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Share your latest idiotic stories with the people in the dungeon finder

  • Sakiri
    Sakiri
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    Rev Rielle wrote: »
    When you queue up for a random group/with strangers, you should expect to;

    a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
    b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
    c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).

    If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.

    I'm going to be blunt here.
    People in ESO are beyond help.

    I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.

    Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.

    Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)

    You must not play on a high pop server.

    Excalibur was cancer.
  • MehrunesFlagon
    MehrunesFlagon
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    lauykanson wrote: »
    The group finder is so broken right now I cant even do pledges let alone meeting idiots....

    Yeah..... Ran Direfrost last night. During Drodda, I was the only one capable of breaking the cc soon enough and constantly ressing everyone. I crash mid fight.When I get t back the person carrying them is kicked wtf.
  • Asardes
    Asardes
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    I stopped playing with randoms months ago and stopped doing the pledges regularly at the start of this month. I have all monster sets, all dungeons achievements on my main so there's no point for me doing them regularly anymore. I'll just join them again for the 12 days cycle when I will have a new vet char that needs undaunted and the quest skill points. But I will only play those with guild mates and friends. I will run some of the dungeons occasionally to farm gear and do it alone unless there's a mechanic that requires 2 people. But I will be running the normal so I will not have any problem clearing regardless of how bad the other players are.
    Beta tester since February 2014, playing ESO-TU since October 2015
    vMA | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1

    PC-EU CP 2000+
    Member of:
    Pact Veteran Trade: Exemplary
    The Alchemist's Emporium: Friend
    Traders of the Covenant


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 38 | Master Crafter: all traits & recipes, all styles released before Greymoor
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 18 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 18 |
    Veronique Nicole | 50 Breton Templar | DC AR 18 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 18 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 18 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 18 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 18 |
    Joleen the Swift | 50 Redguard Templar | DC AR 18 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 18 |
    Claudius Tharn | 50 Necromancer | DC AR 18 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 18 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 700+
    Member of:
    Savage Blade


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 21 |
  • essi2
    essi2
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    Frost Staff DDs in Normal.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    *** it! Dragons are back! - Post U23

    Recently elevated to Dictator for life - Greybeards and Gals (PC-EU)
  • aaisoaho
    aaisoaho
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    As a mediocre dd, the most horrifying pledge is vCOA2 - way too many hours of frustration and starvation. I have already decided to not do it again.
    To summarise my experience in there:
    First time I went there was with guildies, we learned that we didn't have enough dps for HM. Nothing too frustrating to tell about in this particular run.
    Next time I was in vCOA2 was a little different, it was in group finder and oh how frustrating experience that was. I was once again a mediocre DD (my dps average on dummy is 20k on the character I was running with), our group had a good tank and a good healer, but our other DD wasn't a shining star. (Stam something, spraying acid all over the place with his trusted bow) The first signs of a long run was at the titan boss, which went well until his HP was at 20% and our group made some minor mistakes (I soloed him from that point on, sorry for those who watched me chip his health bit by bit). On the final boss our group said that we don't have enough DPS for HM, but the other dd decided to try HM anyway - which was a good idea on the first time, but at the fifth time I just had to take a break, because somebody just didn't get the clue and ran for the scroll over and over again yelling at others (because we didn't even move our characters from the spawn point because we gave up on hm). Our glorious battle ended when we did the pledge without HM.
  • zaria
    zaria
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    Magdalina wrote: »
    Ulo wrote: »
    Was farming CoS while playing as a tank and i would always ask if everyone knew the boss tactics for the dungeon, this would usually not get an answer, first warning sign i suppose. Most of the time however it would go alright, up until the fourth boss Dranos. I would always start this boss fight by explaining the tactics and saying somthing along the lines of "Please Please Please, for the love of god please interupt the shades at this phase". This was having just explained the fight with special emphasis on the part of the fight where the two shades stun the tank after the boss does his 'jump around the room attack'. And of course what happens, i'm stunned, insta killed while everyone else stands around like lemons. After about 2-3 deaths someone would eventually get the basic idea and their brain would kick into action. Plenty of happy memories of farming CoS, still need some stuff from it but i can think of plenty of other things to keep me busy instead.

