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Morrowind Was Clearly A Complete Disaster

  • Chew_Magna
    Chew_Magna
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    I'm fine with the changes, nothing about my playstyle changed at all. The lag is bad though. Really bad. I went from never having any lag at all to borderline unplayable.
  • paulsimonps
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    Most of this is just wrong, and other things are personal opinions. I say Morrowind was a success and I love the update very much.

    @paulsimonps
    I would agree that morrowind as a whole is successful from a content standpoint. Battleground queuing still needs work, but the content itself is solid and something that has been needed for a while. Non-CP campaigns have def helped with lag. The new trial (minus last weeks nonsense) is pretty cool, and Vvardenfell is amazing.

    What I will say is that I do not like the sustain changes. Infinite sustain was a big issue in PVP, and there is no doubt something needed done, but I think the current changes are hurting PVE. I might not be the best DPS out there, but I can play. Have I been able to adapt? Yep, not an issue. Pulling a touch less DPS than last patch by pushing half the buttons. Frankly, it is becoming tedious and monotonous. For the first time in 2 years, I am questioning whether or not I want to keep raiding.

    I also spend a decent amount of time helping new players in this game. I love working with players on their rotations and helping them get more DPS. This patch is killing the noobs. These changes hurt them far more than the top players that are better able to adapt. I hope they pull back on some of the changes next patch.

    What? It's impossible to "infinite Sustain" in pvp, ZoS even said the change was for PvE but yh let's blame pvp. And non cp has fixed nothing where do you peopl get ur info?

    I have almost no lag at all in non CP campaigns, even in really large fights, but I do experience lag in CP Campaign, even in smaller fights than those in non CP. Somethings are simply down the each persons individual PC, though. And I do think non CP is the way to go. And people could, before Morrowind sustain an infinite amount of time in CP campaigns, that was a thing. But no more, so even if the changes were cause of PvE, it doesn't change the fact that it affected PvP.
  • Kavatchian
    Kavatchian
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    The only issue i have is the crashing in Vivec. Most of the time the city just fails to render, and I'm left floating like a I have a levitation spell going from TES:III. Kinda funny if you think about it.
    North America | Xbox One | Prince of Evil
    -Necromancer | High Elf MagSorc
    Kavatchian | High Elf MagDK
    Xavier Vivicus | Breton Magblade
    J'zah the Khajiit | Stamblade
    -Blu | Argonian Healer
  • idk
    idk
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    Most of this is just wrong, and other things are personal opinions. I say Morrowind was a success and I love the update very much.

    @paulsimonps
    I would agree that morrowind as a whole is successful from a content standpoint. Battleground queuing still needs work, but the content itself is solid and something that has been needed for a while. Non-CP campaigns have def helped with lag. The new trial (minus last weeks nonsense) is pretty cool, and Vvardenfell is amazing.

    What I will say is that I do not like the sustain changes. Infinite sustain was a big issue in PVP, and there is no doubt something needed done, but I think the current changes are hurting PVE. I might not be the best DPS out there, but I can play. Have I been able to adapt? Yep, not an issue. Pulling a touch less DPS than last patch by pushing half the buttons. Frankly, it is becoming tedious and monotonous. For the first time in 2 years, I am questioning whether or not I want to keep raiding.

    I also spend a decent amount of time helping new players in this game. I love working with players on their rotations and helping them get more DPS. This patch is killing the noobs. These changes hurt them far more than the top players that are better able to adapt. I hope they pull back on some of the changes next patch.

    What? It's impossible to "infinite Sustain" in pvp, ZoS even said the change was for PvE but yh let's blame pvp. And non cp has fixed nothing where do you peopl get ur info?

    I have almost no lag at all in non CP campaigns, even in really large fights, but I do experience lag in CP Campaign, even in smaller fights than those in non CP. Somethings are simply down the each persons individual PC, though. And I do think non CP is the way to go. And people could, before Morrowind sustain an infinite amount of time in CP campaigns, that was a thing. But no more, so even if the changes were cause of PvE, it doesn't change the fact that it affected PvP.

