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Share your latest idiotic stories with the people in the dungeon finder

  • Flameheart
    Flameheart
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    mvffins wrote: »
    I can't comment on the random dungeon finder since I don't use it but I will comment on the final boss on Tempest Island. It's not so bad if everyone knows the mechanics and you have a plan before entering her area.

    I similarly thought Tempest Island was one of the easiest dungeons, but now that I think about it there was one time as a tank that I was the only one standing when the boss finally went down.

    To be honest, the tank has the easiest job there in Tempest Island at the endboss :-)
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Tasear
    Tasear
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    So...have to vent now by writing an angry thread and then going outside after this.
    Random vet queue for the daily xp bonus, its veteran tempest island.
    Everyone is atleast lvl 50 and i the tank move out.
    All npcs die quickly and not a single team death ... yet.

    Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
    We reach the last boss and then everything felt into pieces.
    First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
    I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
    as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
    After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.

    I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
    I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
    The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
    Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.

    Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
    Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?

    :'(You guys did this wrong. For tempest there's a trick to it.

    1) You stay close to the boss and only move when the aoe comes then go back after the aoe is down so the boss never charges.

    2) For whirlwinds, you can walk in circles and avoid them.

    3) You probably want to carry immovable points or use that heavy amour skill.

    4) Ask dps to slot a shield.

    5) Explain when the boss does the charge attack so they can prepare to dodge. If everyone dodges then no worries. then again go back to 1.
  • Tasear
    Tasear
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    My worst experiences are with random cp 630 full group. Everyone is like I can solo this dugeon... can't touch this... Healer wat... tank don't need I can shield and dodge.... then they die.

    * Pet peeve rushing ahead and not making sure the entire group is there for the approaching fight.

    Worst Favorite Dugeons

    * BlackHeart Haven... bad mojo there on final boss
    * City of ash... so few know how to do that fire lizard without stacking and burning... and How does one heal through lava on the final boss
    * vmol - the name is enough
    * Darkshade 2 is a impossible dps check for some unless they have shield breaker... or a 2nd hander weapon.
  • Tasear
    Tasear
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    They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong.

    Yes the differences in difficulty for overland,normal and vet dungeons are one design weakness in eso imo. How can it even be that for some 4 man dungeons you don´t even need a tank or that they can be completed with less than 4 people. This is just bad design. And the result of that we see every day in the harder veteran dungeons, often people just don´t know what to do because the game did not teach them earlier.

    yesterday in spindleclutch 2 i had a tank with cp around 100 who did not know that you can block attacks.... of course he used to get knocked around by everything like a punshing ball and died a lot. And that was only spindle, i mean what is he doing in cradle of shadows or mazzatun for example. or last week i had a tank without taunt in a vet dungeon with cp 40.

    One thing eso should do better is teaching people how to play their role in group content

    https://forums.elderscrollsonline.com/en/discussion/333429/undaunted-academy
  • Zepiroth
    Zepiroth
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    I love this thread so much.. Cheers to all u contributers who still keep their faith in pugmanity.. I share my mead with you and do some randoms tonight healing and drinking
  • ClawmyName
    ClawmyName
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    Our group leader disbanded the group because three of us had Frisky Scrib pet i call mine rock hard, the leader pre-ordered a hard copy and didn't get the pet with it.
  • BlanketFort
    BlanketFort
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    Been pugging random dungeons for a week now, to practice on my healer, since I've never healed before (DD main). It has proven to be good practice.

    Most of the Pugs do fine. Sure, some don't stay in my healing circles, plenty just light attack their way through vet dungeons, tanks that drag the boss (that could have been tanked in one spot) from one end of the room to the other causing me and others to constantly re-apply and re-position ground attacks, tanks that are DDs, the healer (ME) that didn't hit BOL in a timely manner, or decided to unleash the Jesusbeam on execute only to have the whole group nearly wipe because I couldn't cancel the channel fast enough, the list goes on.

    But come on! Don't you remember the time when you were new and didn't know there was this huge healing circle on the ground that you could stand in? Or not to stand behind the healer? Or by the tank, facing the boss and its attacks? Standing in stupid etc...

    Communication is key, really. A pug usually fails because most of the group don't know mechanics. Well then, spread that knowledge! :) I usually start off the PUG by saying "new healer, you are heading to your death" and am happy if I manage to keep everyone alive... especially that one guy standing about a world away from me and the group, dying to boss adds he obviously can't deal with ;) PUGs are fun!
  • Teridaxus
    Teridaxus
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    Urghh why do people still assume i don't know the mechanics except for the charge part. I really thought it was random charge for all the people who stand to far away.

