1 or 2 of the below depending
Either tone down shields to 6-8 seconds (like every other class) or tone down frags big time.
And
Dark conversion needs to be reworked so that it's more of an overtime return. The skill should be proactive and not reactive.
It's the combination of the 4
1. Great burst that does not rely on proc sets
2. A shield that when paired with bastion CP allows you to preload your defense
3. Being able to easily streak across hard to navigate gaps
4. Dark conversion being able to a reactionary and instant skill (acting like a strong 2nd potion) rather than being an overtime and proactive skill.
I probably shouldn't say something to that since it is either a troll or someone who got destroyed in pvp by a sorc and now hates sorc.
- That can actually every class it i just easy on a sorc (curse+frag) but also quite predictable
- Your point? Every mag class has access to a shield and they shield only lasts 6sec
- What? Yes streak is a awesome skill and the only reason i can still play solo in cyro with my sorc all other magica classes are almost impossible to play in the perm snare and tryhard meta(stam nb are still better for solo in cyro imo). For BG all classes are fine
- never liked that skill, it has a counter but i really dislike that if you manage to interrupt the caster that it doesn't cost them stam(mag for the other morph)
It's the combination of the 4
1. Great burst that does not rely on proc sets
2. A shield that when paired with bastion CP allows you to preload your defense
3. Being able to easily streak across hard to navigate gaps
4. Dark conversion being able to a reactionary and instant skill (acting like a strong 2nd potion) rather than being an overtime and proactive skill.
I probably shouldn't say something to that since it is either a troll or someone who got destroyed in pvp by a sorc and now hates sorc.
- That can actually every class it i just easy on a sorc (curse+frag) but also quite predictable
- Your point? Every mag class has access to a shield and they shield only lasts 6sec
- What? Yes streak is a awesome skill and the only reason i can still play solo in cyro with my sorc all other magica classes are almost impossible to play in the perm snare and tryhard meta(stam nb are still better for solo in cyro imo). For BG all classes are fine
- never liked that skill, it has a counter but i really dislike that if you manage to interrupt the caster that it doesn't cost them stam(mag for the other morph)
I'll ignore the first part. Just bizarre. I want balance, I'd like to see more about counter play.
-No other magicka class can burst like a sorc. Care to debate that or can we both accept reality?
-you miss the entire point of my post. Sorcs have non ultimate shield that last 10seconds and becomes quite powerful with bastion. This is important because 6 seconds is not enough time to load a shield, fire off a rotation and still have confidence that the shield will be up after. Sorcs shields are not reactionary but proactive. They can be fully committed to defense before they go on the offensive. Wouldn't be such a problem but their burst is unquestioned best.
Like I've said it's the combination.
Sorcs have best burst, can preload their defense, have best mobility and best recovery. They need the nerf hammer. NEED!!!
The only thing which i hate about sorcs is that *** implosion passive...it's a freaking passive, not even a proc set and hits harder than snipe and wrecking blow.
It's the combination of the 4
1. Great burst that does not rely on proc sets
2. A shield that when paired with bastion CP allows you to preload your defense
3. Being able to easily streak across hard to navigate gaps
4. Dark conversion being able to a reactionary and instant skill (acting like a strong 2nd potion) rather than being an overtime and proactive skill.
I probably shouldn't say something to that since it is either a troll or someone who got destroyed in pvp by a sorc and now hates sorc.
- That can actually every class it i just easy on a sorc (curse+frag) but also quite predictable
- Your point? Every mag class has access to a shield and they shield only lasts 6sec
- What? Yes streak is a awesome skill and the only reason i can still play solo in cyro with my sorc all other magica classes are almost impossible to play in the perm snare and tryhard meta(stam nb are still better for solo in cyro imo). For BG all classes are fine
- never liked that skill, it has a counter but i really dislike that if you manage to interrupt the caster that it doesn't cost them stam(mag for the other morph)
I'll ignore the first part. Just bizarre. I want balance, I'd like to see more about counter play.
-No other magicka class can burst like a sorc. Care to debate that or can we both accept reality?
-you miss the entire point of my post. Sorcs have non ultimate shield that last 10seconds and becomes quite powerful with bastion. This is important because 6 seconds is not enough time to load a shield, fire off a rotation and still have confidence that the shield will be up after. Sorcs shields are not reactionary but proactive. They can be fully committed to defense before they go on the offensive. Wouldn't be such a problem but their burst is unquestioned best.
Like I've said it's the combination.
Sorcs have best burst, can preload their defense, have best mobility and best recovery. They need the nerf hammer. NEED!!!
Yes, your posts are quite bizarre. Starting with the fact you outright refuse to accept that noCP is a legitimate and well populated play mode in this game. Ending with the fact that you claim you want balance when all you want is Sorcs to lose their burst and their defense. I never thought I'd be glad that Wheeler and Wrobel do the game balancing. But people like you make it much easier to accept that both are not the worst it could get.
Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
Or there's the other reality, where the game isn't balanced around duels, but is instead balanced for large scale, where shields perform poorly.
WreckfulAbandon wrote: »Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
The reality is that Magicka Sorcs share the upper tier of dueling with quite a few other specs, including medium armor users.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
Strider_Roshin wrote: »
Damage shields, like dodge rolling mitigate all damage. However unlock dodge rolling it can actually work against every ability in the game (bleed damage being an exception). And unlike blocking, and dodge rolling damage shields continue to work even while CC'd. Yet they are the least punishing on your resources out of the 3 defense mechanics. This is incredibly unbalanced, and therefore they need to be much more expensive. Doubling the cost might actually be a balanced increase. Especially considering how much easier it is to manage resources when playing magicka in comparison to stamina.
WreckfulAbandon wrote: »Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
The reality is that Magicka Sorcs share the upper tier of dueling with quite a few other specs, including medium armor users.
This is bs.
Medium armor is the worst it has ever been. Even back in 2014 before Vigor was introduced and most stam builds had 0 self heals, medium armor was more competitive (and I even have footage to prove it).
The only people medium armor users currently beat are other medium armor users & less skilled players.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
You can't prove a (biased) opinion wrong. But yes, it is MY opinion that if you struggle with sorcs in particular (to the degree that you need to whine about it publicly) you are a bad player. They are no stronger or weaker than other classes played right.
The fact that you think medium armor is underdog in every respect tells me to just disregard anything you say cus you have no idea what you're talking about.
Strider_Roshin wrote: »Why no nerf to magicka sorcs?
Because whenever something critical of sorcerer is mentioned, the same fanatic forum sorcerers who have never even tried another class show up to defend their pet class with every alternative fact in their arsenal.
Nobody will deny a discussion based on solid arguments. The overwhelming majority of nerf Sorc whining is just having a nerf for the nerfs sake though. That's why people don't come up with a viable alternative. Take shield stacking, the forum poster child for perceived Sorc issues. Ok, take away shield stacking. What defensive mechanism would you give to Sorcs instead? Here is your chance at making a well rounded argument. I will be surprised if you get it done.
Oh may I chime in then?
Reduce the proc time of Mage's Fury to 2 seconds rather than 4. This way when someone gets auto-executed it's done a little more aggressively. Rather than the set it, and forget it style that we currently have.
Nerf haunting curse's damage by 30%, and replace Daedric Prey with the original Vicious Curse with no damage nerf. They'll nerf rearming trap's damage by 30% because it goes off twice, but not this? A bit inconsistent.
There needs to be no bonus damage given to proc'd Crystal frag. It hits VERY hard, it costs half as much, it CCs, and it's instant; there's no need for bonus damage.
A change to damage shields:
They need to get a huge cost increase. Blocking stops stam regen, and you lose a chunk of stamina every half second while blocking an aggressor. And it mitigates 50% of damage received against almost every attack in the game.
Dodge rolling mitigates all damage from an ever decreasing list of abilities that can actually be dodged in this game; however it gets a 33% increase in cost penalty for repeat uses with 4 seconds of the previous dodge roll
Damage shields, like dodge rolling mitigate all damage. However unlock dodge rolling it can actually work against every ability in the game (bleed damage being an exception). And unlike blocking, and dodge rolling damage shields continue to work even while CC'd. Yet they are the least punishing on your resources out of the 3 defense mechanics. This is incredibly unbalanced, and therefore they need to be much more expensive. Doubling the cost might actually be a balanced increase. Especially considering how much easier it is to manage resources when playing magicka in comparison to stamina.
These suggestions are so bad I don't know if you're trolling or if you think that would be balanced.
I could maybe get behind shortening the pre execute of endless fury. It would reduce burst, and timing burst is already not easy. Because that super frag proc you mentioned is a projectile that's one of the easiest to avoid if you're not a) close range or b) the target is occupied elsewhere and inattentive. Also the bonus damage was already reduced by 10% last patches.
Nerfing curse again would take away burst. Burst you successfully have to line up over 3 abilities. Compare that to stam burst through set pieces or the infamous Incap -> SA.
Finally, shields. Hardened Ward is not cheap. I'd have to look up the exact numbers but it costs around 2100 mag IIRC on my Sorc. Harness Magicka clocks in at around 2900 or something. You want to double that. Have fun playing on a noCP campaign with 35k total Magicka when one of you shields costs 4 to 6k.
It would be better to just delete the class on that case.
If Hardened Ward isn't cheap, then why can people still spam them non-stop even without going full into sustain gear?
