Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
cazlonb16_ESO wrote: »Forcing people who dont wanna go to the IC to do so anyway just because some extremely desirable stuff only drops there is the exact reason that DLC failed in the first place.
Nemesis7884 wrote: »why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences
We're not overlooking anything. It does not follow that because we object to something that should be universal being put behind a PvP wall that we approve of the hoops PvP players are forced to jump through to get what they want. Arguing that PvE players should suffer this ridiculous idea because PvP players suffer in other ways is simply arguing from spite. It is petty and counter-productive.Drummerx04 wrote: »cazlonb16_ESO wrote: »Forcing people who dont wanna go to the IC to do so anyway just because some extremely desirable stuff only drops there is the exact reason that DLC failed in the first place.Nemesis7884 wrote: »why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences
I think you "pure PvE won't touch PvP ever, wah I need to capture 10 resources with my friends to unlock vigor" people conveniently overlook that the HUGE portion of gear/motifs/consumables/undaunted/etc is actually straight up locked behind a PvE play wall with undaunted and BoP dungeon drops and 48/50 motifs only available from PvE activities... Oh and you still basically need to PvE in IC in order to get good Tel Var hauls...
Almost everything from PvP can be purchased directly or indirectly with gold, with the Alliance War skills being the only notable exception, and even that has been made SO much easier... like can now unlock vigor and warhorn and caltrops in well under a day while avoiding pvp for 95% of the time... hell you can now pve resources for 1900 AP with the AP buff from killing a delve boss... a 4 man pve group can take out a resource in probably <2 minutes with minimal risk. Congrats, I just told you how to pve your way to pvp rewards.
Placing a transmog item behind 5k Tel Var would still make it readily and pretty cheaply available in guild traders for those who absolutely hate PvP, while giving PvP players something to reliably sell... I really don't see the problem.
Drummerx04 wrote: »cazlonb16_ESO wrote: »Forcing people who dont wanna go to the IC to do so anyway just because some extremely desirable stuff only drops there is the exact reason that DLC failed in the first place.Nemesis7884 wrote: »why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences
I think you "pure PvE won't touch PvP ever, wah I need to capture 10 resources with my friends to unlock vigor" people conveniently overlook that the HUGE portion of gear/motifs/consumables/undaunted/etc is actually straight up locked behind a PvE play wall with undaunted and BoP dungeon drops and 48/50 motifs only available from PvE activities... Oh and you still basically need to PvE in IC in order to get good Tel Var hauls...
Almost everything from PvP can be purchased directly or indirectly with gold, with the Alliance War skills being the only notable exception, and even that has been made SO much easier... like can now unlock vigor and warhorn and caltrops in well under a day while avoiding pvp for 95% of the time... hell you can now pve resources for 1900 AP with the AP buff from killing a delve boss... a 4 man pve group can take out a resource in probably <2 minutes with minimal risk. Congrats, I just told you how to pve your way to pvp rewards.
Placing a transmog item behind 5k Tel Var would still make it readily and pretty cheaply available in guild traders for those who absolutely hate PvP, while giving PvP players something to reliably sell... I really don't see the problem.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
@NightbladeMechanics Totally down with this idea. Ultimately would give new life to my favorite content in this game.
As for those protesting the idea, skill based rewards are undoubtedly lacking in this game. I love that in IC deaths are often punished by losses of 10k+ gold in Tel Var, while killing high value targets can be the fastest way to make gold in this game.
IC is the only place where deaths are actually punished and kills are rewarded effectively based on your group size. Being rewarded with the ability to change the appearance of one's gear is huge and should be rewarded by grinding out thousands of Tel Var off mobs, or by killing those that do.
LadyNalcarya wrote: »As an option? Sure, why not.
As a main source of transmog tokens/mats/whatever? Hell no.
To be honest, I think they will just release it in crown store XD@NightbladeMechanics Totally down with this idea. Ultimately would give new life to my favorite content in this game.