    How did the healer and not me die then if we had no clue?
    And yes i tried to talk to the dps. It's like talking with brick walls.
    Just today i had dps people in banished cells who probaly thinks the fire of the daedroth boss boost his dps when they stand in it. Same for the lighting balls for that later boss.
  • Kuwhar
    Kuwhar
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    Had another good one last night. Tank was using a bow..... i asked if he had a shield. "No"

    When we get to the boss we die over and over, while he is barking orders like we are the problem....

    So he eventually bails and what do ya know, we clear the dungeon lol
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Giraffon wrote: »
    Franieck wrote: »
    Rarely have I been in a PUG group that did not work out. You just gotta talk to people, be patient and try to coordinate strategies. IMO, people that get frustrated after 2,3 wipes, start crying around and leave the group are the worst thing about PUG groups. I cannot for the life of me begin to understand these people...It's just a game, try to have some bloody fun! I'd much rather enjoy the challenge of trying to make the group work out the dungeon than blasting through it with meta build dogmatists. Seriously, the most fun I had in dungeons was with PUGs who seemed to be "crap" and managed to overcome it. Now, if people get impatient and just leave the group, they are just missing out on the best part of the fun

    I have to say I turned into one of those players last night. I was just trying to run a random normal for some quick XP and group finder queued up White Gold Tower. Okay, no biggie...been through it a few times. Group is all CP 140 or high. In we go. We burn through everything in our path until we get to the flame atronach boss. I'm tanking it. Before we go in I say in group chat that I'm a little unsure about the mechanics of the agro ball thing in the middle and could anyone clarify the mechanics for me. Healer is "gogogogogogo" in chat so in we go...

    So after we wipe I say, "Let's talk mechanics." Templar is like "I can't believe we have to talk mechanics with this group with everyone having this much CP." I say, "Clearly we need to because we just wiped."

    Templar drops out of group. We queue up another one. We talk about that agro thing and I think I have the basic idea so in we go again. Mobs wipe us.

    "Everyone understands if you get the silverish screen that it's your responsibility to destroy the portals, right?" No response from my inquiry. In we go again. Down we go again to mobs.

    "Does anyone have any questions about how the adds are spawning and wiping us? If you get cursed or whatever, it's your job to take those portals out as soon as possible" Again no responses.

    In we go. Wiped from adds. By now I'm pretty sure we have a horrible DPS in the group that had been flying under the radar and has no idea what they are supposed to be doing. "Does anyone have any questions about anything at all?" everyone responds they don't.

    In we go. Wipe. Wipe. Wipe.

    "Hey guys, this isn't working for me. Good luck."

    Queue up again after about an hour messing with WGT above.....

    Cradle of Shadows (Remember, I just want my 100K XP for a normal random dungeon.)
    <Sigh>
    Checks group once I'm in...Me and a bunch of level 10-15 players with no CP. Oh for crying out loud...
    I went in and after some epic 5 minute battles with trash mobs I decided this could not possibly happen against a boss and just dropped out of group. I told them this group would never make it through and then I left.

    I'm not that guy? Am I?

    Pro tip: don't pug on a tank.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Sakiri
    Sakiri
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    Tasear wrote: »
    They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong.

    Yes the differences in difficulty for overland,normal and vet dungeons are one design weakness in eso imo. How can it even be that for some 4 man dungeons you don´t even need a tank or that they can be completed with less than 4 people. This is just bad design. And the result of that we see every day in the harder veteran dungeons, often people just don´t know what to do because the game did not teach them earlier.

    yesterday in spindleclutch 2 i had a tank with cp around 100 who did not know that you can block attacks.... of course he used to get knocked around by everything like a punshing ball and died a lot. And that was only spindle, i mean what is he doing in cradle of shadows or mazzatun for example. or last week i had a tank without taunt in a vet dungeon with cp 40.

    One thing eso should do better is teaching people how to play their role in group content

    https://forums.elderscrollsonline.com/en/discussion/333429/undaunted-academy

    Sounds like WoW's proving grounds.

