Silver_Strider wrote: »Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
I'm going to be blunt here.
People in ESO are beyond help.
I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.
Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.
Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)
Silver_Strider wrote: »They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong.
lauykanson wrote: »The group finder is so broken right now I cant even do pledges let alone meeting idiots....
Prospero_ESO wrote: »Silver_Strider wrote: »They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong.
Yes the differences in difficulty for overland,normal and vet dungeons are one design weakness in eso imo. How can it even be that for some 4 man dungeons you don´t even need a tank or that they can be completed with less than 4 people. This is just bad design. And the result of that we see every day in the harder veteran dungeons, often people just don´t know what to do because the game did not teach them earlier.
yesterday in spindleclutch 2 i had a tank with cp around 100 who did not know that you can block attacks.... of course he used to get knocked around by everything like a punshing ball and died a lot. And that was only spindle, i mean what is he doing in cradle of shadows or mazzatun for example. or last week i had a tank without taunt in a vet dungeon with cp 40.
One thing eso should do better is teaching people how to play their role in group content
Plenty especially range magic users get on experience in it, overland is so easy and in dungeons tank and melee dps do it.Was farming CoS while playing as a tank and i would always ask if everyone knew the boss tactics for the dungeon, this would usually not get an answer, first warning sign i suppose. Most of the time however it would go alright, up until the fourth boss Dranos. I would always start this boss fight by explaining the tactics and saying somthing along the lines of "Please Please Please, for the love of god please interupt the shades at this phase". This was having just explained the fight with special emphasis on the part of the fight where the two shades stun the tank after the boss does his 'jump around the room attack'. And of course what happens, i'm stunned, insta killed while everyone else stands around like lemons. After about 2-3 deaths someone would eventually get the basic idea and their brain would kick into action. Plenty of happy memories of farming CoS, still need some stuff from it but i can think of plenty of other things to keep me busy instead.
Pro tip - make a healthknight. His heavy no longer oneshots you at something like 70k health so you're good to go even with op potato pug
Also yeah. This concept of interrupting...I'm not entirely sure what's so hard about it. Had a healer there recently who had 400 cp, Sanctuary and Spc gear yet he would never EVER bash for some reason. Nor res. Tank was squishy, other dps was very squishy(in his defence he was a cp 160 stamblade and did VERY good job bashing), they'd die, I'd kite the boss around the room for like a whole damn minute and healer would just stand there. Then I'd get chained and he'd proceed to just standing there. Some people...smh
LOL, my weirdest was wayrest sewer 1 normal, on the second last bos, the two DD was not doing damage for some reason.Avran_Sylt wrote: »Well, I don't really mind it, but I found it amusing. Fungal Grotto II. Normal Dungeon, I'm the tank (getting those busts) The dps were new, around level 25s, and we got to the stage where 4 shades strap you down. The only times that we saved a player from being executed was when one of the dps or healer was pinned, as the dps guys weren't focused enough or familiar with the mechanics to actually kill one (so that's where I came in). Kinda funny, in a dry way, since I still tanked through the rest of the dungeon with them. (think the group dps maxed out at around 13K with my damage included).
Nice, and you learn something every dayPeekachu99 wrote: »Two 12K HP tanks in two separate dungeons today. First excused himself, 2nd dropped after a couple of instant-one shots from the lizard boss: ran in all Chuck Noris--instant pimp-slap. I ended up frost staff tanking Vet RoM (yes, it can be done). Turned lemon into lemonade, I guess. Everyone was pleasant at the end and Jesus Beam saved the day when the boss did her crazy pinwheel sh%t.
Wrecking_Blow_Spam wrote: »
In normals yes but in VET dungeons it's on them.
Why should we carry people in vet dungeons who don't know nothing? We shouldn't simple as.
They should either have some kind of rotation or build and L2P in vet dungeons, we shouldn't have to waste more time carrying them.
Wrecking_Blow_Spam wrote: »Today I pugged for the 1st time in a long time, on my argonian Templar healer (still levelling skills) the run went ok but boy it took far to long and I can safely say without me (or another experienced healer/DPS the group would never have succeeded.)
WGT normal.
