adeptusminor wrote: »Can we make it so all casting requires the proper reagements to be equipped in each hand on the character, squiggly lines drawn on the ground using the mouse or controller, and the correct incantations of the magic words spoken into a microphone done before each spell fires off? If any of these are done even slightly incorrectly, the magic doesn't cast or even could backfire, causing damage to our own character. That would really help my immersion, thanks in advance.
Why video with that guy popped here? How does it proves a point that this is NOT a bad game design.
At 3th page I am repeating that this is bad game design. 'Design' ~= 'bug'
Please, hand up who cant understand that.Again, if animation cancelling were removed, you'd want it added back in the moment you feel how sluggish the combat system is. Go into any decently hard veteran dungeon and wait for the whole animation of every action to complete before starting another. Wait for your character to return to the idle pose. Do that, then maybe we can talk. Until then, you have no idea what you're talking about, and if you had your way, you would ruin the game for everybody.
Again? Wow
Seriously, how many time surrounding you ppl usually talking to you the same things in hope you'll finally get them?
Personally me, again, in 100th time, specially for you, supporting the idea allowing AC with anything. It's even literally above any of my posts - poll option.
But you still talking to me, that removing AC is bad. Are you OK?
You're advocating the removal of bash, and hence block cancelling. I have pointed out several times now that bash/block cancelling alone is central to this game's combat system, and that removing bash/block cancelling would ruin the game for everybody. What part of that don't you understand?
Every part of animation cancelling is there for a reason, and is there to allow you to perform those actions reliably. I'm going to say this one last time. Run through a decently hard veteran dungeon, when you want to use an action, wait for the entire animation of the previous action to finish. Want to block? Wait for your character to return to the idle pose. Want to hit a heal to stay alive? Wait for your character to return to the idle pose. Want to roll out of the way of an attack? Wait for your character to return to the idle pose.
Until you do this, you have absolutely no idea what you're talking about. You have absolutely no idea why animation cancelling is a thing in the first place. And for this reason, Zenimax will never take your advice, because they know your advice will turn the quick and fluid combat system we have now into a sluggish and clunky mess, ruining the game for everybody.
/thread
Why video with that guy popped here? How does it proves a point that this is NOT a bad game design.
At 3th page I am repeating that this is bad game design. 'Design' ~= 'bug'
Please, hand up who cant understand that.Again, if animation cancelling were removed, you'd want it added back in the moment you feel how sluggish the combat system is. Go into any decently hard veteran dungeon and wait for the whole animation of every action to complete before starting another. Wait for your character to return to the idle pose. Do that, then maybe we can talk. Until then, you have no idea what you're talking about, and if you had your way, you would ruin the game for everybody.
Again? Wow
Seriously, how many time surrounding you ppl usually talking to you the same things in hope you'll finally get them?
Personally me, again, in 100th time, specially for you, supporting the idea allowing AC with anything. It's even literally above any of my posts - poll option.
But you still talking to me, that removing AC is bad. Are you OK?
You're advocating the removal of bash, and hence block cancelling. I have pointed out several times now that bash/block cancelling alone is central to this game's combat system, and that removing bash/block cancelling would ruin the game for everybody. What part of that don't you understand?
Every part of animation cancelling is there for a reason, and is there to allow you to perform those actions reliably. I'm going to say this one last time. Run through a decently hard veteran dungeon, when you want to use an action, wait for the entire animation of the previous action to finish. Want to block? Wait for your character to return to the idle pose. Want to hit a heal to stay alive? Wait for your character to return to the idle pose. Want to roll out of the way of an attack? Wait for your character to return to the idle pose.
Until you do this, you have absolutely no idea what you're talking about. You have absolutely no idea why animation cancelling is a thing in the first place. And for this reason, Zenimax will never take your advice, because they know your advice will turn the quick and fluid combat system we have now into a sluggish and clunky mess, ruining the game for everybody.
/thread
The only thing I'm 'advocating' here is an idea that this crap is broken as hell and their inability to fix it makes it even funnier
As I said above: if it's feature - make it optional, cmon!
'Every part of animation cancelling is there for a reason' - oh, really? Care to post any reason why it can't be done with any action or just animations can't be removed? Lol
Lol, protectors of nothing, similar to 'avengers' from comics
Lol, man, no wonder if your surroundings calling you as special, because you are STILL talking with me as I suggesting to remove AC completely. I just have no idea what else to say to you.
Probably you never played other MMOs (that hasn't that crappy designed skills), that's fine from one side and bad from other.
ESO never was and never would be an e-sport discipline (unlike BnS) and guess why? ah, you'll failed in your guessing anyway
So, why even care? Allow AC with ANY action!
Extinct_Solo_Player wrote: »it's really simple, L2P or GTFO.
Lol, you are the 1st one who comparing ESO ith MOBA crap like LOL.
