Share your latest idiotic stories with the people in the dungeon finder

  • idk
    idk
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    Sakiri wrote: »
    Rev Rielle wrote: »
    When you queue up for a random group/with strangers, you should expect to;

    a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
    b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
    c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).

    If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.

    I'm going to be blunt here.
    People in ESO are beyond help.

    I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.

    Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.

    Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)

    You must not play on a high pop server.

    Excalibur was cancer.

    Funny thing is, I WAS the toxic person in the group.

    1st thing I said when I saw the fight I got "I hate you all for queue for this fight. Use PF for this s***. Ya'll people f***ed up."

    I'm the biggest buzzkill I know and I make my displeasure known upfront. I will demoralize the group, berate them for screw ups, etc. I've carried groups with broken ankles and complained the whole way thru but despite my toxic nature, I secretly LOVE when people prove me wrong. It gives me a strange sense of satisfaction, watching bad players get better as a result of stubborn perseverance alone, even if I gave them hand the whole way thru.

    I'm a cynic like that.

    It's sad when average players berate others to make themselves feel better while thinking it it's actually good for the others.

    One thing I've noticed about top players is they tend to be helpful and encouraging to those they run with.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    I can't comment on the random dungeon finder since I don't use it but I will comment on the final boss on Tempest Island. It's not so bad if everyone knows the mechanics and you have a plan before entering her area. What I've found that works extremely well is all four of us surround her up close in a box like pattern hitting her with everything we have. Make sure your box is somewhat centered in the area so you can roll or run back from the AOE circle without hitting a wall. When the red AOE starts you can roll back quickly or run whichever works best for you and shield up/block and when the AOE has dissipated immediately move back in close to box her in. If you do that she cannot do her flying charge attack but she can do her "vertical lightning attack" so a magicka shield or blocking at the exact moment are pretty much mandatory (in Vet mode) to survive. Magicka Templars using Puncturing Sweeps can stay a good distance back and hammer her continuously and spam Magicka Harness or it's variant to stay alive. Most heavy duty Tanks survive her attacks. This cycle continues until she dies or someone misses an attack, a roll back, a block, gets caught in a wind gust, etc and die. Once the box is broken she will do her flying charge attack and pretty much one shot someone unless they see it coming and block/shield up for it. When rezzing it's best to let someone do it that has a powerful shield that lasts through the time needed to rez and of course don't press E to rez in the red AOE circle. LOL. If you have enough CP there is one 75 point node in one of the trees that gives you a powerful shield when you are rezzed to keep you alive long enough to shield up/block, use a potion, etc to help in surviving. She does seem to like to attack those that just rezzed. LOL.
  • Araxyte
    Araxyte
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    I've yet to find a full Group Finder team that knows how to interrupt an attack with shield bash and use synergies. It is truly triggering... Even when I try to explain they either don't understand English or are beyond bad.
    | All classes | PC EU |
  • MyKillv2.0
    MyKillv2.0
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    Other night I que in on vFG1 on my sap tank. The healer spawns in as a sorc and was holding a shock staff. I didnt think much about it since it is vogue to spec dps/heal. My sap tank is almost completely self reliable, so it takes me till while we are fighting the last boss, on hard mode, when I notice a dps complaining that the healer isn't healing. He gets on the mic and says "sorry mate, I forgot my healing staff"...smh

    So, I tell them I can just healing springs, sap, and all my other small heals to get us through since all you really need to do is just shield up on the big shock attack. We finish up the last boss and only person who dies is our friendly healer with no healing staff.

    After the run, he sends me a message on Xbox Live "learn to heal better idiot, your silly heals let me die and cost me a no death run". Gotta admit, I have never had a healer complain to me as the tank about my heals not being strong enough. I didn't know how to respond back, so I sent them back a Resto Training Staff with the message, "for the next time you forget one of these". Was that the correct response?
  • MehrunesFlagon
    MehrunesFlagon
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    Sakiri wrote: »
    Rev Rielle wrote: »
    When you queue up for a random group/with strangers, you should expect to;

    a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
    b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
    c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).

