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Share your latest idiotic stories with the people in the dungeon finder

  • Epona222
    Epona222
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    supaskrub wrote: »
    So...have to vent now by writing an angry thread and then going outside after this.
    Random vet queue for the daily xp bonus, its veteran tempest island.
    Everyone is atleast lvl 50 and i the tank move out.
    All npcs die quickly and not a single team death ... yet.

    Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
    We reach the last boss and then everything felt into pieces.
    First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
    I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
    as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
    After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.

    I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
    I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
    The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
    Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.

    Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
    Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?

    In-experience at this particular dungeon is the problem, there is one mechanic that you need to keep on mind and that is to stack relatively close to the boss as she will always charge the person furthest away, the very first time she drops her AOE use the outside edge of the red circle as your marker for where to stand, there should be no need to move from that spot for the duration of the fight, she will no longer charge and will stay in place... rinse her with dps and ultimates.. simple

    Yeah, I didn't get the mechanic there the first time I went up against her in vet either. Once I understood what was going on, it wasn't too difficult. To the person complaining - did you try to explain the mechanic to either of the dps, since you understood it, or are you at equal fault for not talking to them?
    Edited by Epona222 on May 27, 2017 4:06PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Ulo
    Ulo
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    Was farming CoS while playing as a tank and i would always ask if everyone knew the boss tactics for the dungeon, this would usually not get an answer, first warning sign i suppose. Most of the time however it would go alright, up until the fourth boss Dranos. I would always start this boss fight by explaining the tactics and saying somthing along the lines of "Please Please Please, for the love of god please interupt the shades at this phase". This was having just explained the fight with special emphasis on the part of the fight where the two shades stun the tank after the boss does his 'jump around the room attack'. And of course what happens, i'm stunned, insta killed while everyone else stands around like lemons. After about 2-3 deaths someone would eventually get the basic idea and their brain would kick into action. Plenty of happy memories of farming CoS, still need some stuff from it but i can think of plenty of other things to keep me busy instead.
  • Teridaxus
    Teridaxus
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    Epona222 wrote: »
    supaskrub wrote: »
    So...have to vent now by writing an angry thread and then going outside after this.
    Random vet queue for the daily xp bonus, its veteran tempest island.
    Everyone is atleast lvl 50 and i the tank move out.
    All npcs die quickly and not a single team death ... yet.

    Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
    We reach the last boss and then everything felt into pieces.
    First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
    I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
    as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
    After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.

    I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
    I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
    The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
    Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.

    Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
    Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?

    In-experience at this particular dungeon is the problem, there is one mechanic that you need to keep on mind and that is to stack relatively close to the boss as she will always charge the person furthest away, the very first time she drops her AOE use the outside edge of the red circle as your marker for where to stand, there should be no need to move from that spot for the duration of the fight, she will no longer charge and will stay in place... rinse her with dps and ultimates.. simple

    Yeah, I didn't get the mechanic there the first time I went up against her in vet either. Once I understood what was going on, it wasn't too difficult. To the person complaining - did you try to explain the mechanic to either of the dps, since you understood it, or are you at equal fault for not talking to them?

    I spend over 30 minutes at this fight, of course i told to dodge and roll. They still died 4/5 of charges or the ground aoe and when i finally revive them, they revive during a ground aoe killing them immedialty.
    Are you people not using the dungeon finder?
  • Magdalina
    Magdalina
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    Ulo wrote: »
    Was farming CoS while playing as a tank and i would always ask if everyone knew the boss tactics for the dungeon, this would usually not get an answer, first warning sign i suppose. Most of the time however it would go alright, up until the fourth boss Dranos. I would always start this boss fight by explaining the tactics and saying somthing along the lines of "Please Please Please, for the love of god please interupt the shades at this phase". This was having just explained the fight with special emphasis on the part of the fight where the two shades stun the tank after the boss does his 'jump around the room attack'. And of course what happens, i'm stunned, insta killed while everyone else stands around like lemons. After about 2-3 deaths someone would eventually get the basic idea and their brain would kick into action. Plenty of happy memories of farming CoS, still need some stuff from it but i can think of plenty of other things to keep me busy instead.