    Locking heroics behind them was a failed experiment. People know how to follow mechanics, they just don't *want* to.
  • Diminish
    Diminish
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    @OP If your group is triggering the boss to do it's charged attack in the first place then you are doing something wrong. This is a stay close, move away for the AoE, get close again type of fight. No amount of blocking will protect you as a pure min/max DPS build. That boss one shots me while blocking on my stam sorc that I run vet trials with.
  • Teridaxus
    Teridaxus
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    .
    Edited by Teridaxus on June 5, 2017 2:01AM
  • Betsararie
    Betsararie
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    Today I pugged for the 1st time in a long time, on my argonian Templar healer (still levelling skills) the run went ok but boy it took far to long and I can safely say without me (or another experienced healer/DPS the group would never have succeeded.)

    WGT normal.
    Group consisted of:
    - DPS: level 20 something DK, who uses a sword and shield as well as werewolf (I tremble to think of his DPS on the dummy),
    - DPS: was 40 something running a frost stave (yes weaving heavy attacks at every opportunity) and resto staff
    - Tank: Afk for 1st boss fight, ended up new tank, who was a 30 something. He used only taunt, dragons blood and dragon leap.
    - Healer (me yay! :neutral: )

    So our group had 3 tanks essentially, 2 using the sword and board taunt and the DPS using heavy frost attacks.

    1st boss went ok but the deaths started on the 3 way boss fight (the guys who drop hard hitting red aoes). Initially I healed them whilst they stood in red but eventually it was annoying me due to the incredibly bad DPS plus the fact they was also super squishy. Like get out of the red you noobs.
    Taunts of the bosses was constantly changing, people running around like headless chickens all whilst doing virtually no damage.
    So I let them die, 2 of them died purely through staying in the standard of might ultimate (from the mini bosses) after a few resses of them eventually they realised to get the heck out of the Red....

    Onto planar Inhibator... we did it 1st try but it was giving me lols the whole time. So I got 1st portals and after that legions of adds came (which me the healer had to AOE down due to the DPS using frost heavies and other DPS using pierce armour)
    All whilst the tank on the boss (who hits like a wet noodle) was running rings around the room, like why? He was full health the whole time, just stand still please tank. So frustrating as due to the terrible DPS I was running an offensive setup (still capable of heals with SPC and resto offbar) so every time a dot was put down, the tank managed to run 2laps with the boss chasing him.
    When the boss did it's blue flames I grabbed agro and spammed BOL for the win :smiley:

    Best til last, despite how long this was it was worth it for the ending. On molag kena...
    So they started off by all 3 of them standing in the ghosts(?) red AOE and died before it even started.
    Multiple times they would get knocked off te cliff lol
    Then best part, when molag kena was in her shield, with the 4 ghost things (when she's unable to take dmg) all 3 of them stood there attacking her. Like for 5 mins I stood and watched thinking come on guys surely you can figure out she's not taking dmg.
    But nope, they never got it. I proceed to kill the ghosts and again 2 of them bravely died (stood in red) whilst still attacking the invulnerable boss lol.
    Eventually we killed it but boy was it long.

    It's worth noting I didn't type in msg or anything, it's the 1st time in weeks I played eso, I just wanted an easy, peaceful dungeon (As healer but in this case I had to do 90% DPS and heal).

    Overall I helped them noobs clear wgt mainly because I've not played the game in so long but if I was currently a regular I would've saved myself the trouble and backed out.
    I went in there to heal and level skill lines (I cba doing all the DPS which I had to do and heal).

    TLDR:
    Don't pug on a tank or healer, unless you have some sort of back up plan for bad DPS groups like the one I had.

    This is one of the most pathetic things I've ever read

    Those players should be disallowed from queueing for dungeons until they can properly prove that they can play the game. lol

    This is one of the #1 things that frustrates me about ESO there are so many damn noobs and they're soooo bad.

    This is what happens when you dumb down to content to the level that it is now... shame ZOS.
  • Cpt_Teemo
    Cpt_Teemo
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    I don't really pay attention to whose making mistakes while listening to Benton

  • Tecorsuh
    Tecorsuh
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    Normal Wayrest II, I was healing and dealing 40% of the damage (I was dealing ~3k dps), it took almost 10 minutes to get to the first boss. The first boss was going very slowly, and at ~75% one of the dps pulled a sword and board out from his back bar and started taunting the boss. He kept taunting over the tank and running away. While the tank was calling him out for it, I got hit by the boss' beams and died.

    I dropped from the group while I was dead on the ground. I waited out the ~5 minute timer and queued with some guildies who had come online.
    _________________
    On a different occasion, I queued up for a random normal on my tank, and I saw it was RoM and almost dropped immediately, but I saw the blue portal and decided to ask how far they made it.

