Oh god, I want to see numbers of new sipho attacks
Same here. I would really appreciate it if somebody who access to the new PTS could give us an update on the SA numbers. I actually think the skill sounds really cool with how it will function - a rally type restore skill. After thinking about it, I totally agree with what @NightbladeMechanics said above - the live version of SA is just too easy mode to use. The fact I feel like I can just easily recast it every time I LoS for a second shows how forgiving the skill is. This change makes it a lot more strategic and skillful to use which I can get behind. However, I am curious to see the numbers. And, as I have said 100 times before, I still IMPLORE ZoS to restore the duel magicka and stamina restore because it is so core to Magblade game play.
I agree as well, and look forward to testing the new version.
I also agree that the dual-resource restore needs to come back to nightblades -- whether by being added back to Siphoning Strikes or through some other means -- both because it is core to magblade gameplay and because every other class can get back stamina by spending something other than stamina. Before 3.0, every class could do this; after 3.0, every class except Nightblades can do this. Why remove this functionality specifically from Nightblades? Why remove it from any one class and let the others keep it?
Interesting. I hope this comment gets some visibility.
Me tooI made a separate thread about it in hopes that some dev will notice it.
If S Strike gives dual resource.. then leaching strikes automatically becomes useless... I am note sure that's the directions the devs are going with this change....if they take your advice.. they need to rethink leaching strikes in to something else...
Oh god, I want to see numbers of new sipho attacks
Same here. I would really appreciate it if somebody who access to the new PTS could give us an update on the SA numbers. I actually think the skill sounds really cool with how it will function - a rally type restore skill. After thinking about it, I totally agree with what @NightbladeMechanics said above - the live version of SA is just too easy mode to use. The fact I feel like I can just easily recast it every time I LoS for a second shows how forgiving the skill is. This change makes it a lot more strategic and skillful to use which I can get behind. However, I am curious to see the numbers. And, as I have said 100 times before, I still IMPLORE ZoS to restore the duel magicka and stamina restore because it is so core to Magblade game play.
I agree as well, and look forward to testing the new version.
I also agree that the dual-resource restore needs to come back to nightblades -- whether by being added back to Siphoning Strikes or through some other means -- both because it is core to magblade gameplay and because every other class can get back stamina by spending something other than stamina. Before 3.0, every class could do this; after 3.0, every class except Nightblades can do this. Why remove this functionality specifically from Nightblades? Why remove it from any one class and let the others keep it?
Interesting. I hope this comment gets some visibility.
Me tooI made a separate thread about it in hopes that some dev will notice it.
If S Strike gives dual resource.. then leaching strikes automatically becomes useless... I am note sure that's the directions the devs are going with this change....if they take your advice.. they need to rethink leaching strikes in to something else...
Leaching Strikes is already useless on live. They do need to fix it somehow, but removing a key mechanic from NBs that every other class gets to keep is not the right fix.
HEBREWHAMMERRR wrote: »thankyourat wrote: »Uriel_Nocturne wrote: »I just solved all my MagNB problems last night.
After getting hit after hit after hit with ZOS's patches, then with what's coming down the pipe with Morrowind... I just can't do it anymore.
I created a MagNB when the game launched on consoles, ;it was my very first character in the game. Sure I also Main a Magplar and a MagSorc, but that very first MagNB, my first character; I held on to him with the hope that he would be "OK" again one day.
But such is not to be the case.
I deleted him. I just can't do it anymore.
Have you tried ganking? I've been ganking recently it's fun. Lol especially the salty messages.
Same boat rat, I made a super trolly spinners / ca / tremorscale gank build lol. Not bad open world but when I get caught it's basically over against any halfway competent small group.
Maybe it'll ease the suffering a bit. On my main MagBlade (copied over):
- Siphoning costs 1176 Magicka
- Restores 1495 HP and 198 Magicka
- Restores 2415 Magicka when the effect ends
While the skill did become a shadow of its former self, the Magicka return did improve this patch and made it worthwhile to slot it again compared to last week:
- MagBlade wearing Seducer still running out of Magicka
- This week using my regular PvP setup (Necro) barely ran out
However, as explained in another thread, the new Siphoning Attacks still has a drawback: you don't gain the Magicka if you refresh the skill too early.