    Pro tip - make a healthknight. His heavy no longer oneshots you at something like 70k health so you're good to go even with op potato pug :p

    Also yeah. This concept of interrupting...I'm not entirely sure what's so hard about it. Had a healer there recently who had 400 cp, Sanctuary and Spc gear yet he would never EVER bash for some reason. Nor res. Tank was squishy, other dps was very squishy(in his defence he was a cp 160 stamblade and did VERY good job bashing), they'd die, I'd kite the boss around the room for like a whole damn minute and healer would just stand there. Then I'd get chained and he'd proceed to just standing there. Some people...smh
    Plenty especially range magic users get on experience in it, overland is so easy and in dungeons tank and melee dps do it.
    I learned it back at launch then overland was much harder.
    So it comes an dungeon where everybody has to interrupt and they get dumb-folded.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    Avran_Sylt wrote: »
    Well, I don't really mind it, but I found it amusing. Fungal Grotto II. Normal Dungeon, I'm the tank (getting those busts) The dps were new, around level 25s, and we got to the stage where 4 shades strap you down. The only times that we saved a player from being executed was when one of the dps or healer was pinned, as the dps guys weren't focused enough or familiar with the mechanics to actually kill one (so that's where I came in). Kinda funny, in a dry way, since I still tanked through the rest of the dungeon with them. (think the group dps maxed out at around 13K with my damage included).
    LOL, my weirdest was wayrest sewer 1 normal, on the second last bos, the two DD was not doing damage for some reason.
    They was up on the platform as my mutagen beams hit them, however, they had no effect, dps was 12 or something I reacted as I did 75% of it. Earlier it had been no issue, they probably found a chest or something.
    Tank revenged by running trough all the mob up to the next boss, the dd died and I laughed so hard I was unable to heal :)
    Got no reasons why they stopped,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Peekachu99
    Peekachu99
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    Two 12K HP tanks in two separate dungeons today. First excused himself, 2nd dropped after a couple of instant-one shots from the lizard boss: ran in all Chuck Noris--instant pimp-slap. I ended up frost staff tanking Vet RoM (yes, it can be done). Turned lemon into lemonade, I guess. Everyone was pleasant at the end and Jesus Beam saved the day when the boss did her crazy pinwheel sh%t.
  • zaria
    zaria
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    Peekachu99 wrote: »
    Two 12K HP tanks in two separate dungeons today. First excused himself, 2nd dropped after a couple of instant-one shots from the lizard boss: ran in all Chuck Noris--instant pimp-slap. I ended up frost staff tanking Vet RoM (yes, it can be done). Turned lemon into lemonade, I guess. Everyone was pleasant at the end and Jesus Beam saved the day when the boss did her crazy pinwheel sh%t.
    Nice, and you learn something every day :)
    Crash introduction in healing then I helped guild mates in RoM normal, random resto staff I got on some questing mob.
    Was magplar and rest was stamina and lowbee magblade so I thought I was the most fitting.
    Only DD on invite from guild afterward.

    And 12K hp does not match, how can you get so low with food?
    My templar healer has 12k without food, was lower but added some into health as healer should not die.
    Edited by zaria on May 28, 2017 10:58PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ruse
    Ruse
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    In normals yes but in VET dungeons it's on them.

    Why should we carry people in vet dungeons who don't know nothing? We shouldn't simple as.

    They should either have some kind of rotation or build and L2P in vet dungeons, we shouldn't have to waste more time carrying them.