And why does it instantly shield you from twice the damage that Vigor (which, btw, costs more than Hardened Ward) heals over 5 seconds?
These are balance issues, like it or not.
Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
Or there's the other reality, where the game isn't balanced around duels, but is instead balanced for large scale, where shields perform poorly.
So your logic revolves around: multiple people can Xv1 sorcs easily, so shields are balanced. I hope I don't need to point out the flaws in that logic.
Also, while we're talking about 1vX: if you can't 1v1 someone as a medium armor user, how the hell do you expect to 1vX them??
This is why game has to be balanced around 1v1 first, and then expanded from there - just like a good theorycrafter would first come up with a build that excels in 1v1 and then starts thinking how it could be made better for 1vX.
There have been times when the game was much better balanced, for example after the Imperial City patch you could 1v1 and 1vX as almost any stamina/magicka build (ok, maybe with the exception of stam sorcs) if you were a good player. Every class/armor type had a good chance against every other class/armor type.
Balance has only gone downhill since then & doesn't seem to be getting any better with current FOTM builds getting buffed by having even more magicka & medium armor stamina builds (aka the garbage) not getting any beneficial changes.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
The reality is that Magicka Sorcs share the upper tier of dueling with quite a few other specs, including medium armor users.
This is bs.
Medium armor is the worst it has ever been. Even back in 2014 before Vigor was introduced and most stam builds had 0 self heals, medium armor was more competitive (and I even have footage to prove it).
The only people medium armor users currently beat are other medium armor users & less skilled players.
I know of a certain Stamplar spec and a certain Stamsorc spec that can absolutely shred in 1v1. They both put out insane dmg and they both require medium armor. I dunno about StamDK anymore but I imagine there are still OP setups. Stamblade can kill super quick with procs.
I dusted off my old Stamsorc after 2 years, outfitted with non-BiS gear, and proceeded to shred ppl of all classes 1v1 in BG's and Cyrodiil with it.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
The reality is that Magicka Sorcs share the upper tier of dueling with quite a few other specs, including medium armor users.
This is bs.
Medium armor is the worst it has ever been. Even back in 2014 before Vigor was introduced and most stam builds had 0 self heals, medium armor was more competitive (and I even have footage to prove it).
The only people medium armor users currently beat are other medium armor users & less skilled players.
I know of a certain Stamplar spec and a certain Stamsorc spec that can absolutely shred in 1v1. They both put out insane dmg and they both require medium armor. I dunno about StamDK anymore but I imagine there are still OP setups. Stamblade can kill super quick with procs.
I dusted off my old Stamsorc after 2 years, outfitted with non-BiS gear, and proceeded to shred ppl of all classes 1v1 in BG's and Cyrodiil with it.
Well you haven't been playing against good players then.
I run the highest damage setup imaginable for a medium armor stamina build and it isn't enough to "shred" anyone.
Heavy armor takes zero damage from anything you do and shields absorb everything you do.
Meanwhile, a light/heavy armor opponent will capitalize on your lack of mitigation & 1,7k/s~ healing potential (if you're full dmg/stamina like me) and will melt you.
Out of 20+ people on the duel spot, you're lucky to find one medium armor user these days on EU megaserver.
Strider_Roshin wrote: »Why no nerf to magicka sorcs?
Because whenever something critical of sorcerer is mentioned, the same fanatic forum sorcerers who have never even tried another class show up to defend their pet class with every alternative fact in their arsenal.
Nobody will deny a discussion based on solid arguments. The overwhelming majority of nerf Sorc whining is just having a nerf for the nerfs sake though. That's why people don't come up with a viable alternative. Take shield stacking, the forum poster child for perceived Sorc issues. Ok, take away shield stacking. What defensive mechanism would you give to Sorcs instead? Here is your chance at making a well rounded argument. I will be surprised if you get it done.
Oh may I chime in then?
Reduce the proc time of Mage's Fury to 2 seconds rather than 4. This way when someone gets auto-executed it's done a little more aggressively. Rather than the set it, and forget it style that we currently have.
Nerf haunting curse's damage by 30%, and replace Daedric Prey with the original Vicious Curse with no damage nerf. They'll nerf rearming trap's damage by 30% because it goes off twice, but not this? A bit inconsistent.
There needs to be no bonus damage given to proc'd Crystal frag. It hits VERY hard, it costs half as much, it CCs, and it's instant; there's no need for bonus damage.
A change to damage shields:
They need to get a huge cost increase. Blocking stops stam regen, and you lose a chunk of stamina every half second while blocking an aggressor. And it mitigates 50% of damage received against almost every attack in the game.
