It would also possibly make raiders awfully rich rendering all current traders skills and effort useless. Not that I mind myself...I would love to see it happen, especially as this allows more gold to move around the game and gives players who might not have the guilds or friends to do trials on a regular basis a chance to get sets for things like dungeons or vMSA.
Ep1kMalware wrote: »lauykanson wrote: »4-man dungeon sets should be BoE just like overland ones, same for trial ones
But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.
Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection
Why would a Tank or a crafter need Maelstrom weapons?
Well. Easy research for nirnhoned
lauykanson wrote: »4-man dungeon sets should be BoE just like overland ones, same for trial ones
But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.
Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection
Crafted gear can use training or prosperous and doesn't have to pollute dropped bis gear tables. And a tank doesn't need vma weapons neither does a crafter. A person who cannot complete vma does not deserve the gear.
I like this system with BoP not BoE.....
why all who do the hardest content to have the same gear as one who farm gold, craft materials all day ??? there is no sense for it ....if u wish to farm craft materials, or gold go ahead I have no problem....but stop crying here that u can not get the monster set from vCoS or u can not do vtrial, vDSA, vMA, and u wanna buy it....
go there and spend tons of food, pots, repair kits, time till u get the full clear and the gear what u want.... they are not that hard as u think u need only to practice go there with some friends and try it out ......
u want best gear without a minim effort ...
Crafts_Many_Boxes wrote: »I've posted this idea in other threads, but I think that certain gear should only be obtainable by a challenge. And no, I don't consider grinding 1 million gold a challenge. That's just a week's vacation very poorly spent in my world.
There's also the very real point that gold sellers are a thing. Even IF you consider grinding for gold to be indicative of some quality that entitles you to BiS gear, there's no guarantee that somebody with 1 million gold actually obtained that 1 million by rightful means.
All of that being said, because it doesn't make sense for the best gear to be BoE, something needs to be done about the RNG so that players aren't stuck grinding the same 2 or 3 dungeons / trials for months. A few of my thoughts on this:
-Armor penetration is far too important. It eclipses every other stat, and sharpened weapons and sharp gear set bonuses are king. New sources of armor penetration need to be introduced (armor pen runes?) or the stat itself needs to be mathematically reduced in effectiveness so that it isn't the clear choice anymore. The former option of more sources is obviously much more feasible.
-Some traits are far better than others for a desired role, even leaving sharpened out of the argument. Everyone jokes about prosperous, but at least it has uses for farming. Sturdy is only even somewhat useful for tanks, and well-fitted is also extremely niche. Impenetrable is literally useless if you don't PvP. The problem with traits, as I see it, is that they create these specialized gear pieces that only benefit certain play styles. Is there a way around this without introducing some kind of token system, as everyone is suggesting? I'm not sure, but a system where you can freely / easily select your trait doesn't sit right with me either, especially since bosses have such small loot tables if you ignore traits.
Crafts_Many_Boxes wrote: »I've posted this idea in other threads, but I think that certain gear should only be obtainable by a challenge. And no, I don't consider grinding 1 million gold a challenge. That's just a week's vacation very poorly spent in my world.
There's also the very real point that gold sellers are a thing. Even IF you consider grinding for gold to be indicative of some quality that entitles you to BiS gear, there's no guarantee that somebody with 1 million gold actually obtained that 1 million by rightful means.
All of that being said, because it doesn't make sense for the best gear to be BoE, something needs to be done about the RNG so that players aren't stuck grinding the same 2 or 3 dungeons / trials for months. A few of my thoughts on this:
-Armor penetration is far too important. It eclipses every other stat, and sharpened weapons and sharp gear set bonuses are king. New sources of armor penetration need to be introduced (armor pen runes?) or the stat itself needs to be mathematically reduced in effectiveness so that it isn't the clear choice anymore. The former option of more sources is obviously much more feasible.
-Some traits are far better than others for a desired role, even leaving sharpened out of the argument. Everyone jokes about prosperous, but at least it has uses for farming. Sturdy is only even somewhat useful for tanks, and well-fitted is also extremely niche. Impenetrable is literally useless if you don't PvP. The problem with traits, as I see it, is that they create these specialized gear pieces that only benefit certain play styles. Is there a way around this without introducing some kind of token system, as everyone is suggesting? I'm not sure, but a system where you can freely / easily select your trait doesn't sit right with me either, especially since bosses have such small loot tables if you ignore traits.