    I wholly understand the sentiment but as someone who has just a little over 200 CP now and has no intention of queuing for vet dungeons for awhile, imagine my consternation when as a fresh level 50 I load into a dungeon via dungeon finder (as I'd done throughout leveling) and realize the game defaults you to veteran mode queue the second you ding 50.

    Just ... why? I apologized and excused myself as soon as I realized, but there's little reason the game should do this. It probably should also not be loading level 20s in dungeon finder into White-Gold Tower, either, but you can totally have that happen if you choose random.

    So while I understand the frustration, and I do feel that you have some responsibility to your teammates (at the least, be up front about your skill and knowledge of the dungeon), assuming "they should know better" isn't always true. The game does a really terrible job of letting you gauge what you're prepared for, imo.
    Edited by Ruse on May 29, 2017 12:26AM
    Travels in Tamriel (screenshots + light RP blog)
    _.._.._.._.._.._.._

    Jubilee | warden healer | white orc swamp witch
    Sarielle | templar healer | Imperial good girl

    My Skyrim mods:
    Classic | SE
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Today I pugged for the 1st time in a long time, on my argonian Templar healer (still levelling skills) the run went ok but boy it took far to long and I can safely say without me (or another experienced healer/DPS the group would never have succeeded.)

    WGT normal.
    Group consisted of:
    - DPS: level 20 something DK, who uses a sword and shield as well as werewolf (I tremble to think of his DPS on the dummy),
    - DPS: was 40 something running a frost stave (yes weaving heavy attacks at every opportunity) and resto staff
    - Tank: Afk for 1st boss fight, ended up new tank, who was a 30 something. He used only taunt, dragons blood and dragon leap.
    - Healer (me yay! :neutral: )

    So our group had 3 tanks essentially, 2 using the sword and board taunt and the DPS using heavy frost attacks.

    1st boss went ok but the deaths started on the 3 way boss fight (the guys who drop hard hitting red aoes). Initially I healed them whilst they stood in red but eventually it was annoying me due to the incredibly bad DPS plus the fact they was also super squishy. Like get out of the red you noobs.
    Taunts of the bosses was constantly changing, people running around like headless chickens all whilst doing virtually no damage.
    So I let them die, 2 of them died purely through staying in the standard of might ultimate (from the mini bosses) after a few resses of them eventually they realised to get the heck out of the Red....

    Onto planar Inhibator... we did it 1st try but it was giving me lols the whole time. So I got 1st portals and after that legions of adds came (which me the healer had to AOE down due to the DPS using frost heavies and other DPS using pierce armour)
    All whilst the tank on the boss (who hits like a wet noodle) was running rings around the room, like why? He was full health the whole time, just stand still please tank. So frustrating as due to the terrible DPS I was running an offensive setup (still capable of heals with SPC and resto offbar) so every time a dot was put down, the tank managed to run 2laps with the boss chasing him.
    When the boss did it's blue flames I grabbed agro and spammed BOL for the win :smiley:

    Best til last, despite how long this was it was worth it for the ending. On molag kena...
    So they started off by all 3 of them standing in the ghosts(?) red AOE and died before it even started.
    Multiple times they would get knocked off te cliff lol
    Then best part, when molag kena was in her shield, with the 4 ghost things (when she's unable to take dmg) all 3 of them stood there attacking her. Like for 5 mins I stood and watched thinking come on guys surely you can figure out she's not taking dmg.
    But nope, they never got it. I proceed to kill the ghosts and again 2 of them bravely died (stood in red) whilst still attacking the invulnerable boss lol.
    Eventually we killed it but boy was it long.

    It's worth noting I didn't type in msg or anything, it's the 1st time in weeks I played eso, I just wanted an easy, peaceful dungeon (As healer but in this case I had to do 90% DPS and heal).

    Overall I helped them noobs clear wgt mainly because I've not played the game in so long but if I was currently a regular I would've saved myself the trouble and backed out.
    I went in there to heal and level skill lines (I cba doing all the DPS which I had to do and heal).

