Rejoice! Siphoning Strikes... have been changed again!
@CavalryPK Did they say this on PTS? Did they change it back to duel magicka and stam sustain? If so, that has made my day!
Said it on ESO live. Its should have a lower cost and give burst resource when it expires . Don't know if it is dual or magicka only.
If by expire they mean all 20 seconds have to go by then what a terrible change. As many have said throughout forums, siphoning attacks is too important to ever let it expire. It is often recast every time you LoS and have a free second to spare. I basically never let it expire. I hope it works like rally and gives a burst restore when re-used. That would actually be really interesting. But IMO the duel restore is critical.
A resource restore similar to Rally would be awesome.
Rejoice! Siphoning Strikes... have been changed again!
@CavalryPK Did they say this on PTS? Did they change it back to duel magicka and stam sustain? If so, that has made my day!
Said it on ESO live. Its should have a lower cost and give burst resource when it expires . Don't know if it is dual or magicka only.
If by expire they mean all 20 seconds have to go by then what a terrible change. As many have said throughout forums, siphoning attacks is too important to ever let it expire. It is often recast every time you LoS and have a free second to spare. I basically never let it expire. I hope it works like rally and gives a burst restore when re-used. That would actually be really interesting. But IMO the duel restore is critical.
A resource restore similar to Rally would be awesome.
Yea I could definitely get behind that. The total amount restored would build up and be greater if you waited a longer duration to re-cast siphoning. Just like how rally does the same with amount healed. ZoS may be on to something cool with that if they are taking it that direction. I still think duel mag and stam resource restore is imperative though. If they did a magicka+stamina resource restore similar to rally I think it would be a cool mechanic. Of course the net amount gained would have to be looked at - you'd gain some resources from the ability but then also lose the cost of casting the ability. But an interesting idea IMO depending on how it is implemented.
@arkansas_ESO @NightbladeMechanics @casparian What do you all think? Does it seem like a good idea or is there some pitfall I am missing here that would make this mechanic terrible?
Rejoice! Siphoning Strikes... have been changed again!
@CavalryPK Did they say this on PTS? Did they change it back to duel magicka and stam sustain? If so, that has made my day!
Said it on ESO live. Its should have a lower cost and give burst resource when it expires . Don't know if it is dual or magicka only.
If by expire they mean all 20 seconds have to go by then what a terrible change. As many have said throughout forums, siphoning attacks is too important to ever let it expire. It is often recast every time you LoS and have a free second to spare. I basically never let it expire. I hope it works like rally and gives a burst restore when re-used. That would actually be really interesting. But IMO the duel restore is critical.
Rejoice! Siphoning Strikes... have been changed again!
@CavalryPK Did they say this on PTS? Did they change it back to duel magicka and stam sustain? If so, that has made my day!
Rejoice! Siphoning Strikes... have been changed again!
@CavalryPK Did they say this on PTS? Did they change it back to duel magicka and stam sustain? If so, that has made my day!
Said it on ESO live. Its should have a lower cost and give burst resource when it expires . Don't know if it is dual or magicka only.
If by expire they mean all 20 seconds have to go by then what a terrible change. As many have said throughout forums, siphoning attacks is too important to ever let it expire. It is often recast every time you LoS and have a free second to spare. I basically never let it expire. I hope it works like rally and gives a burst restore when re-used. That would actually be really interesting. But IMO the duel restore is critical.
A resource restore similar to Rally would be awesome.
Yea I could definitely get behind that. The total amount restored would build up and be greater if you waited a longer duration to re-cast siphoning. Just like how rally does the same with amount healed. ZoS may be on to something cool with that if they are taking it that direction. I still think duel mag and stam resource restore is imperative though. If they did a magicka+stamina resource restore similar to rally I think it would be a cool mechanic. Of course the net amount gained would have to be looked at - you'd gain some resources from the ability but then also lose the cost of casting the ability. But an interesting idea IMO depending on how it is implemented.
@arkansas_ESO @NightbladeMechanics @casparian What do you all think? Does it seem like a good idea or is there some pitfall I am missing here that would make this mechanic terrible?