    This is correct. Also, for PC, Addons can affect lag and shuttering.
  • ProfesseurFreder
    ProfesseurFreder
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    Dear OP -- Morrowind was clearly NOT a complete disaster, the majority of players seem more than happy (myself included), and you're full of it. Your dislike of everything says more about YOU than it does about the update. The forum does not need or benefit from inflammatory posts with crap subject lines like this.
    "Nothing by which all human passion and hope and folly can be mirrored and then proved ever was just a game."
    -- William Faulkner.
  • Dantaria
    Dantaria
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    Dear OP -- Morrowind was clearly NOT a complete disaster, the majority of players seem more than happy (myself included), and you're full of it. Your dislike of everything says more about YOU than it does about the update. The forum does not need or benefit from inflammatory posts with crap subject lines like this.
    Well, that was unnecessary aggression. From where I stand, OP is right on majority of points.

    Has combat became less fast-paced? Oh hell yes. The vast majority of builds now use HA as a spammable.
    https://youtu.be/nPl5f-enp84?t=4m27s
    Big lol for those who say that sorcs aren't kings anymore, by the way. We are as damaging and as survivable as we always were. Pet-sorcs are still doing the best DPS and have dat shields.

    Also lol. Guys who use poisons just blindly copied that from Alcast. This is not one of his brightest idea. You do not use poisons in PvE, you make HA a spammable.

    But I'm just right now back from vet-HM Elden Hollow II where I was doing 75%+ of group damage on my non-pet sorc-build. In Homestead I would just snort in my tea-cup and laugh it off - it was fun back then. Now? Lol, heavy attacks. Fun and interactive :/

    Like... Sorry, but if you hardly could hit 20k on Dummy in Homestead, sure the game hasn't changed for you. But those of us who at least tried to be good DDs are still pissed off - you HA as spammable. "Press left mouse button" for half of the fight isn't a gameplay I fell in love with ESO for. But it is what I struggle through now :/

    Crashes? Checked. Warden bear? Checked. Warden useless in general? Checked. They are fun, but have no place in end-game - completely useless if you want to climb higher.

    Morrowind content is shallow? Checked. Like... Sorry, but the main storyline is a joke if we talk about duration. Same goes for pretty much all questlines there. The land is empty. Coming DLCs may change that, but for now it's really, really empty.

    And Zeni still can't fix the bloody Dungeon Finder, I'm not even talking about everything else.

    They butchered PvE combat and didn't deliver PvE content. I played original Morrowind, I love questing, I'm the one with deep nostalgia, the one they supposedly aimed all this for... Well. Add some polygons to Vivec and maybe some more story, while you're at it? :/

    There are no Great Houses, no Ashlanders, no Tribunal and no Morag Tong. Only whispers and shadows of what that all actually was.
    English isn't my native, apologies for any mistakes.
  • Tryxus
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    It's a disaster like any other update

    How bad that disaster is, depends on you
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Moonscythe
    Moonscythe
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    I'm on Xbox and I sometimes crash but not so much as to become irritating and haven't yet in Vivec City though I do try to play off peak because I hate people. Still, I love Morrowind, I love the PvE quests especially. They are far more cohesive than most of the original alliance quests were. My only problem so far has been a noticeable increase in lag and some occasional stutters. The rest of the problems the OP mentioned are opinion and we're all entitled to them. I know they are opinion because for every issue mentioned there are people to say it isn't so for them.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • Hookgrin
    Hookgrin
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    WTF is going on at Zenimax Studios?

    Problem is, the corporation setting ZOS's financial goals measure success by how many units sold, not by how satisfied the buyers were or how much better or worse the state of the product is, they really don't care.
  • Ihatenightblades
    Ihatenightblades
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    Sigtric wrote: »
    Can't speak for console so I'll set that aside.

    The only point here I can agree with is the bear being useless.

    Not.. have u fought a 1h and shield heavy armor stam warden?

    Reverb bash befoul passive 100% heal debuff bear execute spam that op move that procs after 3 seconds some cliff racers and some bear kiting since the bear is freakin huge..ya those are cancer right now you just haven't fought a good warden.
  • Stovahkiin
    Stovahkiin
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    Working as intended.

    #seeyounextpatch
    Beware the battle cattle, but don't *fear* the battle cattle!
  • f047ys3v3n
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    I agree that they wrecked the dynamics and fun of PVE combat with the sustain and heavy attack changes. I also agree that stability seems to be a problem and triply so from what I here on consoles. Actually, stability on consoles seems to be at a point that should be considered disastrous from what information bounces around on the forums and even on ESO live.

    On the other hand, the folks that I talk to about morrowind love the quest line and that sort of light duty solo PVE that basically sustains this game. Also on that note, most of the PVP folks I talk to seem to think PVP is better off. I don't here much about battlegrounds but I don't really run with the super hardcore PVP players that I expect really go for that so that doesn't mean much.

