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I'd like to see Transmogrification of armor styles be tel var based.

  • Ubung
    Ubung
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    I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
  • Banana
    Banana
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    As someone who hates pvp. Hell no
  • MarekT_T
    MarekT_T
    I would kill for a transmog system. Again. And again. We'll call it PvP and put it in IC.
  • Alpheu5
    Alpheu5
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    Don't you remember how miserable gear acquisition was when IC was released and the gear cap increased to v16? The max level mats only dropped 1 at a time from trash gear that only dropped from mobs in the city and sewers, cost 100 stones per material from the vendor, there were no nodes to collect in the whole world, and the amount required to make a single item was 10x what anybody was accustomed to. We had to rely solely on deconstruction all the way through Wrothgar until they finally made v16 raw materials spawn with the Thieve's Guild.

    We don't need another system that requires extensive farming to get results.
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  • rotaugen454
    rotaugen454
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    There should be transmog stones that you get from fishing, but ONLY after you have the Master Angler title. Makes as much sense as the IC requirement.
    "Get off my lawn!"
  • Drummerx04
    Drummerx04
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    Forcing people who dont wanna go to the IC to do so anyway just because some extremely desirable stuff only drops there is the exact reason that DLC failed in the first place.
    why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences

    I think you "pure PvE won't touch PvP ever, wah I need to capture 10 resources with my friends to unlock vigor" people conveniently overlook that the HUGE portion of gear/motifs/consumables/undaunted/etc is actually straight up locked behind a PvE play wall with undaunted and BoP dungeon drops and 48/50 motifs only available from PvE activities... Oh and you still basically need to PvE in IC in order to get good Tel Var hauls...

    Almost everything from PvP can be purchased directly or indirectly with gold, with the Alliance War skills being the only notable exception, and even that has been made SO much easier... like can now unlock vigor and warhorn and caltrops in well under a day while avoiding pvp for 95% of the time... hell you can now pve resources for 1900 AP with the AP buff from killing a delve boss... a 4 man pve group can take out a resource in probably <2 minutes with minimal risk. Congrats, I just told you how to pve your way to pvp rewards.

    Placing a transmog item behind 5k Tel Var would still make it readily and pretty cheaply available in guild traders for those who absolutely hate PvP, while giving PvP players something to reliably sell... I really don't see the problem.
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  • TheRealPotoroo
    TheRealPotoroo
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    Drummerx04 wrote: »
    Forcing people who dont wanna go to the IC to do so anyway just because some extremely desirable stuff only drops there is the exact reason that DLC failed in the first place.
    why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences

    I think you "pure PvE won't touch PvP ever, wah I need to capture 10 resources with my friends to unlock vigor" people conveniently overlook that the HUGE portion of gear/motifs/consumables/undaunted/etc is actually straight up locked behind a PvE play wall with undaunted and BoP dungeon drops and 48/50 motifs only available from PvE activities... Oh and you still basically need to PvE in IC in order to get good Tel Var hauls...

    Almost everything from PvP can be purchased directly or indirectly with gold, with the Alliance War skills being the only notable exception, and even that has been made SO much easier... like can now unlock vigor and warhorn and caltrops in well under a day while avoiding pvp for 95% of the time... hell you can now pve resources for 1900 AP with the AP buff from killing a delve boss... a 4 man pve group can take out a resource in probably <2 minutes with minimal risk. Congrats, I just told you how to pve your way to pvp rewards.

    Placing a transmog item behind 5k Tel Var would still make it readily and pretty cheaply available in guild traders for those who absolutely hate PvP, while giving PvP players something to reliably sell... I really don't see the problem.
    We're not overlooking anything. It does not follow that because we object to something that should be universal being put behind a PvP wall that we approve of the hoops PvP players are forced to jump through to get what they want. Arguing that PvE players should suffer this ridiculous idea because PvP players suffer in other ways is simply arguing from spite. It is petty and counter-productive.
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  • Alpheu5
    Alpheu5
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    Drummerx04 wrote: »
    Forcing people who dont wanna go to the IC to do so anyway just because some extremely desirable stuff only drops there is the exact reason that DLC failed in the first place.
    why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences

    I think you "pure PvE won't touch PvP ever, wah I need to capture 10 resources with my friends to unlock vigor" people conveniently overlook that the HUGE portion of gear/motifs/consumables/undaunted/etc is actually straight up locked behind a PvE play wall with undaunted and BoP dungeon drops and 48/50 motifs only available from PvE activities... Oh and you still basically need to PvE in IC in order to get good Tel Var hauls...

