Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Crystal Frag Nerf Not Enough

  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Shadzilla wrote: »
    Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.

    Good sir, may I ask: HOW THE F NERF OF ANYTHING WOULD FIX THAT PROBLEM?

    Or you are just a jelly kid, who crying " woaaaa, they are bettar! nerf zis ZO plxplx!"?

    Or maybe you would just grow up and start asking for BUFFS to make a real competition?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • ofSunhold
    ofSunhold
    ✭✭✭✭✭
    Artis wrote: »
    ofSunhold wrote: »

    Wow. I invite you to PUG a dungeon and tell that struggling-not-to-die, struggling-to-shield, saved-by-raw-damage magsorc DD that it's just dandy if his damage drops "by a small margin." (As defined by you, of course.) No big, little nobody, suck it up. Because trials, man. TRIALS!


    Wow you only care about yourself and about you being able to pull high numbers with your sorc.

    Your struggling sorc OUTPERFORMS BY FAR any other class played by a player with the same skill. So don't try to guild trip anyone or make us feel bad about that sorc. Bad players should struggle - overcoming that struggle is how they become stronger. But look at how conveniently you are forgetting that that same player would struggle FAR FAR MORE if he tried to play another class.

    So why again should he deal more damage than a player of the same skill (or even himself) on another class?

    Maybe he shouldn't, although there are valid arguments there as well. I'm not arguing there should be no changes, I'm pointing out that what's true at CP 600 with BIS gear isn't necessarily relevant to the lion's share of people playing this game.

    And I'm not sure people who haven't hung out with level 30s running FG1 lately get to make any calls about how easy it is for them to do.

    It is completely unreasonable to blithely assert that the cure for highest-tier players' woes is to smack everybody, including every level 3 sorc on Khenarthi's Roost, particularly with the lovely loss of sustain they're about to eat. Again, hitting them much harder than anybody whose obsession is trials.

    If you're feeling guilty - not my intention - maybe you should consider that for a moment.

    And I'm not the sorc in this scenario - I don't PUG dungeons on DPS characters, there are too many DDs trying to get in with the finder as it is. I'm the templar keeping that kid alive while he learns to play. He is, and he will, and for all I know in a couple of months he'll be fantastic, but I vote we stop kicking his feet out from under him during that process.

    Trials and trials teams seem to have issues. Then adjust them, not everybody. Maybe they could make a new rule: to be eligible for the leader boards, no more than 4 of any one class. [Next week: must have at least two of each class.] There you go, a new constraint just for you. It'll be great, and it's even possible we'll stop hearing about how you have no choices.

    Not likely. But possible.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    TheHsN wrote: »
    i really dont understand... in PVE sorc is on YOUR SIDE and u want it to make LESS DAMAGE!!!??? REALLY... u are defending from wrong side ..

    if u come with pvp stuff i could consider... BUT now u are complaining about whic is ur teammate and make damage for u and u want it to make less damage...:D:D:D FUNNY...

    either u cant play sorc and u dont want other people play well and u are jealous or u are molag bal:)...

    Or the fact they are becoming the only acceptable dps into trials could have something to do with it?

    That's pretty laughable to me.

    instead of asking nerf to sorc u can ask buff to other classes make more sense ;)
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    TheHsN wrote: »
    TheHsN wrote: »
    i really dont understand... in PVE sorc is on YOUR SIDE and u want it to make LESS DAMAGE!!!??? REALLY... u are defending from wrong side ..

    if u come with pvp stuff i could consider... BUT now u are complaining about whic is ur teammate and make damage for u and u want it to make less damage...:D:D:D FUNNY...

    either u cant play sorc and u dont want other people play well and u are jealous or u are molag bal:)...

    Or the fact they are becoming the only acceptable dps into trials could have something to do with it?

    That's pretty laughable to me.

    instead of asking nerf to sorc u can ask buff to other classes make more sense ;)

    I created an entire thread doing just that



  • TheHsN
    TheHsN
    ✭✭✭✭✭
    Neighbor wrote: »
    Dark Exchange, Curse, and Shields are what need to get nerfed. I really hope frags is not all they're doing..

    u cant beat sorc in pvp.. that is ur hatered to sorc...;)
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    DHale wrote: »
    No one uses shields in trials that's a good way for you to be moved from the a team to the c team. But I do use harness magic on my Templar

    It's fine you guys. This guy has obviously never done hard content or gotten no deaths on any Vet Trials or hardmodes.