NightbladeMechanics wrote: »@bubbygink I didn't see the ESO live, and I'm not following this whole discussion. However, a burst resource return mechanic based on how long your Siphoning Attacks buff was active is smart.
ZOS's goal next patch is to make players play smarter by constraining sustain. They view the live version of Siphoning Attacks as a source of excessive sustain, but they may recognize the PTS version is insufficient.
For example, I see in a quote higher on this page where you said you refresh SA while line of sighting or at other times before the buff ends. That illustrates how forgiving sustaining on live is. By design, that is inefficient use of the skill and should be punished. We should be rewarded for controlling a fight's rhythm such that we can refresh Siphoning Attacks as close to the end of its duration as possible, maximizing our net return.
I would support changing Siphoning Attacks to give small amounts of magicka and sustain on light and heavy attacks, and then a burst return of magicka when the duration ends or is refreshed which scales with how long the buff was up. The return can even be really high if you refresh SA within the last two seconds of its duration. That would support skillful buff management.
I don't think the return should be zero if you let the buff expire, as we do that deliberately sometimes. But it should not be as high as refreshing the buff in the last seconds of its duration since that takes actual awareness and timeliness.
thankyourat wrote: »NightbladeMechanics wrote: »@bubbygink I didn't see the ESO live, and I'm not following this whole discussion. However, a burst resource return mechanic based on how long your Siphoning Attacks buff was active is smart.
ZOS's goal next patch is to make players play smarter by constraining sustain. They view the live version of Siphoning Attacks as a source of excessive sustain, but they may recognize the PTS version is insufficient.
For example, I see in a quote higher on this page where you said you refresh SA while line of sighting or at other times before the buff ends. That illustrates how forgiving sustaining on live is. By design, that is inefficient use of the skill and should be punished. We should be rewarded for controlling a fight's rhythm such that we can refresh Siphoning Attacks as close to the end of its duration as possible, maximizing our net return.
I would support changing Siphoning Attacks to give small amounts of magicka and sustain on light and heavy attacks, and then a burst return of magicka when the duration ends or is refreshed which scales with how long the buff was up. The return can even be really high if you refresh SA within the last two seconds of its duration. That would support skillful buff management.
I don't think the return should be zero if you let the buff expire, as we do that deliberately sometimes. But it should not be as high as refreshing the buff in the last seconds of its duration since that takes actual awareness and timeliness.
I'm hoping to get away from casting siphoning attacks too frequently as well. I think all console nightblades struggle with this on live because we don't have buff trackers. It's hard to know how long you have left on siphoning attacks so I often recast it too often so the buff doesn't expire. I hoping this changes with consoles receiving buff trackers.
NightbladeMechanics wrote: »thankyourat wrote: »NightbladeMechanics wrote: »@bubbygink I didn't see the ESO live, and I'm not following this whole discussion. However, a burst resource return mechanic based on how long your Siphoning Attacks buff was active is smart.
ZOS's goal next patch is to make players play smarter by constraining sustain. They view the live version of Siphoning Attacks as a source of excessive sustain, but they may recognize the PTS version is insufficient.
For example, I see in a quote higher on this page where you said you refresh SA while line of sighting or at other times before the buff ends. That illustrates how forgiving sustaining on live is. By design, that is inefficient use of the skill and should be punished. We should be rewarded for controlling a fight's rhythm such that we can refresh Siphoning Attacks as close to the end of its duration as possible, maximizing our net return.
I would support changing Siphoning Attacks to give small amounts of magicka and sustain on light and heavy attacks, and then a burst return of magicka when the duration ends or is refreshed which scales with how long the buff was up. The return can even be really high if you refresh SA within the last two seconds of its duration. That would support skillful buff management.
I don't think the return should be zero if you let the buff expire, as we do that deliberately sometimes. But it should not be as high as refreshing the buff in the last seconds of its duration since that takes actual awareness and timeliness.
I'm hoping to get away from casting siphoning attacks too frequently as well. I think all console nightblades struggle with this on live because we don't have buff trackers. It's hard to know how long you have left on siphoning attacks so I often recast it too often so the buff doesn't expire. I hoping this changes with consoles receiving buff trackers.