    Almost everything from PvP can be purchased directly or indirectly with gold, with the Alliance War skills being the only notable exception, and even that has been made SO much easier... like can now unlock vigor and warhorn and caltrops in well under a day while avoiding pvp for 95% of the time... hell you can now pve resources for 1900 AP with the AP buff from killing a delve boss... a 4 man pve group can take out a resource in probably <2 minutes with minimal risk. Congrats, I just told you how to pve your way to pvp rewards.

    Placing a transmog item behind 5k Tel Var would still make it readily and pretty cheaply available in guild traders for those who absolutely hate PvP, while giving PvP players something to reliably sell... I really don't see the problem.

    Do you realize it's possible to be both a PvPer and not want to rely on PvP content to obtain things?
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  • zZzleepyhead
    zZzleepyhead
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    Tannus15 wrote: »
    The problem with this is that you're locking what should be core functionality behind a DLC paywall

    This is my biggest gripe with battlegrounds and Morrowind.

    That's how DLCs work in every game ever.
  • max_only
    max_only
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    NO.


    ...no.
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  • LadyNalcarya
    LadyNalcarya
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    As an option? Sure, why not.
    As a main source of transmog tokens/mats/whatever? Hell no.
    To be honest, I think they will just release it in crown store XD
    MarekT_T wrote: »
    @NightbladeMechanics Totally down with this idea. Ultimately would give new life to my favorite content in this game.

    As for those protesting the idea, skill based rewards are undoubtedly lacking in this game. I love that in IC deaths are often punished by losses of 10k+ gold in Tel Var, while killing high value targets can be the fastest way to make gold in this game.

    IC is the only place where deaths are actually punished and kills are rewarded effectively based on your group size. Being rewarded with the ability to change the appearance of one's gear is huge and should be rewarded by grinding out thousands of Tel Var off mobs, or by killing those that do.

    I remember IC release.. And no, sewer zergs werent skill based XD
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  • MarekT_T
    MarekT_T
    All they need to do is make a D
    As an option? Sure, why not.
    As a main source of transmog tokens/mats/whatever? Hell no.
    To be honest, I think they will just release it in crown store XD
    MarekT_T wrote: »
    @NightbladeMechanics Totally down with this idea. Ultimately would give new life to my favorite content in this game.

    As for those protesting the idea, skill based rewards are undoubtedly lacking in this game. I love that in IC deaths are often punished by losses of 10k+ gold in Tel Var, while killing high value targets can be the fastest way to make gold in this game.

    IC is the only place where deaths are actually punished and kills are rewarded effectively based on your group size. Being rewarded with the ability to change the appearance of one's gear is huge and should be rewarded by grinding out thousands of Tel Var off mobs, or by killing those that do.

    I remember IC release.. And no, sewer zergs werent skill based XD

    And as a result, sewer zergs appropriately received anemic quantities of Tel Var. Go solo in IC, corner a few people in groups and farm a few world bosses and watch the gold pour in. As it damn well should ;)
  • NeillMcAttack
    NeillMcAttack
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    Oh man, what next? You wanna lock all the monster helms and shoulders behind random weekend RNG. Or having to complete loads of PvE. No way, not on your nelly, nu uh!

    Seriously though, IC needs something. The sewers suck because their is no advantage to farming there over the City, and only one campaign is viable for farming at all. I think there are other ways to entice players there though.
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  • josiahva
    josiahva
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    casparian wrote: »
    josiahva wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    No thank you. I like to PvP and PvE, but I dont support making PvE people have to PvP to get an item.

    That's not the suggestion. PvE people would just be able to buy the relevant items from guild stores. This would make transmog moreaccessible than some of the other, more popular suggestions, like making it a feature of ESO Plus or a tool of 9-trait crafters.

    GUILD STORES ARE NOT ACCESS. People need to stop acting as if they are. Guild stores are just a way of scalping people for content they don't play. Want the Ashlander motif but dont have Morrowind? Buy it from a guild store. That is fine...but the Ashlander motif is an expansion item, therefore there is no problem in guild stores being the only way for non-expansion buyers to access it, but a transmog system would span ALL motifs...therefore you cant lock it behind a DLC wall in the same way
  • NightbladeMechanics
    NightbladeMechanics
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    josiahva wrote: »
    casparian wrote: »
    josiahva wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    No thank you. I like to PvP and PvE, but I dont support making PvE people have to PvP to get an item.