    I've no deathed vMol without a shield just yesterday night, even with all the lag and DC's on Xbox (our healers and tanks kept DC'ing but thankfully not at the same times). At some point when you know what you're doing, shields are just "extra safety" but they are non mandatory. Obviously, on certain bosses you just can't do without them.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    8r7xb.jpg
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Shadzilla
    Shadzilla
    ✭✭✭✭✭
    SilverWF wrote: »
    Shadzilla wrote: »
    Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.

    Good sir, may I ask: HOW THE F NERF OF ANYTHING WOULD FIX THAT PROBLEM?

    Or you are just a jelly kid, who crying " woaaaa, they are bettar! nerf zis ZO plxplx!"?

    Or maybe you would just grow up and start asking for BUFFS to make a real competition?
    bflj8.jpg

    I'm not sure if you are reading the post correctly. The problem is that regardless of skill level or gear, mag sorcs vastly out perform all other classes for dps. They also do it at ranged, not having to be melee. Nerfing the damage they do will bring them back down in line with mag dks and mag plars. Obviously stamina toons just can't run trials competitively. They lack so much damage its not even funny. I know you may not be the best player around, and feel the need to put 250+ cp in your tag to let everyone know your skill level. Regardless you should realize the fact that ZOS just spent how much time/resources nerfing the other 3 classes... They will not simply buff everyone to sorcs level. Use common sense, it is a good asset to us as humans.
  • Artis
    Artis
    ✭✭✭✭✭
    SilverWF wrote: »
    Shadzilla wrote: »
    Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.

    Good sir, may I ask: HOW THE F NERF OF ANYTHING WOULD FIX THAT PROBLEM?

    Or you are just a jelly kid, who crying " woaaaa, they are bettar! nerf zis ZO plxplx!"?

    Or maybe you would just grow up and start asking for BUFFS to make a real competition?

    The nerf would bring sorcs in line with other classes, which would fix the problem of sorcs being overrepresented. Now - there's just no reason to play something but a sorc.

    Asking for buffs is not growing up. That, in fact, is more like a jelly kid crying "woaaa they are bettar! buff everyone else plox". When one nail is sticking out - you hammer it, instead of pulling all other nails to be sticking out as well.
    ofSunhold wrote: »
    Artis wrote: »
    ofSunhold wrote: »

    Wow. I invite you to PUG a dungeon and tell that struggling-not-to-die, struggling-to-shield, saved-by-raw-damage magsorc DD that it's just dandy if his damage drops "by a small margin." (As defined by you, of course.) No big, little nobody, suck it up. Because trials, man. TRIALS!


    Wow you only care about yourself and about you being able to pull high numbers with your sorc.

    Your struggling sorc OUTPERFORMS BY FAR any other class played by a player with the same skill. So don't try to guild trip anyone or make us feel bad about that sorc. Bad players should struggle - overcoming that struggle is how they become stronger. But look at how conveniently you are forgetting that that same player would struggle FAR FAR MORE if he tried to play another class.

    So why again should he deal more damage than a player of the same skill (or even himself) on another class?

    Maybe he shouldn't, although there are valid arguments there as well. I'm not arguing there should be no changes, I'm pointing out that what's true at CP 600 with BIS gear isn't necessarily relevant to the lion's share of people playing this game.

    And I'm not sure people who haven't hung out with level 30s running FG1 lately get to make any calls about how easy it is for them to do.

    It is completely unreasonable to blithely assert that the cure for highest-tier players' woes is to smack everybody, including every level 3 sorc on Khenarthi's Roost, particularly with the lovely loss of sustain they're about to eat. Again, hitting them much harder than anybody whose obsession is trials.

    If you're feeling guilty - not my intention - maybe you should consider that for a moment.

    And I'm not the sorc in this scenario - I don't PUG dungeons on DPS characters, there are too many DDs trying to get in with the finder as it is. I'm the templar keeping that kid alive while he learns to play. He is, and he will, and for all I know in a couple of months he'll be fantastic, but I vote we stop kicking his feet out from under him during that process.