Or you could count it down, watch the little red animation it puts on your weapons, or notice when your attacks stop giving back resources. With practice, the timing becomes second nature. Practice weaving Siphoning in with your aggression, and you can keep 100% uptime without wasting resources refreshing it early.
Buff trackers are crutches, and not every PC player uses one. I used to have one because I'd forget my food buff, and all the other buffs annoyed the hell out of me. I stopped using it during One Tamriel and made a habit of frequently checking my food buff in my character screen. Never needed it, still don't, and nor do you.
Edit: I'll add that the way I first trained myself into a rhythm with Siphoning was making a habit to refresh it during every second merciless cycle. If you fire off your merciless procs as they come up, three fit perfectly within the 15s duration of siphoning. I tend to hold my merciless procs a little bit longer in order to set up a good hit, so two fit in nicely for me. With experience, I'm at the point now where I can feel the Siphoning duration coming to an end and recast the skill as it expires without having to think about it. Desto mageblade has a special rhythm revolving around merciless. Siphoning is no exception.
Rejoice! Siphoning Strikes... have been changed again!
@CavalryPK Did they say this on PTS? Did they change it back to duel magicka and stam sustain? If so, that has made my day!
Said it on ESO live. Its should have a lower cost and give burst resource when it expires . Don't know if it is dual or magicka only.
If by expire they mean all 20 seconds have to go by then what a terrible change. As many have said throughout forums, siphoning attacks is too important to ever let it expire. It is often recast every time you LoS and have a free second to spare. I basically never let it expire. I hope it works like rally and gives a burst restore when re-used. That would actually be really interesting. But IMO the duel restore is critical.
A resource restore similar to Rally would be awesome.
Yea I could definitely get behind that. The total amount restored would build up and be greater if you waited a longer duration to re-cast siphoning. Just like how rally does the same with amount healed. ZoS may be on to something cool with that if they are taking it that direction. I still think duel mag and stam resource restore is imperative though. If they did a magicka+stamina resource restore similar to rally I think it would be a cool mechanic. Of course the net amount gained would have to be looked at - you'd gain some resources from the ability but then also lose the cost of casting the ability. But an interesting idea IMO depending on how it is implemented.
@arkansas_ESO @NightbladeMechanics @casparian What do you all think? Does it seem like a good idea or is there some pitfall I am missing here that would make this mechanic terrible?
arkansas_ESO wrote: »Great thread. Will re-read for sure.
3 ways to purge snares though: Wyrd Tree
Edit: I do not agree with the changes to cloak (making it like mist). I need those seconds of invisibility to buff up before I re-engage. I could have stayed vamp if I wanted mist.
Try running 5 Wyrd tree on your cloak bar and get back to me
I've run 5pc Spinner 5pc Wyrd and, while it worked, I felt like having to sacrifice a 5pc to make my main mobility skill (Cloak) work wasn't worth it. I had also hoped to use Wyrd to purge Backlash and Curse, but found that it's cooldown was too long to reliably use it for that. You're much better off staying vampire, using Mist Form, and then running something else in place of Wyrd IMO.
Personally, I just disagree. But no harm in that
My survivability skyrocketed when I made the switch from mist to wyrd-cloaking and while there are obvious drawbacks, to me it's the single most powerful 5 pc. in the game and a staple in all my builds. I found that I qould simply mist until I was either too far gone or crit rushed down anyway, but with cloak purging again (from wyrd) I could use the short breaks to buff/heal/reposition.
And I didn't mean what I wrote in any smart-assy way like I thought you didn't know about Wyrd. I can see how it may have sounded like that and I'm sorry.
NightbladeMechanics wrote: »thankyourat wrote: »NightbladeMechanics wrote: »@bubbygink I didn't see the ESO live, and I'm not following this whole discussion. However, a burst resource return mechanic based on how long your Siphoning Attacks buff was active is smart.
ZOS's goal next patch is to make players play smarter by constraining sustain. They view the live version of Siphoning Attacks as a source of excessive sustain, but they may recognize the PTS version is insufficient.
