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Who else would like BoP to die?

YargHound
YargHound
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There was once a golden era in ESO where you could sell almost anything. Now almost everything is Bind on Pickup and if you are like me RNG hates you. Zeni you have so much content in the game it seems counter productive to force someone to run a dungeon 30+ times for a drop set, especially considering that garbage drops most like Prosperous or Training on a CP160 piece. NOBODY wants Prosperous. 30+ runs and still haven't assembled a 5 piece with decent traits. Think it over guys and gals. Do you want people to spend all their time farming or playing?
  • Turelus
    Turelus
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    I would love to see it happen, especially as this allows more gold to move around the game and gives players who might not have the guilds or friends to do trials on a regular basis a chance to get sets for things like dungeons or vMSA.

    However they need to find a system which still keeps the carrot dangling for those to do the content as well as as stopping sets overflooding the market.

    I would love to know what the going price for a Sharpened Maelstrom weapon would be though.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • derpmander
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    Turelus wrote: »
    I would love to see it happen, especially as this allows more gold to move around the game and gives players who might not have the guilds or friends to do trials on a regular basis a chance to get sets for things like dungeons or vMSA.

    However they need to find a system which still keeps the carrot dangling for those to do the content as well as as stopping sets overflooding the market.

    I would love to know what the going price for a Sharpened Maelstrom weapon would be though.

    Lol, I highly doubt vMA weapons being tradable is a good thing. Maybe if both characters have Stormproof, then sure.
    What Mechanics
    One Frag No Magicka - Magicka Sorcerer
  • FlyLionel
    FlyLionel
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    Turelus wrote: »
    I would love to see it happen, especially as this allows more gold to move around the game and gives players who might not have the guilds or friends to do trials on a regular basis a chance to get sets for things like dungeons or vMSA.

    However they need to find a system which still keeps the carrot dangling for those to do the content as well as as stopping sets overflooding the market.

    I would love to know what the going price for a Sharpened Maelstrom weapon would be though.

    A millli a milli a milli a millioinaire. Probably won't happen though.

    I don't mind for trial gear to be able to sell though, imagine a sharpened VO/TFS dagger/axe..$$$
    The Flyers
  • DocFrost72
    DocFrost72
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    +1

    Though they may keep trial sets bop, as they were back then. Still want to be able to see the f-ing divines viper I get and never seem to need (sorry, not sorry pvp community :p )
  • josiahva
    josiahva
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    I would love BoP to die. Look at it this way, SOMEONE has to run that dungeon to get a sharpened BSW inferno staff. It doesnt matter if its player a or player B who runs CoA 300 times to get it, that content is getting played by someone. That someone should have the content-playing rewarding by being able to sell their loot. There are many players out there incapable of completing say vCoS, whether they just arent coordinated enough to kill Velidreth, or their DPS/Heals/Tanking skills just arent up to par....they are locked out of that monster helm. Why shouldnt they have the alternative of buying the helm they want? Same goes for shoulders, I spent over 200 keys looking for Illambris medium shoulders with infused and STILL failed to get it. It would have been so much easier for me to buy it. I mean, by the time you reach max CP, you will have run most if not all(excluding maybe trials) content many many times. Its not like people are going to stop doing pledges if they can buy the shoulders they want...on the contrary, I would START doing pledges again if I could actually sell the loot I get from them. As it is, I barely ever do a pledge anymore unless I need some particular shoulder piece in some unconventional trait that I didnt bank at some other time. These days my dungeon running is concentrated exclusively on DLC dungeons, since the lesser dungeons are too easy for me to bother with unless I am grinding some piece of gear. I would do the lesser dungeons far more often if I could actually profit from them. The same even goes for vMA, there are relatively few people who can complete that content, and those poor people who get some junk trait on their inferno staff(training) should be able to sell that piece of equipment for 50k+ just so their run wasn't a waste of time, because yes, people will but a training vMA staff for 50k, especially if they are not max CP. BoP has destroyed most of the incentive to run the content that it exists in. Also, it would alleviate the public dungeon boss camping that is currently rampant, because thats the only place players can farm for gold anymore.
  • YargHound
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    I had an old Viper 1H sword in my bank. Sold it for 250k. I'm cool with trials and VMA being gear locked but dungeons are just rediculous.
  • Turelus
    Turelus
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    derpmander wrote: »
    Turelus wrote: »
    I would love to see it happen, especially as this allows more gold to move around the game and gives players who might not have the guilds or friends to do trials on a regular basis a chance to get sets for things like dungeons or vMSA.

    However they need to find a system which still keeps the carrot dangling for those to do the content as well as as stopping sets overflooding the market.

    I would love to know what the going price for a Sharpened Maelstrom weapon would be though.

