D0ntevenL1ft wrote: »Who is "the real player" and how do I contact him ?
This ain't a nerf Sorc thread this is how to get the most kills/points in BGs.RinaldoGandolphi wrote: »Another nerf Sorc thread...imagine that
SleepyTroll wrote: »This ain't a nerf Sorc thread this is how to get the most kills/points in BGs.RinaldoGandolphi wrote: »Another nerf Sorc thread...imagine that
SleepyTroll wrote: »This ain't a nerf Sorc thread this is how to get the most kills/points in BGs.RinaldoGandolphi wrote: »Another nerf Sorc thread...imagine that
Which will get read by ZoS and nerf sorcs because players found and exploited a loophole in the game mechanics lol.
Group PvP mode, and to get the most kills you tell players to hang on the outside while your team gets pummeled. Great teamwork lol.
SleepyTroll wrote: »
RinaldoGandolphi wrote: »Another nerf Sorc thread...imagine that
frostbreeze wrote: »Y lets nerf a perfectly balanced skill just because sorcs pass you in points.What they should do is award you for total damage done to the player like with ap.But I bet thats super difficult for ZoS to implement
Brutusmax1mus wrote: »frostbreeze wrote: »Y lets nerf a perfectly balanced skill just because sorcs pass you in points.What they should do is award you for total damage done to the player like with ap.But I bet thats super difficult for ZoS to implement
This was designed with pve on mind and not pvp. Non player controlled occurrences are a reason this game is not a great pvp game and has no esport.
Brutusmax1mus wrote: »frostbreeze wrote: »Y lets nerf a perfectly balanced skill just because sorcs pass you in points.What they should do is award you for total damage done to the player like with ap.But I bet thats super difficult for ZoS to implement
This was designed with pve on mind and not pvp. Non player controlled occurrences are a reason this game is not a great pvp game and has no esport.
Nonsense, there's no point whatsoever for a design like Endless Fury in PvE.
OP - i bet you won't be happy until ranged classes are completely removed from the game as this is typically how you play one.
Waffennacht wrote: »
Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
Waffennacht wrote: »Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
Gotta point out, only Sorcs can hit the execution prior to the health limit and then if anyone gets said player to 20% it's a sorc kill. At least all other ranged moves can't be used pre-emptively
Waffennacht wrote: »Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
Gotta point out, only Sorcs can hit the execution prior to the health limit and then if anyone gets said player to 20% it's a sorc kill. At least all other ranged moves can't be used pre-emptively
RinaldoGandolphi wrote: »Another nerf Sorc thread...imagine that
Waffennacht wrote: »Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
Gotta point out, only Sorcs can hit the execution prior to the health limit and then if anyone gets said player to 20% it's a sorc kill. At least all other ranged moves can't be used pre-emptively
That's good, but I'd still trade you for radiant destruction in a heartbeat.
Laying fury on a good player means they have four seconds to heal up, and take about 700 lightning damage tops.
Radiant however....
alephthiago wrote: »Its very annoying to work someone down and have your kill stolen, it happens often with multiple skill but fury is waaaaaaaay more effective doing that than any other execute.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »frostbreeze wrote: »Y lets nerf a perfectly balanced skill just because sorcs pass you in points.What they should do is award you for total damage done to the player like with ap.But I bet thats super difficult for ZoS to implement
This was designed with pve on mind and not pvp. Non player controlled occurrences are a reason this game is not a great pvp game and has no esport.
Nonsense, there's no point whatsoever for a design like Endless Fury in PvE.
Pve it doesn't matter bc its a game. It's a fine effective for killing monsters. In PvP or just another awful design by zos
Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
NightbladeMechanics wrote: »RinaldoGandolphi wrote: »Another nerf Sorc thread...imagine that
Sure, considering every other execute in the game got nerfed. Yes, that went live.
NightbladeMechanics wrote: »RinaldoGandolphi wrote: »Another nerf Sorc thread...imagine that
Sure, considering every other execute in the game got nerfed. Yes, that went live.
I don't really get why you bring this in here now. That doesn't even have an effect on battlegrounds in the first place.
Anti_Virus wrote: »Waffennacht wrote: »Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
Gotta point out, only Sorcs can hit the execution prior to the health limit and then if anyone gets said player to 20% it's a sorc kill. At least all other ranged moves can't be used pre-emptively
That's good, but I'd still trade you for radiant destruction in a heartbeat.
Laying fury on a good player means they have four seconds to heal up, and take about 700 lightning damage tops.
Radiant however....
Radiant can also be bash ed and blocked plus its a channel.
alephthiago wrote: »Its very annoying to work someone down and have your kill stolen, it happens often with multiple skill but fury is waaaaaaaay more effective doing that than any other execute.
nothing i ever heard before.
i usually play ranged chars in other games and the sniper in shooters. and its always the same.
the solo heroes always whine while the more team oriented players are happy that i got their back.