TheNuminous1 wrote: »I have been queing for vet white gold tower and vet vaults of madness for three days in a row. I've come across many great player insane dps. Beautiful tanking and have completed it every time without much error. Decent communication and a willingness to share all the loots.
I've gotten all my best in slot healer gear over three days of mostly constant farming. Its been amazing and I Couldent be happier!!!!
Thank you to all the random I met that have shared such a fun experience and helped me to be the best healer I can!!!
mzapkeneb18_ESO wrote: »So...have to vent now by writing an angry thread and then going outside after this.
Random vet queue for the daily xp bonus, its veteran tempest island.
Everyone is atleast lvl 50 and i the tank move out.
All npcs die quickly and not a single team death ... yet.
Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
We reach the last boss and then everything felt into pieces.
First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.
I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.
Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?
mzapkeneb18_ESO wrote: »TheNuminous1 wrote: »I have been queing for vet white gold tower and vet vaults of madness for three days in a row. I've come across many great player insane dps. Beautiful tanking and have completed it every time without much error. Decent communication and a willingness to share all the loots.
I've gotten all my best in slot healer gear over three days of mostly constant farming. Its been amazing and I Couldent be happier!!!!
Thank you to all the random I met that have shared such a fun experience and helped me to be the best healer I can!!!
How dare you to come into this thread of frustation and anger with your happiness. May all your loot be prosperous and training today.
mzapkeneb18_ESO wrote: »So...have to vent now by writing an angry thread and then going outside after this.
Random vet queue for the daily xp bonus, its veteran tempest island.
Everyone is atleast lvl 50 and i the tank move out.
All npcs die quickly and not a single team death ... yet.
Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
We reach the last boss and then everything felt into pieces.
First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.
I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.
Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?
mzapkeneb18_ESO wrote: »We tried to stay close too, the dps still died from her close range aoe while i and the healer roll away from it.
mzapkeneb18_ESO wrote: »We tried to stay close too, the dps still died from her close range aoe while i and the healer roll away from it.
Avoiding her aoe is heaps easier than her charge, not to mention it's generally preferable to not have the boss jump all over randomly because most of people's dps comes from ground based dots these days usually. She kinda hunches over and slooooowly does that expanding aoe, giving you plenty of warning. Now when people consistently manage to fail that rolldodge 20/20 times in a row, yup there's an issue, seen it so many timesI'd recommend standing closer to the outside of her aoe(unless melee) or better yet, JUST out of it, then you're safe/easy enough to get out. Whirlwinds can be a real pain there though, unavoidable cc pushing you into aoe is not very fun.
My last idiot pug story features vet WGT as a healer with a friend, first we got a tank who had 120 cp and 17k health...ran in and died to mobs while standing in my Springs(note that 2 other squishy dps did not)...
Me: Xxxxx, you aren't actually a tank, are you?
*Xxxxx runs into the big atro boss and manages to die within 5 seconds, after which we wipe because he hits too hard with no one to hold agro, plus that cc*
*Xxxxx stays silent*
My friend: The answer is nope
Me: Kick?
*Xxxxx stays silent, stubbornly pulling the atro again, causing another wipe*
*kicked*
5 mins later groupfinder finds us another tank, woot.
Me:Hi Yyyyy! Please tell me you're an actual tank with >20k health xD
*Yyyyy drops the group*
Me: ...well I suppose that answers my question.
Next groupfinder actually managed to find us a pretty good tank who knew the mechanics and whatnot and we were actually able to finish it on hm (not without a few wipes)
mzapkeneb18_ESO wrote: »Yay vet direfrost keep with people who don't know how to break free...low dps of course too.
mzapkeneb18_ESO wrote: »i get kicked from the servers since morrowind killed most of the server hamsters.
The Tempest last boss charge is NOT a random. She will charge the person furthest away from her. If everyone stands within like 10 m circle around her("safe" circle is roughly 1 m bigger than her expanding aoe), she won't charge anyone. But you need to either stand in that sweet 1 m just outside of her aoe or stand closer and then dodge out as she does the aoe(pay attention to whirlwinds as they can push you into it).
You can survive her charge with block+shield but it's actually pretty fast, hard and if she did it it means the "victim" failed already - they went where they shouldn't have, they were too far.
It's all about the mechanics
Malamar1229 wrote: »Well not quite the dungeon finder but I queued in the Battleground and got stuck with 1 partner who was a magicka sorc running two pets (matriarch and clannfear) using a bow
mzapkeneb18_ESO wrote: »So...have to vent now by writing an angry thread and then going outside after this.
Random vet queue for the daily xp bonus, its veteran tempest island.
Everyone is atleast lvl 50 and i the tank move out.
All npcs die quickly and not a single team death ... yet.
Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
We reach the last boss and then everything felt into pieces.
First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.
I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.
Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?