    TLDR:
    Don't pug on a tank or healer, unless you have some sort of back up plan for bad DPS groups like the one I had.
    Edited by Wrecking_Blow_Spam on May 29, 2017 7:41AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • MehrunesFlagon
    MehrunesFlagon
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    Today I pugged for the 1st time in a long time, on my argonian Templar healer (still levelling skills) the run went ok but boy it took far to long and I can safely say without me (or another experienced healer/DPS the group would never have succeeded.)

    WGT normal.
    Group consisted of:
    - DPS: level 20 something DK, who uses a sword and shield as well as werewolf (I tremble to think of his DPS on the dummy),
    - DPS: was 40 something running a frost stave (yes weaving heavy attacks at every opportunity) and resto staff
    - Tank: Afk for 1st boss fight, ended up new tank, who was a 30 something. He used only taunt, dragons blood and dragon leap.
    - Healer (me yay! :neutral: )

    So our group had 3 tanks essentially, 2 using the sword and board taunt and the DPS using heavy frost attacks.

    1st boss went ok but the deaths started on the 3 way boss fight (the guys who drop hard hitting red aoes). Initially I healed them whilst they stood in red but eventually it was annoying me due to the incredibly bad DPS plus the fact they was also super squishy. Like get out of the red you noobs.
    Taunts of the bosses was constantly changing, people running around like headless chickens all whilst doing virtually no damage.
    So I let them die, 2 of them died purely through staying in the standard of might ultimate (from the mini bosses) after a few resses of them eventually they realised to get the heck out of the Red....

    Onto planar Inhibator... we did it 1st try but it was giving me lols the whole time. So I got 1st portals and after that legions of adds came (which me the healer had to AOE down due to the DPS using frost heavies and other DPS using pierce armour)
    All whilst the tank on the boss (who hits like a wet noodle) was running rings around the room, like why? He was full health the whole time, just stand still please tank. So frustrating as due to the terrible DPS I was running an offensive setup (still capable of heals with SPC and resto offbar) so every time a dot was put down, the tank managed to run 2laps with the boss chasing him.
    When the boss did it's blue flames I grabbed agro and spammed BOL for the win :smiley:

    Best til last, despite how long this was it was worth it for the ending. On molag kena...
    So they started off by all 3 of them standing in the ghosts(?) red AOE and died before it even started.
    Multiple times they would get knocked off te cliff lol
    Then best part, when molag kena was in her shield, with the 4 ghost things (when she's unable to take dmg) all 3 of them stood there attacking her. Like for 5 mins I stood and watched thinking come on guys surely you can figure out she's not taking dmg.
    But nope, they never got it. I proceed to kill the ghosts and again 2 of them bravely died (stood in red) whilst still attacking the invulnerable boss lol.
    Eventually we killed it but boy was it long.

    It's worth noting I didn't type in msg or anything, it's the 1st time in weeks I played eso, I just wanted an easy, peaceful dungeon (As healer but in this case I had to do 90% DPS and heal).

    Overall I helped them noobs clear wgt mainly because I've not played the game in so long but if I was currently a regular I would've saved myself the trouble and backed out.
    I went in there to heal and level skill lines (I cba doing all the DPS which I had to do and heal).

    TLDR:
    Don't pug on a tank or healer, unless you have some sort of back up plan for bad DPS groups like the one I had.

    Has to be the most idiotic group situation I've heard of. They really need to get rid of frost staff tanking.Maybe also put a build filter on group finder.You know if you aren't using the right weight of gear and appropriate weapons.No queue for you.
  • F7sus4
    F7sus4
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    The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
    At least you weren't accused for not taunting the boss. And the healer for "not healing" 1-shots. Can't count the amount of times I saw such BS dropped. :)
    MAGSORCS WHO HARDCASTS CRYSTAL BLAST. THEY MAKE ME CRINGE SO BADLY. I WOULD EXPECT A 400CP PLAYER TO ATLEAST KNOW SOME ROTATION. THANK GOD I WAS JUST FARMING A NORMAL DUNGEON DD:
    This is the only way "catch up mechanics" for low-CP 2016 moaners could have ended like.

