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Who else would like BoP to die?

  • DocFrost72
    DocFrost72
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    Turelus wrote: »
    DocFrost72 wrote: »
    josiahva For when someone inevitably says you shouldn't be able to buy a monster helm, remind them of the golden vendor.

    For AP...
    And gold.

    My point being you can't make AP in pve, should have clarified that as it stands helms are already there without ever running a single dungeon.
    "Should I do it? No. Will I do it? Of ***ing course I will."
    "Offense is taken, not given."
    Koht of Kevira: "Imperial" Sorcerer
    Hailie the Returned: "Bosmer" Necromancer
    Glacius Cromeum: Imperial Templar
    Nivek the Shadow: "Imperial" Nightblade
    Syldraaendril Nightwood: Bosmer Warden
    Hailie Silverthorn: "Bosmer" Dragonknight
    Hailie Silverthorn: "Bosmer" Templar
    Hailie Silverthorn: "Bosmer" Nightblade
    Titus Morric Silverthorn: Imperial Dragonknight
    Kartendor: Altmer Sorcerer
    Sephy-Lemme-Smash: Argonian Warden
    Aeris Silverthorn: Breton Templar
    Araenandriah Lyrovehkem: Bosmer Nightblade
    Danron Lyrovehkem: Imperial Sorcerer
    Kevin Silverthorn: "Bosmer" Templar
    Vehk Silverthorn: "Imperial" Necromancer Tank in training
  • josiahva
    josiahva
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    Disagree. Would like to see something done to improve drop rates, but don't think you should be able to use dungeon gear, trial gear or vma gear without earning it yourself.

    But you ARE earning it, if you are paying gold for it. Gold is not time-invested free as you are implying, why should you have to run dungeons for dungeon gear if you don't like playing dungeons? Why shouldn't you be able to fish and fillet perfect roe to buy those sets instead(not that someone that fishes that much would really have much use for those sets, but that's irrelevant)? There should be multiple ways to get whatever sets you want in the game, instead of being forced to do content you don't enjoy. Sure, make some exceptions...vMA weapons, monster helms, but don't lock the majority of sets behind a wall of endless grinds. People WILL play the content in the way they enjoy most, all locking them behind BoP walls is make it absolutely miserable for me to run say VoM for the 300+ time looking for that infused Rattlecage shield or Resto staff when instead I could be doing something I enjoy like running vCoS or vMA.
  • Jeremy
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    Turelus wrote: »
    However they need to find a system which still keeps the carrot dangling for those to do the content as well as as stopping sets overflooding the market.

    But how would they do that without BoP gear?

    It seems to me they would have to answer this question first before removing BoP items. While it would certainly be convenient for many players (especially rich ones) it could also have some very negative long-term effects on the game.
    Edited by Jeremy on June 19, 2017 9:33PM
  • Betsararie
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    Some things should be locked behind a skill wall.

    I think regular 4 man dungeon sets should be BoE, much like overland sets are.

    But I hesitate to say trial sets and Monster helms / sets should be, and definitely don't think vMA weapons should be.
  • altemriel
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    all BOP should be BOE!!
  • Enderus
    Enderus
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    I think maybe it would help if the temporarily-tradable system from group dungeons was tuned up and expanded a bit. Since it's a good way to spread around the gear to those that might need them without wreaking havoc on the game's economy.
  • YargHound
    YargHound
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    Pig farming was just replaced by overland boss farming. Free the dungeons and give people another option.
  • LadyLethalla
    LadyLethalla
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    Well I'm sick of grinding Darkshade 1... 40-50 solo runs and only 3 pc Divines to show for it (4 if you count the Hat). Since there's little chance of me being able to solo Darkshade 2 for the named Grobull lightning staff I'd love to be able to buy that instead - otherwise I'll be waiting on that dungeon to appear as a pledge every now and then and hoping my guildies will run it more than once with me.

    If I can do it myself, I always prefer to solo stuff - that way I'm not bothering anyone, or if in a group of randoms I don't have to ask what ridiculous price they'd be willing to sell me an item.



    x-TallyCat-x // PS4 EU DC - For the Covenant! // Max level CP since idk when. // ESO Platinum trophy - 16th May 2017

    Proud member of the Aetherium Alliance.
    Melbourne Australia - the land of Potato Internet.

