Anti_Virus wrote: »Waffennacht wrote: »Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
Gotta point out, only Sorcs can hit the execution prior to the health limit and then if anyone gets said player to 20% it's a sorc kill. At least all other ranged moves can't be used pre-emptively
That's good, but I'd still trade you for radiant destruction in a heartbeat.
Laying fury on a good player means they have four seconds to heal up, and take about 700 lightning damage tops.
Radiant however....
Radiant can also be bashed and blocked plus its a channel.
Radiant range was never changed, it can be spammed from a distance that you'll never bash it. It also kicks in at like half health, not 20%.
I'm not saying wrath is bad or anything, but it's outclassed here.
Anti_Virus wrote: »Waffennacht wrote: »Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
Gotta point out, only Sorcs can hit the execution prior to the health limit and then if anyone gets said player to 20% it's a sorc kill. At least all other ranged moves can't be used pre-emptively
That's good, but I'd still trade you for radiant destruction in a heartbeat.
Laying fury on a good player means they have four seconds to heal up, and take about 700 lightning damage tops.
Radiant however....
Radiant can also be bash ed and blocked plus its a channel.
Radiant range was never changed, it can be spammed from a distance that you'll never bash it. It also kicks in at like half health, not 20%.
I'm not saying wrath is bad or anything, but it's outclassed here.
SleepyTroll wrote: »
Just float around the outside of the real player and run when confronted.
Waffennacht wrote: »
Waffennacht wrote: »Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
Gotta point out, only Sorcs can hit the execution prior to the health limit and then if anyone gets said player to 20% it's a sorc kill. At least all other ranged moves can't be used pre-emptively
That's good, but I'd still trade you for radiant destruction in a heartbeat.
Laying fury on a good player means they have four seconds to heal up, and take about 700 lightning damage tops.
Radiant however....
Joy_Division wrote: »Waffennacht wrote: »
That's how the spell is supposed to work. It's only "stealing" because ZoS has implemented a selfish score counter for a game played by mostly selfish people.Waffennacht wrote: »Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
Gotta point out, only Sorcs can hit the execution prior to the health limit and then if anyone gets said player to 20% it's a sorc kill. At least all other ranged moves can't be used pre-emptively
That's good, but I'd still trade you for radiant destruction in a heartbeat.
Laying fury on a good player means they have four seconds to heal up, and take about 700 lightning damage tops.
Radiant however....
As someone who has a rank 40+ in both a magplar and a sorc, I'll keep telling people Endless Fury is a much more versatile skill and better in anything not an Xv1. But for years people thought I was just blindly defending templars.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »frostbreeze wrote: »Y lets nerf a perfectly balanced skill just because sorcs pass you in points.What they should do is award you for total damage done to the player like with ap.But I bet thats super difficult for ZoS to implement
This was designed with pve on mind and not pvp. Non player controlled occurrences are a reason this game is not a great pvp game and has no esport.
Nonsense, there's no point whatsoever for a design like Endless Fury in PvE.
Pve it doesn't matter bc its a game. It's a fine effective for killing monsters. In PvP or just another awful design by zos
I literally have no idea what you're trying to say with the first two sentences. With the last one you're stating your personal opinion, which I do not agree with. My point stands, however; Mage's Fury is highly unlikely to have been developed without PvP in mind. In fact, it's last change, making the execute proc instantly when cast, was needed in PvP, not PvE.Waffennacht wrote: »
yes, and i am trying to point out that its not just sorc's that can do this, but any ranged character.
and i am also saying that floating around out of harms way is typically how ranged characters are played (and should be played )
You don't take the killing blows as easily with other ranged classes, no.NightbladeMechanics wrote: »RinaldoGandolphi wrote: »Another nerf Sorc thread...imagine that
Sure, considering every other execute in the game got nerfed. Yes, that went live.
I don't really get why you bring this in here now. That doesn't even have an effect on battlegrounds in the first place.
Radiant range was never changed, it can be spammed from a distance that you'll never bash it. It also kicks in at like half health, not 20%.
I'm not saying wrath is bad or anything, but it's outclassed here.
Radiant range was never changed, it can be spammed from a distance that you'll never bash it. It also kicks in at like half health, not 20%.
I'm not saying wrath is bad or anything, but it's outclassed here.
Wrong.
Radiant execute threshold is much lower than tooltip value says. I think around 35%
Because of how the bonus damage calculates based on health %, you are better off using other attacks until you hit the ideal threshold. Even as you hit the threshold you won't get that full bonus damage until the target is at very low health.
Honestly - I'd rather they just get rid of this nonsense with 50% that everyone panics about, make it a flat bonus at a lower threshold.
I've always found it much, much easier to get kills with Fury than with Radiant, especially after all the nerfs. And I bet now it will be even worse because our resource pools will be more stressed, and Oppression has a DMG modifier that scales off of your current magicka pool.