    If you give people CP for free they learn to rush them in Skyreach and then we have stories similar to the one above. They have Moondancer gear and 600CP but they also have no clue about the game and push 5k DPS because "claiming animation cancelling is cheating".
    I didn't think much of it, it's Spindleclutch after all, so we proceed... ...to wipe 3 times to Bloodspawn. DPS is so low I take off all my usual tank stuff, throw on my Rattlecage (all I had at the time) and sure enough we clear.
    That kinda kills me inside when you outDPS DDs with e.g. full-healer spec by simply throwing Blockade (for Minor Vulnerability) and Shards both being actually a utility (and maybe Reflective Light). Group DPS meter - 40-50% you. Damage "dealers". :D

    <3
    Edited by F7sus4 on May 29, 2017 8:29AM
  • Flameheart
    Flameheart
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    Drummerx04 wrote: »
    I had a good one yesterday on vet Blessed crucible. Our tank was a max CP templar, the healer was my sorc wearing necro and relying on twilight heal (which is fine for pretty much all non dlc dungeons), the two dps were CP 212 and CP 83. I didn't think much of it since I could deal reasonable damage while healing.

    The tank got killed a few times, but I didn't think too much of it, sometimes there's a little gap in the heals and damage piles up and people die. My bad.

    Then we got to the final boss. The tank spent 90% of the fight dead. Did not survive a single heavy attack or lava phase. Finally, we kick that 630 tank and the 212 CP guy says he'll tank it (and actually did pretty decent). Another tank jumps in from the queue and pulls immediately despite chat informing him that our other dps was currently tanking. Then proceeds to insult all of us as horrible noobs needing two tanks for the final boss WHILE I'm solo dpsing the boss on my healer setup (other dps died to random fireball every time so I stopped rezzing him).

    I couldn't believe the arrogance of this lowbie nobody tank.

    Nobody will survive her lava streams for a long time. Even a well built tank will be dead within 2 second if he stands close up to the boss when she is doing the lava streams, because most of the time 3 streams will hit you. A tank who knows what he is doing will watch for her animation and back up as every other player to avoid the lava streams. You have a ranged taunt for that...You might spam shields as a tank, but I doubt it will be enough and I doubt you will have the ressources for that...it's just not necessary to waste ressources for that, back up, do a ranged taunt and close in fast afterwards, so that she does not move out of ground dots. Reapply sword + board taunt for debuffs.

    PS: Maybe the new high hp tank builds may survive that, but it will cost ressources of the tank and the healer and that just for nothing.

    Edited by Flameheart on May 29, 2017 8:33AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Peekachu99
    Peekachu99
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    zaria wrote: »
    Peekachu99 wrote: »
    Two 12K HP tanks in two separate dungeons today. First excused himself, 2nd dropped after a couple of instant-one shots from the lizard boss: ran in all Chuck Noris--instant pimp-slap. I ended up frost staff tanking Vet RoM (yes, it can be done). Turned lemon into lemonade, I guess. Everyone was pleasant at the end and Jesus Beam saved the day when the boss did her crazy pinwheel sh%t.
    Nice, and you learn something every day :)
    Crash introduction in healing then I helped guild mates in RoM normal, random resto staff I got on some questing mob.
    Was magplar and rest was stamina and lowbee magblade so I thought I was the most fitting.
    Only DD on invite from guild afterward.

    And 12K hp does not match, how can you get so low with food?
    My templar healer has 12k without food, was lower but added some into health as healer should not die.

