Vercingetorix wrote: »- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
PvP class balance is currently the best we ever got. And no player will beat me just cause they slot proc sets. period.Vercingetorix wrote: »- Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
Pve fights are almost about the same as they were before, or just like they were before if you gear up some extra sustian.Vercingetorix wrote: »- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
Stam are definetly not worthless, as they have, in general, the best single target dmge and decent cleave, and are slowly crawling back to competitive groups.Vercingetorix wrote: »- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
YesVercingetorix wrote: »- Medium weaving is effectively extinct.
I don't even. Mnbs are on a great spot.Vercingetorix wrote: »- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
Never was supposed to have a taunt, and ult never misses, can't evn be roll dodged. Bear is currently one of the best single target dmg ults, and quite good on duels. It does have it's issue tho, yes.Vercingetorix wrote: »- Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
ok?Vercingetorix wrote: »- Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
speak for yourself, i had a great time questing and exploring morrowind and i'm yet to even start to make serious attempt at vHof. And while bgs have it's issues they aren't even remotly as crippling as it's says on this forums. Yes, queues aren't that big a problem, get over yourself.Vercingetorix wrote: »- Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
Giles.floydub17_ESO wrote: »Tl;dr and often done read complete lists in a rant.
However, I did notice OP wrong on multiple points.
Stam is not dead with end game PvE. Some top groups have stam dps because they do well.
Medium weave was dead before Morrowind. Light weave lead to higher dps. Morrowind merely improved the light attack.
Further, alcast has posted some ideas for builds so the player can avoid the heavy attacks. Really great ideas. I do not think he considers them BiS but still solid builds.
Speaking as an Xbox1 console user i have to say OP is correct about the console crashes, i looked forward to Morrowind but the constant crashes in Vivec city were/are beyond the joke and far worse than anywhere else in the game. What should have been enjoyable gaming basically turned into drudgery to the point that i can't recall the last time (other than to craft shacklebreaker) that i went onto the island.
Vercingetorix wrote: »So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix ANY issues. In fact, here's the sorry state the game is in since the release of Morrowind:
- ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
- Server stability is non-existent. For consoles, there's STILL unplayable endgame content and a 90% chance that Cyrodiil crashes you out of the game every night.
- Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
- Medium weaving is effectively extinct.
- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
- Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
- Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
- Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
- VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.
That's just the tip of the iceberg. There's plenty more. WTF is going on at Zenimax Studios?
Vercingetorix wrote: »Giles.floydub17_ESO wrote: »Tl;dr and often done read complete lists in a rant.
However, I did notice OP wrong on multiple points.
Stam is not dead with end game PvE. Some top groups have stam dps because they do well.
Medium weave was dead before Morrowind. Light weave lead to higher dps. Morrowind merely improved the light attack.
Further, alcast has posted some ideas for builds so the player can avoid the heavy attacks. Really great ideas. I do not think he considers them BiS but still solid builds.
Alcast is not representative of the player base. His group has all optimized setups with an army of orbs and millions of gold to buy poisons for DPS.
Even if you "spec for regen", you still have to use HA. That defeats the purpose of the patch - the point was to choose between sustain and damage. With how it is now, speccing for regen only lowers your damage and your sustain remains trash no matter what.
Oh yes...complete disaster...more players than ever before. How dare they?
Realistically PvP is the same as it has always been, just the complaint of the week has changed is all
Sustain changes ended up being marginal
Server stability is fine, as it has always been
No crashes in Vivec City
The other compaints are subjective
Rorfl, everything you stated, excpet performance on consoles that i can't comment about, is partially or just flat out wrong (and medium weave, i'll give you that). Try again.
As far as server stability goes it gets worse with each patch and to say otherwise is just wrong.
Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
LiquidPony wrote: »Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
lol, you have to heavy attack a whole "several times" during a boss fight, eh? Sounds like an absolutely game-breaking turn of events.