    Turned out they had made it to Xal-Nur, had no idea how to do it, and the tank dropped after 2 wipes. I explained it to them, and we go it on the second try after I pointed out what went wrong on the first. We completed the calendar room with no troubles and got to the final boss. I explained most of the mechanics and refined our strategy after each wipe, and we finished the boss on the fourth try.
    ________________
    How about Fungal 2. Joined a group as a little warden healer(level 25). The best I could tell, the group got stuck at Gamyne Bandu, everyone dropped group or disconnected except for one dps(who only used heavy attacks BTW) and that dps started up the group finder to replace everyone in the group. I'll call him bad dps.

    We engaged the boss, she chained down bad dps, dps 2 and I were able to free him with no trouble. dps 2 proceeds to get chained, die, and res'ed 3 times in a row, with no time between being alive and being chained. Then the tank got chained. And, that was it. Rinse and repeat for a second try and pretty much the same thing happened again. DPS 2 got chained and died repeatedly until the tank got chain then we wiped.

    After the second wipe, the tank left group, the dps who dragged everyone in disconnected, and I told the other dps to just break group and queue again instead of waiting for another tank.
    _________________
    White-Gold Tower as a random normal with my tank. During the adjudicator, a dps got stuck in a cage. They died while picking the lock. I got banished to the same cage. I couldn't interact with the lock, so I decide to tank the boss from inside the cage. The healer gets banished to the same cage as me and dies; 3/4 of the group were stuck in the same cage. I don't know what happened to the other dps, but he was dead for a while.

    Now that I think about it, the healer on that run was a little strange, he seemed to think he could only heal me and very rarely healed the other members of the group, so they kept dying. I finally told him to not focus on me so much, and we started doing better after that.
    __________________
    But the worst thing I never want to deal with is someone who queues as a tank just to get around the queue time of a dps. No sword and board, no undaunted taunt, just a two-hander and didn't use their back bar. (The reason I know there wasn't an undaunted taunt is because they were level 17) I ended us slotting inner fire so the healer had a consistent target to heal, instead of chasing everyone around in circles. This was a Normal COH II, so it wasn't that big of a deal for me to tank it with a DPS Sorc.

    I'd like to say I've seen everything, but I know the group finder will find ways to surprise me.
  • Ozstryker
    Ozstryker
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    Got a group half way through nBC2 , gets to a boss (can't remember which) fight is slow.. but not terrible..... tank decides he'd like a word! I *** u not he carried on for 10 mins about how poor the (low lvl) dd's were, ranting about skills etc. Till I suggest we move on, starts at me for not doing enough dmg or something..(I was healing)
    Long story short we finish the dungeon, no deaths, a little slow but no probs, he starts again... saying we should thank him for not leaving, blah blah, I say u should've, then the whispers start.., meh.. I laugh it off, and move on!

    A few days later, see a forum thread something about Scrub mentality in pugs, he'd made an entire post about how these dds were useless and the healer (me) harassed him and wispered hate to him... when all he was doing was trying to help, offering advise and being the good guy!! Needless to say he showed himself up after getting called out...

    Generally though, seen a lot in dungeons, never really anything bad enough to get stressed about. Certainly not enough to get mad about!
  • Silver_Strider
    Silver_Strider
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    So, I get vRoM with Randoms.
    Get a CP 520 Stamblade, 600 Templar "Healer", a 198 "Tank" and me on my 600 Magblade

    Now, I'm going to say this. The entire run up to Chudan was fairly slow going.

    The Templar "Healer" had 33k health, using Sword and Board. Only heals were BoL and Cleansing Ritual. No RR, no combat prayer, no E-Drain, nothing. Could spam shards, jabs and RD just fine though.
    The "Tank" had 20k health MAX and I couldn't even tell what class it was as I just saw them taunt and block, no class skills used at all.
    Not even sure what the Stamblade was doing as I was just trying to survive for 90% of the dungeon since heals were s*** and tank was squishy.

    I decided, since the Healer wasn't do their job, I'd do it. So I changed some skills, put on my SPC (Healer wasn't using it if they had it) and decided that I would heal. Kept E-Drain up, used Mutagen, Combat Prayer, etc.
    When we get to Chudan, needless to say Tank gets 1 shot by spit and boss goes after me and 1 shots me as well. We wiped.
    2nd attempt, I notice that the lightning add isn't being killed and people are just running in a circle. We wiped again.
    3rd attempt and same thing. Just as I'm about to say something, I get kicked.