    That's not the suggestion. PvE people would just be able to buy the relevant items from guild stores. This would make transmog moreaccessible than some of the other, more popular suggestions, like making it a feature of ESO Plus or a tool of 9-trait crafters.

    GUILD STORES ARE NOT ACCESS. People need to stop acting as if they are. Guild stores are just a way of scalping people for content they don't play. Want the Ashlander motif but dont have Morrowind? Buy it from a guild store. That is fine...but the Ashlander motif is an expansion item, therefore there is no problem in guild stores being the only way for non-expansion buyers to access it, but a transmog system would span ALL motifs...therefore you cant lock it behind a DLC wall in the same way

    Do you consider purchasing things from stores irl scalping people as well?
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  • SPE825
    SPE825
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    Not sure about this method, but IC and the sewers has always been the most fun content to me. Good mix of PvP and PvE. I would like to see ZOS do something that would get more people in the sewers/IC. But, I'm also not holding my breath.

    I'd like to see the paywall removed from IC/Sewers and then what you do there somehow impact the war and scoring in Cyrodiil. Make it so that if you want to be emperor or win a campaign for your faction factor in this content in some way. At some point ZOS should realize that the old content will just die if the paywall remains as new content is released. Especially if it's PvP-related.
  • Doctordarkspawn
    Doctordarkspawn
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    Drummerx04 wrote: »
    Forcing people who dont wanna go to the IC to do so anyway just because some extremely desirable stuff only drops there is the exact reason that DLC failed in the first place.
    why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences

    I think you "pure PvE won't touch PvP ever, wah I need to capture 10 resources with my friends to unlock vigor" people conveniently overlook that the HUGE portion of gear/motifs/consumables/undaunted/etc is actually straight up locked behind a PvE play wall with undaunted and BoP dungeon drops and 48/50 motifs only available from PvE activities... Oh and you still basically need to PvE in IC in order to get good Tel Var hauls...

    Almost everything from PvP can be purchased directly or indirectly with gold, with the Alliance War skills being the only notable exception, and even that has been made SO much easier... like can now unlock vigor and warhorn and caltrops in well under a day while avoiding pvp for 95% of the time... hell you can now pve resources for 1900 AP with the AP buff from killing a delve boss... a 4 man pve group can take out a resource in probably <2 minutes with minimal risk. Congrats, I just told you how to pve your way to pvp rewards.

    Placing a transmog item behind 5k Tel Var would still make it readily and pretty cheaply available in guild traders for those who absolutely hate PvP, while giving PvP players something to reliably sell... I really don't see the problem.

    This has allways been a arguement PVP has put foward. "You do it too!"

    To which I say, bull. Consumeables are not that big a deal. Gear? We grind for it too. Motifs? I was not under the impression the ultracompetative PVP crowd were concerned with such things.

    @Drummerx04 lets not pretend this is anything more than what it is. People want to infuse PVP with some temporary life because imperial city PVP is near dead because of what it is, and that's all that needs worth considering. The idea sucks. It wont bring the imperial city PVP scene back either. IC died when ZOS tried to cram PVE into it, and due to the natural cycle of the PVP way of things. Let it go. Leave the rest of the game alone, you have had more than your share. Enough with the greed.
    Edited by Doctordarkspawn on June 23, 2017 8:46PM
  • Kiralyn2000
    Kiralyn2000
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    Drummerx04 wrote: »
    For me such "content locked" items actually gives me an exciting place in the economy. I again use Mazzatun and Silken Ring motifs as an example. There is a 100% drop chance on a high value motif IF you can complete the HM for each dungeon. My friends and I have the skill to do it easily and quickly, so it is very profitable to run these dungeons and sell the motifs. In fact, I was the primary seller of those motifs in my large trade guild for months on end, and it felt amazing.

    I suppose that's great for people who're actually in the economy. Me, I vendor drops & fence stuff for cash. Guild stores are a massive pain.
  • Recremen
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    Instead of bad ideas, let's just have it use the same mechanics as the current costuming/adornment/etc. customization systems and have it interface with Collections so that it's a one-time cost and then free forever for that style across your whole account. I don't want a dang consumable, I want to play around without racking up exorbitant expenses.
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  • acw37162
    acw37162
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    absolutely no way in hell
  • Cinbri
    Cinbri
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    Good idea. 250k stones for 1 cosmetic slot.
    Tho I afraid it will be ceowns related.
  • idk
    idk
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    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    I expect that restyling gear will not be a simple right click left click but I doubt it would be tied to anything remotely linked to requiring someone to go into a PvP area.

