This is my favourite monster set of them all but i still believe this buff won't change it's use in pvp or pve. There are a vast majority of stamina monster sets that are better for pve dps, those monster sets being seleane and velidrith for example. In pvp you can simply move away from the proc and thats the end of it.Spawn of Mephala: Increased the damage of this Item Set’s proc by 5%, and changed the 1-piece bonus to Max Stamina instead of Max Health.
Domihaus (Monster)
(1) Max Stamina
(1) Max Magicka
(2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Contraptions wrote: »Good changes, but I have some concerns.
Domihaus is a monster set with a hybrid proc, meaning that it has a 50% chance of being useless
NTclaymore wrote: »Contraptions wrote: »Good changes, but I have some concerns.
Domihaus is a monster set with a hybrid proc, meaning that it has a 50% chance of being useless
This.
Please make the effect of the set pick after whatever ressource is highest! It looks like a good set but the 50% chance of it being wasted is making it not viable sadly. Please make this change! =D
Good changes overall. My two cents:
- Selene's: needs a significant damage nerf, the visual clues don't change much when i can combo it with a stun.
- Skoria: needs a change too, is really strong and the audio clue is not always useful and sometimes is almost imposible to hear, specially when there is lag and sound dosn't work properly. A moderated damage nerf and add a visual-effect, something like ice-comet, would be great.
For the rest, we will have to test it.
Selene and valkyn skoria is still too strong.
Joy_Division wrote: »Defense is very powerful in Cyrodiil. We just got through a meta of unkillable tanks, the resto and 1H&Shield ultimate are really good, impreg and wizard's riposte armor is strong and easily available.
Why are we getting more sets that heal and changes to existing ones that will not change anything? Healing done is never a issue. In PvE everything that doesn't increase Group-DPS is useless and you overheal like crazy anyways. In PvP you want more sustain, since healing done doesn't get you through a few seconds long CC, so it's pretty useless as well.