NightbladeMechanics wrote: »Now I wish I'd screenshotted my death recap against a certain BGs group. Oblivion damage, viper, oblivion damage, heavy attack, viper. Much fun to play against.
We still won the Deathmatch.
You won, so it's no OP...
I'm sorry to say this, but we all have to run these set in bgs, so Zenimax can collect data and adjust them accordingly. Lets do it. Starting now, anyone there without proc set should be reported
Anti_Virus wrote: »@Sandman929
Just realized that was a micro aggression. Also remembered your name from that thread long time ago. Some people just have grudges.
Hello again!
I'm sorry to say this, but we all have to run these set in bgs, so Zenimax can collect data and adjust them accordingly. Lets do it. Starting now, anyone there without proc set should be reported
Moglijuana wrote: »mmmmmmmpirateskeletonOP
Waffennacht wrote: »Moglijuana wrote: »mmmmmmmpirateskeletonOP
I'm gonna slap you with a trout
Lol, at least troll king hasn't been named yet...
Or has it? Bum bum bum
Waffennacht wrote: »Moglijuana wrote: »mmmmmmmpirateskeletonOP
I'm gonna slap you with a trout
Lol, at least troll king hasn't been named yet...
Or has it? Bum bum bum
Sandman929 wrote: »Anti_Virus wrote: »@Sandman929
Just realized that was a micro aggression. Also remembered your name from that thread long time ago. Some people just have grudges.
Hello again!
I don't remember a previous conversation, but there was no aggression from me here. I agreed completely with what you wrote and just tacked on a little sarcasm of my own. People don't like when heavy armor users do damage and they don't like it when they don't do damage either.
Fake Remedy wrote: »I'm sorry to say this, but we all have to run these set in bgs, so Zenimax can collect data and adjust them accordingly. Lets do it. Starting now, anyone there without proc set should be reported
/report @czirne
Seriously though from myself and other Non-CP Cyrodil PvP players who have been living in a free damage, heal, resource, offensive and defensive buff gaming environment for a long time. . Welcome to the forgotten realm of Non-CP (indirectly affected by CP balances) PvP!
P.S Battlegrounds EU are awesome!
Anti_Virus wrote: »Procs are the only thing that are killing some builds on BGs. If they are not nerfing inmortal permablock tanks and the crosshealing templars ***, i prefer them to keep the proctarding. As long as people can permablock, spam the 1h/s ultimate, spam block-cast BoL, etc, procs are going to be needed.
That line of thought just encourages people, especially new players, to run those tanky builds. Tanky setups were nerfed. Heavy was nerfed. Blocking was nerfed. I've done a ton of battlegrounds and have yet to come across someone nearly as tanky as they used to be - especially so since BGs are no-cp so that means no shadow ward, etc.
No dude, not even close. Players will always run tank builds becase less tanky require more experience and skill to survive, and ppl is afraid to die in this game, is just a more forgiving playstyle (that happends to be ideal when you are in group). Tanking didn't got nerfed and blocking didn't got nerfed, i can still permblock in nonCP withouth putting any strain in my stam poll, in fact with some setups permablock is easier than previous patch. That being said, one dude being tanky is not a problem and never was, but in BGs you will find groups with tanky crosshealing templars that you won't be able to kill unless you have an specific 4-man team setup to counter that. For pickup or random groups, bursting with procs is the only real counter to those setups.
I'm not defending proc sets, but if they are going to change them they need to change other stuff too. Just nerfing procs and leaving the rest of the game as is, will empower and arise new problems. People fail to realize the bigger picture when asking for nerfs, handpicking and nerfing things withouth having a more general goal of where to aim with balance won't solve anything. If people thing that procs are the problem with BGs, then they need to think better, the problems with BGs are far more complex than just proc sets.
So when players make a dps build out of heavy its OP and needs to be nerfed followed by the phrase " Tanks should not deal damage".
Then when players make a straight up tank no damage unkillable build there are scrubs and cancer which one is it?
rimmidimdim wrote: »Someone said only crafted sets for PvP. I ok with that idea, maybe a week trial would be cool at least. But what about the jewelry? Just none? Anyway we should try it to see How it goes. Cheers.
Uncle_Sweetshare wrote: »Personally, I think the issue comes from multiple players on same teams running multiple unavoidable burst damage procs (Such as Viper, Red Mountain, etc.), and the fact that these sets deal damage outside of your rotation. By that, I mean they can go off during other animations, and don't require an additional key to be pressed or skill to be slotted. Because they're all unavoidable damage that happens outside of your normal rotation, nothing has to be sacrificed in order for them to work. For those reasons I believe that the damage for these sets need to be lowered, the cooldown extended, or the damage changed from DD to DoT.