    Trials and trials teams seem to have issues. Then adjust them, not everybody. Maybe they could make a new rule: to be eligible for the leader boards, no more than 4 of any one class. [Next week: must have at least two of each class.] There you go, a new constraint just for you. It'll be great, and it's even possible we'll stop hearing about how you have no choices.

    Not likely. But possible.

    You won't smack that level 3 sorc. Low level players won't even feel the changes that much. But once again - quit all this essay-writing please. I mean, sure, keep farming your agrees from sorcs and scrubs and other liberals, and get to the point of the issue.

    You quoted me and commented on what I said, but you failed to address the main question that I asked.

    Why should that low-level struggling kid playing a sorc outperfrom a low-level struggling kid playing a NB?
    Why should we care about keeping him safe if that discriminates others? The goal is NOT for that kid to hit certain numbers, the goal if for ALL kids to perform reasonably close, which is not the case right now.

    And I'm sorry, but the last paragraph makes no sense. Why would you fight symptoms instead of fighting the cause of those symptoms? So you want to just force players to play a certain way? That won't make anyone happy. People playing underperforming classes don't want to be carried. We want to be equals. And people playing sorcs dont' want to be forced to group with underperforming burden.
  • Potenza
    Potenza
    ✭✭✭✭✭
    They are nerfing Frags!? Where
  • Bramir
    Bramir
    ✭✭✭✭
    Sorcerers stole my bike...
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Sorcerers are the masters of the arcane. They draw power directly from Aetherius and have the strongest connection to it. In addition, they also can more easily call upon the forces of Oblivion to defeat their foes. They command the strongest element found in nature - lightning, energy completely unchained and unpredictable, yet a sorcerer is the calm eye of a great and powerful storm, able to channel that raw energy into attacks.

    So, here's my question: Why would any other class be allowed to be stronger than a sorcerer?
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Sorcerers are the masters of the arcane. They draw power directly from Aetherius and have the strongest connection to it. In addition, they also can more easily call upon the forces of Oblivion to defeat their foes. They command the strongest element found in nature - lightning, energy completely unchained and unpredictable, yet a sorcerer is the calm eye of a great and powerful storm, able to channel that raw energy into attacks.

    So, here's my question: Why would any other class be allowed to be stronger than a sorcerer?

    Because this is a mmo.
    And all the other classes are as powerful as sorcs if you just exaggerate their description.
    Templars can cure anything in 1 second and heal one who is almost dead to perfect vitality again.
    Dks are literally dragons in an human body who control the earth, create fire that comes straight out of oblivion.
    Nbs can be invisible for anyone, can make anyone run in fear if they like. Or they just siphon the whole power the enemy has. And if someone really pisses them off they just assault them and vanish into the dark
  • Shadzilla
    Shadzilla
    ✭✭✭✭✭
    BohnT wrote: »
    Sorcerers are the masters of the arcane. They draw power directly from Aetherius and have the strongest connection to it. In addition, they also can more easily call upon the forces of Oblivion to defeat their foes. They command the strongest element found in nature - lightning, energy completely unchained and unpredictable, yet a sorcerer is the calm eye of a great and powerful storm, able to channel that raw energy into attacks.

    So, here's my question: Why would any other class be allowed to be stronger than a sorcerer?

    Because this is a mmo.
    And all the other classes are as powerful as sorcs if you just exaggerate their description.
    Templars can cure anything in 1 second and heal one who is almost dead to perfect vitality again.
    Dks are literally dragons in an human body who control the earth, create fire that comes straight out of oblivion.
    Nbs can be invisible for anyone, can make anyone run in fear if they like. Or they just siphon the whole power the enemy has. And if someone really pisses them off they just assault them and vanish into the dark

    I have to object, nightblades are horrible. Cloak is broken on so many levels and has never been fixed. After roughly 845 cloak fixes, you can still get pulled out of it by a vast range of things. On top of the fact that they really have never had any place in competitive PVE.

    Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by numerous abilities including Reflective Light, Silver Shards, and Burning Talon’s damage over time effect. Gonna go ahead and call bullsheeet right now on this attempt #846.
    Edited by Shadzilla on May 2, 2017 10:09PM
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Shadzilla wrote: »
    BohnT wrote: »
    Sorcerers are the masters of the arcane. They draw power directly from Aetherius and have the strongest connection to it. In addition, they also can more easily call upon the forces of Oblivion to defeat their foes. They command the strongest element found in nature - lightning, energy completely unchained and unpredictable, yet a sorcerer is the calm eye of a great and powerful storm, able to channel that raw energy into attacks.

    So, here's my question: Why would any other class be allowed to be stronger than a sorcerer?

    Because this is a mmo.
    And all the other classes are as powerful as sorcs if you just exaggerate their description.
    Templars can cure anything in 1 second and heal one who is almost dead to perfect vitality again.
    Dks are literally dragons in an human body who control the earth, create fire that comes straight out of oblivion.
    Nbs can be invisible for anyone, can make anyone run in fear if they like. Or they just siphon the whole power the enemy has. And if someone really pisses them off they just assault them and vanish into the dark

    I have to object, nightblades are horrible. Cloak is broken on so many levels and has never been fixed. After roughly 845 cloak fixes, you can still get pulled out of it by a vast range of things. On top of the fact that they really have never had any place in competitive PVE.

    Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by numerous abilities including Reflective Light, Silver Shards, and Burning Talon’s damage over time effect. Gonna go ahead and call bullsheeet right now on this attempt #846.

    I know cloak is like playing russian roulette but you have 5 bullets in the drum instead of one. It saves my ass from time to time but mostly when an enemy isn't directly attacking me if they really attack me cloak will just disappear and my poor nb has to fight on an open battle where it is on disadvantage
  • Artis
    Artis
    ✭✭✭✭✭
    Sorcerers are the masters of the arcane. They draw power directly from Aetherius and have the strongest connection to it. In addition, they also can more easily call upon the forces of Oblivion to defeat their foes. They command the strongest element found in nature - lightning, energy completely unchained and unpredictable, yet a sorcerer is the calm eye of a great and powerful storm, able to channel that raw energy into attacks.

    So, here's my question: Why would any other class be allowed to be stronger than a sorcerer?
    That's a good and the only valid point of the "don't nerf sorcs" party.

    But templars can make the Sun fall which changes the gravity field around it which results in changing the flow of the time itself! How cool is that?
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    @Artis

    Please read this entire post carefully.
    Artis wrote: »

    You have no idea what you are talking about, I'm afraid. There are tons of players who have NBs with maelstrom weapon and VO+TFS. If I'm not mistaken, OP is one of them. And I know quite a few more.

    Getting those sharpened weapons are still extremely difficult, and SORCS don't have to farm those weapons to get to over 40k DPS. Not at all. There's aren't tons of players with those sharpened weapons, and there are significantly more who have been trying for ages to get those weapons.
    Artis wrote: »
    They still don't bring their stamblades to trials, they bring their magicka sorcs and DKs, because why wouldn't they? Omg, do you think those sorcs or dks don't require specific gear including sharpened vma weapons and divines sets that need to be farmed?

    1. You're clearly the one who doesn't get the point. Not bringing stamblades into trials is exactly the problem I was discussing. "Why wouldn't they" is exactly the issue we're discussing with sorcs vis-a-vis stamblades.
    2. Sorcs do not require sharpened vMA weapons to pull over 40k dps. This just isn't true.

    Artis wrote: »
    And DKs are melee as well. Same thing. So what was your point?

    1. It's not the same thing. DKs have way more effective damage mitigation and defensive abilities. And no, I really don't think people bring in a STAMDK into a trial as a DPS. Seems to be more a MAGDK thing, with STAMDKS doing the tanking.
    2. My point, which still stands, is that nightblades carry significantly more inherent risk as DPS characters, unfairly disproportionate to the benefits they provide their groups as DPS characters. That point was pretty clear.
    Artis wrote: »
    It's not about what playerbase decides. It doesn't decide anything, in fact. It sees if some builds perform much much better than other builds and uses those builds.

