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I'd like to see Transmogrification of armor styles be tel var based.

  • Sinthrax
    Sinthrax
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    Are you crazy. You will have to get out the old credit card for this one.
  • GeorgeBlack
    GeorgeBlack
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    Are you saying real money for ingame money?
    It still happens. Bots still happen.
    Mmorpgs have tried to address real money trandactions by rrestricting ingame economies and markets, lowering the quality of mmorpgs and PvP.

    They need active Game Masters and ban on currency sellers
  • idk
    idk
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    usmcjdking wrote: »
    code65536 wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.

    The PvP/PvE-hybrid model is why IC failed in the first place.

    Nah.

    IC should be the premiere PVE spot for PVPers. If a PVPer wants to farm, get gear, make some cash, they shouldn't be running some pub dungeon or a trial - they should be in IC. This means you have to actually put relevant, desireable stuff that is specifically locked to IC. Runestones and materials used for crafting used to be practically locked to IC and that was the zenith of IC.

    Unfortunately, the incessant crying caused ZOS to go hyper-casual and move these items into open world drops and harvests which was a HUGE mistake. The DLC was made utterly irrelevant and PVP in the zone died shortly thereafter because it was made to be irrelevant due to no other reason than consumer feedback from, and this is important to note, people who did not enjoy the DLC to begin with as well as have no intentions to participate in such.

    People who have and had enjoyed IC have watched it bleed out and exsanguinate due to reasons so far beyond their control it's sickening. Everything good about IC, any good reason to be in IC, was siphoned out and redistributed to the base game. And people wonder why it's dead?

    Code's statement seems fairly correct. IC was dead before the changes were made that increased the availability of rune stones outside of PvE. I remember farming Tel Var and seeing no one in IC before well before the time frame you suggest caused it's death. I do not recall the exact update, but I think the change you mention started with TG, maybe the update before that.
  • JesterH
    JesterH
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    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
    "We Know"
  • red_emu
    red_emu
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    Psilent wrote: »
    No thank you. Transmog needs to either be a part of the base game with an ESO subscription and crown store purchase or a part of the Clockwork City DLC.

    You do know it's going to be a few years at least before transmogrification is introduced? They will keep saying it's a lot of coding, game isn't designed for this, basically...

    pBOKgOF
    PC - EU:
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    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • NightbladeMechanics
    NightbladeMechanics
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    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • Rohamad_Ali
    Rohamad_Ali
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    I'm with the PVE players on this one .

    Something needs to be done PVP related to make IC attractive .
  • usmcjdking
    usmcjdking
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    usmcjdking wrote: »
    code65536 wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.

    The PvP/PvE-hybrid model is why IC failed in the first place.

    Nah.

    IC should be the premiere PVE spot for PVPers. If a PVPer wants to farm, get gear, make some cash, they shouldn't be running some pub dungeon or a trial - they should be in IC. This means you have to actually put relevant, desireable stuff that is specifically locked to IC. Runestones and materials used for crafting used to be practically locked to IC and that was the zenith of IC.

    Unfortunately, the incessant crying caused ZOS to go hyper-casual and move these items into open world drops and harvests which was a HUGE mistake. The DLC was made utterly irrelevant and PVP in the zone died shortly thereafter because it was made to be irrelevant due to no other reason than consumer feedback from, and this is important to note, people who did not enjoy the DLC to begin with as well as have no intentions to participate in such.

    People who have and had enjoyed IC have watched it bleed out and exsanguinate due to reasons so far beyond their control it's sickening. Everything good about IC, any good reason to be in IC, was siphoned out and redistributed to the base game. And people wonder why it's dead?

    Code's statement seems fairly correct. IC was dead before the changes were made that increased the availability of rune stones outside of PvE. I remember farming Tel Var and seeing no one in IC before well before the time frame you suggest caused it's death. I do not recall the exact update, but I think the change you mention started with TG, maybe the update before that.

    IC was still pretty active until TG hit. Once TG hit, IC was robbed of any real monetary value that it had making casual PVP more profitable than uninterrupted Tel Var farming.