    You answered your own question: no food ;) Some people don't seem to be aware of its existence. They were under CP cap too, which will lower the HP total without full points in the orange tree.
  • Flameheart
    Flameheart
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    So...have to vent now by writing an angry thread and then going outside after this.
    Random vet queue for the daily xp bonus, its veteran tempest island.
    Everyone is atleast lvl 50 and i the tank move out.
    All npcs die quickly and not a single team death ... yet.

    Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
    We reach the last boss and then everything felt into pieces.
    First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
    I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
    as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
    After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.

    I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
    I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
    The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
    Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.

    Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
    Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?

    You still haven't got the mechanic for that boss, but ok it was explained several times now in that thread. The magical move is "in and out, in and out, in and out". That's the blues. The boss is a living nightmare for players who like to stand on range the whole fight. They should have called her "Bow/Bow killer" or "eats Ritalin sorcs for breakfast".

    ...and you still have to apply really good dps, because as longer the fight lasts as more whirlwinds will appear which are able to prevent you from dodging out of her AoE in the wrong moment (out of balance effect) or push you back into the AoE after dodging out or you can't close up fast enough again (because of whirl wind push and out of balance) and she does her Chuck Norris roundhouse kick on you. As more whirlwinds around as harder the encounter will get, because avoiding them has some luck factor in the end.

    Edited by Flameheart on May 29, 2017 8:45AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Stannum
    Stannum
    ✭✭✭✭
    It was vhm Selena third or forth last boss fight wipe when we found out that our DK tank (smt about 300CP) don't know what is "chains". (We asked him to slot chains after first wipe to pull adds to boss, he said "ok" but next 2 wipes we have not seen any use of it). He sloted and used it only after our explanation about what skill is it.
    Edited by Stannum on May 29, 2017 8:43AM
    Blood for the Pact!
    Shee'Dla NB Khajit bow/2H/SS/dw PvE bow DPS
    Strawberry-Kills-Forever DK Argonian SS/DW/bow PvE venomous DPS
    Strawberry-Heals-Forever DK Argonian resto/destro PvE/PvP Heal
    Abyr Valg sOrc WW 2H/DW/bow/SS PvE DPS, PvP
    Bogdan le Sta Templar Breton resto/destro/SS PvE any role
    Tuirill Biccreo Sorc Breton destro/resto PvE shock DPS
    Emiel Regis Rohellec T-G NB Breton Vampire SS/resto PvP/PvE tank
    Qara Telvanni DK Dunmer destro/dw PvE fire DPS
    Dino Lucci NB WW Redguard 2H/DW/SS/bow PvP gunker
    Spinner Electronia Templar WW Bosmer 2H/SS/DW/bow PvE DPS, PvP
    Tarja Turunen Nightwish Warden Nord bow/destro DPSing tank, PvE/PvP
    Elsa the Iceheart Warden Altmer destro DPS
    CP cap
    "Red Diamond" [EP][EU][ua] guildmaster
    "Blades" [EP][EU] guild
    "The Elder Sich"[EU][ua]guild
  • CaptainBeerDude
    CaptainBeerDude
    ✭✭✭✭✭
    F7sus4 wrote: »
    The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
    At least you weren't accused for not taunting the boss. And the healer for "not healing" 1-shots. Can't count the amount of times I saw such BS dropped. :)
    MAGSORCS WHO HARDCASTS CRYSTAL BLAST. THEY MAKE ME CRINGE SO BADLY. I WOULD EXPECT A 400CP PLAYER TO ATLEAST KNOW SOME ROTATION. THANK GOD I WAS JUST FARMING A NORMAL DUNGEON DD:
    This is the only way "catch up mechanics" for low-CP 2016 moaners could have ended like.