So the skill still needs a bit of finetuning (making the Magicka return time based, like the heal from Rally for instance?) , but I think it's back on the right track
Maybe it'll ease the suffering a bit. On my main MagBlade (copied over):
- Siphoning costs 1176 Magicka
- Restores 1495 HP and 198 Magicka
- Restores 2415 Magicka when the effect ends
While the skill did become a shadow of its former self, the Magicka return did improve this patch and made it worthwhile to slot it again compared to last week:
- MagBlade wearing Seducer still running out of Magicka
- This week using my regular PvP setup (Necro) barely ran out
However, as explained in another thread, the new Siphoning Attacks still has a drawback: you don't gain the Magicka if you refresh the skill too early.
So the skill still needs a bit of finetuning (making the Magicka return time based, like the heal from Rally for instance?) , but I think it's back on the right track
These numbers are pretty uninspiring. The 198 magicka per weave is minuscule and is much less return per light attack than the free to cast Elemental Drain. And you get the 2415 magicka ONLY if you let the effect run out which isn't even enough to cast another shield if needed - I certainly wouldn't say it is a "significant amount of magicka" like the patch notes do.
The patch notes also say it "now take(s) fewer attacks to recoup the cost" but this doesn't appear to be true at all. If it costs 1176 magicka and gives back just 198 then it still takes 6 light attacks to even recoup the original cost.
And of course, as we've all been saying, it still doesn't address the core issue here - Magblades have NO way to recoup stamina. We are now the only class that doesn't have a way to do so.
Maybe it'll ease the suffering a bit. On my main MagBlade (copied over):
- Siphoning costs 1176 Magicka
- Restores 1495 HP and 198 Magicka
- Restores 2415 Magicka when the effect ends
While the skill did become a shadow of its former self, the Magicka return did improve this patch and made it worthwhile to slot it again compared to last week:
- MagBlade wearing Seducer still running out of Magicka
- This week using my regular PvP setup (Necro) barely ran out
However, as explained in another thread, the new Siphoning Attacks still has a drawback: you don't gain the Magicka if you refresh the skill too early.
So the skill still needs a bit of finetuning (making the Magicka return time based, like the heal from Rally for instance?) , but I think it's back on the right track
These numbers are pretty uninspiring. The 198 magicka per weave is minuscule and is much less return per light attack than the free to cast Elemental Drain. And you get the 2415 magicka ONLY if you let the effect run out which isn't even enough to cast another shield if needed - I certainly wouldn't say it is a "significant amount of magicka" like the patch notes do.
The patch notes also say it "now take(s) fewer attacks to recoup the cost" but this doesn't appear to be true at all. If it costs 1176 magicka and gives back just 198 then it still takes 6 light attacks to even recoup the original cost.
And of course, as we've all been saying, it still doesn't address the core issue here - Magblades have NO way to recoup stamina. We are now the only class that doesn't have a way to do so.
bigheadsfork wrote: »I know this thread is about Magblades, but one of my biggest issues with NB builds is lack of healing and survivability. I have seen a lot of people in my guilds and in zone chat complaining about it, and all of my NB builds have problems with it as well. Funnel health does not restore enough health at higher levels and neither does refreshing path. Stam NBs are forced to acquire Vigor asap, and I've seen a lot of people complain they still can't survive even with vigor. Some skill like vigor needs to be included in one of the skill trees, or siphoning strikes could restore health. There is also a lack of shields for the NB class. I have talked to many players who have given up on their NB characters because of these problems.
bigheadsfork wrote: »I know this thread is about Magblades, but one of my biggest issues with NB builds is lack of healing and survivability. I have seen a lot of people in my guilds and in zone chat complaining about it, and all of my NB builds have problems with it as well. Funnel health does not restore enough health at higher levels and neither does refreshing path. Stam NBs are forced to acquire Vigor asap, and I've seen a lot of people complain they still can't survive even with vigor. Some skill like vigor needs to be included in one of the skill trees, or siphoning strikes could restore health. There is also a lack of shields for the NB class. I have talked to many players who have given up on their NB characters because of these problems.
