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[ZOS] Rework or remove cancel casting

  • Royaji
    Royaji
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    All is fine, do not touch it at all
    Vipstaakki wrote: »
    templesus wrote: »
    L2P issue here move along

    How about you take your advice yourself and learn to play the game without the need to abuse an obvious bug? How about that? Or is ESO to hardcore for you?

    IT'S NOT A BUG. ZOS said it themsleves. It doesn't matter what you think if developers explicitly stated that animation cancelling is not a bug. Don't like it? Feel free to choose any other game on the market but don't be disappointed once you find that pretty much all MMOs have some kinda of animation cancelling.
  • ofSunhold
    ofSunhold
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    All is fine, do not touch it at all
    I don't like it either, though tbh that's 90% I am bad at it and 10% the spastic animations bug me.

    But this is just how it is. They've been very clear they're not going to change it, and that's fine.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • idk
    idk
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    All is fine, do not touch it at all
    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    Though, then that raises the question: Why have GCD's on abilities at all? why can't I spam surprise attack 5 times in a second?

    Your comment makes zero sense.
  • SilverWF
    SilverWF
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    Allow cancel cast animation by light or heavy attacks or another skill cast
    Royaji wrote: »
    There is a strict 0.9 second GCD on all skills. Once you've used a skill it's impossible to use another one for 0.9 seconds. No animation canceling technic can bypass this GCD. Light attacks are not considered a skill and are not blocked by GCD or initiate it. Because of that you can fire a skill and follow with a LA immediatly after it. But even if you weave a LA after the first skill you still have to wait for 0.9 seconds before using the next skill.

    [snip]

    If you are not cancelling animation, you wouldn't be able to cast LA while GCD, because most of skills has animation time equals or even more than GCD.
    And vice versa: with animation cancel you would be able to cast LA while GCD, and after it ends you would able to cast another skill without wasting your time on LA
    It increases DPS drastically, especially in the new patch, where damage of all LA increased by 30%!

    And, as it were already said, it gives a huge advantage for all macro users. And even if it breaks EULA, how anyone can catch me if my macro inside of my mouse - in the hardware, not even software?
    So please, stop this trashtalking about l2p - you don't know me, I don't know you. And I'm not talking about your persons.

    I'm only talking about obvious [snip] it must be cancelled by everything or by nothing. Or, as it were suggested too, cancel not only animation, but skill effect too.

    And nobody can answer on simple question: If it is intended - why animations are exists here at all?

    :D

    [Edit for Baiting and Profanity]
    Edited by ZOS_Bill on May 18, 2017 7:49PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • DjMuscleboy02
    DjMuscleboy02
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    All is fine, do not touch it at all
    Sabbathius wrote: »
    Why am I against animation canceling? Mainly because visually it looks absolutely dumb, and makes no logical sense. The graphics department spends time making these animations, and the game is based on animations to let the players know what attacks are being done, but both of these are nullified because the animation is simply canceled.

    I think the animations look really cool when cancelled. Why should either opinion affect whether AC is deemed a bug or not? Your main argument isn't an argument, it's an opinion.
    Edited by DjMuscleboy02 on May 18, 2017 4:27PM
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Cpt_Teemo
    Cpt_Teemo
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    Smmokkee wrote: »
    Animation cancelling is fun.

    Animation cancelling is as boring as playing Teemo tbh.

    https://www.youtube.com/watch?v=klgheiYtvfQ

  • Galwylin
    Galwylin
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    Remove possibility to block or swap panels until your character has stopped animation
    Throw animation cancelling away. At the very least, cancel the ability also. If something has a huge animation when casting normally, you finish that animation or you don't get the spell. But sometimes you hit the wrong thing and need to do something else. Animation cancelling may be a player skill but its also bad design.
  • Sheey
    Sheey
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    All is fine, do not touch it at all
    Yes remove playerskill from players, are there any benefits a hardcore player can use?