    I message the Templar and ask why I was kicked and he stated "Because you have 600 CP and do **** DPS. Git Gud and tell me when you can break 5k DPS." I was floored by that statement. After going out of my way to help everyone else do more DPS, I get booted by an idiot that can't even do their job correctly and they want to criticize me? I just blocked him afterwards.

    Needless to say, it's probably better that I was kicked cause not even 5 minutes later, I notice the 520 Stamblade out of the dungeon and I speak with him about how it went. Said that everything went downhill afterwards. They got a 600CP sorc to join but the same issues kept occuring. The Healer couldn't keep anyone up with BoL alone and that no one was doing mechanics at Chudan so the lightning add just kept killing everyone that Chudan himself wasn't killing. He also said that he didn't mean to agree to kick since he thought it was a kick for the tank and not me.

    It was just the worst.
    Edited by Silver_Strider on June 5, 2017 11:08AM
    Argonian forever
  • FleetwoodSmack
    FleetwoodSmack
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    One instance of EH II, got a templar tank. He obviously didn't know what he was doing with his own class mechanics, running out of stamina as well as losing taunt, and wondered why the healer was throwing shards at him. Pre-Morrowind of course. He also was using Radiant Aura instead of Repentance.

    Another, we got a healer from the group finder and they didn't 'do portals' and insisted that he hold the pinion the whole time, even in blue phase. That was the last time I ever used the group finder tool.
    Tell me lies, tell me sweet little lies!
  • Flameheart
    Flameheart
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    Only heals were BoL and Cleansing Ritual. No RR, no combat prayer, no E-Drain, nothing. Could spam shards, jabs and RD just fine though.

    After the sustain nerfs, playing vet instances without support isn't that funny anymore, neither as DD if you want to do some decent dps and not just heavy attacks and especially for a tank. Taunts, shields, chains, heroic slash for more warhorns etc. on my DK cost some and I have legendary equip with prismatic glyphs and over 28k magicka (with my Sorc even over 30k), while still having 1,1k magicka reg.

    Many healers I encounter in PUGs seem to have learnt their lesson concerning support, but there are still a few, who think queuing up as a healer and spamming Mutagen or BoL is all they need to do. Best experience was a group with 4 Templars (me as tank) and the only shards on the ground were mine. No bubbles too of course, although anybody can even support stamina builds now with them.

    Meanwhile I use Balance on all my tank builds. Be it my 40k+ hp-monster DK tank or be it all my other tanks with just 30k life. They won't deliver bubbles and shards, but they will heal you if you are the only one who might protect them. Sometimes I enjoy it to click Balance even twice in a row just to watch the healer cancelling his Jesus beam and doing a hasty BoL.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Fishstrom
    Fishstrom
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    Whenever I would queue for a random normal on a vet toon I would get the easy dungeons like BC, FG, Spindle etc. I was leveling my mag warden DPS/healer when I decided to try a random normal. Normally when I would queue I would get the lowbie toons so I didn't know who I would get, but I knew I was going to get an easy dungeon........ a couple minutes later I see the loading screen for white gold tower, on my level 14 magical warden. I ended up with 2 vets and one other lowbie Stam warden and in the en it was fine they were all really cool and we completed it pretty easy, I just had to switch to healer.
  • SilverWF
    SilverWF
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    if you see that someone doing sh*t - votekick him.
    No need to explain and another blah-blah.
    Every boss has an obvious mechs that everyone must understand by himself and a tricky part that can be explained by anothers.
    If one can't understand obvious - he is bad and must be kicked. Sure, it depends on dungeon, i.e. no need to kick tank-imposter from CoA1, because it's fairly easy dungeon. But no need to wait anything in the any 2nd version or in the DLC dungeons - save your time, kick bads.

