HoloYoitsu wrote: »I see you watched my tutorial, OP. Or perhaps you starred in it?SleepyTroll wrote: »
Just float around the outside of the real player and run when confronted.
https://www.youtube.com/watch?v=ol_Tnjv5khY
leepalmer95 wrote: »Oh no! Endless fury is useful for the first time since release...
It's not the worst execute in bg's we must nerf it because we're still crying about mag sorc's in pvp in 2017.
SleepyTroll wrote: »
Just float around the outside of the real player and run when confronted.
This has always been a ridiculously over-performing spell.
Still, it is what it is regarding ranged combat players are just going to have to deal with it until scoring is changed. Should probably spread all points out among the group. Team is a team is a team. I'm actually kind of surprised they don't do that. (haven't played BG yet.)
leepalmer95 wrote: »Oh no! Endless fury is useful for the first time since release...
It's not the worst execute in bg's we must nerf it because we're still crying about mag sorc's in pvp in 2017.
LOL it's funny how I always see the same cast of characters responding to every perceived "nerf sorc thread" that comes down the pipe. Do you guys like shine a spotlight up in the sky or something? It's impressive. I laugh when I imagine Cyrus Ariya, Rinaldo, Minalan, and you glancing up at the sky then immediately firing up their iPads, phones, and PC's to defend their beloved class.
NightbladeMechanics wrote: »RinaldoGandolphi wrote: »Endless Fury doesn't always go off though, it can be buggy at times and simply not work at all....have the enemy at 20% and it never explodes(even if pre-casted 2 seconds before that), allowing the target to heal....so its not as reliable.
Prior to the scaling bug with damage % Executes, Nightblades Impale with increased range was the best execute in the game by a long shot....and after the percentage scaling is fixed it will be better then Fury.
Once damage percentage scaling executes are fixed, Impale will be the games best execute.
I have never seen Fury do that. Besides - even if that were the case - that is a bug and you are presenting it as a feature of the execute. If you think it's bugged - submit a ticket and try to get it fixed.
I also don't see how Impale can be better than Fury, but maybe @NightbladeMechanics can shed some light on this.
Bug aside, it's not. Fury has the same range, only 5% lower threshold, can be layered into global cooldowns with other abilities, has no travel time, and most importantly cannot be dodged. Impale also has an ancient bug where it sometimes just doesn't deal damage at all. I would take Fury over Impale 100%.
Rinaldo's posts in this thread show he's clearly biased toward sorcs. That's all.
I would like to add to this thread the garbage that is this ability in deathmatch.
He and the other sorc just stood back while my team dominated mid, spammed this ability to the free win. I didn't get the shot of it, but they both only did under 100k damage.
If the ability is going to stay like this, then this needs to be the only map that is two teams only and not 3.
Joy_Division wrote: »I would like to add to this thread the garbage that is this ability in deathmatch.
He and the other sorc just stood back while my team dominated mid, spammed this ability to the free win. I didn't get the shot of it, but they both only did under 100k damage.
If the ability is going to stay like this, then this needs to be the only map that is two teams only and not 3.
How is this garbage? It's a L2P issue.
They were outnumbered and your team and the other team decided it was better strategy to bag your heads against each other. The win was only "free" because both losing teams handed them the match on a silver platter.
This ability has been in the game since launch and nobody who ever argued this was OP was taken seriously. If anything they were laughed at. Mage''s Wrath was so underwhelming ZoS saw fit to actually buff the damage a long time ago (like when do they ever bufff rather than nerf?) and many sorcs still didn't even bother slotting it for doing challenging content like vMA.
Now all of a sudden it's OP. Gimme a break. Looks like the original developers of ESO were onto to something by not including dueling and battlegrounds because they knew people would whine about abilities that are perfectly fine in the game's main PvE and PvP content.
SleepyTroll wrote: »Am i the only one massively irritated that OP literally links a skill as the definition of no skill required?
Pleb.
It's pretty simple really. You as the player using the sorc don't have to have any skill in the game( you are the pleb). You just need one magicka ability. Reading comprehension, is hard I know
RinaldoGandolphi wrote: »NightbladeMechanics wrote: »RinaldoGandolphi wrote: »Endless Fury doesn't always go off though, it can be buggy at times and simply not work at all....have the enemy at 20% and it never explodes(even if pre-casted 2 seconds before that), allowing the target to heal....so its not as reliable.
Prior to the scaling bug with damage % Executes, Nightblades Impale with increased range was the best execute in the game by a long shot....and after the percentage scaling is fixed it will be better then Fury.
Once damage percentage scaling executes are fixed, Impale will be the games best execute.
I have never seen Fury do that. Besides - even if that were the case - that is a bug and you are presenting it as a feature of the execute. If you think it's bugged - submit a ticket and try to get it fixed.
I also don't see how Impale can be better than Fury, but maybe @NightbladeMechanics can shed some light on this.
Bug aside, it's not. Fury has the same range, only 5% lower threshold, can be layered into global cooldowns with other abilities, has no travel time, and most importantly cannot be dodged. Impale also has an ancient bug where it sometimes just doesn't deal damage at all. I would take Fury over Impale 100%.
Rinaldo's posts in this thread show he's clearly biased toward sorcs. That's all.
