There is well known "mechanic" called as "cancel casting".
You can do it by: block (RMB) or swapping panels. And in the most cases skill work properly even if it takes 0,1 sec to your character to actually "cast" that skill.
Sure, if skill has cast time "instant". But skills are not instant - they all have some animation time, that cannot be interrupted by anything else (i.e. another skill cast), but only block or swap panels.
This gives unfair advantage to macro users. Sure, it can be done by hands, but much better to set a macro.
I'm not planning to discuss macro here, I have Logitech G15 keyboard and A4-Tech mouse. It is not a problem at all.
So, what I suggest (one of it):
1. Remove possibility to block or swap panels until your character has stopped animation. Probably, it would affect casting while blocking too.
2. Allow cancel cast animation by light or heavy attacks or another skill cast, at the same time, adding to all skills short noninterruptable timeout, that would affect blocking and swapping too.
3. All is fine, do not touch it at all
Edited by SilverWF on May 17, 2017 9:23PM
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[ZOS] Rework or remove cancel casting 526 votes
Remove possibility to block or swap panels until your character has stopped animation
Allow cancel cast animation by light or heavy attacks or another skill cast
All is fine, do not touch it at all