Malamar1229 wrote: »I am pretty sure it means single target dmg...aka the opposite of AOE
Omg so much wrong information
Direct damage is EVERYTHING that delivers damage with a single hit. Ranged attacks and magic included, even daedric curse for example. It's not a melee exclusive thing.
Not true, I suppose.
Bloodthorn set doesn't proc off Jabs, Radiant, initial hit of Backlash (which looks like absolutely direct damage).
Zenimax should explain damage types really like they explained animation cancel with diagrams. Now everything is a mess. We have so many different categories: projectiles of 4 types, beam, channels, DoTs, aoe's, direct, cast-time...
@ZOS_GinaBruno
Jabs is and has always been, a channel aka a damage over time effect as considered by the game engine.
Jabs is also considered direct damage because it procs selene.
Just tested it and Master-at-Arms increases the damage of :
- Puncturing Sweep
- Radial Sweep (Initial Damage & DoT)
- Nova
- Sun Fire (Initial Damage & DoT)
- Eye of the Storm
- Wall of Elements
- Elemental Touch (Initial Damage & DoT)
- Meteor (Initial Damage & DoT)
- Mystic Orb
- and more I couldn't test because I don't have enough time
(Un)Surprisingly, it doesn't increase Radiant Oppression's damage.
Currently writing a ticket.
@ZOS_GinaBruno
NightbladeMechanics wrote: »Just tested it and Master-at-Arms increases the damage of :
- Puncturing Sweep
- Radial Sweep (Initial Damage & DoT)
- Nova
- Sun Fire (Initial Damage & DoT)
- Eye of the Storm
- Wall of Elements
- Elemental Touch (Initial Damage & DoT)
- Meteor (Initial Damage & DoT)
- Mystic Orb
- and more I couldn't test because I don't have enough time
(Un)Surprisingly, it doesn't increase Radiant Oppression's damage.
Currently writing a ticket.
@ZOS_GinaBruno
Oh god it increases destro ult?.....
IzakiBrotherSs wrote: »Malamar1229 wrote: »I am pretty sure it means single target dmg...aka the opposite of AOE
@Malamar1229 No. A damage over time effect (Thaumaturge) can be single target or AoE (Burning Embers/Poison Injection/etc. vs Wall of Elements/Endless Hail/etc.) and a direct damage effect (Master-At-Arms) can be single target or AoE (Force Pulse/Surprise Attack/etc. vs Pulsar/Steel Tornado/etc.)
Strider_Roshin wrote: »NightbladeMechanics wrote: »Just tested it and Master-at-Arms increases the damage of :
- Puncturing Sweep
- Radial Sweep (Initial Damage & DoT)
- Nova
- Sun Fire (Initial Damage & DoT)
- Eye of the Storm
- Wall of Elements
- Elemental Touch (Initial Damage & DoT)
- Meteor (Initial Damage & DoT)
- Mystic Orb
- and more I couldn't test because I don't have enough time
(Un)Surprisingly, it doesn't increase Radiant Oppression's damage.
Currently writing a ticket.
@ZOS_GinaBruno
Oh god it increases destro ult?.....
Oh no....
Grumble_and_Grunt wrote: »The introduction of this star just doesn't even make sense given their intentions to reduce the potency of the CP system and bring dmg down.
Kinda sad to see it even implemented. What's the point of increasing the diminishing returns of the other stars to give us a new dmg orientated star to put those lost points into?
Just tested it and Master-at-Arms increases the damage of :
- Puncturing Sweep
- Radial Sweep (Initial Damage & DoT)
- Nova
- Sun Fire (Initial Damage & DoT)
- Eye of the Storm
- Wall of Elements
- Elemental Touch (Initial Damage & DoT)
- Meteor (Initial Damage & DoT)
- Mystic Orb
- and more I couldn't test because I don't have enough time
(Un)Surprisingly, it doesn't increase Radiant Oppression's damage.
Currently writing a ticket.
@ZOS_GinaBruno
Wrong. If all channels are DoT then you're saying that Dark flare is a DoT? No it's not.
EDIT: Sorry, remembered Dark flare was listed as a channeled ability but it wasn't.
Strider_Roshin wrote: »Non-DoT damage; which is why it's confusing that Jabs is increased by it. Apparently Jabs is a DoT, and a non-DoT at the same time. Since it benefits from both Master of Arms and Thaurmaturge.
Just an up to say that it seems to have been fixed with the v3.0.1 PTS update.
The Tooltip values are still wrong (ticket sent) but the value obtained are correct.
The way it seems to work now is that Master-at-Arms increases direct damage and only the initial damage of skills like Sun Fire, Meteor, ....
I didn't test it for every single skill though so there is a chance of having a few abilities still bugged.
Fix seems to have worked, except for the tooltip.
Strider_Roshin wrote: »NightbladeMechanics wrote: »Just tested it and Master-at-Arms increases the damage of :
- Puncturing Sweep
- Radial Sweep (Initial Damage & DoT)
- Nova
- Sun Fire (Initial Damage & DoT)
- Eye of the Storm
- Wall of Elements
- Elemental Touch (Initial Damage & DoT)
- Meteor (Initial Damage & DoT)
- Mystic Orb
- and more I couldn't test because I don't have enough time
(Un)Surprisingly, it doesn't increase Radiant Oppression's damage.
Currently writing a ticket.
@ZOS_GinaBruno
Oh god it increases destro ult?.....
Oh no....
LOL, PVP just grew a new tumor
Joy_Division wrote: »Strider_Roshin wrote: »NightbladeMechanics wrote: »Just tested it and Master-at-Arms increases the damage of :
- Puncturing Sweep
- Radial Sweep (Initial Damage & DoT)
- Nova
- Sun Fire (Initial Damage & DoT)
- Eye of the Storm
- Wall of Elements
- Elemental Touch (Initial Damage & DoT)
- Meteor (Initial Damage & DoT)
- Mystic Orb
- and more I couldn't test because I don't have enough time
(Un)Surprisingly, it doesn't increase Radiant Oppression's damage.
Currently writing a ticket.
@ZOS_GinaBruno
Oh god it increases destro ult?.....
Oh no....
LOL, PVP just grew a new tumor
Better invest in Ironclad!
Integral1900 wrote: »Anything that involves a weapon physically contacting a target, so staffs don't count, really looking forward to these changes
Yes, Puncturing strikes and its morphs is increased by Master-at-arms but also reduced by Ironclad. Although, I don't think that's supposed to be so. Anyways...
Therefore I raise a question about Ironclad which is meant to be % reduction from Direct Damage attacks and how incosistently does it work with PvE mobs/bosses. Tested it and so far the patterns from examples above didn't really add up. Especially with mobs/bosses "special attacks" which felt utterly random to any mentioned rule here. So is it meant to work properly only in PvP or what's the deal? Any further insight guys?There are only 2 categories: Direct damage and Damage over time.
Damage over time is anything that deals damage over a set period of time (duh) including channels (i.e. Jabs, Jesus Beam, Soul Assault, Rapid Strikes, Endless hail, Liquid lightning, Wall of Elements). Basically lingering damage.
Direct damage is basically the opposite. Its immediate damage (i.e. Force Pulse, Pulsar, Funnel Health, Whip, Sap Essence, Steel Tornado) but can include a cast time (i.e. Dizzy Swing, hard cast Frags, Dark Flare). All initial hits of damage over time are always direct damage (first tick of Liquid Lightning, WoE, Caltrops, Rending Slashes, Jabs, Rapids Strikes)
Both of these categories can be AOE or ST.
FunnyDegree of mess is rising