Yung_deezy818 wrote: »I try to also influence ad I play with away from gating. I say hold home keeps and horns if want. Push for resources on evaluation if needed. But don't gate them unless grabbin scrolls n dippin. No need to stay at the gate keeps n demoralize. Health of campaign always number 1. But not all listen
Takes-No-Prisoner wrote: »They don't because some players are really bent out of shape over the stuff DC did to us all those months ago. So when they push, they push for vengefulness and they get blinded to keeping the campaign healthy.
Just to clarify, nonetheless, I agree campaign health takes priority over other players spiteful vengeance.
PhxOldGamer68 wrote: »
Takes-No-Prisoner wrote: »Yellow moved into second place right now.
TequilaFire wrote: »Sigh, same ole same o for EP, we start strong get complacent and start to just AP farm. When AD gets it's stuff together we all disappear and boom another lost campaign.
Where do all the red go, where do all the yellow come from? Hmmm...
TequilaFire wrote: »Sigh, same ole same o for EP, we start strong get complacent and start to just AP farm. When AD gets it's stuff together we all disappear and boom another lost campaign.
Where do all the red go, where do all the yellow come from? Hmmm...
TequilaFire wrote: »Sigh, same ole same o for EP, we start strong get complacent and start to just AP farm. When AD gets it's stuff together we all disappear and boom another lost campaign.
Where do all the red go, where do all the yellow come from? Hmmm...
I feel like EP got complacent as well. AD however came together and collaborated well on defense and offense. Very proud of AD and our ability to trudge through the toxic sludge of zone chat when we were down.
EP has a leadership vacuum. Again. I've been rolling primetime with my friend Mr_Own_U for the past few days doing small-scale and taking what we can each hour just before evaluation, but it's uphill because of a lack of cooperation, lack of coordination, and - quite frankly - lack of presence of the leaders of EP's main Vivec guilds.
Credit to those EP players out there who are running groups - They're trying, but as an outside observer it looks like we have some crowns who don't control their groups and aren't even fully aware how the game works. Last night I watched a full group hit BRK's inner postern. Half the group weren't seiging, and the other half were hitting with lightning & fire ballistas. To make matters worse, a good number of those were hitting the door, not the steps and/or wall - doing zero damage. They got wiped because they took far too long to get the wall down. That's the crown's fault - If you're going to run a group, you have to educate your team to be effective.
Reminds me of my BWB days... One night I watched a group of 24 EP spend 5 minutes taking down a corner tower at Aleswell while under heavy fire. I can only imagine their confusion when they were unable to get inside. lol
Takes-No-Prisoner wrote: »
GreenSoup2HoT wrote: »AD has learn't a new tactic. Day capping! For real.. surprised they pop locked at like noon on a Tuesday lol.
The sheer amount of lag I have run into around certain AD groups is unacceptable. Whats even the point spending 3 hours loggin on and getting kicked bcz they want to lag switch.