    (and if you see a Mehden as healer or tank - just kick him immediately, let he know his place)
    Edited by SilverWF on June 6, 2017 1:45PM
    I am Russian!
    PC EU. Ebonheart Pact. CP 780+, Lich'Er (mag Sorc, Altmer), Licherr (stam NB, Cat), Alt F'Four (mag NB, Sax), Licher'Tank (stam DK, Viking), Licher'Heal (mag Templar, Lizard), Mehden (stam Mehden, Cannibal), Licher (crafter).
    YouTube: All ESO disguises - 2014 | Addon: Advanced Autoloot | Buff Breton race
  • Giraffon
    Giraffon
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    SilverWF wrote: »
    if you see that someone doing sh*t - votekick him.
    No need to explain and another blah-blah.
    Every boss has an obvious mechs that everyone must understand by himself and a tricky part that can be explained by anothers.
    If one can't understand obvious - he is bad and must be kicked. Sure, it depends on dungeon, i.e. no need to kick tank-imposter from CoA1, because it's fairly easy dungeon. But no need to wait anything in the any 2nd version or in the DLC dungeons - save your time, kick bads.

    (and if you see a Mehden as healer or tank - just kick him immediately, let he know his place)

    My protocol is assume mechanics are known when they don't matter that much, but ask before attacking bosses that have more complex mechanics. I think experienced players should try to explain the mechanics to less experienced if the less experienced are willing to learn. Now if it doesn't work out after that, at least you can say you tried. I also think you should be forthcoming about any bosses that you yourself don't understand the mechanics for.

    Basically the golden rule.
    SPEECHLESS - NA PC Server
    Giraffon - Beta Lizard - For the Pact!
  • Betsararie
    Betsararie
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    Just queued for a random vet. Wayrest 2 comes up. 3 group members 250 - 300 cp. At the beginning I am thinking we shouldn't have much issue with it, I can carry them when necessary. It's a really easy dungeon after all.

    Well we get to the first boss (the one that lifts someone up and then the others have to go activate the altars), first it's clear about half the group including me knows the mechanics, the other half doesn't. I've long since given up on explaining mechanics in pugs. So I won't be saying anything.

    Well we get the boss down to about 1/4 health , 2 people die, then I res someone, then another 2 go down. Everyone just says "helll nah" and just quits out of the group leaving me and one other dude. Then he says he's done can't take anymore.

    How is something like this possible? Can we have bootcamp pls or make the easier content in the game harder, to get people ready for the tougher content?
  • iExthreal
    iExthreal
    We got a DD with 500CP + in our group who only heavy attacked - no skills, nothing
    I dont know if he was a troll or just bad lol
    Xbox One - EU
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    The most idiotic things that happen are always the same:
    • Tanks that are not tanks. They lose more than a half of their health on a hit in the first trash pull.
    • Healers that are not healers. No surprise you wipe on DC2 last boss during the poison phase.
    • People that unilaterally decide to speed run, pulling half Tamriel.
    • People interested in a drop of a specific boss, leaving the instance before finishing it. Yea you 630CPs...

    All of the above are usually DDs queuing as tank, healer and dd at the same time. You can see that in the current group menu. Those people should be kicked on sight AND be prevented from going to dungeons for several hours. These people often start the dungeon asking for drops of a specific set.

    The funniest thing was getting kicked after 2 wipes in WGT. Both times the Tank got one shot'd. That was certainly my fault.
    Edited by jaschacasadiob16_ESO on July 21, 2017 11:31AM
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • SoLooney
    SoLooney
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    The most idiotic things that happen are always the same:
    • Tanks that are not tanks. They lose more than a half of their health on a hit in the first trash pull.
    • Healers that are not healers. No surprise you wipe on DC2 last boss during the poison phase.
    • People that unilaterally decide to speed run, pulling half Tamriel.
    • People interested in a drop of a specific boss, leaving the instance before finishing it. Yea you 630CPs...

    All of the above are usually DDs queuing as tank, healer and dd at the same time. You can see that in the current group menu. Those people should be kicked on sight AND be prevented from going to dungeons for several hours. These people often start the dungeon asking for drops of a specific set.

    The funniest thing was getting kicked after 2 wipes in WGT. Both times the Tank got one shot'd. That was certainly my fault.

    I hate scrubs that queue 2 and especially all 3 rolds and they are horrible at either role. And yes, its funny they are the ones most likely to ask for weapons this or armor that. I will never give something to noobs like that unless they are offering coin for it, no way you deserve any of my loot for free. If by some miracle we finish the dungeon and they ask again, ill show off the item and leave the group, so cute when they whisper me if i wanted to meet up. Up yours ahaha
  • BenzZos
    BenzZos
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    I get DD's with frost staves, healers with swords and pets, and tanks with fire staves, while I'm also queued as tank.
  • Karmanorway
    Karmanorway
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    Spindleclutch 2 , the lvl 20 ehm dps only knew how to light attack with bow ...
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