Silver_Strider wrote: »Silver_Strider wrote: »Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
I'm going to be blunt here.
People in ESO are beyond help.
I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.
Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.
Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)
You must not play on a high pop server.
Excalibur was cancer.
Funny thing is, I WAS the toxic person in the group.
1st thing I said when I saw the fight I got "I hate you all for queue for this fight. Use PF for this s***. Ya'll people f***ed up."
I'm the biggest buzzkill I know and I make my displeasure known upfront. I will demoralize the group, berate them for screw ups, etc. I've carried groups with broken ankles and complained the whole way thru but despite my toxic nature, I secretly LOVE when people prove me wrong. It gives me a strange sense of satisfaction, watching bad players get better as a result of stubborn perseverance alone, even if I gave them hand the whole way thru.
I'm a cynic like that.
Silver_Strider wrote: »Silver_Strider wrote: »Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
I'm going to be blunt here.
People in ESO are beyond help.
I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.
Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.
Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)
You must not play on a high pop server.
Excalibur was cancer.
Funny thing is, I WAS the toxic person in the group.
1st thing I said when I saw the fight I got "I hate you all for queue for this fight. Use PF for this s***. Ya'll people f***ed up."
I'm the biggest buzzkill I know and I make my displeasure known upfront. I will demoralize the group, berate them for screw ups, etc. I've carried groups with broken ankles and complained the whole way thru but despite my toxic nature, I secretly LOVE when people prove me wrong. It gives me a strange sense of satisfaction, watching bad players get better as a result of stubborn perseverance alone, even if I gave them hand the whole way thru.
I'm a cynic like that.
mzapkeneb18_ESO wrote: »So...have to vent now by writing an angry thread and then going outside after this.
Random vet queue for the daily xp bonus, its veteran tempest island.
Everyone is atleast lvl 50 and i the tank move out.
All npcs die quickly and not a single team death ... yet.
Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
We reach the last boss and then everything felt into pieces.
First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.
I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.
Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?
MyKillv2.0 wrote: »Other night I que in on vFG1 on my sap tank. The healer spawns in as a sorc and was holding a shock staff. I didnt think much about it since it is vogue to spec dps/heal. My sap tank is almost completely self reliable, so it takes me till while we are fighting the last boss, on hard mode, when I notice a dps complaining that the healer isn't healing. He gets on the mic and says "sorry mate, I forgot my healing staff"...smh
So, I tell them I can just healing springs, sap, and all my other small heals to get us through since all you really need to do is just shield up on the big shock attack. We finish up the last boss and only person who dies is our friendly healer with no healing staff.
After the run, he sends me a message on Xbox Live "learn to heal better idiot, your silly heals let me die and cost me a no death run". Gotta admit, I have never had a healer complain to me as the tank about my heals not being strong enough. I didn't know how to respond back, so I sent them back a Resto Training Staff with the message, "for the next time you forget one of these". Was that the correct response?
MyKillv2.0 wrote: »After the run, he sends me a message on Xbox Live "learn to heal better idiot, your silly heals let me die and cost me a no death run". Gotta admit, I have never had a healer complain to me as the tank about my heals not being strong enough. I didn't know how to respond back, so I sent them back a Resto Training Staff with the message, "for the next time you forget one of these". Was that the correct response?
Malamar1229 wrote: »Well not quite the dungeon finder but I queued in the Battleground and got stuck with 1 partner who was a magicka sorc running two pets (matriarch and clannfear) using a bow
Resipsa131 wrote: »Malamar1229 wrote: »Well not quite the dungeon finder but I queued in the Battleground and got stuck with 1 partner who was a magicka sorc running two pets (matriarch and clannfear) using a bow
While I'm not advocating its use could Pelinials 5 piece make a stam stacking Bow/PetSorc sort of work?
LOL, that was pretty epic on so many levels,MyKillv2.0 wrote: »Other night I que in on vFG1 on my sap tank. The healer spawns in as a sorc and was holding a shock staff. I didnt think much about it since it is vogue to spec dps/heal. My sap tank is almost completely self reliable, so it takes me till while we are fighting the last boss, on hard mode, when I notice a dps complaining that the healer isn't healing. He gets on the mic and says "sorry mate, I forgot my healing staff"...smh
So, I tell them I can just healing springs, sap, and all my other small heals to get us through since all you really need to do is just shield up on the big shock attack. We finish up the last boss and only person who dies is our friendly healer with no healing staff.
After the run, he sends me a message on Xbox Live "learn to heal better idiot, your silly heals let me die and cost me a no death run". Gotta admit, I have never had a healer complain to me as the tank about my heals not being strong enough. I didn't know how to respond back, so I sent them back a Resto Training Staff with the message, "for the next time you forget one of these". Was that the correct response?
Today I had a group for FG2. Usally I skip that dungeon, because...lets call them people shall we? fail constantly on the tactics. But this time I was actually amazed: we did the whole dungeon, including the huge dwemer-spider-boss-thingy without any wipes at all. Divines be praised!
mzapkeneb18_ESO wrote: »So...have to vent now by writing an angry thread and then going outside after this.
Random vet queue for the daily xp bonus, its veteran tempest island.
Everyone is atleast lvl 50 and i the tank move out.
All npcs die quickly and not a single team death ... yet.
Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
We reach the last boss and then everything felt into pieces.
First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.
I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.
Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?
Rarely have I been in a PUG group that did not work out. You just gotta talk to people, be patient and try to coordinate strategies. IMO, people that get frustrated after 2,3 wipes, start crying around and leave the group are the worst thing about PUG groups. I cannot for the life of me begin to understand these people...It's just a game, try to have some bloody fun! I'd much rather enjoy the challenge of trying to make the group work out the dungeon than blasting through it with meta build dogmatists. Seriously, the most fun I had in dungeons was with PUGs who seemed to be "crap" and managed to overcome it. Now, if people get impatient and just leave the group, they are just missing out on the best part of the fun
Giles.floydub17_ESO wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
I'm going to be blunt here.
People in ESO are beyond help.
I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.
Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.
Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)
You must not play on a high pop server.
Excalibur was cancer.
Funny thing is, I WAS the toxic person in the group.
1st thing I said when I saw the fight I got "I hate you all for queue for this fight. Use PF for this s***. Ya'll people f***ed up."
I'm the biggest buzzkill I know and I make my displeasure known upfront. I will demoralize the group, berate them for screw ups, etc. I've carried groups with broken ankles and complained the whole way thru but despite my toxic nature, I secretly LOVE when people prove me wrong. It gives me a strange sense of satisfaction, watching bad players get better as a result of stubborn perseverance alone, even if I gave them hand the whole way thru.
I'm a cynic like that.
It's sad when average players berate others to make themselves feel better while thinking it it's actually good for the others.
One thing I've noticed about top players is they tend to be helpful and encouraging to those they run with.
Silver_Strider wrote: »vSpindleclutch 2
...to wipe 3 times to Bloodspawn.
Trinity_Is_My_Name wrote: »I can't comment on the random dungeon finder since I don't use it but I will comment on the final boss on Tempest Island. It's not so bad if everyone knows the mechanics and you have a plan before entering her area.