    If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.

    I'm going to be blunt here.
    People in ESO are beyond help.

    I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.

    Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.

    Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)

    You must not play on a high pop server.

    Excalibur was cancer.

    Funny thing is, I WAS the toxic person in the group.

    1st thing I said when I saw the fight I got "I hate you all for queue for this fight. Use PF for this s***. Ya'll people f***ed up."

    I'm the biggest buzzkill I know and I make my displeasure known upfront. I will demoralize the group, berate them for screw ups, etc. I've carried groups with broken ankles and complained the whole way thru but despite my toxic nature, I secretly LOVE when people prove me wrong. It gives me a strange sense of satisfaction, watching bad players get better as a result of stubborn perseverance alone, even if I gave them hand the whole way thru.

    I'm a cynic like that.

    Lol, make them prove you wrong.
  • Insandros
    Insandros
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    So...have to vent now by writing an angry thread and then going outside after this.
    Random vet queue for the daily xp bonus, its veteran tempest island.
    Everyone is atleast lvl 50 and i the tank move out.
    All npcs die quickly and not a single team death ... yet.

    Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
    We reach the last boss and then everything felt into pieces.
    First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
    I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
    as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
    After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.

    I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
    I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
    The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
    Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.

    Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
    Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?

    Lol nice story and i know the feeling and fustration on that boss :) On my side, to make it short, this week's Diefrost Pledge, last boss.... she kept healing herself because the Stam DPS couldn't manage their ressources or adjust to keep some stam for the breakfree, i presume all he wanted was being on top DPS meeter, or simply because he was casting Undaunted's Boneshield every few seconds.. that's when they weren't dieing because of not roll dodging out of her teleport, doing so would maybe had made him realised his shied was useless... me and my friend raged quit but in gentlemen's way by typing in « thanks for the tried guys » but damn we were pissed on Discord lol
  • Giraffon
    Giraffon
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    MyKillv2.0 wrote: »
    Other night I que in on vFG1 on my sap tank. The healer spawns in as a sorc and was holding a shock staff. I didnt think much about it since it is vogue to spec dps/heal. My sap tank is almost completely self reliable, so it takes me till while we are fighting the last boss, on hard mode, when I notice a dps complaining that the healer isn't healing. He gets on the mic and says "sorry mate, I forgot my healing staff"...smh

    So, I tell them I can just healing springs, sap, and all my other small heals to get us through since all you really need to do is just shield up on the big shock attack. We finish up the last boss and only person who dies is our friendly healer with no healing staff.

    After the run, he sends me a message on Xbox Live "learn to heal better idiot, your silly heals let me die and cost me a no death run". Gotta admit, I have never had a healer complain to me as the tank about my heals not being strong enough. I didn't know how to respond back, so I sent them back a Resto Training Staff with the message, "for the next time you forget one of these". Was that the correct response?

    I would have included a narrative with suggestions on where the healer might store their new staff until it's needed.
    Giraffon - Beta Lizard - For the Pact!
  • Kozai
    Kozai
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    MyKillv2.0 wrote: »
    After the run, he sends me a message on Xbox Live "learn to heal better idiot, your silly heals let me die and cost me a no death run". Gotta admit, I have never had a healer complain to me as the tank about my heals not being strong enough. I didn't know how to respond back, so I sent them back a Resto Training Staff with the message, "for the next time you forget one of these". Was that the correct response?

    Best response ever. . . Anyone who queues for a random group as healer expecting a no death run and forgets their healing staff deserves harsher, IMHO. :smile:

    Most of the people on my friends list, other than a few RL friends, are people I met in random dungeons with Group Finder. Interestingly, it tends to be the groups where we are struggling a bit that you actually make some kind of connection with someone, because you have to interact more with the good and the "still trying to learn" players than in a case where you just blaze through and go on your way with total dungeon chat consisting of "Hi." "Hi." "Ready." at the start.