As for those protesting the idea, skill based rewards are undoubtedly lacking in this game. I love that in IC deaths are often punished by losses of 10k+ gold in Tel Var, while killing high value targets can be the fastest way to make gold in this game.
IC is the only place where deaths are actually punished and kills are rewarded effectively based on your group size. Being rewarded with the ability to change the appearance of one's gear is huge and should be rewarded by grinding out thousands of Tel Var off mobs, or by killing those that do.
I remember IC release.. And no, sewer zergs werent skill based XD
NightbladeMechanics wrote: »Or based on some special drop found in the sewers specifically.
Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).
I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty.Just an idea.
No thank you. I like to PvP and PvE, but I dont support making PvE people have to PvP to get an item.
That's not the suggestion. PvE people would just be able to buy the relevant items from guild stores. This would make transmog moreaccessible than some of the other, more popular suggestions, like making it a feature of ESO Plus or a tool of 9-trait crafters.
NightbladeMechanics wrote: »Or based on some special drop found in the sewers specifically.
Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).
I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty.Just an idea.
No thank you. I like to PvP and PvE, but I dont support making PvE people have to PvP to get an item.
That's not the suggestion. PvE people would just be able to buy the relevant items from guild stores. This would make transmog moreaccessible than some of the other, more popular suggestions, like making it a feature of ESO Plus or a tool of 9-trait crafters.
GUILD STORES ARE NOT ACCESS. People need to stop acting as if they are. Guild stores are just a way of scalping people for content they don't play. Want the Ashlander motif but dont have Morrowind? Buy it from a guild store. That is fine...but the Ashlander motif is an expansion item, therefore there is no problem in guild stores being the only way for non-expansion buyers to access it, but a transmog system would span ALL motifs...therefore you cant lock it behind a DLC wall in the same way
Drummerx04 wrote: »cazlonb16_ESO wrote: »Forcing people who dont wanna go to the IC to do so anyway just because some extremely desirable stuff only drops there is the exact reason that DLC failed in the first place.Nemesis7884 wrote: »why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences
I think you "pure PvE won't touch PvP ever, wah I need to capture 10 resources with my friends to unlock vigor" people conveniently overlook that the HUGE portion of gear/motifs/consumables/undaunted/etc is actually straight up locked behind a PvE play wall with undaunted and BoP dungeon drops and 48/50 motifs only available from PvE activities... Oh and you still basically need to PvE in IC in order to get good Tel Var hauls...
Almost everything from PvP can be purchased directly or indirectly with gold, with the Alliance War skills being the only notable exception, and even that has been made SO much easier... like can now unlock vigor and warhorn and caltrops in well under a day while avoiding pvp for 95% of the time... hell you can now pve resources for 1900 AP with the AP buff from killing a delve boss... a 4 man pve group can take out a resource in probably <2 minutes with minimal risk. Congrats, I just told you how to pve your way to pvp rewards.
Placing a transmog item behind 5k Tel Var would still make it readily and pretty cheaply available in guild traders for those who absolutely hate PvP, while giving PvP players something to reliably sell... I really don't see the problem.
Drummerx04 wrote: »For me such "content locked" items actually gives me an exciting place in the economy. I again use Mazzatun and Silken Ring motifs as an example. There is a 100% drop chance on a high value motif IF you can complete the HM for each dungeon. My friends and I have the skill to do it easily and quickly, so it is very profitable to run these dungeons and sell the motifs. In fact, I was the primary seller of those motifs in my large trade guild for months on end, and it felt amazing.
NightbladeMechanics wrote: »Or based on some special drop found in the sewers specifically.
Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).
I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty.Just an idea.
NightbladeMechanics wrote: »Or based on some special drop found in the sewers specifically.
Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).
I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty.Just an idea.
If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.
The PvP/PvE-hybrid model is why IC failed in the first place.