    If you give people CP for free they learn to rush them in Skyreach and then we have stories similar to the one above. They have Moondancer gear and 600CP but they also have no clue about the game and push 5k DPS because "claiming animation cancelling is cheating".
    I didn't think much of it, it's Spindleclutch after all, so we proceed... ...to wipe 3 times to Bloodspawn. DPS is so low I take off all my usual tank stuff, throw on my Rattlecage (all I had at the time) and sure enough we clear.
    That kinda kills me inside when you outDPS DDs with e.g. full-healer spec by simply throwing Blockade (for Minor Vulnerability) and Shards both being actually a utility (and maybe Reflective Light). Group DPS meter - 40-50% you. Damage "dealers". :D

    <3

    I'm pretty sure I out dps DD's on my tank. But that's just expected in a PUG. I nearly soloed a mini boss yesterday with my stabby stabby (DW first skill morph for health restore move combined with surge. I think I can do it for about 60sec with a light weave before I'm OOS) while everyone else failed to get the portals. :(
    And this was with my first bow healer.

    Jaysus. How much self sustain did he expect me to have. It was much easier when I was running as magicka and could switch to heals. Making me play PVP for a group heal is painful.
  • heng14rwb17_ESO
    heng14rwb17_ESO
    ✭✭✭✭
    To have a 99.9% chance of completing dung, type

    LF1M,exp,max cp for vet HM pledge.
  • Kas
    Kas
    ✭✭✭✭✭
    oh wow, today i learned...
    i always thought the only way to do the boss without deaths was to stay close / stack and quickly get out of cyclone. thought charge was a guaranteed one shot mechanic. well, that worked too but simply shielding up sounds much easier ^^
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sorry but I do not have idiotic stories. Have done about 20 random GFs this week alone and only had two issues. Twice I had to load myself into the dungeon, the GF did not. Other than that, everyone cleared and even when there were less experienced players in the group the run went pretty smooth.

    There was one dungeon this week where as a tank, but for tanking, I was going 16-18% of the group damage, but we never wiped and it was only once.
    Edited by idk on May 30, 2017 1:04AM
    Really, idk
  • Inhuman003
    Inhuman003
    ✭✭✭✭✭
    Group Finder THE END
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Sakiri wrote: »
    Rev Rielle wrote: »
    When you queue up for a random group/with strangers, you should expect to;

    a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
    b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
    c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).

    If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.

    I'm going to be blunt here.
    People in ESO are beyond help.

    I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.

    Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.

    Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)

    You must not play on a high pop server.

    Excalibur was cancer.

    Funny thing is, I WAS the toxic person in the group.

    1st thing I said when I saw the fight I got "I hate you all for queue for this fight. Use PF for this s***. Ya'll people f***ed up."

    I'm the biggest buzzkill I know and I make my displeasure known upfront. I will demoralize the group, berate them for screw ups, etc. I've carried groups with broken ankles and complained the whole way thru but despite my toxic nature, I secretly LOVE when people prove me wrong. It gives me a strange sense of satisfaction, watching bad players get better as a result of stubborn perseverance alone, even if I gave them hand the whole way thru.

    I'm a cynic like that.
    Argonian forever
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    Sakiri wrote: »
    Rev Rielle wrote: »
    When you queue up for a random group/with strangers, you should expect to;

    a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
    b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
    c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).

    If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.

    I'm going to be blunt here.
    People in ESO are beyond help.

    I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.

    Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.

    Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)

    You must not play on a high pop server.

    Excalibur was cancer.

    Funny thing is, I WAS the toxic person in the group.

    1st thing I said when I saw the fight I got "I hate you all for queue for this fight. Use PF for this s***. Ya'll people f***ed up."

    I'm the biggest buzzkill I know and I make my displeasure known upfront. I will demoralize the group, berate them for screw ups, etc. I've carried groups with broken ankles and complained the whole way thru but despite my toxic nature, I secretly LOVE when people prove me wrong. It gives me a strange sense of satisfaction, watching bad players get better as a result of stubborn perseverance alone, even if I gave them hand the whole way thru.

    I'm a cynic like that.

    Some of the stuff I saw on Excal was worse than that.

    Ugh.
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