    I don't really think morrowind is a disaster from ESO's standpoint. Sure, they really wrecked endgame PVE and probably only 1/3rd, at best, of the players that were doing it are still doing it (Both my PVE guilds either folded or merged with others) but they have always done a terrible job with that kind of content. Similarly, Battlegrounds does not really need to be a success as PVP has been so poorly done that they lost most of those hard-cores years ago as well. What they had to do was make the solo questing player happy and I think they mostly did that. I say mostly because they did nerf that players sustain so bad that he might be a little cross. Given the very mediocre results that ZOS board of directors and investors seem to be satisfied with (as evidenced by no major shake ups in game leadership) they probably consider it a success.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Epona222
    Epona222
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    I think there's a clear case of blinkers being worn in the OP - like they can't conceive of any reason why I and most of my friends love the MW expansion. We don't all play games for the same reason, and to say that something is "clearly a complete disaster" just shows that they cannot conceive of anyone else playing the game in a different way than they do.

    Whether you like it or not, a huge number of people play the game for story content and exploration, and MW is generally welcomed by those people. There are some really good quests in the zone, and 4 dailies, which keeps myself and a lot of others happy.

    It's a shame that Battleground queuing still isn't working correctly, but the expansion wasn't called Battlegrounds, it was called Morrowind - Battlegrounds were a tacked on thing to a PvE quest zone, not the main point of it, no matter how hard you argue otherwise. Hopefully it will work soon, as yes it was an advertised feature, but it wasn't the main point of the expansion as some are trying to make out.

    Edit: oh and in terms of changes to sustain, instead of whining about it like a baby I changed my gear a bit and can still do all the content that I used to do.
    Edited by Epona222 on July 1, 2017 5:14AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • F7sus4
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    - PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
    Depending on the class - once every 3 rotations isn't that bad. But I agree it kills the feeling.
    - There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
    It's not worthless. It's more risky. Personally I don't remember having so many Stamina users in Leaderboards as we have currently ever before. Taking stamNB as an example of insane single-target DPS provider right now.
    - Medium weaving is effectively extinct.
    True.
    - Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
    Not the class. Just the set. If you switch it even to old junky Julianos you won't loose more than 3-4k DPS depending on current SM uptime.
    - Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
    The DPS part is yet to be reworked. But I personally saw them main-tanking vMOL and vHOF already doing really nice job. Same for being 2nd healers.
    - Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
    - VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.
    True. Many people expected TES III v2.0 with a few zones and hundreds hours of gameplay etc. But the feedback about that was huge enough at the NDA forums and ZOS won't be able not to notice it for future. Hopefully.
  • Teridaxus
    Teridaxus
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    Since morrowind i crash every 30 minutes - 2 hours once and it happens at complety random times and i had no issues before except for infinite loading screens sometimes in cyrodiil. It's really bad when it happens in battlegrounds giving me a penalty.

    Dungeon finder is so broken now even my tank is frustated at times.

    The battlegroup finder makes the dungeon finder looks good. Yes, put me into a 400 - 50 - 0 deathmatch and then server kick me 1 minute later at their 490 score giving me a 20 minute penalty after i waited 20 minutes before to get into a match.

    The story in morrowind we got was pretty good actually but far too small for an expansion. No interaction with the morag tong, telvanni storyline got merged with the expected slave storyline and pretty much left the whole magic thing out. No epilogue or anything involving almalexia or molag ball ( he is pretty important and would have been a neat opportunity for a status check of the general situation and possible hints for the upcomming daedric civl war ). Also far too many mercenaries everywhere.

    Actually okay with the sustain changes, people were just specced into full damage/crit/resources before...sadly instead of using more regen/cost reduction the proc set meta is worse than ever now.
    I can actually kill a shield stacking sorc because he runs out of juice since they don't have heavy attack....except when they use knightslayer.

    Can't comment on high end builds/meta.
  • RGFors
    RGFors
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    So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix ANY issues. In fact, here's the sorry state the game is in since the release of Morrowind:

    - ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
    - Server stability is non-existent. For consoles, there's STILL unplayable endgame content and a 90% chance that Cyrodiil crashes you out of the game every night.
    - Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
    - PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
    - There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
    - Medium weaving is effectively extinct.
    - Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
    - Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
    - Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
    - Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
    - VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.