    That said, I stopped doing them on my DK tank and switched to my Templar healer/dps, because when I got in that bad PUG with 10k total group dps, I could make up the difference with the Templar a lot easier. I had a couple of normal dungeons stall out on my tank. I now have a much better set of dps gear on my tank, so may go back to using him, if and when I finish getting my Sorc and Warden set up. I still wouldn't consider doing a vet dungeon with a random PUG, I'm not good enough to solo the bosses in those.

    My amusing story was the level 30ish "tank" who didn't have a taunt because he didn't like sword and board, and didn't know there was another taunt in the game. I told him about the Undaunted one, which frankly should have been a much earlier skill in the line, because it wasn't particularly easy to find out about. Now, of course, there is a third, the ice staff one. I'm sure there are still a ton of people using ice staff who don't know about it though, as they don't read forums, they solo a lot and it isn't exactly obvious how the passive interacts for Destro staff.

  • Resipsa131
    Resipsa131
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    Well not quite the dungeon finder but I queued in the Battleground and got stuck with 1 partner who was a magicka sorc running two pets (matriarch and clannfear) using a bow

    While I'm not advocating its use could Pelinials 5 piece make a stam stacking Bow/PetSorc sort of work?
  • F7sus4
    F7sus4
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    Random daily for XP on healer. Veteran Fungal Grotto II. One CP600 Templar bow light-attack virtuoso being constantly 1-shotted to boss AoE (Spawn of Mephala) while being babysitted with Healing Ward almost 24/7 (14.5k with food). Actively refused not to stand in stupid. Refused res after dying for 6th time. Called others "elitists" for using vMOL skin along with a few f-bombs and report threats after he left the group. "WTF did just happen" mode activated + PUG confirmed. :)

    Edited by F7sus4 on May 30, 2017 7:35PM
  • F7sus4
    F7sus4
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    Another Random daily XP run. Witty midCP tank running Woeler's build asking each other player 2k for "carrying" them and droping Vote For Kick on group members. Removed instantly instead. Learn 2 Vote Kick.
  • Magdalina
    Magdalina
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    Resipsa131 wrote: »
    Well not quite the dungeon finder but I queued in the Battleground and got stuck with 1 partner who was a magicka sorc running two pets (matriarch and clannfear) using a bow

    While I'm not advocating its use could Pelinials 5 piece make a stam stacking Bow/PetSorc sort of work?

    @Resipsa131 Pets don't give a damn about spelldamage. They scale purely with magicka :p And Pelinial's doesn't scale your resources, only spell/weapon damage itself.

    (Unless it got sneak changed in a recent patch)
  • Flameheart
    Flameheart
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    Tempest Island last boss again, was vet pledge yesterday, I was tank. Stamina melee DD, Sorc healer, Sorc DD. All well over 300 CPs.

    You know that effect, when people keep doing the same wrong thing over and over even when they know it's wrong?

    Sorc healer and Sorc DD died dozens of times by round house kick into the face over maybe 4-5 attempts to kill the boss, because of standing on 28m the whole fight and refusing to go close or to back in after the AoE, although it was mentioned several times in the chat. The healer tried to hide in a spot without LoS got wrecked nevertheless but couldn't heal anyone there. The Stamina DD guy actually managed it to not even die once by the boss mechanics although he was even rezzing.
    Last thing to mention, one of the Sorcs had over 700 CPs...

    The stamina guy got into a godly rage stressing the CAPS LOCK in group chat, screaming something about "apes with 4 fingers who can't type", which wasn't very polite, but somehow comprehensible after the 4th wipe.

    Healer and Sorc left group and I am pretty sure here on the forums or in a guild chat will pop up the message that "he had an awful group where the tank could not keep aggro so that the boss continously jumped at him for a oneshot and that he was unjustfiably blamed then for other's fault"....

    PUG at its finest :-)


    Edited by Flameheart on June 1, 2017 10:28AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Aisle9
    Aisle9
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    I tried to use the Group Finder...

    ...And it WORKED!

