Yeah the lag is pretty *** bad. Very stutters. But these mid morning EP emp caps are not helping. Did you guys enjoy those prime time fights? Neither did we
Have you tried spreading out and attacking other objectives on the map? You don't have to tunnel vision the last emp keep and contribute to the problem. Last emp keeps are like the best time to capitalize on potential scoring and back-cap virtually everything else.(including AD keeps)
Not really possible. To a certain extent yes, you can ninja a back keep. But every time we release pressure on chalman 3 raids scurry out and start to swarm back to BRK or across the bleakers corridor.
When a faction has emp and chooses to stack all guilds and population in it that's on them. They don't get to blame anyone else for the terrible server performance. If there is one thing we know, EP will happily abandon the map to hold emp, forcing that big lag fight.
Let's not make this a [Insert Zerging Faction Here] thread. You know better than that. Every faction stacks last emp keep for various reasons, not the least of which is the hope for a juicy dtick before logging off for bed.
And it's completely and absolutely 100% ridiculous to say that we can't blame anyone else for performance. ZOS marketed this game as capable of providing large-scale, 150+ person battles. They created the Emperor keep system knowing that large-scale battles would take place at the last emp keep. EP stacking last emp keep to defend it is working as intended, just as DC and AD stacking last emp keep to dethrone is working as intended. I certainly don't blame AD and DC for showing up to dethrone. That's kind of the point. Blame the company that allows infinite loading screens to go unchecked for the better part of a year now; allows server performance to implode the minute more than 30 people are in the same place at the same time, contrary to their design goal of "large-scale battles."
ZOS is the issue here. They're the ones killing their game by failing to address the performance issues. Let's not get distracted from that because of guild/faction rivalries.
I'm not saying other factions don't do it. But it's been 3 years. Ppl are still stacking up on their last emp keep while complaining about lag and it's like.... damn.Yeah the lag is pretty *** bad. Very stutters. But these mid morning EP emp caps are not helping. Did you guys enjoy those prime time fights? Neither did we
Have you tried spreading out and attacking other objectives on the map? You don't have to tunnel vision the last emp keep and contribute to the problem. Last emp keeps are like the best time to capitalize on potential scoring and back-cap virtually everything else.(including AD keeps)
Not really possible. To a certain extent yes, you can ninja a back keep. But every time we release pressure on chalman 3 raids scurry out and start to swarm back to BRK or across the bleakers corridor.
When a faction has emp and chooses to stack all guilds and population in it that's on them. They don't get to blame anyone else for the terrible server performance. If there is one thing we know, EP will happily abandon the map to hold emp, forcing that big lag fight.
But the opposing faction also choose to stack all their guilds to siege said keep. There is always a cause and effect to all this. The attackers choose to dedicate their entire prime-time to the crippling lag the same as the defenders choose to stack defend from the stacked offenders(from 2 sides).
If you want a difference, then you should take initiative to make an example. Or you could faction stack against the faction stacked defenders and we can all complain about it.
My 2 cents.
There is cause and effect. One faction decides to put themselves in the last emp keep. This inevitably causes lag. Your solution is "just let them have emp" which is no solution at all.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
AD and DC seemed fully capable of hive-minding and collectively faction stacking Chalman, tunnel visioned for over an hour. And then come here complaining that the the Emp they were faction stacking against responded by uniting his faction to stack at the last emp keep.
AD and DC seemed fully capable of hive-minding and collectively faction stacking Chalman, tunnel visioned for over an hour. And then come here complaining that the the Emp they were faction stacking against responded by uniting his faction to stack at the last emp keep.
Right, which is the most direct and simple path to a depose requiring the least amount of coordination. If we were an actual hive mind, we could coordinate much better and execute better depose strategies. As it is, AD is mostly, it seems, randoms in PVE builds and small to medium groups.
Furthermore, most times I've been on during recent emp quagmires, EP has had more than enough groups to defend inner keeps as well. I don't think it's a stretch to say that during most intervals, EP has more organization than AD and DC combined. This isn't because of traits intrinsic to the EP faction, it's because multi-faction players who choose ezmode over good competition. I think this is more true than before because players with a 'buff server' mentality have moved from what was Haderus to Vivec.
Joy_Division wrote: »I know ZoS likes to tout that it's server calculations that is the cause of the lag, but it seems to me that they just cut corners and these servers are running on the cheap.
Moglijuana wrote: »AD que for ps4 last night was 237...like seriously? You can't que into BG's, you can't que into Cyrodiil. WTF IS THE POINT OF LOGGING INTO ESO IF YOU CAN'T EVEN PLAY?
Yeah the lag is pretty *** bad. Very stutters. But these mid morning EP emp caps are not helping. Did you guys enjoy those prime time fights? Neither did we
Have you tried spreading out and attacking other objectives on the map? You don't have to tunnel vision the last emp keep and contribute to the problem. Last emp keeps are like the best time to capitalize on potential scoring and back-cap virtually everything else.(including AD keeps)
Not really possible. To a certain extent yes, you can ninja a back keep. But every time we release pressure on chalman 3 raids scurry out and start to swarm back to BRK or across the bleakers corridor.