    - dynamic ultimate removed.
    - aoe cps placed.
    - regen while blocking removed.
    - ultimate costs for certain ultimates highered.
    - dodgeroll costs highered.
    - blockcost highered.
    - costs of abilities highered in most cases(with mrowd)
    - refecting abilities and how it works nerfed.
    - poisons.
    - damage overall increased (less sustain when outnumbered)
    - broken skills and sets (cloak, purifying light, pirat skeleton)
    - lags
    - bugs
    - doors not working in combat
    - loadscreen
    - gamecrashes
    - camp cooldown time/ uptime on camps
    - siegedamage overall to low (this is a buff if you are a zerg, a nerf if you are below)
  • Eshelmen
    Eshelmen
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    Remove possibility to block or swap panels until your character has stopped animation
    This isn't Mortal Kombat people, but then again, I love AC how it is.
    PC and PS4 EP only player
  • Gabrielzavadski
    Gabrielzavadski
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    Remove possibility to block or swap panels until your character has stopped animation
    "All is fine, do not touch it at all"
    Danksta wrote: »
    It's fine the way it is. No matter how fast you animation cancel it will not speed up the GCD on skills.

    From the same skill right? But what about the others... untill you finish one to start other, I already started casting the second skill in the rotation... no? If yes, then it can increase your dps and even save your life in critical situations in PvE and PvP.
    Rataroto wrote: »
    sounds like a L2P issue

    Also, this ***..... "Animation Cancel" is a "Unintented" "mechanic" that they are lazy to fix or found out that is would be cool to allow people to master the speed of their fingers in a way that helps your overall combo in combat, making Learn To Play more profound... It is somewhat a cool idea, but it's too *** and horrible when I cancel my skills animations, and to add more, it's harder on a Controller... in the end, I barely cancel anything anymore, I just enjoy my skills animations, and enjoy killing those super meta elitists who keeps canceling everything thinking they will kill me, a non-animation-cancel player. LoL. B)
    Glory for the Pact!
  • AhPook_Is_Here
    AhPook_Is_Here
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    I vote remove animations!
    “Whatever.”
    -Unknown American
  • Sheey
    Sheey
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    All is fine, do not touch it at all
    I vote remove aoe caps, thats also a bug.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    All is fine, do not touch it at all
    But ... but ... but ... soul assault - bar swap - radiant oppression is how I get 95% of my solo PVP kills.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    The entire combat system would need to be reworked to fit in cooldown and such. AC makes eso fast paced and fun imo.
  • NewBlacksmurf
    NewBlacksmurf
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    I would choose, that all animations need to connect.

    I think you should be able to block or swap in fluid motion, but doing so prior to an animation reaches the point of effect, it either should be absent of the effect or have a different animation and result in a different effect

    Ppl need to be able to block, but I'd argue that it shouldn't be instant in all situations just as healing, or a roll dodge shouldn't in all cases.

    If motionless, the animation should fire but if in motion, the animations have to be fluidly connected and that would mean waiting in some cases so as not to gimp your effects as long as the animations aligns


    Basically...it all needs a lot more work if I had my preference
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ulfgarde
    Ulfgarde
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    All is fine, do not touch it at all
    Seems fine to me.

    Would be nice to have smoother / faster animations play out to match the GCD better. Otherwise it's quite nice the way it is and helps differentiate the good players from the bad ones.
    Very athletic eso player
    PC EU
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    All is fine, do not touch it at all
    For PvE, LA animation canceling is worth up to 10% of your total damage. This is not all that much but it is one of the few things that distinguish good PvE players from the rest. So I vote not to have anything changed.


    Some alternative advises were also given by a few comments above if you cannot afford to spend the time to learn how to do it (even though its not that hard).
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    All is fine, do not touch it at all
    Are you new here....? If so, no prob...but I mean
    .....is this a troll?
    Hey everyone! Look! It's a signature!
  • Vipstaakki
    Vipstaakki
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    Remove possibility to block or swap panels until your character has stopped animation
    Ulfgarde wrote: »
    Seems fine to me.

    Would be nice to have smoother / faster animations play out to match the GCD better. Otherwise it's quite nice the way it is and helps differentiate the good players from the bad ones.