You shouldnt be able to freely select your trait, but I would be open to the idea that only a 9-trait crafter could change it for you with a special item with the rarity of Aetherial Dust. 9 trait crafters are more common than they used to be...but not everyone is one yet(especially with crafting being almost worthless with all the drop sets overshadowing crafted sets except for Julianos/Hundings/TBS/Eternal Hunt and a few others). I do admit there is the problem of people actually buying gold....that I never actually considered, I didnt even realize people did that to be honest(though in reality that doesnt matter either because SOMEONE spent the time grinding/selling/trading for that gold regardless. I can see a situation in which player A runs maelstrom and gets a weapon they sell for a million gold, then player B buys that million gold for $100 and buys a different maelstrom weapon from player C, then player A repeats the process, but even so with a time gate of 1 vMA weapon sale per month the abuse would be severely limited). In terms of grinding 1 million gold in a week....thats a week's worth of time spent....I consider that appropriate time value for maelstrom weapon considering it took the person selling that weapon only 1 hour to make the run.
This would be a perfectly fair system is there was other highly desirable unique gear that could only be gotten from say...a solo tanking trial, or that you could only get from a high end crafting questline that requires 9 traits....or a fishing questline that requires master angler...but there is NOT. As it is, ESO is focused exclusively towards DPS. There are no unique rewards like vMA weapons for tanking or crafting or fishing, or healing, or stealing, etc. Do you see the problem? Let me guess, you play mainly DPS toons and have completed vMA multiple times right? Go try tanking it, you cant even make it past the first boss simply because the DPS check is too much. You can survive all day long, but you cant progress. Its true with a good basic character build you can equip DPS gear on a tank, swap a few skills and breeze on past....but then you arent tanking any more. I will fully support vMA weapons being BoP if ESO introduces unique gear locked behind a 9 trait crafter wall, a master angler fishing wall, etc that are also BoP. Until then, I cant support it. If that happened though all those people who only DPS would cry about how it takes 18 months(roughly) to reach 9 traits and how they cant get whatever cool gear ESO would lock behind that wall. The whole point of my argument is that people dont play this game the same, and all gear should be available to everyone, regardless of how they play, even if "available" means expensive for the non-preferred method. The argument that only people who have completed vMA "deserve" vMA weapons is like me saying they should introduce jewelry crafting, but that to do so requires 9 traits in blacksmithing and that the resulting gold jewelry is BoP, because those who cant craft don't "deserve" the jewelry. Do you fail to see the other side of this? Or are you just so used to having a monopoly on the good gear that you refuse to?
You act like grinding gold and crafting materials all day is easy. Sure...playing vMA may require a lot more muscle memory and skill in fights...but it doesnt take anywhere CLOSE to the TIME needed to farm 1 million gold or learn 9 traits on everything. You seem to think that other people's time invested in doing things other than damage is worth less than yours....this is simply not true and never will be.
There is some gear that definitely should be earned. If you are able to complete content you should have a better chance at getting what youre looking for than what we currently have. However there are tons of sets that are BoP that really shouldnt be.
You act as if acquiring enough gold to buy something isnt earning it. Say that I go grind mobs for an hour and come back with say 10-20k gold...I just spent 1 hour playing content. If I want to use that 20k gold to buy say an Ebon shield someone got from CoH....that person likely spent close to the same time(most likely less, depending on the group) playing content to get that shield. Since that person chose to run the more difficult content(vet dungeon as opposed to grinding mobs at vivec's antlers) he is entitled to a better gold-per-hour ratio investment. The point being that either way content is being played, this applies to ANYTHING that is BoP, its earned whether you grind the gold or grind the content. To prevent the market being flooded with vMA weapons and the like, you could always limit sales of that particular group of items(whether its vMA weapons, master weapons, monster helms, etc) to just one per week per account(or per character, whatever)
There was once a golden era in ESO where you could sell almost anything. Now almost everything is Bind on Pickup and if you are like me RNG hates you. Zeni you have so much content in the game it seems counter productive to force someone to run a dungeon 30+ times for a drop set, especially considering that garbage drops most like Prosperous or Training on a CP160 piece. NOBODY wants Prosperous. 30+ runs and still haven't assembled a 5 piece with decent traits. Think it over guys and gals. Do you want people to spend all their time farming or playing?