    - Traited materials began dropping in dungeons and could be harvested in Orsinium.
    - Repora, Itade and Truly Superb dropping in overland was with TG.
    - Mats could be harvested in any zone come 1T.

    From a longevity standpoint, none of the above should have even made the discussion board. Orsinium was the first nail. The only valued medium out of IC right now is Hakeijo and RNG satchels.

    As far as game economy goes, it makes absolutely zero sense to do anything but put transmutation/transmorgification behind Tel Var. Gold is entirely too abundant ingame even with the housing gold sink to make it a direct purchase via gold. Crown Store purchases would be a huge cop out. Locking translmnop behind Tel Var does quite a few things -

    - Helps bring back dead content.
    - Creates a high-demand, low density item capable of actually sustaining a meaningful exchange rate for a very, very long time.
    - Cannot be cornered by trade monoplolies that have almost no influence over the acquisition and sale of said items.

    The only upside to putting it behind standard overland content, or even worse, some merchant, is that you temporarily appease the forum QQ. As a player, why does it matter if your gold ends up in the hands of a PVPer vice say the guy who religiously farms Spinner staves, or even worse some NPC? It doesn't matter and it doesn't make sense why it would matter to anyone.
    0331
    0602
  • Fang_of_Lorkhaj
    Fang_of_Lorkhaj
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    Yeah. No. :|
  • NightbladeMechanics
    NightbladeMechanics
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    ^ Well JD pretty much /threaded this one. He's been harping on this idea for some time now. Thanks for chiming in again, @usmcjdking . Hope all is well.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • Magıc
    Magıc
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    I agree Kena. Sewers PvP is some of the most fun I've had in this game. City PvP isn't the same.
  • EvilCroc
    EvilCroc
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    Transmog items should drop in veteran MoL only.
  • CardboardedBox
    CardboardedBox
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    Not trying to be rude, but you want to have a feature that almost everyone wants, that strictly has to do with just character customization, obtainable ONLY in imperial city, a dlc pvp area? That's an absolutely horrible idea...
  • Magıc
    Magıc
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    Not trying to be rude, but you want to have a feature that almost everyone wants, that strictly has to do with just character customization, obtainable ONLY in imperial city, a dlc pvp area? That's an absolutely horrible idea...

    No doubt ESO+ will be needed for it so the DLC argument is out of the window.
  • eso_nya
    eso_nya
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    Im against that.
    Its already bad enough imo, that Akaviri and Militant Ordinator Motifs and the stones for them kinda "force" me to pvp.

    Im well aware, that i could have gotten the gold to buy them in less than a quarter of the time i needed to grind those 8,6m ap, but hell, id rather not have them, than letting gankers getting their hands on my money.

    Additionally as i completely lack the "competitiveness" of a pvper, for me it somehow feels bad to farm newbies for motifstones/-books.

    I do not like the concept of making pvp a precondition of anything craftingrelated. Additionally, e.g. crafted 9-trait-gear shouldnt be a precondition for pvp.

  • Vipstaakki
    Vipstaakki
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    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)

    It's the opposite of fun times.
  • TheRealPotoroo
    TheRealPotoroo
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    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    No, it's not. PvP is the most miserable gaming experience I've ever had.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • NightbladeMechanics
    NightbladeMechanics
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    Vipstaakki wrote: »
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)

    It's the opposite of fun times.
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    No, it's not. PvP is the most miserable gaming experience I've ever had.

    Why's that?
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

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  • Kiralyn2000
    Kiralyn2000
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    Vipstaakki wrote: »
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)

    It's the opposite of fun times.
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    No, it's not. PvP is the most miserable gaming experience I've ever had.

    Why's that?

    Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.


    I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.

    (Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)
  • MissBizz
    MissBizz
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    I would say it should be an option, but also have a PvE option. I'll go into PvP sometimes, but many people don't. It would be nice for people to play the content they want for transmogrifier though, whether it be PvE, PvP or a bit of both.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • NightbladeMechanics
    NightbladeMechanics
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    Vipstaakki wrote: »
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)

    It's the opposite of fun times.
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    No, it's not. PvP is the most miserable gaming experience I've ever had.

    Why's that?

    Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.


    I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.