    Lol, I highly doubt vMA weapons being tradable is a good thing. Maybe if both characters have Stormproof, then sure.
    I don't see issues with it. If one person can do the content and the other invests the time in making the 1mil gold they would probably sell for, why shouldn't both parties who invested time and effort into the game be allowed to make an exchange.

    Almost every debate about such things normally breaks down to the debate of if people who can't clear the content are worthy of the items, with most who complete it feeling they should have exclusive access to the items.

    However if there was no BiS those people would have more benefits of being able to sell BiS items for stacks of gold to players who have plenty of gold but not enough time or skill to clear some content.

    Also the argument is always made of, why does it matter how they got the gear and if their gear alone enables them to beat you in PvE/PvP then you might not have been as good as you thought you were. :tongue:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • flizomica
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    I'd prefer it went back to the way it was before with just monster sets/unique trial sets (VO/TFS/moondancer) being BoP.

    Anyone who runs vtrials regularly knows how much extra jewelry they get. I've vendored so much gold jewelry it's kinda sad. It would make the top tier gear way too easy to get.

    I remember the days of farming vhrc hm for gold sun jewelry and selling the rings for 500k+ a pop.. :disappointed:
  • DocFrost72
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    @josiahva For when someone inevitably says you shouldn't be able to buy a monster helm, remind them of the golden vendor.

    For AP...
  • Inig0
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    There is some gear that definitely should be earned. If you are able to complete content you should have a better chance at getting what youre looking for than what we currently have. However there are tons of sets that are BoP that really shouldnt be.
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  • Turelus
    Turelus
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    DocFrost72 wrote: »
    josiahva For when someone inevitably says you shouldn't be able to buy a monster helm, remind them of the golden vendor.

    For AP...
    And gold.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SanTii.92
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    Definetly not me. I do think tho we need a loot overhaul. Mainly we need tokens from trials that can be used to purchase weapon specific bags. Like how battlegrounds do with Ap.
    Edited by SanTii.92 on June 19, 2017 3:46PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • sparafucilsarwb17_ESO
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    BOP is fine.
  • josiahva
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    Inig0 wrote: »
    There is some gear that definitely should be earned. If you are able to complete content you should have a better chance at getting what youre looking for than what we currently have. However there are tons of sets that are BoP that really shouldnt be.

    You act as if acquiring enough gold to buy something isnt earning it. Say that I go grind mobs for an hour and come back with say 10-20k gold...I just spent 1 hour playing content. If I want to use that 20k gold to buy say an Ebon shield someone got from CoH....that person likely spent close to the same time(most likely less, depending on the group) playing content to get that shield. Since that person chose to run the more difficult content(vet dungeon as opposed to grinding mobs at vivec's antlers) he is entitled to a better gold-per-hour ratio investment. The point being that either way content is being played, this applies to ANYTHING that is BoP, its earned whether you grind the gold or grind the content. To prevent the market being flooded with vMA weapons and the like, you could always limit sales of that particular group of items(whether its vMA weapons, master weapons, monster helms, etc) to just one per week per account(or per character, whatever)
  • OdinForge
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    I'm for either a well designed token system or the removal of BoP, some content like VMA should use a token system while group dungeons should have a BOE system.

    At the same time itemization is so broken currently, some of the strongest gear combinations are limited by BOP and the gear grind.
    The Age of Wrobel.
  • Insandros
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    I would love BoP to drop and i would like to be able to buy all game weapons from Mournhold's merchant at affrotable price,s lower than 268 g each pieces.... while being at asking for easy to get stuff. So first time i start a new toon he gets already end game gear so i can kick lvl 3 mobs asses so much.
    Edited by Insandros on June 19, 2017 3:59PM
  • Kiralyn2000
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    Eh, feels kind of cheap for some auction-jockey to be able to hit CP160, throw his pocketbook around, and be full-BiS. There should be a reason for people to have to go into dungeons/do group content. edit: and I say this as someone who's never going to run/be able to run the content that gives Awesome Gear. Yes, I won't get it. But that's fine, I didn't earn it.

    (Also, I'm not a fan of the 110% Capitalist™ "we should be able to sell everything!" mindset.)



    ...ESO might not end up there due to the crazy double-layer RNG, but Neverwinter's economy was a flaming dumpster when everything could be sold. A bunch of speed-leveler/world-first/uber types got to cap first & figured out how to exploit/speedrun the top dungeons, and flooded the market with BiS gear. They got their rewards, then the market crashed as more people got to run those dungeons. It was cheaper to outfit a newly-capped character in BiS gear than it was to get low-end stuff. Total disaster. (there were other factors in the mess, of course, but that didn't help)
    Edited by Kiralyn2000 on June 19, 2017 4:06PM
  • taiji2078
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    This is why I asked for a token system (even buying them for crowns - like the mimic stones) to be able to change the stats on the gear you looted - switch from sturdy to divines if you want. If you don't have the money, you play and loot it in the end. Same stats for looted or changed gear, so NO p2w :)

    Anyway, players who already looted the BiS items are against it ... I wonder why ... :)) ...