NightbladeMechanics wrote: »bigheadsfork wrote: »I know this thread is about Magblades, but one of my biggest issues with NB builds is lack of healing and survivability. I have seen a lot of people in my guilds and in zone chat complaining about it, and all of my NB builds have problems with it as well. Funnel health does not restore enough health at higher levels and neither does refreshing path. Stam NBs are forced to acquire Vigor asap, and I've seen a lot of people complain they still can't survive even with vigor. Some skill like vigor needs to be included in one of the skill trees, or siphoning strikes could restore health. There is also a lack of shields for the NB class. I have talked to many players who have given up on their NB characters because of these problems.
Nightblades have the best tools in the game for avoiding damage. Do not expect to heal through damage outright. They're not designed for that. Use the tools at your disposal to be evasive and avoid damage from the start.
NightbladeMechanics wrote: »bigheadsfork wrote: »I know this thread is about Magblades, but one of my biggest issues with NB builds is lack of healing and survivability. I have seen a lot of people in my guilds and in zone chat complaining about it, and all of my NB builds have problems with it as well. Funnel health does not restore enough health at higher levels and neither does refreshing path. Stam NBs are forced to acquire Vigor asap, and I've seen a lot of people complain they still can't survive even with vigor. Some skill like vigor needs to be included in one of the skill trees, or siphoning strikes could restore health. There is also a lack of shields for the NB class. I have talked to many players who have given up on their NB characters because of these problems.
Nightblades have the best tools in the game for avoiding damage. Do not expect to heal through damage outright. They're not designed for that. Use the tools at your disposal to be evasive and avoid damage from the start.
I 'heal through' damage outright all the time when soloing WB's and group dungeons. Ref path, swallow soul and sap essence will let you heal through a lot. If that does not work just throw on a LA Dampen shield now and then to give your hots time to catch up and drop veil when under serious burst.
With those skills on a bar mag NB can 'heal through' most anything with the right gear and still be putting out damage the whole time.
If you want a brawling NB you just need to play with layered hots always ticking and learn when to 'ramp up'.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »bigheadsfork wrote: »I know this thread is about Magblades, but one of my biggest issues with NB builds is lack of healing and survivability. I have seen a lot of people in my guilds and in zone chat complaining about it, and all of my NB builds have problems with it as well. Funnel health does not restore enough health at higher levels and neither does refreshing path. Stam NBs are forced to acquire Vigor asap, and I've seen a lot of people complain they still can't survive even with vigor. Some skill like vigor needs to be included in one of the skill trees, or siphoning strikes could restore health. There is also a lack of shields for the NB class. I have talked to many players who have given up on their NB characters because of these problems.
Nightblades have the best tools in the game for avoiding damage. Do not expect to heal through damage outright. They're not designed for that. Use the tools at your disposal to be evasive and avoid damage from the start.
I 'heal through' damage outright all the time when soloing WB's and group dungeons. Ref path, swallow soul and sap essence will let you heal through a lot. If that does not work just throw on a LA Dampen shield now and then to give your hots time to catch up and drop veil when under serious burst.
With those skills on a bar mag NB can 'heal through' most anything with the right gear and still be putting out damage the whole time.
If you want a brawling NB you just need to play with layered hots always ticking and learn when to 'ramp up'.
I am replying to a stamblade PvPer in that post (context). Stamblades lack healing compared to other classes and rely on positioning and avoidance mechanics like cloak, shade, and roll dodge in PvP.
Mageblades wish they could rely on avoidance mechanics in PvP...but without snare and root immunity are left either shield stacking like a gimped sorc (and failing) or wearing heavy armor, mitigation buffs, and layering heals over time, becoming more of a sap tanky blood mage play style.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »bigheadsfork wrote: »I know this thread is about Magblades, but one of my biggest issues with NB builds is lack of healing and survivability. I have seen a lot of people in my guilds and in zone chat complaining about it, and all of my NB builds have problems with it as well. Funnel health does not restore enough health at higher levels and neither does refreshing path. Stam NBs are forced to acquire Vigor asap, and I've seen a lot of people complain they still can't survive even with vigor. Some skill like vigor needs to be included in one of the skill trees, or siphoning strikes could restore health. There is also a lack of shields for the NB class. I have talked to many players who have given up on their NB characters because of these problems.
