giving up on DW (and the spelldmg that comes with it)
Forced into Resto (ulti becomes the only burst heal)
Having 3 buffs/hots to keep up (formerly 1)
Loss of armour trait flexibility
Loss of monster set flexibility (and build limitations due to needing to run a full set)
Has sustain issues
Gets more mobility (now needs to run away more)
Gets to spam oblivion glyphs.
Can spam mutagen (with troll-king) on others for a bit more group support.
I'm not complaining about this - I'm just complaining about those asking for more nerfs.
Let me just link this.:
https://forums.elderscrollsonline.com/en/discussion/360905/magsorc-build-for-the-next-patch#latest
It's my thoughts on how I will have to change my sorc build next patch to deal with Oblivion. There are my honest thoughts, sorc to sorc - not biased in any pro-sorc vs anti-sorc way.
So you have a view as to how much oblivion damage will impact sorcs (mine in particular)... The TLDR versoin is..:
Losing around 12k magica
Running only one shield (no room for more)
Giving up on DW (and the spelldmg that comes with it)
Forced into Resto (ulti becomes the only burst heal)
Having 3 buffs/hots to keep up (formerly 1)
Loss of armour trait flexibility
Loss of monster set flexibility (and build limitations due to needing to run a full set)
Has sustain issues
Gets more mobility (now needs to run away more)
Gets to spam oblivion glyphs.
Can spam mutagen (with troll-king) on others for a bit more group support.
I'm not complaining about this - I'm just complaining about those asking for more nerfs.
You are basing that off the current infused/torugs. Its almost definitely going to be nerfed. ("Looked at")
Which leaves sorcs in its current OP spot.
@Durham only reason no stamdk is in the top is that They bring no group utility. Leaderboard is mostly group players or players with just to much time. Even in small groups Thats a problem both stam and magdk have. Unless you run a full group of stamdk's with strong heals because vigor synergy with that build.
@Strider_Roshin We dont know why he was banned might just have been because in game harrasment he seems very salty.
Mines and atro are a bit obnoxious 1v1 yes but this game is not balanced around 1v1.
It's very difficult to beat that on a stamina class. But what sorc runs atro in open world? o_0
I'm a stamblade main and yes I have it easy against Sorcs right now with all the proc cheese. I have a Sorc though that I PvP with quite regularly and it is very very difficult to hold your own against even 2 stamina classes whacking you, your shields drop as fast as you can apply them even with the 42K magicka I have atm. Shields are expensive, and kiting them with streak and mines is also expensive. A good magDK or a good magplar will also give you a serious run for your money.
Ragnaroek93 wrote: »Point is, every class can be cheesy because there are a lot of sets in the game which are out of control. It's different with magsorc tho. Their whole kit is just broken.
Curse got buffed three times now (so much to the statement that sorcs only get nerfed lmao) it deals now 25k damage in total which is not avoidable. It's also delayed burst, means it gives sorcs somehow an ability which can act like a proc set.
Next thing is frags, they are just RNG based. You dodge one Fragment and they immediately proc one again instead of having a cooldown on it allowing the opponent to counter attack. Assassins will can't proc several times in a row, even if you are blessed with RNG. But someone will tell me now that fragments are telegraphed and I need to dodge it, while it is somehow completely fine that sorcs can facetank Assassins Will into and Incap with shields and without doging anything (I've seen three sorcs in total since the last patch who actually dodge and block stuff, the rest just tanks everything with shields and is pretty successful by doing so)...
Every execute got stealth nerfed except the sorc execute which can be precasted on top of that. Just remove the part with the precast, and revert the nerfs to other executes.
The most hilarious thing is, that sorcs can basically kite every meele build forever through mines and Attronach. Every serious ranged build is magicka based and that means that sorc has easymode sustain thanks to Harness Magicka. How can people say that this class needs skill? In both cases it's easymode, deny it or not.
The 1vX argument is outdated as well. You have major protection from Resto ult which negates damage depending on how much damage in total you take. You have Amberplasm which enables a dodgerolls, which scale into 1vX as well. You can slot Shuffle on overload bar which also negates damage depending on how much damage you take. Wizard's Riposte debuffs all opponents by dealing 15% less damage - same argument as for Major Protection. As everybody can see, there are enough options to make sorc work in 1vX, it's hilarious to demand being able to facetank several players by just spamming shields.
