mzapkeneb18_ESO wrote: »So...have to vent now by writing an angry thread and then going outside after this.
Random vet queue for the daily xp bonus, its veteran tempest island.
Everyone is atleast lvl 50 and i the tank move out.
All npcs die quickly and not a single team death ... yet.
Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
We reach the last boss and then everything felt into pieces.
First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.
I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.
Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?
In-experience at this particular dungeon is the problem, there is one mechanic that you need to keep on mind and that is to stack relatively close to the boss as she will always charge the person furthest away, the very first time she drops her AOE use the outside edge of the red circle as your marker for where to stand, there should be no need to move from that spot for the duration of the fight, she will no longer charge and will stay in place... rinse her with dps and ultimates.. simple
mzapkeneb18_ESO wrote: »So...have to vent now by writing an angry thread and then going outside after this.
Random vet queue for the daily xp bonus, its veteran tempest island.
Everyone is atleast lvl 50 and i the tank move out.
All npcs die quickly and not a single team death ... yet.
Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
We reach the last boss and then everything felt into pieces.
First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.
I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.
Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?
In-experience at this particular dungeon is the problem, there is one mechanic that you need to keep on mind and that is to stack relatively close to the boss as she will always charge the person furthest away, the very first time she drops her AOE use the outside edge of the red circle as your marker for where to stand, there should be no need to move from that spot for the duration of the fight, she will no longer charge and will stay in place... rinse her with dps and ultimates.. simple
Yeah, I didn't get the mechanic there the first time I went up against her in vet either. Once I understood what was going on, it wasn't too difficult. To the person complaining - did you try to explain the mechanic to either of the dps, since you understood it, or are you at equal fault for not talking to them?
Was farming CoS while playing as a tank and i would always ask if everyone knew the boss tactics for the dungeon, this would usually not get an answer, first warning sign i suppose. Most of the time however it would go alright, up until the fourth boss Dranos. I would always start this boss fight by explaining the tactics and saying somthing along the lines of "Please Please Please, for the love of god please interupt the shades at this phase". This was having just explained the fight with special emphasis on the part of the fight where the two shades stun the tank after the boss does his 'jump around the room attack'. And of course what happens, i'm stunned, insta killed while everyone else stands around like lemons. After about 2-3 deaths someone would eventually get the basic idea and their brain would kick into action. Plenty of happy memories of farming CoS, still need some stuff from it but i can think of plenty of other things to keep me busy instead.
mzapkeneb18_ESO wrote: »mzapkeneb18_ESO wrote: »So...have to vent now by writing an angry thread and then going outside after this.
Random vet queue for the daily xp bonus, its veteran tempest island.
Everyone is atleast lvl 50 and i the tank move out.
All npcs die quickly and not a single team death ... yet.
Maormer are dying left and right and neither lighting wizard npcs or even a storm atronauch are dangerous to us.
We reach the last boss and then everything felt into pieces.
First the rather low cp dps get oneshooted by a charge attack, then the max cp dps gets charged to death. Boss is taunted by me and rarely charges us, maybe once in 30 seconds to wake up the dps from their routine. I try to revive people, but the boss charge interrupts me or a random tornado bumbs into me, cancelling the revive. The healer got the same problems when reviving them.
I slowly get annoyed by the dying dps and look at them and behold, neither the new guy or the "veteran" block or dodge. The healer is in the same health range
as them and died only once in 10 minutes. At some point one them yells at the healer for heals, but even the greatest templar healer can't heal oneshoots (and stupidty).
After around 20 deaths of both dpses each, i get kicked from the servers since morrowind killed most of the server hamsters.
I relog but the healer and max cp dps are gone. Just the low cp guy remains and smiles at me, i don't even want to ask what happened to the leavers.
I try to reinvite people and like the dps before, they die over and over again by ignoring all movements of the boss. Finally a solid warden healer with somewhat good dps joins.
The dps in the meantime, die and die over again. No amount of boss taunting can protect from a random charge which a single block can stop easily. When you finally manage to revive one of them in between boss charges and tornados, they choose the revive when the boss cast a huge red ground aoe, oneshooting them 1 second after their revive.
Finally the boss is slain by me and the warden healer and i just ask me, why do dps love the red grounds.
Doesn't the tutorial teach how to block and roll dodge? How can a cp 630 with monster helmet fail to use both?
Did we tanks with our taunting spoil them to much in boss fights where bosses lack aoe and random targetting attacks like all the previous bosses in said tempest dungeon?
In-experience at this particular dungeon is the problem, there is one mechanic that you need to keep on mind and that is to stack relatively close to the boss as she will always charge the person furthest away, the very first time she drops her AOE use the outside edge of the red circle as your marker for where to stand, there should be no need to move from that spot for the duration of the fight, she will no longer charge and will stay in place... rinse her with dps and ultimates.. simple
Yeah, I didn't get the mechanic there the first time I went up against her in vet either. Once I understood what was going on, it wasn't too difficult. To the person complaining - did you try to explain the mechanic to either of the dps, since you understood it, or are you at equal fault for not talking to them?
I spend over 30 minutes at this fight, of course i told to dodge and roll. They still died 4/5 of charges or the ground aoe and when i finally revive them, they revive during a ground aoe killing them immedialty.