Nightblades have the best tools in the game for avoiding damage. Do not expect to heal through damage outright. They're not designed for that. Use the tools at your disposal to be evasive and avoid damage from the start.
I 'heal through' damage outright all the time when soloing WB's and group dungeons. Ref path, swallow soul and sap essence will let you heal through a lot. If that does not work just throw on a LA Dampen shield now and then to give your hots time to catch up and drop veil when under serious burst.
With those skills on a bar mag NB can 'heal through' most anything with the right gear and still be putting out damage the whole time.
If you want a brawling NB you just need to play with layered hots always ticking and learn when to 'ramp up'.
I am replying to a stamblade PvPer in that post (context). Stamblades lack healing compared to other classes and rely on positioning and avoidance mechanics like cloak, shade, and roll dodge in PvP.
Mageblades wish they could rely on avoidance mechanics in PvP...but without snare and root immunity are left either shield stacking like a gimped sorc (and failing) or wearing heavy armor, mitigation buffs, and layering heals over time, becoming more of a sap tanky blood mage play style.
True enough.
Last time I pvped a stamblade was 1.5 and they have improved since then with weapon hot options and ults scaling on stam but still arent able to layer heals as well as a magblade can.
stealthyevil wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »bigheadsfork wrote: »I know this thread is about Magblades, but one of my biggest issues with NB builds is lack of healing and survivability. I have seen a lot of people in my guilds and in zone chat complaining about it, and all of my NB builds have problems with it as well. Funnel health does not restore enough health at higher levels and neither does refreshing path. Stam NBs are forced to acquire Vigor asap, and I've seen a lot of people complain they still can't survive even with vigor. Some skill like vigor needs to be included in one of the skill trees, or siphoning strikes could restore health. There is also a lack of shields for the NB class. I have talked to many players who have given up on their NB characters because of these problems.
Nightblades have the best tools in the game for avoiding damage. Do not expect to heal through damage outright. They're not designed for that. Use the tools at your disposal to be evasive and avoid damage from the start.
I 'heal through' damage outright all the time when soloing WB's and group dungeons. Ref path, swallow soul and sap essence will let you heal through a lot. If that does not work just throw on a LA Dampen shield now and then to give your hots time to catch up and drop veil when under serious burst.
With those skills on a bar mag NB can 'heal through' most anything with the right gear and still be putting out damage the whole time.
If you want a brawling NB you just need to play with layered hots always ticking and learn when to 'ramp up'.
I am replying to a stamblade PvPer in that post (context). Stamblades lack healing compared to other classes and rely on positioning and avoidance mechanics like cloak, shade, and roll dodge in PvP.
Mageblades wish they could rely on avoidance mechanics in PvP...but without snare and root immunity are left either shield stacking like a gimped sorc (and failing) or wearing heavy armor, mitigation buffs, and layering heals over time, becoming more of a sap tanky blood mage play style.
True enough.
Last time I pvped a stamblade was 1.5 and they have improved since then with weapon hot options and ults scaling on stam but still arent able to layer heals as well as a magblade can.
I dunno man, I wouldn't really call funnel health and refreshing path "layering" considering that funnel relies on your damage done (what if you hit a shield or blocking target) and path requires you to stand in it. Oh, and don't even get me started on the unreliability of healing ward, don't worry you will get that clutch cast once u respawn at transit. Assuming a stamblade is running 2h/bow (what I would consider to be "meta") they would be running two pretty consistent heals vigor and rally. Vigor ticks are consistent and scale off your stats, rally gets a bigger burst heal over a longer duration, so I don't think stamblade is any less capable of healing through damage, especially given they have alot better damage avoidance with more dodges available to them.
NightbladeMechanics wrote: »HEBREWHAMMERRR wrote: »thankyourat wrote: »Uriel_Nocturne wrote: »I just solved all my MagNB problems last night.