Group consisted of:
- DPS: level 20 something DK, who uses a sword and shield as well as werewolf (I tremble to think of his DPS on the dummy),
- DPS: was 40 something running a frost stave (yes weaving heavy attacks at every opportunity) and resto staff
- Tank: Afk for 1st boss fight, ended up new tank, who was a 30 something. He used only taunt, dragons blood and dragon leap.
- Healer (me yay!)
So our group had 3 tanks essentially, 2 using the sword and board taunt and the DPS using heavy frost attacks.
1st boss went ok but the deaths started on the 3 way boss fight (the guys who drop hard hitting red aoes). Initially I healed them whilst they stood in red but eventually it was annoying me due to the incredibly bad DPS plus the fact they was also super squishy. Like get out of the red you noobs.
Taunts of the bosses was constantly changing, people running around like headless chickens all whilst doing virtually no damage.
So I let them die, 2 of them died purely through staying in the standard of might ultimate (from the mini bosses) after a few resses of them eventually they realised to get the heck out of the Red....
Onto planar Inhibator... we did it 1st try but it was giving me lols the whole time. So I got 1st portals and after that legions of adds came (which me the healer had to AOE down due to the DPS using frost heavies and other DPS using pierce armour)
All whilst the tank on the boss (who hits like a wet noodle) was running rings around the room, like why? He was full health the whole time, just stand still please tank. So frustrating as due to the terrible DPS I was running an offensive setup (still capable of heals with SPC and resto offbar) so every time a dot was put down, the tank managed to run 2laps with the boss chasing him.
When the boss did it's blue flames I grabbed agro and spammed BOL for the win
Best til last, despite how long this was it was worth it for the ending. On molag kena...
So they started off by all 3 of them standing in the ghosts(?) red AOE and died before it even started.
Multiple times they would get knocked off te cliff lol
Then best part, when molag kena was in her shield, with the 4 ghost things (when she's unable to take dmg) all 3 of them stood there attacking her. Like for 5 mins I stood and watched thinking come on guys surely you can figure out she's not taking dmg.
But nope, they never got it. I proceed to kill the ghosts and again 2 of them bravely died (stood in red) whilst still attacking the invulnerable boss lol.
Eventually we killed it but boy was it long.
It's worth noting I didn't type in msg or anything, it's the 1st time in weeks I played eso, I just wanted an easy, peaceful dungeon (As healer but in this case I had to do 90% DPS and heal).
Overall I helped them noobs clear wgt mainly because I've not played the game in so long but if I was currently a regular I would've saved myself the trouble and backed out.
I went in there to heal and level skill lines (I cba doing all the DPS which I had to do and heal).
TLDR:
Don't pug on a tank or healer, unless you have some sort of back up plan for bad DPS groups like the one I had.
At least you weren't accused for not taunting the boss. And the healer for "not healing" 1-shots. Can't count the amount of times I saw such BS dropped.mzapkeneb18_ESO wrote: »The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
This is the only way "catch up mechanics" for low-CP 2016 moaners could have ended like.azfardajiwang wrote: »MAGSORCS WHO HARDCASTS CRYSTAL BLAST. THEY MAKE ME CRINGE SO BADLY. I WOULD EXPECT A 400CP PLAYER TO ATLEAST KNOW SOME ROTATION. THANK GOD I WAS JUST FARMING A NORMAL DUNGEON DD:
That kinda kills me inside when you outDPS DDs with e.g. full-healer spec by simply throwing Blockade (for Minor Vulnerability) and Shards both being actually a utility (and maybe Reflective Light). Group DPS meter - 40-50% you. Damage "dealers".azfardajiwang wrote: »I didn't think much of it, it's Spindleclutch after all, so we proceed... ...to wipe 3 times to Bloodspawn. DPS is so low I take off all my usual tank stuff, throw on my Rattlecage (all I had at the time) and sure enough we clear.
Drummerx04 wrote: »I had a good one yesterday on vet Blessed crucible. Our tank was a max CP templar, the healer was my sorc wearing necro and relying on twilight heal (which is fine for pretty much all non dlc dungeons), the two dps were CP 212 and CP 83. I didn't think much of it since I could deal reasonable damage while healing.