Are you people not using the dungeon finder?
While levelling my warden tank I saw myself many times doing up to 40% of the group's damage (3k~10k, depending on how much I needed to help). Those bow light attacks will surely destroy the 10+ enemies in the room, buddies, keep going.
One of the worst was today: I joined an in progress vet dungeon (fungal 2) where the tank left (always a bad sign) and the two dps where that sweet combination of horrible dps, no skill usage and selective blindness; they could only see the boss. But one was definitely just a bad videogame player:
Someone gets chained? Let's keep light attacking the boss.
They both get linked with the death ray? I guess we will die. While light attacking the boss.
The healer and a dps are dead, the boss has sent his four shadows, the tank has taunted them all and is moving them away from the corpses of your friends so you can easily res them? Nah. Light attack it is.
The tank moves the boss out of the room to start explaining all the mechanics? Who am I kidding, two sentences in I'm already attacking the boss. Lightly.
I died alone because the whole group was discussing mechanics and they are still far away? Oh boy, here I go light attacking again!
I died again and my party just vote kicked me? Let me just light attack some more...
My warden tank is now lvl 50 and I just got my warden healer up to lvl 10 to start doing random dungeons. Wish me luck.
Cage_Lizardman wrote: »In vet dungeons I seem to get paired up with dd's with less than 10k dps way more often since Morrowind. Is it the sustain changes that are affecting the average moro player this bad?
This is what I get for tanking with a dps sorc in heavy armor...
Drummerx04 wrote: »I had a good one yesterday on vet Blessed crucible. Our tank was a max CP templar, the healer was my sorc wearing necro and relying on twilight heal (which is fine for pretty much all non dlc dungeons), the two dps were CP 212 and CP 83. I didn't think much of it since I could deal reasonable damage while healing.
The tank got killed a few times, but I didn't think too much of it, sometimes there's a little gap in the heals and damage piles up and people die. My bad.
Then we got to the final boss. The tank spent 90% of the fight dead. Did not survive a single heavy attack or lava phase. Finally, we kick that 630 tank and the 212 CP guy says he'll tank it (and actually did pretty decent). Another tank jumps in from the queue and pulls immediately despite chat informing him that our other dps was currently tanking. Then proceeds to insult all of us as horrible noobs needing two tanks for the final boss WHILE I'm solo dpsing the boss on my healer setup (other dps died to random fireball every time so I stopped rezzing him).
I couldn't believe the arrogance of this lowbie nobody tank.
Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
Wrecking_Blow_Spam wrote: »Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
In normals yes but in VET dungeons it's on them.
Why should we carry people in vet dungeons who don't know nothing? We shouldn't simple as.
They should either have some kind of rotation or build and L2P in vet dungeons, we shouldn't have to waste more time carrying them.
Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
Silver_Strider wrote: »Rev Rielle wrote: »When you queue up for a random group/with strangers, you should expect to;
a) Be the most experienced and be willing to teach the other players in a respectful and patient manner the mechanics of the dungeon/s,
b) Be prepared to not be able to complete said dungeon, especially if it is a harder one with significant mechanics, and;
c) Be prepared to play with players that play the game differently from yourself (e.g. are/aren't min-maxers, are/aren't at the CP cap, can/can't perform all the mechanics perfectly for the boss or/and their role, etc).
If you're uncomfortable with any of the above, simply do not join up to dungeon with strangers. You have no one to blame but yourself.
I'm going to be blunt here.
People in ESO are beyond help.
I've tried to teach people as much as possible but 90% of the time it's met with silence or attitude. I can count the number of people that listened to advice on 1 hand and the number of people that were actually grateful for it on 1 finger. This is a problem with the community of ESO as a whole IMO. No one wants to hear that they suck, they don't want help, they want to be carried and they will foam at the mouth the second you question them. They think they're the greatest because they can clear overland content just fine and honestly, there is nothing in game that tells them otherwise that what they're doing is wrong. There needs to be a standard set by the game, in some way, shape or form so that players can grow on their own but even if there was such a place, people would just whine on the forums that X is too hard and needs to be nerfed so they can light attack it to death and ZO$, being who they are, will relent.
Let me tell you a little story that happened just today in a different game, FFXIV. There's a system in place that places experienced players with less experienced ones in any and ALL content of that game, from the outright easiest content to tough as nails, pull your hair out in frustration content. Today, I was placed into the latter bit with 7 other players that had never done it before. I explained everything about the fight, what mechanics to look out for, what to do during X mechanic, the whole 9. We ended up dying about 3 times because they were still learning. I told them of an alternative approach they could do as the one we were attempted was clearly not working. We did the alternative method and we cleared it on the 1st try. Everyone listened, everyone did as was explained and these 7 people got to be better players as a result. This is how a community should behave, being mindful of those that are willing to impart their knowledge to others, striving to be better players within reason and enjoying content.
Not being able to clear something is 1 thing but it's an entirely different thing when you are constantly being called an elitist jerk for trying to force your min/maxing ways onto others (especially since all my Characters are Argonian and were Argonian long before their racials got buffed to decent proportions)