Sorc has high burst (with the lowest cooldown on the burst from all classes), good pressure, good mobility, a lot AoE (means good large scale options), utility (negate, mines, etc) and is tanky as a rock. Which class (except magsorc) does have all of this? Is it so hard to disagree that sorc has just too much?
Oblivion enchant is the least effective against shield users, unless you can stack up so much oblivion damage that you can kill the sorcerer without destroying his shields first. You don't really think that this will hit the live server do you? And you don't really think that magicka sorc would be the only class that would suffer against this?
I play without proc sets (in medium armor) and therefore I do exactly know how it feels to play against sorcs without abusing cheesy stuff. Why does that matter? Well it matters because proc sets get nerfed and you just won't have the option anymore to burst through high shields with a Selene. It's save to say that these fights are not in my favour and yet I see that basically everyone gets forced into a similar build to mine (since proc sets get nerfed) while shields get even stronger. Nobody can justify a shield buff under these circumstances and I'm 99% sure that magsorc will be the meta. It already is the meta if I count the amount of classes who are jumping around at the duel spot and it will be even more meta. The most annoying part is that every potatoe can stomp on a magsorc, the class is just super easy to play right now, you have to be careful by not bursting an opponent just by accident. Don't complain if magsorcs get overnerfed in a few months after this extremely sorc friendly patch hits the live server.
Ragnaroek93 wrote: »a lot of stuff
Mines and atro are a bit obnoxious 1v1 yes but this game is not balanced around 1v1.
It's very difficult to beat that on a stamina class. But what sorc runs atro in open world? o_0
I'm a stamblade main and yes I have it easy against Sorcs right now with all the proc cheese. I have a Sorc though that I PvP with quite regularly and it is very very difficult to hold your own against even 2 stamina classes whacking you, your shields drop as fast as you can apply them even with the 42K magicka I have atm. Shields are expensive, and kiting them with streak and mines is also expensive. A good magDK or a good magplar will also give you a serious run for your money.
Maybe let me jump into this discussion as well. Imo the offensive power of sorcs is more or less fine, they hit like a truck ye but only because every sorc builds into damange with insane amounts of magicka and spelldamange. What bugs me out though is that these setups still provide insane amounts of defense. ANY other class that wants to tank several players has to build so by wearing heavy armor, wearing defensive armor sets and adjusting their skills to do so. Sorcs however just turn tankier and tankier the higher their offensive stat pools are. This mechanic is totally broken and the core of the "unbalance" everyone talks about.
If a sorcs decides to go class cannon and instakill players with curse + frags + execute they should do so, but also be squishy accordingly.
Maybe it is best to scale hardened ward based of max health e.g.. If you wanna play a tanky sorc, equip HA, put on the right sets and do so. Right now you dont have to decide for one side but rather go full damage and get the full defensive benefit.
My two cents on this...
At the end of the day, they should simply decide how the shields should stack. It's not understandable why some are magicka based and some health based. To me they should simply say "we go with magicka" and then all the classes will be buffed and you simply have to adjust medium armor dodge and heavy resistances accordingly.
Or they can simply say "ahhhh, screw it, let's make all the shields health based".
In PvE won't be much different, in PvP it's going to be a huge difference for everyone, making sorcs and light armour classes less tanky.
Stam Nb hitting 45k self DPS...I think you need to buff other classes. Especially Warden
Sorcs aren't really the top dps anymore, but I'm sure people will still play them in PvE because they're easy. It is quite funny reading about people saying sorcs are OP in PvE, considering for the first year or two you were rarely allowed into groups if you were a sorc dps, since everyone wanted templars and dragonknights xDfrateanu.luiseb17_ESO wrote: »Everything is nerfed ..but magicka sorcs are untouched....
They won't be happy until every class is nerfed so much that newbies can't kill anything and quit in frustration. Because yeah, the game is not "easy mode" for a newbie that has zero gold, no horse, no master crafter (and therefore no crafted matched sets unless he's lucky enough to find someone else to do it for him). A total newbie won't even know what a mundus stone is yet, much less how to craft matched armor pieces or where to farm for matched sets.Screw Sorcs, why nerfing DK again? Is this ever going to end?