There is some gear that definitely should be earned. If you are able to complete content you should have a better chance at getting what youre looking for than what we currently have. However there are tons of sets that are BoP that really shouldnt be.
lauykanson wrote: »4-man dungeon sets should be BoE just like overland ones, same for trial ones
But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.
Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection
Crafted gear can use training or prosperous and doesn't have to pollute dropped bis gear tables. And a tank doesn't need vma weapons neither does a crafter. A person who cannot complete vma does not deserve the gear.
Again, you fail to see the point NO ONE NEEDS MAELSTROM WEAPONS. Every single piece of content in the game is doable without them. For that matter, you could have vanilla gear with no set bonuses at all and likely be able to complete all the content in the game with a good enough group. The point is that there are people who want that gear and just cant complete the content, have no interest in completing the content, or are too busy playing other content to devote the needed time to complete it. There is no real reason to deny them the opportunity to buy whatever gear they want other than to feed your own ego. I have completed vMA often enough(though its true I don't constantly farm it like some), but I have no problem with someone unable to complete it for whatever reason buying the weapons. I just think selling vMA weapons from there should be time gated to make it prohibitively expensive to buy them. If you DO pay 1 million plus for a vMA weapon...guess what? Making that million was just as much of an achievement as running vMA(likely more). If its bragging rights you are after...that's the whole point of achievements...gear isn't an achievement, its just gear.
IcyDeadPeople wrote: »
Yes, I would also like BoP to die. Let's provide PVP players a way to gear up for PVP without having to spend months in PVE running the same dungeon over and over. And let's provide everyone a way to try lots of different build ideas, which is a big part of the fun in this game for some of us, while preserving their sanity.
I like this system with BoP not BoE.....
why all who do the hardest content to have the same gear as one who farm gold, craft materials all day ??? there is no sense for it ....if u wish to farm craft materials, or gold go ahead I have no problem....but stop crying here that u can not get the monster set from vCoS or u can not do vtrial, vDSA, vMA, and u wanna buy it....
go there and spend tons of food, pots, repair kits, time till u get the full clear and the gear what u want.... they are not that hard as u think u need only to practice go there with some friends and try it out ......
u want best gear without a minim effort ...
This would be a perfectly fair system is there was other highly desirable unique gear that could only be gotten from say...a solo tanking trial, or that you could only get from a high end crafting questline that requires 9 traits....or a fishing questline that requires master angler...but there is NOT. As it is, ESO is focused exclusively towards DPS. There are no unique rewards like vMA weapons for tanking or crafting or fishing, or healing, or stealing, etc. Do you see the problem? Let me guess, you play mainly DPS toons and have completed vMA multiple times right? Go try tanking it, you cant even make it past the first boss simply because the DPS check is too much. You can survive all day long, but you cant progress. Its true with a good basic character build you can equip DPS gear on a tank, swap a few skills and breeze on past....but then you arent tanking any more. I will fully support vMA weapons being BoP if ESO introduces unique gear locked behind a 9 trait crafter wall, a master angler fishing wall, etc that are also BoP. Until then, I cant support it. If that happened though all those people who only DPS would cry about how it takes 18 months(roughly) to reach 9 traits and how they cant get whatever cool gear ESO would lock behind that wall. The whole point of my argument is that people dont play this game the same, and all gear should be available to everyone, regardless of how they play, even if "available" means expensive for the non-preferred method. The argument that only people who have completed vMA "deserve" vMA weapons is like me saying they should introduce jewelry crafting, but that to do so requires 9 traits in blacksmithing and that the resulting gold jewelry is BoP, because those who cant craft don't "deserve" the jewelry. Do you fail to see the other side of this? Or are you just so used to having a monopoly on the good gear that you refuse to?
You act like grinding gold and crafting materials all day is easy. Sure...playing vMA may require a lot more muscle memory and skill in fights...but it doesnt take anywhere CLOSE to the TIME needed to farm 1 million gold or learn 9 traits on everything. You seem to think that other people's time invested in doing things other than damage is worth less than yours....this is simply not true and never will be.