For example, I see in a quote higher on this page where you said you refresh SA while line of sighting or at other times before the buff ends. That illustrates how forgiving sustaining on live is. By design, that is inefficient use of the skill and should be punished. We should be rewarded for controlling a fight's rhythm such that we can refresh Siphoning Attacks as close to the end of its duration as possible, maximizing our net return.
I would support changing Siphoning Attacks to give small amounts of magicka and sustain on light and heavy attacks, and then a burst return of magicka when the duration ends or is refreshed which scales with how long the buff was up. The return can even be really high if you refresh SA within the last two seconds of its duration. That would support skillful buff management.
I don't think the return should be zero if you let the buff expire, as we do that deliberately sometimes. But it should not be as high as refreshing the buff in the last seconds of its duration since that takes actual awareness and timeliness.
I'm hoping to get away from casting siphoning attacks too frequently as well. I think all console nightblades struggle with this on live because we don't have buff trackers. It's hard to know how long you have left on siphoning attacks so I often recast it too often so the buff doesn't expire. I hoping this changes with consoles receiving buff trackers.
Or you could count it down, watch the little red animation it puts on your weapons, or notice when your attacks stop giving back resources. With practice, the timing becomes second nature. Practice weaving Siphoning in with your aggression, and you can keep 100% uptime without wasting resources refreshing it early.
Buff trackers are crutches, and not every PC player uses one. I used to have one because I'd forget my food buff, and all the other buffs annoyed the hell out of me. I stopped using it during One Tamriel and made a habit of frequently checking my food buff in my character screen. Never needed it, still don't, and nor do you.
Edit: I'll add that the way I first trained myself into a rhythm with Siphoning was making a habit to refresh it during every second merciless cycle. If you fire off your merciless procs as they come up, three fit perfectly within the 15s duration of siphoning. I tend to hold my merciless procs a little bit longer in order to set up a good hit, so two fit in nicely for me. With experience, I'm at the point now where I can feel the Siphoning duration coming to an end and recast the skill as it expires without having to think about it. Desto mageblade has a special rhythm revolving around merciless. Siphoning is no exception.
arkansas_ESO wrote: »Great thread. Will re-read for sure.
3 ways to purge snares though: Wyrd Tree
Edit: I do not agree with the changes to cloak (making it like mist). I need those seconds of invisibility to buff up before I re-engage. I could have stayed vamp if I wanted mist.
Try running 5 Wyrd tree on your cloak bar and get back to me
I've run 5pc Spinner 5pc Wyrd and, while it worked, I felt like having to sacrifice a 5pc to make my main mobility skill (Cloak) work wasn't worth it. I had also hoped to use Wyrd to purge Backlash and Curse, but found that it's cooldown was too long to reliably use it for that. You're much better off staying vampire, using Mist Form, and then running something else in place of Wyrd IMO.
Personally, I just disagree. But no harm in that
My survivability skyrocketed when I made the switch from mist to wyrd-cloaking and while there are obvious drawbacks, to me it's the single most powerful 5 pc. in the game and a staple in all my builds. I found that I qould simply mist until I was either too far gone or crit rushed down anyway, but with cloak purging again (from wyrd) I could use the short breaks to buff/heal/reposition.
And I didn't mean what I wrote in any smart-assy way like I thought you didn't know about Wyrd. I can see how it may have sounded like that and I'm sorry.
Is wyrd free coming in arcane jewelry or do i have to use heavy with it?
VelociousLegend wrote: »I just hope ZOS reads this thread thoroughly. Magblades have been suffering for several patches now. Please consider even a few of these suggestions in this thread to become reality.
Good work OP. Thanks for putting this together to explain all of the pain points magblades have. Even better, providing sensible suggestions to improve the class and its skills.
It definitely could use a shorter CD but it is still a decent sustain set with the purge being just a bonus. I control it a little bit by having it back barred with sword and shield where I keep cloak and shadow image
It definitely could use a shorter CD but it is still a decent sustain set with the purge being just a bonus. I control it a little bit by having it back barred with sword and shield where I keep cloak and shadow image
I dont know man... in a heated pvp battle dots are applied every few seconds. So as the set is now. In would not use it. Because in 15 seconds a lot of things could happen. I would much prefer @NightbladeMechanics suggestions on the 40% purge and 3 second cool down. I think as a magick nightblade i hope swollow sould would proc it.