    (Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)

    What on earth happened to scar you from PvP for life? :/
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • MattT1988
    MattT1988
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    Vipstaakki wrote: »
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)

    It's the opposite of fun times.
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    No, it's not. PvP is the most miserable gaming experience I've ever had.

    Why's that?

    Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.


    I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.

    (Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)

    What on earth happened to scar you from PvP for life? :/

    Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.

    I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.
    Edited by MattT1988 on June 25, 2017 2:57AM
  • idk
    idk
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    usmcjdking wrote: »
    usmcjdking wrote: »
    code65536 wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.

    The PvP/PvE-hybrid model is why IC failed in the first place.

    Nah.

    IC should be the premiere PVE spot for PVPers. If a PVPer wants to farm, get gear, make some cash, they shouldn't be running some pub dungeon or a trial - they should be in IC. This means you have to actually put relevant, desireable stuff that is specifically locked to IC. Runestones and materials used for crafting used to be practically locked to IC and that was the zenith of IC.

    Unfortunately, the incessant crying caused ZOS to go hyper-casual and move these items into open world drops and harvests which was a HUGE mistake. The DLC was made utterly irrelevant and PVP in the zone died shortly thereafter because it was made to be irrelevant due to no other reason than consumer feedback from, and this is important to note, people who did not enjoy the DLC to begin with as well as have no intentions to participate in such.

    People who have and had enjoyed IC have watched it bleed out and exsanguinate due to reasons so far beyond their control it's sickening. Everything good about IC, any good reason to be in IC, was siphoned out and redistributed to the base game. And people wonder why it's dead?

    Code's statement seems fairly correct. IC was dead before the changes were made that increased the availability of rune stones outside of PvE. I remember farming Tel Var and seeing no one in IC before well before the time frame you suggest caused it's death. I do not recall the exact update, but I think the change you mention started with TG, maybe the update before that.

    IC was still pretty active until TG hit. Once TG hit, IC was robbed of any real monetary value that it had making casual PVP more profitable than uninterrupted Tel Var farming.

    - Traited materials began dropping in dungeons and could be harvested in Orsinium.
    - Repora, Itade and Truly Superb dropping in overland was with TG.
    - Mats could be harvested in any zone come 1T.

    From a longevity standpoint, none of the above should have even made the discussion board. Orsinium was the first nail. The only valued medium out of IC right now is Hakeijo and RNG satchels.

    As far as game economy goes, it makes absolutely zero sense to do anything but put transmutation/transmorgification behind Tel Var. Gold is entirely too abundant ingame even with the housing gold sink to make it a direct purchase via gold. Crown Store purchases would be a huge cop out. Locking translmnop behind Tel Var does quite a few things -

    - Helps bring back dead content.
    - Creates a high-demand, low density item capable of actually sustaining a meaningful exchange rate for a very, very long time.
    - Cannot be cornered by trade monoplolies that have almost no influence over the acquisition and sale of said items.

    The only upside to putting it behind standard overland content, or even worse, some merchant, is that you temporarily appease the forum QQ. As a player, why does it matter if your gold ends up in the hands of a PVPer vice say the guy who religiously farms Spinner staves, or even worse some NPC? It doesn't matter and it doesn't make sense why it would matter to anyone.

    IC was dead before TG hit. It mostly empty. Rarely did I see enemy players and when I did it was one or two total in single day. The PvP was dead there.

    Once, during the month before TG hit I was a small group of 5/6 players and that was the most I saw in a single day during that month.

    Maybe we have different ideas of what active is. Maybe there were short periods of the day where it was active and I just missed out on it. Maybe one campaign had an active IC. Mostly it was dead before TG hit.

    Edit: Regardless, it is possible that the market for the materials was saturated prior to TG and why it died such an early death. If IC activity was based on the market for those matts as you suggest then it would be a stupid idea to force players to deal with a failed design of an instance to restyle gear.

    So, even if your statement holds a sliver of truth it merely supports not using Tel var for purchasing required matts for restyling. Pretty good point.
    Edited by idk on June 25, 2017 4:47AM
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    MattT1988 wrote: »
    Vipstaakki wrote: »
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)

    It's the opposite of fun times.
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    No, it's not. PvP is the most miserable gaming experience I've ever had.