After getting hit after hit after hit with ZOS's patches, then with what's coming down the pipe with Morrowind... I just can't do it anymore.
I created a MagNB when the game launched on consoles, ;it was my very first character in the game. Sure I also Main a Magplar and a MagSorc, but that very first MagNB, my first character; I held on to him with the hope that he would be "OK" again one day.
But such is not to be the case.
I deleted him. I just can't do it anymore.
Have you tried ganking? I've been ganking recently it's fun. Lol especially the salty messages.
Same boat rat, I made a super trolly spinners / ca / tremorscale gank build lol. Not bad open world but when I get caught it's basically over against any halfway competent small group.
Oh....god....this sounds obnoxious.
HEBREWHAMMERRR wrote: »
https://1drv.ms/v/s!Av2fEBu7iWUfgTnkbDhBh3J9q3AS
It's very obnoxious and surprisingly effective. I'll make a small montage soon but here's a clip from last night. Obviously I was set for full ganking with soul assault but my two buddies were along with me and we pulled a small Zerg haha you can see the decent sustain, harrassment and burst potential of it though and that's without mass hysteria on. @thankyourat @NightbladeMechanics
Shoutout to them heals messing around with chokethorn @SneaK
NightbladeMechanics wrote: »stealthyevil wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »bigheadsfork wrote: »I know this thread is about Magblades, but one of my biggest issues with NB builds is lack of healing and survivability. I have seen a lot of people in my guilds and in zone chat complaining about it, and all of my NB builds have problems with it as well. Funnel health does not restore enough health at higher levels and neither does refreshing path. Stam NBs are forced to acquire Vigor asap, and I've seen a lot of people complain they still can't survive even with vigor. Some skill like vigor needs to be included in one of the skill trees, or siphoning strikes could restore health. There is also a lack of shields for the NB class. I have talked to many players who have given up on their NB characters because of these problems.
Nightblades have the best tools in the game for avoiding damage. Do not expect to heal through damage outright. They're not designed for that. Use the tools at your disposal to be evasive and avoid damage from the start.
I 'heal through' damage outright all the time when soloing WB's and group dungeons. Ref path, swallow soul and sap essence will let you heal through a lot. If that does not work just throw on a LA Dampen shield now and then to give your hots time to catch up and drop veil when under serious burst.
With those skills on a bar mag NB can 'heal through' most anything with the right gear and still be putting out damage the whole time.
If you want a brawling NB you just need to play with layered hots always ticking and learn when to 'ramp up'.
I am replying to a stamblade PvPer in that post (context). Stamblades lack healing compared to other classes and rely on positioning and avoidance mechanics like cloak, shade, and roll dodge in PvP.
Mageblades wish they could rely on avoidance mechanics in PvP...but without snare and root immunity are left either shield stacking like a gimped sorc (and failing) or wearing heavy armor, mitigation buffs, and layering heals over time, becoming more of a sap tanky blood mage play style.
True enough.
Last time I pvped a stamblade was 1.5 and they have improved since then with weapon hot options and ults scaling on stam but still arent able to layer heals as well as a magblade can.
I dunno man, I wouldn't really call funnel health and refreshing path "layering" considering that funnel relies on your damage done (what if you hit a shield or blocking target) and path requires you to stand in it. Oh, and don't even get me started on the unreliability of healing ward, don't worry you will get that clutch cast once u respawn at transit. Assuming a stamblade is running 2h/bow (what I would consider to be "meta") they would be running two pretty consistent heals vigor and rally. Vigor ticks are consistent and scale off your stats, rally gets a bigger burst heal over a longer duration, so I don't think stamblade is any less capable of healing through damage, especially given they have alot better damage avoidance with more dodges available to them.
So attack with funnel, and stand on path? I've topped 8k funnel health ticks in PvP on allies with my crit damage builds. If you hit shields or blocking targets, you keep attacking and get under them via burst or fear. Path heals for more per second than rapid regen, and standing on it comes naturally for brawly builds. Healing ward can be inconsistent if you're taking high burst or playing in a large group, but you could just run annulment if you need a reliable shield. I don't think you realize just how strong mageblade healing can be.