    Unbelievable, am I right ?
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Asardes
    Asardes
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    I couldn't find guildies to run pledges on Wednesday evening so I took my chances with a PuG. It turned out to be a huge mistake. I went to Darkshade Caverns II as tank. The healer was CP50, he just spammed BoL and did staff heavy attacks. We somehow managed to get to the spider boss but there it was a massacre. He died the most, virtually every fireball was instant death for him. He didn't even have food and at the start of the fight he went straight for the levers although I specifically asked the group members not to touch them well in advance. After the 4th wipe I simply quit because the rest of the group wasn't brilliant either - at some point we had like 7 adds spawned and the DDs weren't killing them although I was stacking them pretty well with Swarm Mother - I was tanking on a NB. And it's not the first time when the lowbie in the group, who gets carried trough, turns out to be a jerk. I'm starting to think the majority of of the low CP people complaining they get kicked from groups are kicked because of their bad attitude, which is inversely proportional to their skill at the game, not "elitism" from the high CP people. Thankfully I was able to find people in the guild later to run the pledges without any problem.
    Edited by Asardes on June 2, 2017 11:11AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Enslaved
    Enslaved
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    What can I say... Queued on my Orsimer sWar few days ago, for a random daily normal dungeon. Game finaly found me a group after some 30+ minutes with few "group was not viable" messages. I ended in group of 4 wardens, all 4 under lvl 50, at least 2 were new to ESO. What can I say, blackheart's haven is not a good place for 4 warden noobs, lol. At least we healed the shiet out of eachother. And also, I guess NA server ppl have no issues as we have on EU, since this was like 1000th time I end in group where there is non english speaking folk. And my french and spanish are terrible, and all I know to say in german is related to ww2, so its bad, lol.
    If you are wondering did we do it in the end, answer is no. We somehow got to the last boss, after few wipes on hagraven, but RNG wanted for me to be skelly all the time, or at least 90% of the time, and we had no damage as a group to bring down the adds. Oh, well, at least we parted as friends. Sheize means friend in german, right?
  • Huyen
    Huyen
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    Today I had a group for FG2. Usally I skip that dungeon, because...lets call them people shall we? fail constantly on the tactics. But this time I was actually amazed: we did the whole dungeon, including the huge dwemer-spider-boss-thingy without any wipes at all. Divines be praised!
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • zaria
    zaria
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    MyKillv2.0 wrote: »
    Other night I que in on vFG1 on my sap tank. The healer spawns in as a sorc and was holding a shock staff. I didnt think much about it since it is vogue to spec dps/heal. My sap tank is almost completely self reliable, so it takes me till while we are fighting the last boss, on hard mode, when I notice a dps complaining that the healer isn't healing. He gets on the mic and says "sorry mate, I forgot my healing staff"...smh

    So, I tell them I can just healing springs, sap, and all my other small heals to get us through since all you really need to do is just shield up on the big shock attack. We finish up the last boss and only person who dies is our friendly healer with no healing staff.

    After the run, he sends me a message on Xbox Live "learn to heal better idiot, your silly heals let me die and cost me a no death run". Gotta admit, I have never had a healer complain to me as the tank about my heals not being strong enough. I didn't know how to respond back, so I sent them back a Resto Training Staff with the message, "for the next time you forget one of these". Was that the correct response?
    LOL, that was pretty epic on so many levels,
    healer has no healing staff, so tank also heal,
    then he is angry because he died he should be extremely happy he was not kicked or group could not complete dungeon.
    An training restoration staff was pretty fitting :)
    Problem is that the idiot is unlikely to get the clue

    Reminds me then I helped some guild-mates, they asked for help without specifying role so I did DD, died and complain about weak healing, got the response that I was healer :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Enslaved
    Enslaved
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    Huyen wrote: »
    Today I had a group for FG2. Usally I skip that dungeon, because...lets call them people shall we? fail constantly on the tactics. But this time I was actually amazed: we did the whole dungeon, including the huge dwemer-spider-boss-thingy without any wipes at all. Divines be praised!