It definitely could use a shorter CD but it is still a decent sustain set with the purge being just a bonus. I control it a little bit by having it back barred with sword and shield where I keep cloak and shadow image
NightbladeMechanics wrote: »It definitely could use a shorter CD but it is still a decent sustain set with the purge being just a bonus. I control it a little bit by having it back barred with sword and shield where I keep cloak and shadow image
Transmutation gives the same two lines of regen and a stronger defensive buff. It's better for brawly nightblades. Wyrd is good if you're using it with cloak escapes, but it's inconsistent otherwise.
NightbladeMechanics wrote: »It definitely could use a shorter CD but it is still a decent sustain set with the purge being just a bonus. I control it a little bit by having it back barred with sword and shield where I keep cloak and shadow image
Transmutation gives the same two lines of regen and a stronger defensive buff. It's better for brawly nightblades. Wyrd makes for some cloak escapes, but it's inconsistent otherwise. It could be a valuable set for more play styles of nightblade and magicka dk with a small rework.
NightbladeMechanics wrote: »It definitely could use a shorter CD but it is still a decent sustain set with the purge being just a bonus. I control it a little bit by having it back barred with sword and shield where I keep cloak and shadow image
Transmutation gives the same two lines of regen and a stronger defensive buff. It's better for brawly nightblades. Wyrd makes for some cloak escapes, but it's inconsistent otherwise. It could be a valuable set for more play styles of nightblade and magicka dk with a small rework.
The 5th piece of transmutation seems to be a loss for me when back barred. I'm not really healing with that bar being 1h shield or dual wield. I suppose if a HOT ticks at the right time.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »It definitely could use a shorter CD but it is still a decent sustain set with the purge being just a bonus. I control it a little bit by having it back barred with sword and shield where I keep cloak and shadow image
Transmutation gives the same two lines of regen and a stronger defensive buff. It's better for brawly nightblades. Wyrd makes for some cloak escapes, but it's inconsistent otherwise. It could be a valuable set for more play styles of nightblade and magicka dk with a small rework.
The 5th piece of transmutation seems to be a loss for me when back barred. I'm not really healing with that bar being 1h shield or dual wield. I suppose if a HOT ticks at the right time.
Do you use entropy, path, or swallow soul? If so, Transmutation has 100% uptime with no exceptions. Also do you tend to brawl and take hits, or do you use shade and cloak and try to avoid upfront confrontation? If you're taking hits from enemies, Transmutation is god mode. If you're cloaking around and playing evasively, it's a waste.
I'm of the opinion that mageblade is strongest and most consistent when specced to brawl and take hits, using its hots as defense. Shield stacking and cloaking/evasive mageblades have consistently yielded inferior results for several patches now.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »It definitely could use a shorter CD but it is still a decent sustain set with the purge being just a bonus. I control it a little bit by having it back barred with sword and shield where I keep cloak and shadow image
Transmutation gives the same two lines of regen and a stronger defensive buff. It's better for brawly nightblades. Wyrd makes for some cloak escapes, but it's inconsistent otherwise. It could be a valuable set for more play styles of nightblade and magicka dk with a small rework.
The 5th piece of transmutation seems to be a loss for me when back barred. I'm not really healing with that bar being 1h shield or dual wield. I suppose if a HOT ticks at the right time.
Do you use entropy, path, or swallow soul? If so, Transmutation has 100% uptime with no exceptions. Also do you tend to brawl and take hits, or do you use shade and cloak and try to avoid upfront confrontation? If you're taking hits from enemies, Transmutation is god mode. If you're cloaking around and playing evasively, it's a waste.
I'm of the opinion that mageblade is strongest and most consistent when specced to brawl and take hits, using its hots as defense. Shield stacking and cloaking/evasive mageblades have consistently yielded inferior results for several patches now.