    This is exactly what I was talking about. These sentences are not in disagreement with my point, which was that we can't rely on the playerbase to change, so we have to change the classes to modify playerbase behavior.
    Artis wrote: »
    waitwhat wrote: »
    As someone who--in a very real way--hates sorcs, I just need to say:

    1. Shields are not the issue in PvE balance. People absolutely use them in competitive trials, and they do have some utility, but they aren't going to save most high dps builds from a sword-throw or a swat from the Warrior, to say nothing of what the other trial bosses can do. You just can't rely on them for primary defense as you can in PvP. We may benefit from avoiding turning PvE balance threads into nerf shields threads.
    2. If you offer "buff all classes" as a counter to proposed nerfs, please acknowledge that you accept the implications of giving stamblades more damage. If you complained about getting ganked, but want stamblades to have more DoTs, please don't go complaining once you get burned down by buffed up stamina dots. All that "buff everything" talks seems to fall away once people start dying to something they're not used to dying to.
    3. Although it is possible for all classes to reach 50k dps, the difficulty of getting each to do so is so vast as to be unbalanced. It takes fantastically more farming, grinding, skill, and risk to get a stamblade up to 50k DPS--or even 40k DPS--than it does a magsorc. If you accept this unbalance as an effective divergence in what content the various classes should excel, then you will have to accept competitive content in which sorcs are as unfavored as stamblades are in competitive end-game PvE. Accordingly, vMA would need to be made much harder for sorcs than it is currently. We're not talking about which classes are favored in the vMA leaderboards mind you, we're talking about making magsorcs as undesirable for swaths of content as stamblades currently are for vet trials. EDIT: The iniquity we're discussing here is being locked out of end-game content solely by the class you chose.
    4. If you don't find #2 and #3 above acceptable, then I don't see how you can credibly argue against a damage nerf to sorc DoTs.
    5. If sorc dps is lessened, PvE enemy health pools need to be reduced. Power creep applies to players and monsters alike.

    PS: The crystal frag thing is totally just throwing a bone to PvP. Everyone hates frag spam when it's on their death recap, but very few hate it when it executes a boss or add.

    And here you pretty much prove my suspicions. You indeed don't know what you are talking about.

    1. Yes, they save DPS from many things. Yes you can and should rely on them for primary defense. Yes, they are things shields won't save you from - it's ok, those things are designed to be avoided. Yet, there's no contradiction and shields save you from many things and let you DPS, while medium armor resistance doesn't provide as much defense.
    2. There are ways around it. he was talking about pve, not pvp. No reason to bring it up. But if you absolutely have to - go see those multiple videos where sorcs kill within 1-2 GCDs.
    3. Again - farming, grinding etc. IS NOT RELEVANT and doesn't matter. That's all negligible and we're talking about end-game which implies that everything is farmed and grinded. You don't and can't balance the game around any possible combination nor should you. However, the endgame is imbalance and leaderboards are a clear proof. What? why is it important that vma is easy for sorcs? Anyone can farm it with a sorc to get daggers for his NB, then.
    4. No, because both 2 and 3 make no sense in the context of this thread.
    5. No, because reducing sorc's dps would only bring them in line with other classes + players already outdps most mechanics

    Again, I do know what I'm talking about. This is where things get really interesting.

    1. You don't actually seem to disagree with me about shields. I explicitly stated that "Shields are not the issue in PvE balance. People absolutely use them in competitive trials" and you agree that "there are things shields won't save you from" so I have idea how you're countering the point I was making, unless you're claiming that because shields provide more defense than medium armor shields should be nerfed, which is definitely not what I was saying.
    2. I'm not responding to OP with this point about buffs, but rather to the many, many people in this thread, and others, who offer the buff all classes argument as a counter to proposed nerf for they're classes. "No reason to bring it up." Absolutely a reason to bring it up: People keep hypocritically calling for buffs to all classes and then later complaining about those buffs being OP. Witness the current pearl-clutching over caltrops.
    3. "Go see those multiple videos where sorcs kill within 1-2 GCDs." So are you offering sorc prowess as a defense against nerfing sorcs?
    4. Yes, 2 and 3 absolutely make sense in the context of this thread. They pertain to nerfing--and not nerfing--sorcs, which this thread is about. Those points should be brought to mind in any discussion where we're talking about nerfing sorcs, or any class for that matter.
    5. YES, BECAUSE MATH. If you reduce sorc dps without raising the DPS of other classes then the result is a significant net loss of DPS for trials groups. To compensate, keeping scores and completion rates more equivalent through time, enemy health needs to be reduced because enemy health is the non-skill-based trial mechanic that most directly correlates to and counters group DPS ability. This point here isn't even saying that sorc DPS needs to be reduced. It just says that if you reduce sorc dps, enemy health needs to go down absent buffs to other classes. I get the sense you're just disagreeing to be contrarian or over-defensive.