Still. 35% > 20%. I would still trade.
I'm not arguing that it's overpowered, just better. The range, the damage, and the cap are better. IMO the damage should never have been nerfed on it.
Plus there's the 'oh ***' factor, when someone has a radiant on them they are going to do something about it in a sudden panic. LOS. Bash. Cloak. Panic shield. Run like hell. Die. It's great.
I see you watched my tutorial, OP. Or perhaps you starred in it?SleepyTroll wrote: »
Just float around the outside of the real player and run when confronted.
RinaldoGandolphi wrote: »Endless Fury doesn't always go off though, it can be buggy at times and simply not work at all....have the enemy at 20% and it never explodes(even if pre-casted 2 seconds before that), allowing the target to heal....so its not as reliable.
Prior to the scaling bug with damage % Executes, Nightblades Impale with increased range was the best execute in the game by a long shot....and after the percentage scaling is fixed it will be better then Fury.
Once damage percentage scaling executes are fixed, Impale will be the games best execute.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
HoloYoitsu wrote: »I see you watched my tutorial, OP. Or perhaps you starred in it?SleepyTroll wrote: »
Just float around the outside of the real player and run when confronted.
https://www.youtube.com/watch?v=ol_Tnjv5khY
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
HoloYoitsu wrote: »I see you watched my tutorial, OP. Or perhaps you starred in it?SleepyTroll wrote: »
Just float around the outside of the real player and run when confronted.
https://www.youtube.com/watch?v=ol_Tnjv5khY
Am i the only one massively irritated that OP literally links a skill as the definition of no skill required?
Pleb.
RinaldoGandolphi wrote: »Endless Fury doesn't always go off though, it can be buggy at times and simply not work at all....have the enemy at 20% and it never explodes(even if pre-casted 2 seconds before that), allowing the target to heal....so its not as reliable.
Prior to the scaling bug with damage % Executes, Nightblades Impale with increased range was the best execute in the game by a long shot....and after the percentage scaling is fixed it will be better then Fury.
Once damage percentage scaling executes are fixed, Impale will be the games best execute.
I have never seen Fury do that. Besides - even if that were the case - that is a bug and you are presenting it as a feature of the execute. If you think it's bugged - submit a ticket and try to get it fixed.
I also don't see how Impale can be better than Fury, but maybe @NightbladeMechanics can shed some light on this.
NightbladeMechanics wrote: »RinaldoGandolphi wrote: »Endless Fury doesn't always go off though, it can be buggy at times and simply not work at all....have the enemy at 20% and it never explodes(even if pre-casted 2 seconds before that), allowing the target to heal....so its not as reliable.
Prior to the scaling bug with damage % Executes, Nightblades Impale with increased range was the best execute in the game by a long shot....and after the percentage scaling is fixed it will be better then Fury.
Once damage percentage scaling executes are fixed, Impale will be the games best execute.
I have never seen Fury do that. Besides - even if that were the case - that is a bug and you are presenting it as a feature of the execute. If you think it's bugged - submit a ticket and try to get it fixed.
I also don't see how Impale can be better than Fury, but maybe @NightbladeMechanics can shed some light on this.
Bug aside, it's not. Fury has the same range, only 5% lower threshold, can be layered into global cooldowns with other abilities, has no travel time, and most importantly cannot be dodged. Impale also has an ancient bug where it sometimes just doesn't deal damage at all. I would take Fury over Impale 100%.
Rinaldo's posts in this thread show he's clearly biased toward sorcs. That's all.
leepalmer95 wrote: »NightbladeMechanics wrote: »RinaldoGandolphi wrote: »Endless Fury doesn't always go off though, it can be buggy at times and simply not work at all....have the enemy at 20% and it never explodes(even if pre-casted 2 seconds before that), allowing the target to heal....so its not as reliable.
Prior to the scaling bug with damage % Executes, Nightblades Impale with increased range was the best execute in the game by a long shot....and after the percentage scaling is fixed it will be better then Fury.
Once damage percentage scaling executes are fixed, Impale will be the games best execute.
I have never seen Fury do that. Besides - even if that were the case - that is a bug and you are presenting it as a feature of the execute. If you think it's bugged - submit a ticket and try to get it fixed.
I also don't see how Impale can be better than Fury, but maybe @NightbladeMechanics can shed some light on this.
Bug aside, it's not. Fury has the same range, only 5% lower threshold, can be layered into global cooldowns with other abilities, has no travel time, and most importantly cannot be dodged. Impale also has an ancient bug where it sometimes just doesn't deal damage at all. I would take Fury over Impale 100%.
Rinaldo's posts in this thread show he's clearly biased toward sorcs. That's all.
You can dodge fury can't you?
Does fury still have the problem of having double to chance of its execute being dodged by major evasion?
E.g. 15% to dodge the first initial hit and therefore the execute portion not go off
Another 15% chance to dodge to actual execute portion even when it goes off