When a faction has emp and chooses to stack all guilds and population in it that's on them. They don't get to blame anyone else for the terrible server performance. If there is one thing we know, EP will happily abandon the map to hold emp, forcing that big lag fight.
PeaNutShotz wrote: »See here is the thing. Everyone says that Morrowind caused it, it might have but everything for the 3 groups I run with was working perfectly fine up until the June 12th patch. That patch is where these issues aroused.
1. Animation cancel stutter
2. Bar swap buggy
3. Skill delay ranging from 3-8 seconds
4. Skills act not going off. [ not skill delay ]
5. Major FPS drops. [ maybe another memory leak? ]
6. Lag has gotten 10x worse than what it has been prior to June 12ths patch and even before morrowind release.
Those are just for starters. I'm sure the player base could add more. Some people say they are not affected well good for you. You are one of the select few that got blessed to not be hit with a crappy service provided by zos.
AD and DC seemed fully capable of hive-minding and collectively faction stacking Chalman, tunnel visioned for over an hour. And then come here complaining that the the Emp they were faction stacking against responded by uniting his faction to stack at the last emp keep.
Right, which is the most direct and simple path to a depose requiring the least amount of coordination. If we were an actual hive mind, we could coordinate much better and execute better depose strategies. As it is, AD is mostly, it seems, randoms in PVE builds and small to medium groups.
Furthermore, most times I've been on during recent emp quagmires, EP has had more than enough groups to defend inner keeps as well. I don't think it's a stretch to say that during most intervals, EP has more organization than AD and DC combined. This isn't because of traits intrinsic to the EP faction, it's because multi-faction players who choose ezmode over good competition. I think this is more true than before because players with a 'buff server' mentality have moved from what was Haderus to Vivec.
You are correct in the last regard. The EP Haderus folk have plagued the EP on Vivec.
As for "ezmode" faction swapping, I agree to an extent. But the underlying cause was DC's favortism for the last couple of months. The over-arching issue is the population pendulum swings to far to the extremes on all ends.
I'm curious who are these "organized faction swappers" you mention. The only ones I can think of are Khole integrating with ZDM. Anyone else I can think of don't run in any size-ble organized group and tend to either small scale, or zerg-surf. Neither of which contributes organization the way you suggest. Prime-time for the most part has perfectly even and balanced organization from all 3 factions. Things only become polar when oceanic time hits, that's when the pendulum starts swinging randomly
PeaNutShotz wrote: »See here is the thing. Everyone says that Morrowind caused it, it might have but everything for the 3 groups I run with was working perfectly fine up until the June 12th patch. That patch is where these issues aroused.
1. Animation cancel stutter
2. Bar swap buggy
3. Skill delay ranging from 3-8 seconds
4. Skills act not going off. [ not skill delay ]
5. Major FPS drops. [ maybe another memory leak? ]
6. Lag has gotten 10x worse than what it has been prior to June 12ths patch and even before morrowind release.
Those are just for starters. I'm sure the player base could add more. Some people say they are not affected well good for you. You are one of the select few that got blessed to not be hit with a crappy service provided by zos.
AD and DC seemed fully capable of hive-minding and collectively faction stacking Chalman, tunnel visioned for over an hour. And then come here complaining that the the Emp they were faction stacking against responded by uniting his faction to stack at the last emp keep.
Right, which is the most direct and simple path to a depose requiring the least amount of coordination. If we were an actual hive mind, we could coordinate much better and execute better depose strategies. As it is, AD is mostly, it seems, randoms in PVE builds and small to medium groups.
Furthermore, most times I've been on during recent emp quagmires, EP has had more than enough groups to defend inner keeps as well. I don't think it's a stretch to say that during most intervals, EP has more organization than AD and DC combined. This isn't because of traits intrinsic to the EP faction, it's because multi-faction players who choose ezmode over good competition. I think this is more true than before because players with a 'buff server' mentality have moved from what was Haderus to Vivec.
You are correct in the last regard. The EP Haderus folk have plagued the EP on Vivec.
As for "ezmode" faction swapping, I agree to an extent. But the underlying cause was DC's favortism for the last couple of months. The over-arching issue is the population pendulum swings to far to the extremes on all ends.
I'm curious who are these "organized faction swappers" you mention. The only ones I can think of are Khole integrating with ZDM. Anyone else I can think of don't run in any size-ble organized group and tend to either small scale, or zerg-surf. Neither of which contributes organization the way you suggest. Prime-time for the most part has perfectly even and balanced organization from all 3 factions. Things only become polar when oceanic time hits, that's when the pendulum starts swinging randomly
I don't think many ep guilds went to no cp campaign. Earthenwen and that large turd stays cp for life. And most of the haderus guilds that enjoyed zerging prefer cp as far as I can remember based on their forum comments about the no cp week.
That's if sotha is the no cp camp and I'm not messing the names up.