IcyDeadPeople wrote: »
Yes, I would also like BoP to die. Let's provide PVP players a way to gear up for PVP without having to spend months in PVE running the same dungeon over and over. And let's provide everyone a way to try lots of different build ideas, which is a big part of the fun in this game for some of us, while preserving their sanity.
why ??? do u saw any PVE players on this forum who cry that they need to do pvp for Vigor, warhorn etc. etc. ? go and do pve if need gear... stop acting like a kid... If u need something pot a decent amount of effort to get them !!!!
There was once a golden era in ESO where you could sell almost anything. Now almost everything is Bind on Pickup and if you are like me RNG hates you. Zeni you have so much content in the game it seems counter productive to force someone to run a dungeon 30+ times for a drop set, especially considering that garbage drops most like Prosperous or Training on a CP160 piece. NOBODY wants Prosperous. 30+ runs and still haven't assembled a 5 piece with decent traits. Think it over guys and gals. Do you want people to spend all their time farming or playing?
IcyDeadPeople wrote: »
Yes, I would also like BoP to die. Let's provide PVP players a way to gear up for PVP without having to spend months in PVE running the same dungeon over and over. And let's provide everyone a way to try lots of different build ideas, which is a big part of the fun in this game for some of us, while preserving their sanity.
why ??? do u saw any PVE players on this forum who cry that they need to do pvp for Vigor, warhorn etc. etc. ? go and do pve if need gear... stop acting like a kid... If u need something pot a decent amount of effort to get them !!!!
I like this system with BoP not BoE.....
why all who do the hardest content to have the same gear as one who farm gold, craft materials all day ??? there is no sense for it ....if u wish to farm craft materials, or gold go ahead I have no problem....but stop crying here that u can not get the monster set from vCoS or u can not do vtrial, vDSA, vMA, and u wanna buy it....
go there and spend tons of food, pots, repair kits, time till u get the full clear and the gear what u want.... they are not that hard as u think u need only to practice go there with some friends and try it out ......
u want best gear without a minim effort ...
This would be a perfectly fair system is there was other highly desirable unique gear that could only be gotten from say...a solo tanking trial, or that you could only get from a high end crafting questline that requires 9 traits....or a fishing questline that requires master angler...but there is NOT. As it is, ESO is focused exclusively towards DPS. There are no unique rewards like vMA weapons for tanking or crafting or fishing, or healing, or stealing, etc. Do you see the problem? Let me guess, you play mainly DPS toons and have completed vMA multiple times right? Go try tanking it, you cant even make it past the first boss simply because the DPS check is too much. You can survive all day long, but you cant progress. Its true with a good basic character build you can equip DPS gear on a tank, swap a few skills and breeze on past....but then you arent tanking any more. I will fully support vMA weapons being BoP if ESO introduces unique gear locked behind a 9 trait crafter wall, a master angler fishing wall, etc that are also BoP. Until then, I cant support it. If that happened though all those people who only DPS would cry about how it takes 18 months(roughly) to reach 9 traits and how they cant get whatever cool gear ESO would lock behind that wall. The whole point of my argument is that people dont play this game the same, and all gear should be available to everyone, regardless of how they play, even if "available" means expensive for the non-preferred method. The argument that only people who have completed vMA "deserve" vMA weapons is like me saying they should introduce jewelry crafting, but that to do so requires 9 traits in blacksmithing and that the resulting gold jewelry is BoP, because those who cant craft don't "deserve" the jewelry. Do you fail to see the other side of this? Or are you just so used to having a monopoly on the good gear that you refuse to?
You act like grinding gold and crafting materials all day is easy. Sure...playing vMA may require a lot more muscle memory and skill in fights...but it doesnt take anywhere CLOSE to the TIME needed to farm 1 million gold or learn 9 traits on everything. You seem to think that other people's time invested in doing things other than damage is worth less than yours....this is simply not true and never will be.