    PLEASE, read and think carefully about what you're going to say next, because you and I didn't actually disagree much the first time.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Artis
    Artis
    ✭✭✭✭✭
    waitwhat wrote: »

    Getting those sharpened weapons are still extremely difficult, and SORCS don't have to farm those weapons to get to over 40k DPS. Not at all. There's aren't tons of players with those sharpened weapons, and there are significantly more who have been trying for ages to get those weapons.

    Irrelevant. Many people already HAVE those and any other weapons.Yes, there are tons of such players. In fact, I haven't seen a dps without them in my raids. Understand where OP and those who support him come from - they aren't from your mediocre guilds still progressing in vmol and almost getting the twins done.

    Case in point. Some classes WITH those weapons can't outdps a sorc. Moreover, some classes - like mNB- with those weapons can't outdps a sorc without them.
    waitwhat wrote: »
    1. You're clearly the one who doesn't get the point. Not bringing stamblades into trials is exactly the problem I was discussing. "Why wouldn't they" is exactly the issue we're discussing with sorcs vis-a-vis stamblades.
    2. Sorcs do not require sharpened vMA weapons to pull over 40k dps. This just isn't true.

    1. Sigh you are clueless. That's what you said:
    On a stamblade, it seems to require sharpened maelstrom daggers, a sharpened/precise maelstrom bow, and 5pcs. divines Vicious Ophidian and Twice-Fanged Serpent, in addition to the risks of a primarily melee rotation with low defenses. That's so much a taller order than what is currently required for sorcs, that the playerbase has concluded stamblades aren't worth brinding into competitive PvE content.
    As if the reason people don't bring sNB is that they require a lot of gear to grind. That is absolutely irrelevant. There are players who have all the gear you can think off already, who perfected their rotation and are ok playing melee - they still don't bring their stamblades. Another counter example - there are magicka DKs who are ALSO playing MELEE and people would rather take them. So the point is - gear is not an issue (a lot of NBs have it), playing melee is not an issue(a lot of players do bring their magicka DKs or play in melee spots either because there aren't range spots for everyone + some sets only work in melee and the dps is higher that way). Conclusion- all your points were irrelevant.
    2. Ok but that's not a real problem. Top players will have those weapons and pull even higher.