Well, it's EVEN funnier now than were before
FYI, no any real MMORPGs has similar stuff that we have here with AC.
@ResTandRespeC
Hell yes it's prevalent, and not just on PCs. I can't count the number of times I've seen certain players stack skills in a way that no human could do repetitively. There are even farming guilds here where I live in Manila that will set you up with the process.
The game is broken so we are stuck with ani cancelling, macros, etc. You can argue ad nauseum but it's clear the game is being played contrary to original design.
But, it's the best we have (for consoles) so until there is another, better MMO, my philosophy is to just find fun in it where we can.
For the record I light weave. That's my sin, lol. Well, that and wine, women and song...
What would however be good for the game is if light attacks and skills were put on the same global cooldown, and the skills and sets requiring light attack weaving were adjusted accordingly. Maybe put the bar swap on the same GCD too to put people with high latency at a smaller disadvantage and make people treat a bar swap like drawing an actual separate weapon rather than an extension of the front bar. But block cancelling and dodge roll cancelling must stay, it's what makes this game what it is, a fast-paced action MMO..
@jcm2606
They have adapted the content to ani cancelling. It was not originally intended as a feature to be used by all to max dps and stack burst in pvp without signalling. This has been clearly discussed by them in 2014, prior to 1.5. It was viewed as an unintended consequence that they eventually embraced since they couldn't repair game design.
Lol, you are the 1st one who comparing ESO ith MOBA crap like LOL.
Well, it's EVEN funnier now than were before
FYI, no any real MMORPGs has similar stuff that we have here with AC.
GreenSoup2HoT wrote: »Animation canceling looks trashy though not gonna lie.
I dont understand why we even have animatons. Why not remove all this annoyances and just make a popup-list of what kind of damage we want to do. Then a button pops up and we click it as fast as we can. After that they can make a summary how the fight went. Voila, combat in ESO in a nutshell.
Seriously, this games combat is a joke in the mmo-community.
Nice try.
I dont understand why we even have animatons. Why not remove all this annoyances and just make a popup-list of what kind of damage we want to do. Then a button pops up and we click it as fast as we can. After that they can make a summary how the fight went. Voila, combat in ESO in a nutshell.
Seriously, this games combat is a joke in the mmo-community.
Nice try.
Hes kinda right though compared to other mmo's ESO combat is laughed at.
I dont understand why we even have animatons. Why not remove all this annoyances and just make a popup-list of what kind of damage we want to do. Then a button pops up and we click it as fast as we can. After that they can make a summary how the fight went. Voila, combat in ESO in a nutshell.
Seriously, this games combat is a joke in the mmo-community.
Nice try.
Hes kinda right though compared to other mmo's ESO combat is laughed at.
DivineFirstYOLO wrote: »Lol, you are the 1st one who comparing ESO ith MOBA crap like LOL.
Well, it's EVEN funnier now than were before
FYI, no any real MMORPGs has similar stuff that we have here with AC.
Yes, that is why the combat in ESO is so awesome. If you want to play a game with lame combat then I can recommend you trying out TERA.
DocFrost72 wrote: »@SilverWF
Did you know that the animation for abilities fire after the damage is calulated and removed from your health?
Thats pretty much the cornerstone of broken combatmechanics. In order to work smoothly you have to break your character.Animation canceling is vital to smooth flowing combat.
Ist not that its not doable, I think most players know how. The problem is that its stupid. Like Three Stooges, Ren and Stimpy, Dumb and Dumber-stupid.Just learn how. You undoubtedly do it already without noticing, now learn how to do it intentionally.
Thats pretty much the cornerstone of broken combatmechanics. In order to work smoothly you have to break your character.Animation canceling is vital to smooth flowing combat.Ist not that its not doable, I think most players know how. The problem is that its stupid. Like Three Stooges, Ren and Stimpy, Dumb and Dumber-stupid.Just learn how. You undoubtedly do it already without noticing, now learn how to do it intentionally.
I can honestly feel getting dumber while doing stuff like that. It makes me a worse gamer. You can really feel that when trying to play Dark Souls, or Nioh, or Monster Hunter World, after doing too much ESO-Combat.
DocFrost72 wrote: »@SilverWF
Did you know that the animation for abilities fire after the damage is calulated and removed from your health?
I know, that animation here is not mandatory part of the skill and can be 100% skipped.
I know that. Thats why I stopped playing the game. A shame, I really like the story and the world and the overall feel of the environment. But, as you said, the Combat is too much of an annoyance for me to ignore.Then this isn’t the game for you, as you clearly enjoy the playstyle of other games. Animation canceling is due to action priorities. You can’t have a chance to react to the game without an action priority system. It is ingrained it the very core of effectiveness combat.
It’d be stupid to remove the entire existing combat system just because some people don’t know how to handle their character not looking like the epitome of grace at every moment. It’s working as intended, and has been confirmed as such multiple times.