Dodge rolling mitigates all damage from an ever decreasing list of abilities that can actually be dodged in this game; however it gets a 33% increase in cost penalty for repeat uses with 4 seconds of the previous dodge roll
Damage shields, like dodge rolling mitigate all damage. However unlock dodge rolling it can actually work against every ability in the game (bleed damage being an exception). And unlike blocking, and dodge rolling damage shields continue to work even while CC'd. Yet they are the least punishing on your resources out of the 3 defense mechanics. This is incredibly unbalanced, and therefore they need to be much more expensive. Doubling the cost might actually be a balanced increase. Especially considering how much easier it is to manage resources when playing magicka in comparison to stamina.
These suggestions are so bad I don't know if you're trolling or if you think that would be balanced.
I could maybe get behind shortening the pre execute of endless fury. It would reduce burst, and timing burst is already not easy. Because that super frag proc you mentioned is a projectile that's one of the easiest to avoid if you're not a) close range or b) the target is occupied elsewhere and inattentive. Also the bonus damage was already reduced by 10% last patches.
Nerfing curse again would take away burst. Burst you successfully have to line up over 3 abilities. Compare that to stam burst through set pieces or the infamous Incap -> SA.
Finally, shields. Hardened Ward is not cheap. I'd have to look up the exact numbers but it costs around 2100 mag IIRC on my Sorc. Harness Magicka clocks in at around 2900 or something. You want to double that. Have fun playing on a noCP campaign with 35k total Magicka when one of you shields costs 4 to 6k.
It would be better to just delete the class on that case.
If Hardened Ward isn't cheap, then why can people still spam them non-stop even without going full into sustain gear?
And why does it instantly shield you from twice the damage that Vigor (which, btw, costs more than Hardened Ward) heals over 5 seconds?
These are balance issues, like it or not.
Because of how hots interact with other defense mechanics - most prominently: Block.
Also have you figured in your crit and critheal modifier when comparing vigor to hardened? On top of that vigor is an aoe heal.
I don´t disagree there are balance issues with shields - but it´s not hardened ward on a nonstacked magica build.
Imo total shieldstrengh should be limited to 60 to 70% of a character maximum hp and double that out of cyro. Would alliviate a lot of issues with super high magica builds, shieldstacking harness and hardened or hardened/harness + healingward @ low hp.
It's not really sorcs that are the problem. It's the fact that max magicka increases their already powerful shields and burst damage. You take a sorc with a normal magicka pool, they will still be strong, but not exactly what I would call overpowered. Give a sorc 70k magicka and you'll wish you never ran into them. Massive uncrittable shields and able to instantly burst a player from 50% health.
Yes they are dangerous, but it's more the magicka scaling than the sorc itself.
With The Mage buff next patch I'm sure it will be even more fun.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »WreckfulAbandon wrote: »Because none are necessary. Exactly as I had predicted in the last PTS cycle, sorcs were significantly nerfed in reality despite what it seemed like on paper and are relatively much weaker in morrowind than in homestead. Class is perfectly balanced as far as I'm concerned now.
I haven't seen a single good player complain about em, nor have I had any trouble whatsoever vs sorcs unless I'm outnumbered. If you have problems with sorcs in particular in the summer 2017, you are just plain bad.
So everyone that disagrees with you and your alternative facts is a "bad player"? Gotcha. Thanks for contributing to the discussion.
Meanwhile, we can return to the reality where magicka sorcerer is still the top dog of any duel spot, closely followed by heavy armor cancer builds & medium armor being the underdog in every respect, good only for ganking noobs with proc sets.
Feel free to prove me wrong.
The reality is that Magicka Sorcs share the upper tier of dueling with quite a few other specs, including medium armor users.
This is bs.
Medium armor is the worst it has ever been. Even back in 2014 before Vigor was introduced and most stam builds had 0 self heals, medium armor was more competitive (and I even have footage to prove it).
The only people medium armor users currently beat are other medium armor users & less skilled players.
I know of a certain Stamplar spec and a certain Stamsorc spec that can absolutely shred in 1v1. They both put out insane dmg and they both require medium armor. I dunno about StamDK anymore but I imagine there are still OP setups. Stamblade can kill super quick with procs.
I dusted off my old Stamsorc after 2 years, outfitted with non-BiS gear, and proceeded to shred ppl of all classes 1v1 in BG's and Cyrodiil with it.
Well you haven't been playing against good players then.
I run the highest damage setup imaginable for a medium armor stamina build and it isn't enough to "shred" anyone.
Heavy armor takes zero damage from anything you do and shields absorb everything you do.
Meanwhile, a light/heavy armor opponent will capitalize on your lack of mitigation & 1,7k/s~ healing potential (if you're full dmg/stamina like me) and will melt you.
Out of 20+ people on the duel spot, you're lucky to find one medium armor user these days on EU megaserver.
Nothing is going to melt a HA user, but unless it's a Magplar you can reliably wear them down with DoT's. As for shields it's L2P you can definitely shred those.