    The RNG is crazy in ESO. It makes the game boring like hell if you want the best in slot gear.
    Magicka Pet High Elf Sorcerer , Magicka High Elf Nightblade, Magicka High Elf Templar, Imperial Warden Tank
  • SanTii.92
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    Maybe dungeon drops could be boe too, but that would deter group trade pretty badly. So I'm not so sure about it.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • DMuehlhausen
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    I think it should be changed, but not entirely removed.

    Things like the monster sets should stay BoP. I even think certain drops from dungeons should be BoP. There is a lot more though can should just be BoP.

    If all dungeon and monster items are BoE then a lot of people would never run the dungeons. They would just save money to buy what they want. That would make queues even longer for people with less people running them.
  • Gothlander
    Gothlander
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    YargHound wrote: »
    There was once a golden era in ESO where you could sell almost anything. Now almost everything is Bind on Pickup and if you are like me RNG hates you. Zeni you have so much content in the game it seems counter productive to force someone to run a dungeon 30+ times for a drop set, especially considering that garbage drops most like Prosperous or Training on a CP160 piece. NOBODY wants Prosperous. 30+ runs and still haven't assembled a 5 piece with decent traits. Think it over guys and gals. Do you want people to spend all their time farming or playing?

    ZoS needs BoP to keep you grinding.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • ValkynSketha
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    Yeah kill it with fire.
  • ofSunhold
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    If BoP stays, then all the weapon and armor traits that are *** need to go.

    If bad traits are going to continue to overwhelm the drop tables, BoP needs to die in a fire. (Knock in unconscious first though.)
    Edited by ofSunhold on June 19, 2017 4:26PM
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • roarr
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    Would be cool if they also removed *** triats from 160cp gear. Seriously prosperous and training need to disappear from high end items.
  • josiahva
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    I think it should be changed, but not entirely removed.

    Things like the monster sets should stay BoP. I even think certain drops from dungeons should be BoP. There is a lot more though can should just be BoP.

    If all dungeon and monster items are BoE then a lot of people would never run the dungeons. They would just save money to buy what they want. That would make queues even longer for people with less people running them.

    How are they going to get money to buy them? They will run other content instead, whether its fishing, grinding, merchant trading, etc, its all content being played. People would be just as happy to grind dungeons for gear to sell as they are for gear to wear. Public dungeons and delves don't have lack of people grinding them, why would instanced dungeons? The fewer people who play say vCoS and vRoM would increase the price of items from there and once the runs become profitable enough due to lack of supply, more people will run those dungeons to farm those items to sell. This is how an economy works, supply and demand, the fewer people running the dungeons will raise the prices of those items, which then increases the number of people running those dungeons, which then lowers the prices of those items, etc etc....economies balance themselves without outside planning. All outside planning has ever done is distort economies.
  • Stovahkiin
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    BoP = Stupid

    'Nuff said
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Wrecking_Blow_Spam
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    Yes make everything BoE apart from specific sets - VMA, VDSA and some trail sets.
    All dungeons and monster sets should be sellable though.
    Xbox one EU
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  • overclocker303b14_ESO
    Disagree. Would like to see something done to improve drop rates, but don't think you should be able to use dungeon gear, trial gear or vma gear without earning it yourself.

  • YargHound
    YargHound
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    Eh, feels kind of cheap for some auction-jockey to be able to hit CP160, throw his pocketbook around, and be full-BiS. There should be a reason for people to have to go into dungeons/do group content. edit: and I say this as someone who's never going to run/be able to run the content that gives Awesome Gear. Yes, I won't get it. But that's fine, I didn't earn it.

    (Also, I'm not a fan of the 110% Capitalist™ "we should be able to sell everything!" mindset.)



    ...ESO might not end up there due to the crazy double-layer RNG, but Neverwinter's economy was a flaming dumpster when everything could be sold. A bunch of speed-leveler/world-first/uber types got to cap first & figured out how to exploit/speedrun the top dungeons, and flooded the market with BiS gear. They got their rewards, then the market crashed as more people got to run those dungeons. It was cheaper to outfit a newly-capped character in BiS gear than it was to get low-end stuff. Total disaster. (there were other factors in the mess, of course, but that didn't help)

    Neverwinter is also Pay to Win.
  • YargHound
    YargHound
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    If you have played this game since it launched you would know that the in game economy was way stronger, prices were affordable, and I can guarantee more content was run. You say you don't like rich players being able to just spend gold for drops? 500k for a VDSA run. 3 mil for a VMAW skin/leaderboard run and you get all drops. 250k share play VMA runs. Your argument is invalid because it's already a reality.
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