Vipstaakki wrote: »animation cancelling is a bug. Stop abusing it.
You call it a bug, yet ZoS calls it a mechanic.
Wonder who is right here.
Facefister wrote: »Vipstaakki wrote: »animation cancelling is a bug. Stop abusing it.
You call it a bug, yet ZoS calls it a mechanic.
Wonder who is right here.
ZoS can't fix it so they sell it as a "feature".
So allow to cancel animations with anything else - is it so hard to read it in the 1st post?Why in the world would you want to fix it? Animation cancelling makes combat far smoother and more responsive than it would be otherwise.
Lord_Wrath wrote: »I love the combat in this game. Aint no 'pause and eat 50 cheese wheels, then continue hacking and slashing', no, this game has a combat system that has you act and react based off visual ques that most skills have. When you animation cancel and kill someone with one visual sword swing but have 5 skills in your death recap thats just BS. Anyone who has played thoroughly for years can tell you this game has lost tons of newbies because they think the game is broken. What new player would get killed by that and think "this is fair"? They dont know any better unless another player tells them.
The fun fights are the fights that arent over in 2 seconds. The ones crying "L2P" have no argument, they just want to keep winning cheap. I want to see who the better player is.
Ragnarock41 wrote: »OrphanHelgen wrote: »Idle games is for mobile phones
ESO and mobile games have a lot in common when it comes to monetization and cash store, whats worse is that mmo players and mobile gamers have a lot in common aswell, they both like to collect and own useless, shiny, things.
Why does animation cancelling bother some folks so much? It's not hard. Everyone can do it. Takes maybe 20 mins at best to learn it even half assed.
Why does animation cancelling bother some folks so much? It's not hard. Everyone can do it. Takes maybe 20 mins at best to learn it even half assed.
Why does my request to animation cancelling with anything bother some folks so much? It's not affects you in the any way.
Facefister wrote: »Vipstaakki wrote: »animation cancelling is a bug. Stop abusing it.
You call it a bug, yet ZoS calls it a mechanic.
Wonder who is right here.
ZoS can't fix it so they sell it as a "feature".
There is well known "mechanic" called as "cancel casting".
You can do it by: block (RMB) or swapping panels. And in the most cases skill work properly even if it takes 0,1 sec to your character to actually "cast" that skill.
Sure, if skill has cast time "instant". But skills are not instant - they all have some animation time, that cannot be interrupted by anything else (i.e. another skill cast), but only block or swap panels.
This gives unfair advantage to macro users. Sure, it can be done by hands, but much better to set a macro.
I'm not planning to discuss macro here, I have Logitech G15 keyboard and A4-Tech mouse. It is not a problem at all.
So, what I suggest (one of it):
1. Remove possibility to block or swap panels until your character has stopped animation. Probably, it would affect casting while blocking too.
2. Allow cancel cast animation by light or heavy attacks or another skill cast, at the same time, adding to all skills short noninterruptable timeout, that would affect blocking and swapping too.
3. All is fine, do not touch it at all
Except 5 skills in one visual sword swing is broken and isn't permitted by the game client without external modification. Macros and addons can not bypass the GCD on skill casting. Anything 'appearance' of multiple things hitting is either lag induced (eg, attacker's client sends ~1 skill per second, and somewhere between there, getting to ZOS servers, and then travelling on to the recipient's client, those network messages lag) or misunderstanding (eg, dawnbreaker and meteor, the dot and initial hit appear separately on the recap, certain skills may have travel time such as the 'slow' frost reach or snipe allowing faster travelling projectiles to hit simultaneously, delayed action eg curse or the warden shalks, or weapon enchant/poison proc, or possible armor set procs).Lord_Wrath wrote: »I love the combat in this game. Aint no 'pause and eat 50 cheese wheels, then continue hacking and slashing', no, this game has a combat system that has you act and react based off visual ques that most skills have. When you animation cancel and kill someone with one visual sword swing but have 5 skills in your death recap thats just BS. Anyone who has played thoroughly for years can tell you this game has lost tons of newbies because they think the game is broken. What new player would get killed by that and think "this is fair"? They dont know any better unless another player tells them.

Reminded me some pretty fresh case
I literally wasn't able to do anything while this
0,4-0,5 sec to cast 3 separate skills: light attack, bash and a skill with a perfect 1,1 sec pause between another cycle
Tell me more about GCD, no macrosing and whatever stuff
DivineFirstYOLO wrote: »Reminded me some pretty fresh case
I literally wasn't able to do anything while this
0,4-0,5 sec to cast 3 separate skills: light attack, bash and a skill with a perfect 1,1 sec pause between another cycle
Tell me more about GCD, no macrosing and whatever stuff
This player casted heroic slash and then around 1 second later executioner with a bash, the rest are DoTs. Where is the problem?
Even though I'm on console, so macros aren't really a problem here, I can definitely see this being annoying if I were on PC and not using macros. I refuse to join the "if it's not a problem on my system, then it's not a problem" boat. I feel for you PC players.
FearlessOne_2014 wrote: »A 2015 ESO live, where Wrobel acknowledged they "are embracing it. It's a part of the game, and we want people to be doing it"
Nah, it sounds as a bad excuse of impossibility to fix it.
"we want people to be doing it" - doing what? Macro using?
Also, it is going against any logic: if something can be interrupted by block (basically: pressing a button), why it can not be interrupted by another button press?
And again, there can be some urgent situation where you need to stop casting and block - it's OK. But skill must not be used here too.
And, if ZOS are happy with it - why skill animations are exists here at all?
It is, however ZOS gave all ani-cancel users to include macro users their blessings. So you either abuse the hell out of it because ZOS says it's ok. Or you just keep getting wrecked by.
If you let you morals get in the way. Then you are just going to have a miserable experience with this game. My recommendation is for ZOS to just openly allow macros. Since it's obvious that's what most PvPers are doing. Why not just make it fair and legal for all?
I literally wasn't able to do anything while this
0,4-0,5 sec to cast 3 separate skills: light attack, bash and a skill with a perfect 1,1 sec pause between another cycle
Tell me more about GCD, no macrosing and whatever stuff
GCD only allows one pass through the ability 'priority' tree... light/heavy -> skill -> block/bash. The conversation started arguing about block or barswap cancelling of animations. Neither of those cancels would change what you experienced.There is well known "mechanic" called as "cancel casting".
You can do it by: block (RMB) or swapping panels. And in the most cases skill work properly even if it takes 0,1 sec to your character to actually "cast" that skill.
[...]
I'm not planning to discuss macro here
Animations in PvE are sometimes that wonky already that myself and guild members have joked the bosses animation-cancel for the last few months - both through a combination of the animations glitching out or that the knockdown or stuns from many (blockable) heavies appear to hit me a good half second (or more) before the actual 'strike'.Plus could you imagine how much the PvE players would scream if bosses could ani-cancel skills? Players depend on audio and visual queues from bosses to know when to block / dodge or interrupt and if bosses could ani-cancel to the point those audio and visual queues were no longer there players would be screaming all over the forums.
Actually, they could - by checking timings. But who would want to dig out terabytes of combat logs?Where is the evidence that Zos has given us their blessing to use macros? Not that it even matters because there is no way Zos would ever know or could prove someone was using a macro.
DivineFirstYOLO wrote: »Reminded me some pretty fresh case
I literally wasn't able to do anything while this
0,4-0,5 sec to cast 3 separate skills: light attack, bash and a skill with a perfect 1,1 sec pause between another cycle
Tell me more about GCD, no macrosing and whatever stuff
This player casted heroic slash and then around 1 second later executioner with a bash, the rest are DoTs. Where is the problem?