    It would also be a lame way to make IC relevant. IC is probably to oversimplified version of Cyrodiil in it's current design without any real reason for being there since more PvP is overland.
  • usmcjdking
    usmcjdking
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    code65536 wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.

    The PvP/PvE-hybrid model is why IC failed in the first place.

    Nah.

    IC should be the premiere PVE spot for PVPers. If a PVPer wants to farm, get gear, make some cash, they shouldn't be running some pub dungeon or a trial - they should be in IC. This means you have to actually put relevant, desireable stuff that is specifically locked to IC. Runestones and materials used for crafting used to be practically locked to IC and that was the zenith of IC.

    Unfortunately, the incessant crying caused ZOS to go hyper-casual and move these items into open world drops and harvests which was a HUGE mistake. The DLC was made utterly irrelevant and PVP in the zone died shortly thereafter because it was made to be irrelevant due to no other reason than consumer feedback from, and this is important to note, people who did not enjoy the DLC to begin with as well as have no intentions to participate in such.

    People who have and had enjoyed IC have watched it bleed out and exsanguinate due to reasons so far beyond their control it's sickening. Everything good about IC, any good reason to be in IC, was siphoned out and redistributed to the base game. And people wonder why it's dead?
    Edited by usmcjdking on June 23, 2017 11:30PM
    0331
    0602
  • Betsararie
    Betsararie
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    Not a fan of the idea.

    It needs to be like the Imperial Edition. Right click, change to 'x' style (only can choose from motifs your know).

    I would love to see IC revitalized too, but this is simply not the way.
    Edited by Betsararie on June 23, 2017 11:27PM
  • Yolokin_Swagonborn
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    I would like if ZOS tied new features to old content to re-vitalize it but sadly I predict that transmog will be tied to the crown store and if its available at all in game, with be a meaningless grind tied to new the DLC.

    Like would you honestly be surprised if the materials dropped "most frequently" in the dungeons tied to the DLC?

    I don't want to knock the post at all since its a good one, but i think its hard to motivate ZOS to lift a finger for old content, when they seem only interested in more new money.
    Edited by Yolokin_Swagonborn on June 24, 2017 12:54AM
  • dusk194
    dusk194
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    A game wide cosmetic mechanic should not hindge on a single pvp function. As stated several times above. IC need its own motivation to increase its relevance.

    As for transmog, it will only be a pay "wall" if they overcharge. Transmutation charges would be an ideal revenue source for a few $$, and should be on par with purchasing a mimic stone. Cosmetics are not needed for a buy to play player to enjoy the core game, and should be a possible revenue source. However, an additional comparable in-game drop would be a welcome addition. And IC would be an ideal drop location (only 1 of many).
  • supaskrub
    supaskrub
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    If anything Transmog should have been in the game from the outset and in my opinion it should have been the end reward for the people who have took the time to research all the traits for each specific area of gear crafting. All of us with an interest in ESO have have probably seen the latest this week that it is coming (at sometime) in the future, but how will it be implemented? I'm not a fan of OP's idea if I am honest, but that said if it was integrated into the game in the way he proposes then I would take part in it.

    But putting ideas and thoughts to one aside... the realist in me says that it will be through the Crown Store that transmog finally makes its way into the game.
  • MattT1988
    MattT1988
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    Why in gods name should this be locked behind a PvP wall? No logic there.
  • Betheny
    Betheny
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    Just in case enough people haven't bollocksed your terrible suggestion - HOW ABOUT NO...this is a rubbish idea.

    Please don't write your ideas down in public places again, it's not your forte.
  • GeorgeBlack
    GeorgeBlack
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    Great idea. IC needs a revival and Tel Var PvP was tops when TV was the only way to get v16 mats.

    Btw get ready for a total PROCALYPSE from players that went crafted sets instead of meta builds because of aesthetic reasons.

    The end product should be tradeable in order for PvErs to get their hands on it.
    This would make PvP even more competitive due to strong gangers joining for the loot.
    Edited by GeorgeBlack on June 24, 2017 5:27AM
This discussion has been closed.