    It is not normal to encounter huge dwemer spider boss thingy in FG2. But on METH, it is.
    METH. Not even once.
  • schroed360
    schroed360
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    So...have to vent now by writing an angry thread and then going outside after this.
    Random vet queue for the daily xp bonus, its veteran tempest island.
    Everyone is atleast lvl 50 and i the tank move out.
    All npcs die quickly and not a single team death ... yet.

    Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
    We reach the last boss and then everything felt into pieces.
    First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
    I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
    as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
    After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.

    I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
    I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
    The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
    Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.

    Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
    Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?

    Actually the charge is not random it happen only when you are too far from boss. Solution : stay melee, run to avoid ground aoe back to melee range rinse and repeat.
  • Epona222
    Epona222
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    The more I think about it, the more I realise that the people in dungeon-finder would not be interested in my latest idiotic stories :D;)
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Franieck
    Franieck
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    Rarely have I been in a PUG group that did not work out. You just gotta talk to people, be patient and try to coordinate strategies. IMO, people that get frustrated after 2,3 wipes, start crying around and leave the group are the worst thing about PUG groups. I cannot for the life of me begin to understand these people...It's just a game, try to have some bloody fun! I'd much rather enjoy the challenge of trying to make the group work out the dungeon than blasting through it with meta build dogmatists. Seriously, the most fun I had in dungeons was with PUGs who seemed to be "crap" and managed to overcome it. Now, if people get impatient and just leave the group, they are just missing out on the best part of the fun
  • Makato
    Makato
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    Never got in , broken group tool
    PC/EU
    All factions all classes
    Autocorrect does not care bout what i write so i don't care bout my spelling
    LIZZURD IS LOVE LIZZURD IS LIFE !
  • Fang_of_Lorkhaj
    Fang_of_Lorkhaj
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    Boss at the end of Tempest island. 2 very naive people on the team. One a dps. The other a healer. I told them that in order to stay alive you must not dps or heal far from her or she will hit you with lightning and charge at you, resulting an Insta death. To no avail persistently decided to heal and dps far from the boss instead of staying close and rolling out of the red charged aoe circle mechanic the boss does. Just me and the tank constantly staying close and surviving as we let the 2 other players stay dead on the floor. -Stupid is as stupid does my mama always says-
  • Giraffon
    Giraffon
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    Franieck wrote: »
    Rarely have I been in a PUG group that did not work out. You just gotta talk to people, be patient and try to coordinate strategies. IMO, people that get frustrated after 2,3 wipes, start crying around and leave the group are the worst thing about PUG groups. I cannot for the life of me begin to understand these people...It's just a game, try to have some bloody fun! I'd much rather enjoy the challenge of trying to make the group work out the dungeon than blasting through it with meta build dogmatists. Seriously, the most fun I had in dungeons was with PUGs who seemed to be "crap" and managed to overcome it. Now, if people get impatient and just leave the group, they are just missing out on the best part of the fun

    I have to say I turned into one of those players last night. I was just trying to run a random normal for some quick XP and group finder queued up White Gold Tower. Okay, no biggie...been through it a few times. Group is all CP 140 or high. In we go. We burn through everything in our path until we get to the flame atronach boss. I'm tanking it. Before we go in I say in group chat that I'm a little unsure about the mechanics of the agro ball thing in the middle and could anyone clarify the mechanics for me. Healer is "gogogogogogo" in chat so in we go...

    So after we wipe I say, "Let's talk mechanics." Templar is like "I can't believe we have to talk mechanics with this group with everyone having this much CP." I say, "Clearly we need to because we just wiped."

    Templar drops out of group. We queue up another one. We talk about that agro thing and I think I have the basic idea so in we go again. Mobs wipe us.

    "Everyone understands if you get the silverish screen that it's your responsibility to destroy the portals, right?" No response from my inquiry. In we go again. Down we go again to mobs.

    "Does anyone have any questions about how the adds are spawning and wiping us? If you get cursed or whatever, it's your job to take those portals out as soon as possible" Again no responses.