Thats not true
With the 1.6 Patch they broke Mage's Fury and the execute wouldn't work 3/4th of the time which is why so many Sorc like Xevenex, Myself, and Pixy Stick and others stopped using it all together and it was broken until the Dark Brotherhood Update fixed it(Nearly 2 years)
The undodgeable claim is not entirely true...the "Mage's Fury Explosion" is NOT dodgeable IF your at 20% heath or less at the time of the cast BUT "The initial lighting bolt that does a small amount of damage and puts a debuff on you for 4 seconds" can most certainly be dodged.
Also, Impale is INSTANT(Granted Impale is reflectable), and very animation cancel friendly, Mage's Fury has a "small delay" before the lighting strike happens after casting it. (Even the undodgeable explosion has a slight delay)
To say Fury is better then Impale(When its not bugged) is not really being fair...i'd say Impale is better because 300% more of tooltip damage can end up being more then the static damage of Mage's Fury Explosion making it more likely to kill your target sometimes.
I think there may be some cases where Mage's Fury is better, but as even you pointed out, Impale has the advantage of being able to Animation Canceled, Whereas Mage's Fury has a delay before the lighting strike happens regardless...if your trying to "prime" a target by tagging them with Fury and then Curse to set up burst they can just dodge the lighting strike thus never be tagged....this can be a very big deal on a class designed to kill based on "delayed damage".
Thanks to your Nightblade guide i had a lot of fun on my Mageblade, and in my time playing Mageblade last patch i thought Impale was better then Mage's Fury....Animation Cancel casting that on someone at low health was an instant NUKE and very rarely did anyone ever survive the 1st Impale at low health, Mage's Fury often times takes more then one to finish off the same target.
Regardless, once the damage scaling % bug is fixed, Impale and Mage's Fury could be seen as being tied for the best executes in the game easily.
I don´t think that´s a problem however with the exception of killing blows being relevant in bgs. Killing blows should be awarded by total dmg done to the target instead - problem fixed for bgs.
@NightbladeMechanics - thank you for your input! It pretty much matches how I feel about Fury.
Also - doesn't the Impale projectile have a travel time?
And let's not forget about Implosion. Had an interesting chat with JD about RNG procs like Implosion and Burning Light etc., in regards to their % chance and he explained to me how they work.
Its a simple change needed:
- KB = 1 point
- Damage Done over 70% = 2 points
- Healing done over 60% = 2 points
- Objectives Captured / Controlled = 3 points
The point values can be inflated to account for game length, but currently too much is focused on KB and players with ranged executes who play more and win less can make it to the top of the leader boards easy.
The top of the leader boards should be based off of First the objectives, Second Damage and Healing done, Third time played and KB.
Joy_Division wrote: »I would like to add to this thread the garbage that is this ability in deathmatch.
He and the other sorc just stood back while my team dominated mid, spammed this ability to the free win. I didn't get the shot of it, but they both only did under 100k damage.
If the ability is going to stay like this, then this needs to be the only map that is two teams only and not 3.
How is this garbage? It's a L2P issue.
They were outnumbered and your team and the other team decided it was better strategy to bang your heads against each other. The win was only "free" because both losing teams handed them the match on a silver platter.
This ability has been in the game since launch and nobody who ever argued this was OP was taken seriously. If anything they were laughed at. Mage''s Wrath was so underwhelming ZoS saw fit to actually buff the damage a long time ago (like when do they ever bufff rather than nerf?) and many sorcs still didn't even bother slotting it for doing challenging content like vMA.
Now all of a sudden it's OP. Gimme a break. Looks like the original developers of ESO were onto to something by not including dueling and battlegrounds because they knew people would whine about abilities that are perfectly fine in the game's main PvE and PvP content.
DeadlyRecluse wrote: »As long as killing blows are the ONLY thing that matter for scoring in Deathmatch, endless fury will be a problem.
The skill itself isn't unbalanced in PvP, not enough to whine about, but it is the easiest killsteal skill in the game. KBs don't matter anywhere else, though.
Joy_Division wrote: »I would like to add to this thread the garbage that is this ability in deathmatch.
He and the other sorc just stood back while my team dominated mid, spammed this ability to the free win. I didn't get the shot of it, but they both only did under 100k damage.
If the ability is going to stay like this, then this needs to be the only map that is two teams only and not 3.
How is this garbage? It's a L2P issue.
They were outnumbered and your team and the other team decided it was better strategy to bang your heads against each other. The win was only "free" because both losing teams handed them the match on a silver platter.
This ability has been in the game since launch and nobody who ever argued this was OP was taken seriously. If anything they were laughed at. Mage''s Wrath was so underwhelming ZoS saw fit to actually buff the damage a long time ago (like when do they ever bufff rather than nerf?) and many sorcs still didn't even bother slotting it for doing challenging content like vMA.
Now all of a sudden it's OP. Gimme a break. Looks like the original developers of ESO were onto to something by not including dueling and battlegrounds because they knew people would whine about abilities that are perfectly fine in the game's main PvE and PvP content.
Magdk do not have access to a execute.They could just make it so whoever did the most damage to the enemy before they died gets the kill, rather then basing it of who mase the killing blow. It seems people are mad about not having their score as high. Don't you all have your own execute skills you can use anyway?