    Why's that?

    Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.


    I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.

    (Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)

    What on earth happened to scar you from PvP for life? :/

    Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.

    I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.

    Because it's slightly annoying to see people just dismiss it the way you do.

    The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it
  • Linaleah
    Linaleah
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    ✭✭✭✭✭
    here is the thing. you cannot force people to like pvp. people either like pvp or they don't. its the same with pve. so... if you want to make imperial city desirable destination? make it attractive to pvpers by adding something there that pvpers might want. hell - add a way there to farm undaunted rep or something. add something to vendors for tel car stores that is normally pve based but that pvpers find appealing., but feel forced to pve for. add cool pvp objectives, titles SOMETHING, but do NOT lock something like transmog behind it. again - it could be made an option, where you can either use tel var stones or some pve means. but it cannot be the only way. because that is how you KILL pvp, NOT make it more appealing.

    P.S., it doesn't bloody matter WHY people don't like pvp, ok? whether they are afraid of it, or bad at it, or anything bloody else. it DOES. NOT. MATTER. they don't like it, period and you CANNOT FORCE THEM TO LIKE IT. you can force them to pvp while they hate every moment of it. and that is how EVERYONE's experience gets ruined. including YOURS, dear pvpers
    Edited by Linaleah on June 25, 2017 3:33AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Demycilian
    Demycilian
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    The idea is bad. And people that put pvp in my mmos are bad people.
  • MattT1988
    MattT1988
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    ✭✭
    Blanco wrote: »
    MattT1988 wrote: »
    Vipstaakki wrote: »
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)

    It's the opposite of fun times.
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    No, it's not. PvP is the most miserable gaming experience I've ever had.

    Why's that?

    Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.


    I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.

    (Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)

    What on earth happened to scar you from PvP for life? :/

    Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.

    I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.

    Because it's slightly annoying to see people just dismiss it the way you do.

    The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it

    How is that the only assumption that could be made?
    I don't see me dismissing PvP any different to pure pvpers dismissing pve. I don't assume that they're scared of pve, I assume that they just don't prefer to take part in it. Like I don't choose to take part in the gank/Zerg fest that is ESO PvP. It's just not for me.
  • Linaleah
    Linaleah
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    ✭✭✭✭✭
    Blanco wrote: »
    MattT1988 wrote: »
    Vipstaakki wrote: »
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)

    It's the opposite of fun times.
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    No, it's not. PvP is the most miserable gaming experience I've ever had.

    Why's that?

    Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.


    I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.

    (Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)

    What on earth happened to scar you from PvP for life? :/

    Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.

    I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.

    Because it's slightly annoying to see people just dismiss it the way you do.

    The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it

    you know what is annoying? when pvpers refuse to take no for an answer. someone doesn't like something. END OF DISCUSSION. you like something? ok. accept that not everyone does. no cajoling, no questioning, NONE OF THAT NONSENSE. they don't like pvp. that should be the end of it.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blanco wrote: »
    MattT1988 wrote: »
    Vipstaakki wrote: »
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)

    It's the opposite of fun times.
    JesterH wrote: »
    Ubung wrote: »
    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.

    Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.

    Should try it. It's fun. :)
    No, it's not. PvP is the most miserable gaming experience I've ever had.

    Why's that?

    Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.


    I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.

    (Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)

    What on earth happened to scar you from PvP for life? :/

    Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.

    I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.

    Because it's slightly annoying to see people just dismiss it the way you do.

    The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it
    "Pvpers are scared of quests and exploration. The only assumption to be made is that you pvpers just aren't successful when it comes to reading comprehension."


    Can you see how dumb that sounds?


    Mimic stones are already in place. Their description already matches as well. They already do the thing you want these transmutation stones to do. It will be through mimic stones. How you can expect any different surprises me. If they put them as rare drops in IC then that will be inline with their original cash shop values (nothing that gives you an advantage).
    Edited by max_only on June 25, 2017 4:00AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Demycilian
    Demycilian
    ✭✭✭✭
    Blanco wrote: »

    Because it's slightly annoying to see people just dismiss it the way you do.

    The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it

    Thats a case in point of why people resent pvpers. Pretty funny
This discussion has been closed.