Next in line would be burst procs that are avoidable, such as Velidreth, Selene, or Widowmaker (which surprisingly hasn't been brought up often here). These sets aren't always avoidable due to CC, no Stamina to dodge, etc., but they are avoidable. Now, let's take Velidreth and compare it to Selene. Velidreth is easily avoidable (the center ball not so much, but for sake of argument) and has a long cooldown, so there's not too much hate on it in here. Selene is also avoidable, but because it hits hard and is on a short cooldown, it gets lots of hate here. Personally, I think the damage on these sets should be slightly lowered, and the cooldowns semi-equalized (so there isn't a clear BiS).
Then we have the DoT procs, and to no one's surprise, there's not a lot of hate on these. Grothdarr procs? Walk away, but if you don't it's okay because you can pop Vigor to out heal the damage. Illambris procs? Get out of the circle, or stand in it and pop Vigor to out heal the damage. Scourge Harvester procs? Stand there in bewilderment that someone is running Scourge Harvester, and pop Vigor to out heal the damage. These sets just aren't very effective in PvP, and I think that they fine in terms of numbers, but would be more viable if the burst set numbers were lowered.
Lastly, we have support proc sets. These also don't get a lot of hate because they all complement builds instead of being the build. You can't exactly make a build that revolves entirely around Pirate Skeleton or Lord Warden (Troll King is the rare exception here), but they're great additional effects to have. On the other hand, there are plenty of builds that revolve around Selene/ Viper/ Widowmaker, where the rest of the build doesn't matter as long as you have a gap closer and CC. Personally I think the support sets are fine where they are, numbers wise.
Long story short, the issue with proc sets isn't proc sets as a whole, but the burst damage procs and the fact that they do massive amounts of damage outside your rotation. I think any time there are clear, across-the-board BiS items for anything (tanking, DPS, healing, etc.), those items need to be reevaluated and tweaked so there isn't a clear BiS.
Proc sets are needed - they add build variety into the game.
The problem with the proc sets is that they are too bursty.
Let them do same dps but make them less bursty and the problem is fixed.
Also consider adding a cost to the proc effect - free damage does not really cooperate well with the law of physics.
What do you mean by "proc sets adds build variety into the game"? I fail to see build variety when everone is running viper + selene/veli. That is the opposite of variety for christ sake. EVERYONE is running those sets.
Apart from me(spriggan+bone pirate) i know 2 more people in PC-EU that does not run viper. Rest build are literally the same!
Nightblades: Viper, Eternal Hunt, Selene/Veli
DK: Viper, Werewolf hide, Bloodspawn
Stamsorc: Viper, Clever Alchemist/Eternal Hunt/Werewolf Hide, Selene/Veli
Stamplar: Viper, Clever Alchemist/Eternal Hunt/Werewolf Hide, Selene/Veli
Warden: Viper, Clever Alchemist/Eternal Hunt/Werewolf Hide, Selene/Veli
Do you see the pattern? xD
EDIT: I have to admit, sometimes instead of Selene/Veli you meet someone using Tremorscale, but that still does not count as build variety.
Fake Remedy wrote: »I'm sorry to say this, but we all have to run these set in bgs, so Zenimax can collect data and adjust them accordingly. Lets do it. Starting now, anyone there without proc set should be reported
/report @czirne
Seriously though from myself and other Non-CP Cyrodil PvP players who have been living in a free damage, heal, resource, offensive and defensive buff gaming environment for a long time. . Welcome to the forgotten realm of Non-CP (indirectly affected by CP balances) PvP!
P.S Battlegrounds EU are awesome!
Yes, battlegrounds are fun! And it will be even more fun, I just got impenetrable Troll King, it's time to became cancerous in the name of balance!
Nerf procs or nerf stamina. Either of the two must be done. There's no counter play. They kill me with all defensive buffs up. Get caught in CC? That's death. There's no time to cc break - I'm dead within a second or however long the animation takes. One leap - and it's death.
Oh, and I didnt' believe people about animation cancelling. Until today. This stam landed 3 skill and 2 procs in ONE attack. And I'm playing since pre-release. And pvped before 2017 too. It was ONE swing of a sword.
Waffennacht wrote: »Nerf procs or nerf stamina. Either of the two must be done. There's no counter play. They kill me with all defensive buffs up. Get caught in CC? That's death. There's no time to cc break - I'm dead within a second or however long the animation takes. One leap - and it's death.