    Indeed. Good players do not need to abuse a bug to be good.
  • Nifty2g
    Nifty2g
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    All is fine, do not touch it at all
    For PvE, LA animation canceling is worth up to 10% of your total damage. This is not all that much but it is one of the few things that distinguish good PvE players from the rest. So I vote not to have anything changed.


    Some alternative advises were also given by a few comments above if you cannot afford to spend the time to learn how to do it (even though its not that hard).
    thats called weaving not cancelling
    #MOREORBS
  • Ahk1lleez
    Ahk1lleez
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    None of these options. Block casting is receiving a significant nerf come Morrowind. Animation canceling to buff HPS and DPS absolutely needs to be ejected from the game though. Canceled skills should not inflict damage or initiate healing. Allow for skills to be canceled and block to remain priority...but remove the ability for the skills being used that are canceled to actually hit. If you ani cancel a BOL....you shouldn't receive the heal. If you ani cancel an Executioner...you should not be doing any damage.

    Force animations to finish to have the desired outcome but still allow block to override skill selection at any time. Yes animation canceling attacks and heals will be more difficult with the resource management nerfs as you'll more rapidly run out of resources....but the fact remains that a canceled attack or a canceled heal should be just that...cancelled. Not shortened in duration and used as a means to buff hps and dps.
    Edited by Ahk1lleez on May 18, 2017 7:55PM
  • Nifty2g
    Nifty2g
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    All is fine, do not touch it at all
    Ahk1lleez wrote: »
    None of these options. Block casting is receiving a significant nerf come Morrowind. Animation canceling to buff HPS and DPS absolutely needs to be ejected from the game though. Canceled skills should not inflict damage or initiate healing. Allow for skills to be canceled and block to remain priority...but remove the ability for the skills being used that are canceled to actually hit. If you ani cancel a BOL....you shouldn't receive the heal. If you ani cancel an Executioner...you should not be doing any damage.

    Force animations to finish to have the desired outcome but still allow block to override skill selection at any time. Yes animation canceling attacks and heals will be more difficult with the resource management nerfs as you'll more rapidly run out of resources....but the fact remains that a canceled attack or a canceled heal should be just that...cancelled. Not shortened in duration and used as a means to buff hps and dps.
    you know, animation cancelling doesnt cancel out the global cooldown
    #MOREORBS
  • kewl
    kewl
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    All is fine, do not touch it at all
    You're at stage three, anger. Three more to go before acceptance.
  • Vipstaakki
    Vipstaakki
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    Remove possibility to block or swap panels until your character has stopped animation
    kewl wrote: »
    You're at stage three, anger. Three more to go before acceptance.

    So.. You will eventually accept the lag in Cyrodiil as well as it is?
  • Demycilian
    Demycilian
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    Remove possibility to block or swap panels until your character has stopped animation
    Since this game arrived at a point where skill animations are optional i dont get why ZoS doesnt remove them completely. What a farce.
  • BuddyAces
    BuddyAces
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    Don't have an opinion on right or wrong here but anyone that blindly follows ZOS's word on it just baffles me. It's an accidental mechanic that they didn't want to spend the time fixing. That's all it is. Nobody should really care about it as it really doesn't affect anyone.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • SilverWF
    SilverWF
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    Allow cancel cast animation by light or heavy attacks or another skill cast
    BuddyAces wrote: »
    Don't have an opinion on right or wrong here but anyone that blindly follows ZOS's word on it just baffles me. It's an accidental mechanic that they didn't want to spend the time fixing. That's all it is. Nobody should really care about it as it really doesn't affect anyone.
    You lie, it is affects everyone.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Sikthlight08xz
    All is fine, do not touch it at all
    Oh look its this thread again.
  • F7sus4
    F7sus4
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    All is fine, do not touch it at all
    31% noobs so far. Way less than expected.
  • pieratsos
    pieratsos
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    All is fine, do not touch it at all
    You can call it a bug, unintented mechanic that they dont know how to fix, bs mechanic, right or wrong, good or bad, you can call it whatever the f*ck you want.
    At the end of the day it doesnt matter what people call it. ZOS said that it is part of the game now so like all the other changes, you either adapt or perish. Simple as that.
    Edited by pieratsos on May 24, 2017 12:53PM
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