    waitwhat wrote: »
    1. It's not the same thing. DKs have way more effective damage mitigation and defensive abilities. And no, I really don't think people bring in a STAMDK into a trial as a DPS. Seems to be more a MAGDK thing, with STAMDKS doing the tanking.
    2. My point, which still stands, is that nightblades carry significantly more inherent risk as DPS characters, unfairly disproportionate to the benefits they provide their groups as DPS characters. That point was pretty clear.
    3.
    1. yeah, it is. Being melee is not an issue. And yeah, the difference is the shields that magicka has which increases survivability. That's why people don't bring stamina. Not because "aww you need to grind vma weapons and TFS and VO". That whole paragraph was just to show that you analysis is flawed.
    2. THAT point stands, but not a single other point. In fact, I'm wondering how would stamina builds perform if theydidn't go full dps and would use healing morph of flurry and dw dot. Their DPS could still be up there and they wouldnt' be as squishy. Since if they go pure DPS - their single target is much higher. Their problem is aoe and being squishy.
    waitwhat wrote: »
    1. You don't actually seem to disagree with me about shields. I explicitly stated that "Shields are not the issue in PvE balance. People absolutely use them in competitive trials" and you agree that "there are things shields won't save you from" so I have idea how you're countering the point I was making, unless you're claiming that because shields provide more defense than medium armor shields should be nerfed, which is definitely not what I was saying.
    2. I'm not responding to OP with this point about buffs, but rather to the many, many people in this thread, and others, who offer the buff all classes argument as a counter to proposed nerf for they're classes. "No reason to bring it up." Absolutely a reason to bring it up: People keep hypocritically calling for buffs to all classes and then later complaining about those buffs being OP. Witness the current pearl-clutching over caltrops.
    3. "Go see those multiple videos where sorcs kill within 1-2 GCDs." So are you offering sorc prowess as a defense against nerfing sorcs?
    4. Yes, 2 and 3 absolutely make sense in the context of this thread. They pertain to nerfing--and not nerfing--sorcs, which this thread is about. Those points should be brought to mind in any discussion where we're talking about nerfing sorcs, or any class for that matter.
    5. YES, BECAUSE MATH. If you reduce sorc dps without raising the DPS of other classes then the result is a significant net loss of DPS for trials groups. To compensate, keeping scores and completion rates more equivalent through time, enemy health needs to be reduced because enemy health is the non-skill-based trial mechanic that most directly correlates to and counters group DPS ability. This point here isn't even saying that sorc DPS needs to be reduced. It just says that if you reduce sorc dps, enemy health needs to go down absent buffs to other classes. I get the sense you're just disagreeing to be contrarian or over-defensive.

    PLEASE, read and think carefully about what you're going to say next, because you and I didn't actually disagree much the first time.

    1. Yes I disagree with you. They are absolutely the issue. Of course they are used and no don't save you from everything BUT they save you from a LOT of things that stamina has no way to match that defense. One of the ways to fix them is yes to nerf them.
    2. All that I said stands. but yeah, caltrops buff is funny. I can't wait to see how it will be used in cyrodiil now that it's damage is 75% higher and every alliance member can drop them in the same area and enemies will take damage from all of them + be snared.
    3. wasn't about sorcs. 3 is about you being wrong once again, saying some irrelevant stuff about farming and grinding to get to higher dps. That's irrelevant. Players WILL get all they need at some point. Some already have it. But they still suck compared to sorcs.
    4. It doesn't makes sense because it refers to 2 and 3 that make no sense. Without that reference - yeah, it makes sense. But it can't be based on 2 and especially 3. Refering to them was really confusing and made me skip over the middle of that sentence right to the numbers.
    5. NO BECAUSE MATH. It's not a bad thing if trial groups have less DPS, the ceiling is way to high - so high that in most fights mechanics are simply ignored. Besides the CP cap will be raised + all the new gear and stuff. In fact, enemy HP has to be raised in every update to fight the power creep without nerfing all players.

    Ok, I will try next time. Can always be more careful. I see your point.
    Edited by Artis on May 3, 2017 2:59AM
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    Artis wrote: »
    waitwhat wrote: »

    Getting those sharpened weapons are still extremely difficult, and SORCS don't have to farm those weapons to get to over 40k DPS. Not at all. There's aren't tons of players with those sharpened weapons, and there are significantly more who have been trying for ages to get those weapons.

    Irrelevant. Many people already HAVE those and any other weapons.Yes, there are tons of such players. In fact, I haven't seen a dps without them in my raids. Understand where OP and those who support him come from - they aren't from your mediocre guilds still progressing in vmol and almost getting the twins done.

    Case in point. Some classes WITH those weapons can't outdps a sorc. Moreover, some classes - like mNB- with those weapons can't outdps a sorc without them.
    waitwhat wrote: »
    1. You're clearly the one who doesn't get the point. Not bringing stamblades into trials is exactly the problem I was discussing. "Why wouldn't they" is exactly the issue we're discussing with sorcs vis-a-vis stamblades.
    2. Sorcs do not require sharpened vMA weapons to pull over 40k dps. This just isn't true.