- You can do vMA in heavy armor
- You don't need vMA weapons for anything
- A vMA weapon won't help you fish better
- Git gud
I like this system with BoP not BoE.....
why all who do the hardest content to have the same gear as one who farm gold, craft materials all day ??? there is no sense for it ....if u wish to farm craft materials, or gold go ahead I have no problem....but stop crying here that u can not get the monster set from vCoS or u can not do vtrial, vDSA, vMA, and u wanna buy it....
go there and spend tons of food, pots, repair kits, time till u get the full clear and the gear what u want.... they are not that hard as u think u need only to practice go there with some friends and try it out ......
u want best gear without a minim effort ...
This would be a perfectly fair system is there was other highly desirable unique gear that could only be gotten from say...a solo tanking trial, or that you could only get from a high end crafting questline that requires 9 traits....or a fishing questline that requires master angler...but there is NOT. As it is, ESO is focused exclusively towards DPS. There are no unique rewards like vMA weapons for tanking or crafting or fishing, or healing, or stealing, etc. Do you see the problem? Let me guess, you play mainly DPS toons and have completed vMA multiple times right? Go try tanking it, you cant even make it past the first boss simply because the DPS check is too much. You can survive all day long, but you cant progress. Its true with a good basic character build you can equip DPS gear on a tank, swap a few skills and breeze on past....but then you arent tanking any more. I will fully support vMA weapons being BoP if ESO introduces unique gear locked behind a 9 trait crafter wall, a master angler fishing wall, etc that are also BoP. Until then, I cant support it. If that happened though all those people who only DPS would cry about how it takes 18 months(roughly) to reach 9 traits and how they cant get whatever cool gear ESO would lock behind that wall. The whole point of my argument is that people dont play this game the same, and all gear should be available to everyone, regardless of how they play, even if "available" means expensive for the non-preferred method. The argument that only people who have completed vMA "deserve" vMA weapons is like me saying they should introduce jewelry crafting, but that to do so requires 9 traits in blacksmithing and that the resulting gold jewelry is BoP, because those who cant craft don't "deserve" the jewelry. Do you fail to see the other side of this? Or are you just so used to having a monopoly on the good gear that you refuse to?
You act like grinding gold and crafting materials all day is easy. Sure...playing vMA may require a lot more muscle memory and skill in fights...but it doesnt take anywhere CLOSE to the TIME needed to farm 1 million gold or learn 9 traits on everything. You seem to think that other people's time invested in doing things other than damage is worth less than yours....this is simply not true and never will be.
- You can do vMA in heavy armor
- You don't need vMA weapons for anything
- A vMA weapon won't help you fish better
- Git gud
Sigh...I HAVE completed vMA, multiple times...even done so in heavy armor. That is entirely NOT the point I am trying to make here. How about we lock the next vMA or master type weapon behind a 9-trait crafter wall and it will be bind-on-creation, require you to have 50 in all crafting professions, you will have to to have completed 100 master crafting writs, and have ALL crafting related achievements then? Sounds fair... git gud at crafting. You can ALREADY buy the monster helms you want from the golden vendor in cyrodiil...you dont have to run the content to get them....people STILL run the content all day long farming those helms. You people act like running hard content entitles you to some type of special treatment...it doesn't. I love to play hard content...I don't do it for bragging rights, or skins, or even gear(though I do of course farm gear while there). I do it because its CHALLENGING. If I want to stroke my own ego, thats what achievements are for. Why are you people really so afraid of less skilled people having access to vMA weapons and the like? Who cares if some unskilled CP160 is running around with a vMA weapon they bought? What does it matter to you? Does it make your achievement worth less? Did the fact they bought it from a guild trader make it so you never completed vMA? I often see people link a vMA weapon as a way to brag about the fact they completed the content....but it doesn't matter....that's what achievements are for. So answer this question honestly...why does it matter to you if someone has a weapon even though they never set foot in the arena? There are plenty of people running around with a full Akavari motif who never set foot in Cyrodiil to get it. There are people running around using a full set of Spinners who never farmed it from Malabal Tor world bosses, there are all kinds of people in this game wearing gear they never "earned" vMA is NO DIFFERENT in kind, only in degree. If vMA weapons are BoP, maybe the correct way to go is to make EVERYTHING BoP, that way everyone has to earn every single item out there. In fact, you shouldnt be able to sell anything to anyone at all....then its all "earned". Its hypocritical to support one particular item being BoP, but not the rest....and THAT is the point....people who support BoP for some items but not others are being hypocrtitical