Oh, and I didnt' believe people about animation cancelling. Until today. This stam landed 3 skill and 2 procs in ONE attack. And I'm playing since pre-release. And pvped before 2017 too. It was ONE swing of a sword.
That's a long and treacherous road about ACing my friend
Mojomonkeyman wrote: »Fake Remedy wrote: »I'm sorry to say this, but we all have to run these set in bgs, so Zenimax can collect data and adjust them accordingly. Lets do it. Starting now, anyone there without proc set should be reported
/report @czirne
Seriously though from myself and other Non-CP Cyrodil PvP players who have been living in a free damage, heal, resource, offensive and defensive buff gaming environment for a long time. . Welcome to the forgotten realm of Non-CP (indirectly affected by CP balances) PvP!
P.S Battlegrounds EU are awesome!
Yes, battlegrounds are fun! And it will be even more fun, I just got impenetrable Troll King, it's time to became cancerous in the name of balance!
Dude, you were running maximum viper/selene cheese the very first day I played BGs, which was 24th of May. You were the very first guy I recognized getting carried by max proc sets since BGs hit EU. Can you please stop pretending this was a sudden, competitive decision due to all others wearing it?
I think your attitude and that of many others contributes just as much to BGs failing hard as the developers lack of insight. ESO is not exactly a PvP popular game in the market, nonetheless a lot of people have decided to give it a second chance with BGs. I alone know of two people (great, dedicated & accomplished PvPers in other games) who gave ESO PvP another try this patch (on my PC).
You know what, they laughed when they realized the top scores in the match got carried by armor sets that would bring more damage output than the skills those people used and left the keyboard to me within just a few hours asking if they can now start their other PvP game again, since ESO is just an even sadder joke than it was 2 years ago. I can only guess that less experienced and thick thinned players would come even earlier to the same conclusion.
Those players won't come back. Cheese exists in every game, but not every game has a player base that is so eager to use the most broken stuff over and over again. There always was 6-pooling et al in starcraft, but the % of players using it was tiny, because players wanted to challenge themselves, they wanted to be truly good, not get carried by cheese.
I just cannot find this attitude in eso, all I see is viper et al.
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »
They just have to disallow stacking harness + hardened and buff light armors mobility.
This is easy. Just add minor and major shielding as buffs attach all shields in the game to either or. Boom the shield problem solved. Even tho Shield Breaker and Knight Slayer exist, and a anti-shield CP node in CP PvP.
Anti_Virus wrote: »@Sandman929
Just realized that was a micro aggression. Also remembered your name from that thread long time ago. Some people just have grudges.
Hello again!
Mojomonkeyman wrote: »Fake Remedy wrote: »I'm sorry to say this, but we all have to run these set in bgs, so Zenimax can collect data and adjust them accordingly. Lets do it. Starting now, anyone there without proc set should be reported
/report @czirne
Seriously though from myself and other Non-CP Cyrodil PvP players who have been living in a free damage, heal, resource, offensive and defensive buff gaming environment for a long time. . Welcome to the forgotten realm of Non-CP (indirectly affected by CP balances) PvP!
P.S Battlegrounds EU are awesome!
Yes, battlegrounds are fun! And it will be even more fun, I just got impenetrable Troll King, it's time to became cancerous in the name of balance!
Dude, you were running maximum viper/selene cheese the very first day I played BGs, which was 24th of May. You were the very first guy I recognized getting carried by max proc sets since BGs hit EU. Can you please stop pretending this was a sudden, competitive decision due to all others wearing it?
I think your attitude and that of many others contributes just as much to BGs failing hard as the developers lack of insight. ESO is not exactly a PvP popular game in the market, nonetheless a lot of people have decided to give it a second chance with BGs. I alone know of two people (great, dedicated & accomplished PvPers in other games) who gave ESO PvP another try this patch (on my PC).
You know what, they laughed when they realized the top scores in the match got carried by armor sets that would bring more damage output than the skills those people used and left the keyboard to me within just a few hours asking if they can now start their other PvP game again, since ESO is just an even sadder joke than it was 2 years ago. I can only guess that less experienced and thick thinned players would come even earlier to the same conclusion.
Those players won't come back. Cheese exists in every game, but not every game has a player base that is so eager to use the most broken stuff over and over again. There always was 6-pooling et al in starcraft, but the % of players using it was tiny, because players wanted to challenge themselves, they wanted to be truly good, not get carried by cheese.
I just cannot find this attitude in eso, all I see is viper et al.
IzakiBrotherSs wrote: »Eternal Hunt > Viper when you know how to use it properly and include it in your combos... It does more damage and gives a immobilize.