    WTB ESO OCEANIC SERVER
    Looking for PS4 EU Oceanic players
  • Koensol
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    The real problem isn't bop, it is their rng loot system. If you didn't have to farm 30 rounds of the same dungeon for that one sword, then bop would be completely fine. Gotta recognize the real problem here guys.
  • Nova Sky
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    Hmm. Probably not possible to implement, but what if Zeni made it so the state of the gear and/or weapon was random? In other words, you'd have a 50/50 chance that it might be BoE, rather than BoP.
    "Wheresoever you go, go with all of your heart."
  • Koensol
    Koensol
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    Nova Sky wrote: »
    Hmm. Probably not possible to implement, but what if Zeni made it so the state of the gear and/or weapon was random? In other words, you'd have a 50/50 chance that it might be BoE, rather than BoP.
    More RNG?!?!? Haha, are you completely insane? XD

  • lauykanson
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    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
    Edited by lauykanson on June 20, 2017 6:52AM
  • Vapirko
    Vapirko
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    Me.
  • VampiricByNature
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    It would be nice to sell dungeon sets that we can farm. I have seriously farmed for Spc gloves in divines since the release of WGT. It's my holy grail. Of course I don't need them bc my other sets work around them. But it's just... insane the amt of time I've been in there and never seen divines gloves.
    I just like to play the game. Farming gear makes me terribly unhappy but that's all I feel like we do anymore. It was annoying to try to get the 1 staff from vma. Or the lucky helm and shoulder from a dungeon or chest. But now tons of great sets are locked behind the grind.
  • MattT1988
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    If I had my way it would be
    BoP: Maelstrom weapons, Master weapons, Monster Helms, Monster Shoulders and Trials jewellery.
    Everything else would be sellable. So, similar to what it used to be before the overhaul.
  • josiahva
    josiahva
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    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection
  • Ep1kMalware
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    YargHound wrote: »
    There was once a golden era in ESO where you could sell almost anything. Now almost everything is Bind on Pickup and if you are like me RNG hates you. Zeni you have so much content in the game it seems counter productive to force someone to run a dungeon 30+ times for a drop set, especially considering that garbage drops most like Prosperous or Training on a CP160 piece. NOBODY wants Prosperous. 30+ runs and still haven't assembled a 5 piece with decent traits. Think it over guys and gals. Do you want people to spend all their time farming or playing?

    Same. Bop made the game turn a dark chapter imo. I'd speculate zos did it in an effort to keep people playing (by grinding..) All the while destroying raiding and dungeon crawling as a viable part of the game's economy.
  • Bigevilpeter
    Bigevilpeter
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    Trading has become mostly for mats now. You can't actually make money by playing the game like doing dungeons and Trials (Undaunted plunder is not much for a vet trial).

    Gear should be have much rarer drops, but should be BoE.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    The real issues are IMO the terrible RNG system and the fact that 90% of traits are useless especially on weapons.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Ep1kMalware
    Ep1kMalware
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    The real issues are IMO the terrible RNG system and the fact that 90% of traits are useless especially on weapons.

    Yeahhh. If they remove bop and add something similar to a jubilee box as a random reward for doing dungeons, and a beefed up one for trials I could actually forgive the pathetic excuse of a drop system this game has. They just leave it so absolutely worthlessly unrewarding.

  • MattT1988
    MattT1988
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    josiahva wrote: »
    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection

    Why would a Tank or a crafter need Maelstrom weapons?
  • Aliyavana
    Aliyavana
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    josiahva wrote: »
    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection

    Crafted gear can use training or prosperous and doesn't have to pollute dropped bis gear tables. And a tank doesn't need vma weapons neither does a crafter. A person who cannot complete vma does not deserve the gear.
  • Qbiken
    Qbiken
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    The real issues are IMO the terrible RNG system and the fact that 90% of traits are useless especially on weapons.

    90% if the traits are ***??? If you seriously Believe that you´re doing something very wrong......
    2 traits are bad for endgame gear (more or less): Training and prosperous. The rest of the traits have their use. There´re even some builds (a lot actually) where charged is a more preferable trait on a destrostaff than sharpened.
    Immortal Redeemer - Gryphon Heart - Dro-m'Athra Destroyer
    And apparently still not a PvE player


    Characters:
    EU
    DC - Octius Ciel - Magicka Sorcerer - Breton
    DC - Evelina Septim - Magicka Templar - Breton
    EP - Josephine Tharn - Magicka Templar - Breton
    DC - Zireael the White Flame - Stamina Sorcerer - Bosmer
    EP - Qbi-One-Kenobi -Stamina DK - Argonian
    AD - Anconeus - Magicka Nightblade - High Elf
    EP - Cirilla Élen Riannon - Magica Dragonknight - Dark Elf
    AD - Fifty Shades of Cloak - Stamina Nightblade - Imperial
    AD - Alinare Larentius - StaminaTemplar - Redguard
    DC - The Alt-Knight - Stamina Dragonknight - Nord
    DC - Féreldir - Magicka Warden - Argonian
    AD - Kuvirá - Stamina Sorcerer - Redguard
    EP - 1vX Material - Stamina Warden - Orc
    EP - Fenrir the Windwalker - Stamina Sorcerer - Imperial
    EP - Q_Q Mancer Stamina Necromancer - Imperial