    Pro tip - make a healthknight. His heavy no longer oneshots you at something like 70k health so you're good to go even with op potato pug :p

    Also yeah. This concept of interrupting...I'm not entirely sure what's so hard about it. Had a healer there recently who had 400 cp, Sanctuary and Spc gear yet he would never EVER bash for some reason. Nor res. Tank was squishy, other dps was very squishy(in his defence he was a cp 160 stamblade and did VERY good job bashing), they'd die, I'd kite the boss around the room for like a whole damn minute and healer would just stand there. Then I'd get chained and he'd proceed to just standing there. Some people...smh
  • Magdalina
    Magdalina
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    Epona222 wrote: »
    supaskrub wrote: »
    So...have to vent now by writing an angry thread and then going outside after this.
    Random vet queue for the daily xp bonus, its veteran tempest island.
    Everyone is atleast lvl 50 and i the tank move out.
    All npcs die quickly and not a single team death ... yet.

    Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
    We reach the last boss and then everything felt into pieces.
    First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
    I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
    as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
    After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.

    I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
    I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
    The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
    Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.

    Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
    Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?

    In-experience at this particular dungeon is the problem, there is one mechanic that you need to keep on mind and that is to stack relatively close to the boss as she will always charge the person furthest away, the very first time she drops her AOE use the outside edge of the red circle as your marker for where to stand, there should be no need to move from that spot for the duration of the fight, she will no longer charge and will stay in place... rinse her with dps and ultimates.. simple

    Yeah, I didn't get the mechanic there the first time I went up against her in vet either. Once I understood what was going on, it wasn't too difficult. To the person complaining - did you try to explain the mechanic to either of the dps, since you understood it, or are you at equal fault for not talking to them?

    I spend over 30 minutes at this fight, of course i told to dodge and roll. They still died 4/5 of charges or the ground aoe and when i finally revive them, they revive during a ground aoe killing them immedialty.
    Are you people not using the dungeon finder?

    That's pretty normal. Just solo her, takes about 20 minutes from about full health with like 5k dps :) She's pretty easy to solo if your sustain is decent because short of aoe/charge there aren't too many mechanics.

    Don't pug Tempest (alone) unless you're morally prepared for a 20 minute boss solo though.
  • Magdalina
    Magdalina
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    Ruben wrote: »
    While levelling my warden tank I saw myself many times doing up to 40% of the group's damage (3k~10k, depending on how much I needed to help). Those bow light attacks will surely destroy the 10+ enemies in the room, buddies, keep going.

    One of the worst was today: I joined an in progress vet dungeon (fungal 2) where the tank left (always a bad sign) and the two dps where that sweet combination of horrible dps, no skill usage and selective blindness; they could only see the boss. But one was definitely just a bad videogame player:
    Someone gets chained? Let's keep light attacking the boss.
    They both get linked with the death ray? I guess we will die. While light attacking the boss.
    The healer and a dps are dead, the boss has sent his four shadows, the tank has taunted them all and is moving them away from the corpses of your friends so you can easily res them? Nah. Light attack it is.
    The tank moves the boss out of the room to start explaining all the mechanics? Who am I kidding, two sentences in I'm already attacking the boss. Lightly.
    I died alone because the whole group was discussing mechanics and they are still far away? Oh boy, here I go light attacking again!
    I died again and my party just vote kicked me? Let me just light attack some more...


    My warden tank is now lvl 50 and I just got my warden healer up to lvl 10 to start doing random dungeons. Wish me luck.

    Bwahaha that was an awesome read :D I feel you haha. What server/platform are you? I'd totally pug with you :D
  • Cage_Lizardman
    Cage_Lizardman
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    In vet dungeons I seem to get paired up with dd's with less than 10k dps way more often since Morrowind. Is it the sustain changes that are affecting the average moro player this bad?

