I was looking forward to the new Balmora costume...now I don’t want to get for fear that the boob window will be patched at a later date
ZOS_GinaBruno wrote: »Ok everyone, regarding the changes made to Earthtear Cavern, this was actually an intentional change in order to prevent an issue where you could access an unplayable area outside of the home. As such, we will not be reverting this change since it was done to fix an issue. These changes went live sooner than we expected, which is why there wasn't a documented patch note for it; we apologize for the confusion this caused.
So what was the core issue? Were people not supposed to access the Khajiit area outside the Earthear walls (why is it there?), or was there something worse going on? People able to take objects they hadn't bought, or something? What was going on that reducing size/ value of purchased items was the best solution?
What khajiit area?
This one. It's on the same map as Earthtear, or was on Homestead PTS at any rate.
ZOS_GinaBruno wrote: »Ok everyone, regarding the changes made to Earthtear Cavern, this was actually an intentional change in order to prevent an issue where you could access an unplayable area outside of the home. As such, we will not be reverting this change since it was done to fix an issue. These changes went live sooner than we expected, which is why there wasn't a documented patch note for it; we apologize for the confusion this caused.
So what was the core issue? Were people not supposed to access the Khajiit area outside the Earthear walls (why is it there?), or was there something worse going on? People able to take objects they hadn't bought, or something? What was going on that reducing size/ value of purchased items was the best solution?
What khajiit area?
This one. It's on the same map as Earthtear, or was on Homestead PTS at any rate.
umm wonder if this indicates that player houses share an instance? could explain the need for such low player caps on housing to maintain performance if there's actually more than one house in the instance.
ZOS_GinaBruno wrote: »Ok everyone, regarding the changes made to Earthtear Cavern, this was actually an intentional change in order to prevent an issue where you could access an unplayable area outside of the home. As such, we will not be reverting this change since it was done to fix an issue. These changes went live sooner than we expected, which is why there wasn't a documented patch note for it; we apologize for the confusion this caused.
Because it's clear that you were never supposed to be able to go there in the first place. I take Gina's comment to mean that's the bit that's out-of-bounds. Anything beyond that which you could have also got to is irrelevant, because you're not supposed to be able to get there in the first place.psychotrip wrote: »I'm no coder, but how is this not as simple as removing the boulder and adding an invisible wall to the place characters are allegedly getting out of bounds? If whole blocked off area was causing problems, why should we accept it being cut off rather than patched up? This is just bizzare.It could well be that they genuinely can't revert the changes because of said reasons.
However, because ZOS's reputation has taken a huge nosedive lately, nobody trusts them.
ZOS_GinaBruno wrote: »Ok everyone, regarding the changes made to Earthtear Cavern, this was actually an intentional change in order to prevent an issue where you could access an unplayable area outside of the home. As such, we will not be reverting this change since it was done to fix an issue. These changes went live sooner than we expected, which is why there wasn't a documented patch note for it; we apologize for the confusion this caused.
Because it's clear that you were never supposed to be able to go there in the first place.psychotrip wrote: »I'm no coder, but how is this not as simple as removing the boulder and adding an invisible wall to the place characters are allegedly getting out of bounds? If whole blocked off area was causing problems, why should we accept it being cut off rather than patched up? This is just bizzare.It could well be that they genuinely can't revert the changes because of said reasons.
However, because ZOS's reputation has taken a huge nosedive lately, nobody trusts them.
Because it's clear that you were never supposed to be able to go there in the first place. I take Gina's comment to mean that's the bit that's out-of-bounds. Anything beyond that which you could have also got to is irrelevant, because you're not supposed to be able to get there in the first place.psychotrip wrote: »I'm no coder, but how is this not as simple as removing the boulder and adding an invisible wall to the place characters are allegedly getting out of bounds? If whole blocked off area was causing problems, why should we accept it being cut off rather than patched up? This is just bizzare.It could well be that they genuinely can't revert the changes because of said reasons.
However, because ZOS's reputation has taken a huge nosedive lately, nobody trusts them.
What they should consider doing now, given that people have been able to get into and furnish an unplayable area, is spend a bit of time making that area playable so it can be opened up again.
makerofthings wrote: »I am not sure that it really is clear. It sounds more like they could not be bothered and cooked a lame response.
A real F rank U nderwood response.
ZOS_GinaBruno wrote: »Ok everyone, regarding the changes made to Earthtear Cavern, this was actually an intentional change in order to prevent an issue where you could access an unplayable area outside of the home. As such, we will not be reverting this change since it was done to fix an issue. These changes went live sooner than we expected, which is why there wasn't a documented patch note for it; we apologize for the confusion this caused.
ZOS_GinaBruno wrote: »Ok everyone, regarding the changes made to Earthtear Cavern, this was actually an intentional change in order to prevent an issue where you could access an unplayable area outside of the home. As such, we will not be reverting this change since it was done to fix an issue. These changes went live sooner than we expected, which is why there wasn't a documented patch note for it; we apologize for the confusion this caused.
This is funny because people have been complaining about people glitching out of the map in trials and, you guys have done nothing about it. Who cares if people found in unplayable area in housing?? And the fact that unplayable areas are still accessible in trials where you stand to gain something is ridiculous but, "oh no jumping johnny can still glitch himself out of his cave.. gotta fix that real quick." If this is the real reason it was fixed then make yourselves useful and fix the rest of the areas you can jump out.
I don't know if there is any other way to put this other than you guys are incompetent, random, unprofessional and ultimately ***.
Also whats with all the changes and the half-assed excuse that we forgot to say something before it went live. Are you effin kidding me? Lol that is just pathetic.
Zos has a issue with overpricing everything in their crown store. The good large houses cost more than the morrowind expansion. Which kind of makes you wonder if ZoS knows how to price things. If the houses cost only up to 30$ at the highest. I'd be buying them all, hence they'll get more money from them. But as it stands. the prices in that store are quite ludicrous, to say the least.Moloch1514 wrote: »Considering the price was absurd as-is, it was really a low blow by the ZOS team to do this. The feedback/reaction from Gina on the issue almost makes it seem like a designer with access to housing went rogue! Can't believe they wouldn't have known about this.
As for what I've read here from @ZOS_GinaBruno and others. It's clear to me that ZoS doesn't think to hard about items in the crown store. But that's just my take on it.
Because it's clear that you were never supposed to be able to go there in the first place. I take Gina's comment to mean that's the bit that's out-of-bounds. Anything beyond that which you could have also got to is irrelevant, because you're not supposed to be able to get there in the first place.psychotrip wrote: »I'm no coder, but how is this not as simple as removing the boulder and adding an invisible wall to the place characters are allegedly getting out of bounds? If whole blocked off area was causing problems, why should we accept it being cut off rather than patched up? This is just bizzare.It could well be that they genuinely can't revert the changes because of said reasons.
However, because ZOS's reputation has taken a huge nosedive lately, nobody trusts them.
What they should consider doing now, given that people have been able to get into and furnish an unplayable area, is spend a bit of time making that area playable so it can be opened up again.