    In we go. Wiped from adds. By now I'm pretty sure we have a horrible DPS in the group that had been flying under the radar and has no idea what they are supposed to be doing. "Does anyone have any questions about anything at all?" everyone responds they don't.

    In we go. Wipe. Wipe. Wipe.

    "Hey guys, this isn't working for me. Good luck."

    Queue up again after about an hour messing with WGT above.....

    Cradle of Shadows (Remember, I just want my 100K XP for a normal random dungeon.)
    <Sigh>
    Checks group once I'm in...Me and a bunch of level 10-15 players with no CP. Oh for crying out loud...
    I went in and after some epic 5 minute battles with trash mobs I decided this could not possibly happen against a boss and just dropped out of group. I told them this group would never make it through and then I left.

    I'm not that guy? Am I?
    Giraffon - Beta Lizard - For the Pact!
  • Kuwhar
    Kuwhar
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    Most PUG i get it work out fine, but last nights was a good one.

    Tank was one of those guy who would run ahead of everyone, jumping non-stop, didn't wait for anyone. We wiped a couple of times because not only would he run ahead, he'd also go so far in as to aggro groups of 10+ mobs which no Templar can keep up with.

    We somehow make it past first boss, but at the 2nd we keep wiping because he doesn't block, just does his DPS moves, and doesn't move out of red circles.

    We wipe a few more times and suddenly he leaves. Well as a credit to the 2 DPS they hang out, we get another tank in, and what do you know? Zero issues.

    No deaths, clear the dungeon, everyone is happy.

    Best part? Original tank was CP 280ish and the rest of us weren't even lvl 50.

    Just too funny, i guess he felt the rest of us were the problem? lol

  • Asardes
    Asardes
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    Well, if people were after experience they could just do dolmens. They are quick, and give 20K+ experience each if you manage to kill mobs on it. They have no queue, they are easy and they drop jewelry that you can often sell for a few K (agility and willpower don't really sell unless they have the right trait). I grinded dolmens to train skills on some of my chars and I got plenty of purple jewelry pieces.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Silver_Strider
    Silver_Strider
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    Sakiri wrote: »
    Rev Rielle wrote: »
    When you queue up for a random group/with strangers, you should expect to;

    a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
    b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
    c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).

    If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.

    I'm going to be blunt here.
    People in ESO are beyond help.

    I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.

    Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.

    Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)

    You must not play on a high pop server.

    Excalibur was cancer.

    Funny thing is, I WAS the toxic person in the group.

    1st thing I said when I saw the fight I got "I hate you all for queue for this fight. Use PF for this s***. Ya'll people f***ed up."

    I'm the biggest buzzkill I know and I make my displeasure known upfront. I will demoralize the group, berate them for screw ups, etc. I've carried groups with broken ankles and complained the whole way thru but despite my toxic nature, I secretly LOVE when people prove me wrong. It gives me a strange sense of satisfaction, watching bad players get better as a result of stubborn perseverance alone, even if I gave them hand the whole way thru.

    I'm a cynic like that.

    It's sad when average players berate others to make themselves feel better while thinking it it's actually good for the others.

    One thing I've noticed about top players is they tend to be helpful and encouraging to those they run with.

    I'm gonna go out on a limb and assume this is a crack at me, which also leads me to believe you didn't read my original post in which, despite my negativity, I gave the people a play by play on mechanics and helped them clear.

    You can assume whatever you want, there is just as many toxic players at the top as there is the bottom. Being nice has NOTHING to do with skill level.
    Argonian forever
  • mvffins
    mvffins
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    vSpindleclutch 2

    ...to wipe 3 times to Bloodspawn.

    You're bluffing this is impossible
  • mvffins
    mvffins
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    I can't comment on the random dungeon finder since I don't use it but I will comment on the final boss on Tempest Island. It's not so bad if everyone knows the mechanics and you have a plan before entering her area.

    I similarly thought Tempest Island was one of the easiest dungeons, but now that I think about it there was one time as a tank that I was the only one standing when the boss finally went down.
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