    This is what I get for tanking with a dps sorc in heavy armor...
  • CaptainBeerDude
    CaptainBeerDude
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    In vet dungeons I seem to get paired up with dd's with less than 10k dps way more often since Morrowind. Is it the sustain changes that are affecting the average moro player this bad?

    This is what I get for tanking with a dps sorc in heavy armor...

    HA for health boni, MA and LA for crit.
    Sort is a serviceable tank, just block cast Dark Deal FTW.
  • Strider_Roshin
    Strider_Roshin
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    I saw someone using bone shield. 'nuff said.
  • Avran_Sylt
    Avran_Sylt
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    Well, I don't really mind it, but I found it amusing. Fungal Grotto II. Normal Dungeon, I'm the tank (getting those busts) The dps were new, around level 25s, and we got to the stage where 4 shades strap you down. The only times that we saved a player from being executed was when one of the dps or healer was pinned, as the dps guys weren't focused enough or familiar with the mechanics to actually kill one (so that's where I came in). Kinda funny, in a dry way, since I still tanked through the rest of the dungeon with them. (think the group dps maxed out at around 13K with my damage included).
  • Caligamy_ESO
    Caligamy_ESO
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    My most recent experience with group finder (and maybe my last), a CP 54 Templar tank on veteran City of Ash II who didn't taunt hardly anything at all and then complained dps was too low when everyone in the party was trying to lay down ground based dots with a room full of headless chickens running around.

    My first experience with group finder was probably equally disappointing, this is why I've only used it twice and group up manually.
    "When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetization fees when they're in the world. It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience." - Matt Firor
    My not so Flawless vMA videos: Click Here
    Rats of Tobruk ∙ The Soul Cairn ∙ Akir Gorapples Trading Co
    How the world ends
  • Betsararie
    Betsararie
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    Probably happened to a lot of people but I queued for a dungeon on my dk tank and got some noob dps.

    He was armed with SnB and couldn't stop spamming taunt. It was practically his only attack.

    It was SO annoying and he didn't know what he was doing. I doubt he would even know what a taunt is if you asked him.

    To any aspiring dps, pls do not do this. l

    and no he was not trying to tank he switched between 2H and SnB and no indication he intended to tank
    Edited by Betsararie on May 28, 2017 3:02AM
  • MehrunesFlagon
    MehrunesFlagon
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    Probably is an understatement to say it's getting worse.
  • xmaveri
    xmaveri
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    I had a cp 30 guy just last week at the very start of banished cells II summon the birthday cake double XP momento and ate a slice... We proceeded to vote and kick..loll
  • bebynnag
    bebynnag
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    Randy group + DDs using ICE STAVES = tank (me) quitting
  • Ticuss
    Ticuss
    All these stories....
    Thats why we need inspect character feature and group dps parcers.
    Edited by Ticuss on May 28, 2017 9:26AM
  • missb00
    missb00
    Soul Shriven
    I've spent a fair bit of time in the group finder later, just trying to level undaunted and get some experience healing. Two encounters from today that really stood out:

    1) DK queues as tank and DPS, but is clearly just a stam DPS as he uses bow/dw. He refuses to acknowledge those asking about it in group chat, so I proceed to attempt a vote kick twice - it failed, I presume one of the DPS didn't want to be stuck without a tank. I was mad and let's be honest, didn't want him to get the random XP since he screwed with us.

    The kicker here? He was cp475, and definitely should have known better. Total group DPS was about 20k single target, and with the two other DPS sub-50 Nd probably new, I couldn't blame them. So once the dungeon was done, I left the group, told the DK his DPS was *** and got the hell out of there.

    2) Got into VOM, all group members levels 46-50. One sorc DPS was the standard fanfare of noobishness - hard casting frags, you name it.

    But oh boy, the DK! The only two skills it seemed this guy knew were soul trap and structured entropy. That's. It. Perhaps he thought he had to use those skills to level soul magic and mages guild?
  • lauykanson
    lauykanson
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    The group finder is so broken right now I cant even do pledges let alone meeting idiots....
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