    That's just the tip of the iceberg. There's plenty more. WTF is going on at Zenimax Studios?

    Drama much?
  • Banana
    Banana
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    maxresdefault.jpg
  • Absolut_Turkey
    Absolut_Turkey
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    OP needs to look up the definition of the word "disaster".
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • Zer0oo
    Zer0oo
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    And the op summoned the army of forum users to defend ZOS and their mess. :D
    Nice to see that it are always the same ppl.

    But one one thing the op is wrong mag nb is really fun and good this patch.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • leepalmer95
    leepalmer95
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    Bg's are flat out broke in both queueing, balance and how the game types work.

    Wardens don't really excel in anything but have a few broken skills (im looking at you pigeon spammers).

    Both wardens and bg's aren't even 'new' they've been around for years, bg's was featured nearly 2 years ago at an event, wardens were in alpha.

    The actual zone is just a slightly bigger orsinium, same bad story, same useless repetitive side quests.



    It's an overpriced dlc basically, which half of the content doesn't work and it gimped eso+ users and made them buy it instead of getting it like they were promised to get all dlc when subbed.

    It also made people who filled their base slots to buy more slots to actually use wardens.

    It changed drop rates on crown crates, Zos went full greed.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sylosi
    Sylosi
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    josiahva wrote: »
    Oh yes...complete disaster...more players than ever before.

    How do you work that out when they don't release numbers for active players?

    Edited by Sylosi on July 1, 2017 10:22AM
  • Krayzie
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    I noticed dual wielding wasn't on this list ?

    lol at the people who have developed Stockholm syndrome insisting the game runs GREAT!
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Massive_Stain
    Massive_Stain
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    So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix ANY issues. In fact, here's the sorry state the game is in since the release of Morrowind:

    - ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
    - Server stability is non-existent. For consoles, there's STILL unplayable endgame content and a 90% chance that Cyrodiil crashes you out of the game every night.
    - Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
    - PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
    - There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
    - Medium weaving is effectively extinct.
    - Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
    - Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
    - Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
    - Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
    - VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.

    That's just the tip of the iceberg. There's plenty more. WTF is going on at Zenimax Studios?

    Your PVE statements are almost all wrong. Especially in endgame. My dps hasn't changed in trials or the target dummy. And I only incorporate one single heavy attack per rotation.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Wolfenbelle
    Wolfenbelle
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    @Vercingetorix, Morrowind was most definitely NOT a disaster -- complete or otherwise. At least not for me. The only thing I wish is that it was bigger with more quests. It's esthetic (mushrooms) is not my thing, but it is graphically beautiful, which matters to me. The NPC characters are interesting, particularly that pathetic Argonian who wants so much to be something she really can never be. All-in-all, a fun zone.
  • Elsonso
    Elsonso
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    @Vercingetorix, Morrowind was most definitely NOT a disaster -- complete or otherwise. At least not for me. The only thing I wish is that it was bigger with more quests. It's esthetic (mushrooms) is not my thing, but it is graphically beautiful, which matters to me. The NPC characters are interesting, particularly that pathetic Argonian who wants so much to be something she really can never be. All-in-all, a fun zone.

    I liked that stories are not as predictable as we find in other places in the game. There were a couple places where I would have liked a fork in the quest path, namely with that Argonian you mentioned, but even without that, the story was good.

    The place is loaded with daily quests, if that is a desirable thing. There is a high density of them on that island.

    There is a ton to explore. I have been all over the island several times, and found new stuff each time. If you forsake the wayshrines and Silt Striders, and travel only using a mount, chances are you still missed something.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • nhisso
    nhisso
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    Dont listen to zeni's rabid fanboys who defend this game no matter what. You are mostly spot on.
  • Junkkis
    Junkkis
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    agree with OP.
    Warden class feels like pre alpha.
    magic and stam managment feels painfull and boring, old system was more fun.
    Morrowinds feels more dlc content than expansion.
  • Magıc
    Magıc
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    Kneighbors wrote: »
    I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.

    One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.

    The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.

    For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.

    Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.

    It's a good thing they made the game harder for casuals. This game lacks competition. The game needs more competitive players.

    I do agree, they went overboard on sustain & Morrowind as a chapter is smaller than Orsinium which is a DLC lol.

    Overall I'm glad though.
  • Balamoor
    Balamoor
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    So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix Blah Blah Rant Rant

    Whatever drugs you are taking...cut the dose.
  • geonsocal
    geonsocal
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    Platypus...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
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