The tank got killed a few times, but I didn't think too much of it, sometimes there's a little gap in the heals and damage piles up and people die. My bad.
Then we got to the final boss. The tank spent 90% of the fight dead. Did not survive a single heavy attack or lava phase. Finally, we kick that 630 tank and the 212 CP guy says he'll tank it (and actually did pretty decent). Another tank jumps in from the queue and pulls immediately despite chat informing him that our other dps was currently tanking. Then proceeds to insult all of us as horrible noobs needing two tanks for the final boss WHILE I'm solo dpsing the boss on my healer setup (other dps died to random fireball every time so I stopped rezzing him).
I couldn't believe the arrogance of this lowbie nobody tank.
Nice, and you learn something every dayPeekachu99 wrote: »Two 12K HP tanks in two separate dungeons today. First excused himself, 2nd dropped after a couple of instant-one shots from the lizard boss: ran in all Chuck Noris--instant pimp-slap. I ended up frost staff tanking Vet RoM (yes, it can be done). Turned lemon into lemonade, I guess. Everyone was pleasant at the end and Jesus Beam saved the day when the boss did her crazy pinwheel sh%t.
Crash introduction in healing then I helped guild mates in RoM normal, random resto staff I got on some questing mob.
Was magplar and rest was stamina and lowbee magblade so I thought I was the most fitting.
Only DD on invite from guild afterward.
And 12K hp does not match, how can you get so low with food?
My templar healer has 12k without food, was lower but added some into health as healer should not die.
mzapkeneb18_ESO wrote: »So...have to vent now by writing an angry thread and then going outside after this.
Random vet queue for the daily xp bonus, its veteran tempest island.
Everyone is atleast lvl 50 and i the tank move out.
All npcs die quickly and not a single team death ... yet.
Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
We reach the last boss and then everything felt into pieces.
First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.
I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.
Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?
At least you weren't accused for not taunting the boss. And the healer for "not healing" 1-shots. Can't count the amount of times I saw such BS dropped.mzapkeneb18_ESO wrote: »The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.This is the only way "catch up mechanics" for low-CP 2016 moaners could have ended like.azfardajiwang wrote: »MAGSORCS WHO HARDCASTS CRYSTAL BLAST. THEY MAKE ME CRINGE SO BADLY. I WOULD EXPECT A 400CP PLAYER TO ATLEAST KNOW SOME ROTATION. THANK GOD I WAS JUST FARMING A NORMAL DUNGEON DD:
If you give people CP for free they learn to rush them in Skyreach and then we have stories similar to the one above. They have Moondancer gear and 600CP but they also have no clue about the game and push 5k DPS because "claiming animation cancelling is cheating".That kinda kills me inside when you outDPS DDs with e.g. full-healer spec by simply throwing Blockade (for Minor Vulnerability) and Shards both being actually a utility (and maybe Reflective Light). Group DPS meter - 40-50% you. Damage "dealers".azfardajiwang wrote: »I didn't think much of it, it's Spindleclutch after all, so we proceed... ...to wipe 3 times to Bloodspawn. DPS is so low I take off all my usual tank stuff, throw on my Rattlecage (all I had at the time) and sure enough we clear.
Silver_Strider wrote: »Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
I'm going to be blunt here.
People in ESO are beyond help.
I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.
Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.
Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)
You must not play on a high pop server.
Excalibur was cancer.
Silver_Strider wrote: »Silver_Strider wrote: »Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
I'm going to be blunt here.
People in ESO are beyond help.
I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.
Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.
Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)
You must not play on a high pop server.
Excalibur was cancer.
Funny thing is, I WAS the toxic person in the group.
1st thing I said when I saw the fight I got "I hate you all for queue for this fight. Use PF for this s***. Ya'll people f***ed up."
I'm the biggest buzzkill I know and I make my displeasure known upfront. I will demoralize the group, berate them for screw ups, etc. I've carried groups with broken ankles and complained the whole way thru but despite my toxic nature, I secretly LOVE when people prove me wrong. It gives me a strange sense of satisfaction, watching bad players get better as a result of stubborn perseverance alone, even if I gave them hand the whole way thru.
I'm a cynic like that.