Edit: true layering of hots would include degeneration, which people underestimate, mutagen, and ults like tether, bats, and resto ult. Those are optional skills though.
stealthyevil wrote: »NightbladeMechanics wrote: »stealthyevil wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »bigheadsfork wrote: »I know this thread is about Magblades, but one of my biggest issues with NB builds is lack of healing and survivability. I have seen a lot of people in my guilds and in zone chat complaining about it, and all of my NB builds have problems with it as well. Funnel health does not restore enough health at higher levels and neither does refreshing path. Stam NBs are forced to acquire Vigor asap, and I've seen a lot of people complain they still can't survive even with vigor. Some skill like vigor needs to be included in one of the skill trees, or siphoning strikes could restore health. There is also a lack of shields for the NB class. I have talked to many players who have given up on their NB characters because of these problems.
Nightblades have the best tools in the game for avoiding damage. Do not expect to heal through damage outright. They're not designed for that. Use the tools at your disposal to be evasive and avoid damage from the start.
I 'heal through' damage outright all the time when soloing WB's and group dungeons. Ref path, swallow soul and sap essence will let you heal through a lot. If that does not work just throw on a LA Dampen shield now and then to give your hots time to catch up and drop veil when under serious burst.
With those skills on a bar mag NB can 'heal through' most anything with the right gear and still be putting out damage the whole time.
If you want a brawling NB you just need to play with layered hots always ticking and learn when to 'ramp up'.
I am replying to a stamblade PvPer in that post (context). Stamblades lack healing compared to other classes and rely on positioning and avoidance mechanics like cloak, shade, and roll dodge in PvP.
Mageblades wish they could rely on avoidance mechanics in PvP...but without snare and root immunity are left either shield stacking like a gimped sorc (and failing) or wearing heavy armor, mitigation buffs, and layering heals over time, becoming more of a sap tanky blood mage play style.
True enough.
Last time I pvped a stamblade was 1.5 and they have improved since then with weapon hot options and ults scaling on stam but still arent able to layer heals as well as a magblade can.
I dunno man, I wouldn't really call funnel health and refreshing path "layering" considering that funnel relies on your damage done (what if you hit a shield or blocking target) and path requires you to stand in it. Oh, and don't even get me started on the unreliability of healing ward, don't worry you will get that clutch cast once u respawn at transit. Assuming a stamblade is running 2h/bow (what I would consider to be "meta") they would be running two pretty consistent heals vigor and rally. Vigor ticks are consistent and scale off your stats, rally gets a bigger burst heal over a longer duration, so I don't think stamblade is any less capable of healing through damage, especially given they have alot better damage avoidance with more dodges available to them.
So attack with funnel, and stand on path? I've topped 8k funnel health ticks in PvP on allies with my crit damage builds. If you hit shields or blocking targets, you keep attacking and get under them via burst or fear. Path heals for more per second than rapid regen, and standing on it comes naturally for brawly builds. Healing ward can be inconsistent if you're taking high burst or playing in a large group, but you could just run annulment if you need a reliable shield. I don't think you realize just how strong mageblade healing can be.
Edit: true layering of hots would include degeneration, which people underestimate, mutagen, and ults like tether, bats, and resto ult. Those are optional skills though.
I fully understand where you are coming from and 100% agree with you. What I'm trying to get at is, there are underlying conditions you have to meet to achieve great sustained healing, you work for your heals (Funnel, Path, Siphoning [3.0.0] etc) or its up to RNG sometimes (Degen), that is why IMO magic NB played right is a very high skill capp'd class. Where as, vigor is a heal based on your stats, has no underlying conditions, just cast it and let it tick. Rally has an underlying condition that makes it a bigger burst over a longer duration. Funnel's healing is based on damage done (which is not hard to achieve since you are dps'ing during an encounter anyways) path has great heals but is reliant on you standing in it (if you use it right its great because of shadow passives, major exp etc), I use degeneration because its healing component is underrated but again that's a 15% chance on a LA/HA.