    NA
    EP - Sister Q - Stamina Sorcerer - Nord
    EP - Queue but the ueue is silent - Nightblade - Dark Elf

  • Qbiken
    Qbiken
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    josiahva wrote: »
    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection

    Change that number to 1 million + and you might get closer to how it would be if vMA stuff were sellable...
    250k+.....lmao

    Regarding OP´s post, this is how I would like it to be:
    * Trial loot (vMSA, vDSA, Craglorn+DLC trials) should stay BoP, and tradable within the Group that complets it. I Think you should play the content to get what you want. For vMA a token system where you can pick from 2 chests: 1 chest gives you a weapon with the trait you want (but random weapon) and the other chest give you the desirable weapon you want (but with random trait). vMSA shouldn´t be free from RNG (since that´s not realistic to Believe)

    * Monster Helmets and Monster shoulders shall stay BoP, for the same reason as mention above, play the content!!

    * The loot that you get form bosses in dungeons could/should be sellable/tradable outside the instance, make them work like overlandloot.
    Immortal Redeemer - Gryphon Heart - Dro-m'Athra Destroyer
    And apparently still not a PvE player


    Characters:
    EU
    DC - Octius Ciel - Magicka Sorcerer - Breton
    DC - Evelina Septim - Magicka Templar - Breton
    EP - Josephine Tharn - Magicka Templar - Breton
    DC - Zireael the White Flame - Stamina Sorcerer - Bosmer
    EP - Qbi-One-Kenobi -Stamina DK - Argonian
    AD - Anconeus - Magicka Nightblade - High Elf
    EP - Cirilla Élen Riannon - Magica Dragonknight - Dark Elf
    AD - Fifty Shades of Cloak - Stamina Nightblade - Imperial
    AD - Alinare Larentius - StaminaTemplar - Redguard
    DC - The Alt-Knight - Stamina Dragonknight - Nord
    DC - Féreldir - Magicka Warden - Argonian
    AD - Kuvirá - Stamina Sorcerer - Redguard
    EP - 1vX Material - Stamina Warden - Orc
    EP - Fenrir the Windwalker - Stamina Sorcerer - Imperial
    EP - Q_Q Mancer Stamina Necromancer - Imperial

    NA
    EP - Sister Q - Stamina Sorcerer - Nord
    EP - Queue but the ueue is silent - Nightblade - Dark Elf

  • F7sus4
    F7sus4
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    Turelus wrote: »
    I would love to see it happen, especially as this allows more gold to move around the game and gives players who might not have the guilds or friends to do trials on a regular basis a chance to get sets for things like dungeons or vMSA.
    It would also possibly make raiders awfully rich rendering all current traders skills and effort useless. Not that I mind myself... B)
  • MCBIZZLE300
    MCBIZZLE300
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    I think it should all be how it currently is. However i think VMA trait drop should be changed.
  • Bringer
    Bringer
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    I never liked the idea of bound items at all, make everything tradeable before and after you've used it, make good items much rarer to get.

    The first mmo i ever played some items, there were only a hand full of them they were so rare, and they would change hands. Keeping track of which famous player had which items was part of the communal lore. Items had histories build up around them.

    To give you an idea of rarity i spent 5 years off and on trying to farm a certain item, and never got it. Of course that was sort of my hobby in the game when i had nothing better to do, if i really wanted one i could have tried harder/saved up and bought one when someone wanted to sell theirs.

    Unfortunately progression has become much more skewed towards equipment in modern mmos. Back then the difference between some super rare item and something anyone could manage to get was very minor, and the primary different was the clout and status associated with having the rare thing than actual functionality. This allowed for this sort of thing to happen. Now mmos shift your progression over to items almost exclusively and so they added binding system to prevent people from essentially being able to buy progression.

    Never liked bound items, as i said, but unfotunately because of the above, we need it. If they shifted progression away from items some id love for all binding to be removed, but i doubt they would do that.
  • Massive_Stain
    Massive_Stain
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    Ive got plenty of sharp VMA staves, infallible mage staves, moon dancer staves, and vicious serpent one handers that I never equipped and left in my bank. Bind on pickup should have never been a thing anyway. VMA weapons only add about 1.5k dps anyway.
    I'm a Banana fore life
  • Ep1kMalware
    Ep1kMalware
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    MattT1988 wrote: »
    josiahva wrote: »
    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection

    Why would a Tank or a crafter need Maelstrom weapons?

    Well. Easy research for nirnhoned
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