    1. Sigh you are clueless. That's what you said:
    On a stamblade, it seems to require sharpened maelstrom daggers, a sharpened/precise maelstrom bow, and 5pcs. divines Vicious Ophidian and Twice-Fanged Serpent, in addition to the risks of a primarily melee rotation with low defenses. That's so much a taller order than what is currently required for sorcs, that the playerbase has concluded stamblades aren't worth brinding into competitive PvE content.
    As if the reason people don't bring sNB is that they require a lot of gear to grind. That is absolutely irrelevant. There are players who have all the gear you can think off already, who perfected their rotation and are ok playing melee - they still don't bring their stamblades. Another counter example - there are magicka DKs who are ALSO playing MELEE and people would rather take them. So the point is - gear is not an issue (a lot of NBs have it), playing melee is not an issue(a lot of players do bring their magicka DKs or play in melee spots either because there aren't range spots for everyone + some sets only work in melee and the dps is higher that way). Conclusion- all your points were irrelevant.
    2. Ok but that's not a real problem. Top players will have those weapons and pull even higher.

    waitwhat wrote: »
    1. It's not the same thing. DKs have way more effective damage mitigation and defensive abilities. And no, I really don't think people bring in a STAMDK into a trial as a DPS. Seems to be more a MAGDK thing, with STAMDKS doing the tanking.
    2. My point, which still stands, is that nightblades carry significantly more inherent risk as DPS characters, unfairly disproportionate to the benefits they provide their groups as DPS characters. That point was pretty clear.
    3.
    1. yeah, it is. Being melee is not an issue. And yeah, the difference is the shields that magicka has which increases survivability. That's why people don't bring stamina. Not because "aww you need to grind vma weapons and TFS and VO". That whole paragraph was just to show that you analysis is flawed.
    2. THAT point stands, but not a single other point. In fact, I'm wondering how would stamina builds perform if theydidn't go full dps and would use healing morph of flurry and dw dot. Their DPS could still be up there and they wouldnt' be as squishy. Since if they go pure DPS - their single target is much higher. Their problem is aoe and being squishy.
    waitwhat wrote: »
    1. You don't actually seem to disagree with me about shields. I explicitly stated that "Shields are not the issue in PvE balance. People absolutely use them in competitive trials" and you agree that "there are things shields won't save you from" so I have idea how you're countering the point I was making, unless you're claiming that because shields provide more defense than medium armor shields should be nerfed, which is definitely not what I was saying.
    2. I'm not responding to OP with this point about buffs, but rather to the many, many people in this thread, and others, who offer the buff all classes argument as a counter to proposed nerf for they're classes. "No reason to bring it up." Absolutely a reason to bring it up: People keep hypocritically calling for buffs to all classes and then later complaining about those buffs being OP. Witness the current pearl-clutching over caltrops.
    3. "Go see those multiple videos where sorcs kill within 1-2 GCDs." So are you offering sorc prowess as a defense against nerfing sorcs?
    4. Yes, 2 and 3 absolutely make sense in the context of this thread. They pertain to nerfing--and not nerfing--sorcs, which this thread is about. Those points should be brought to mind in any discussion where we're talking about nerfing sorcs, or any class for that matter.
    5. YES, BECAUSE MATH. If you reduce sorc dps without raising the DPS of other classes then the result is a significant net loss of DPS for trials groups. To compensate, keeping scores and completion rates more equivalent through time, enemy health needs to be reduced because enemy health is the non-skill-based trial mechanic that most directly correlates to and counters group DPS ability. This point here isn't even saying that sorc DPS needs to be reduced. It just says that if you reduce sorc dps, enemy health needs to go down absent buffs to other classes. I get the sense you're just disagreeing to be contrarian or over-defensive.

    PLEASE, read and think carefully about what you're going to say next, because you and I didn't actually disagree much the first time.

    1. Yes I disagree with you. They are absolutely the issue. Of course they are used and no don't save you from everything BUT they save you from a LOT of things that stamina has no way to match that defense. One of the ways to fix them is yes to nerf them.
    2. All that I said stands. but yeah, caltrops buff is funny. I can't wait to see how it will be used in cyrodiil now that it's damage is 75% higher and every alliance member can drop them in the same area and enemies will take damage from all of them + be snared.
    3. wasn't about sorcs. 3 is about you being wrong once again, saying some irrelevant stuff about farming and grinding to get to higher dps. That's irrelevant. Players WILL get all they need at some point. Some already have it. But they still suck compared to sorcs.
    4. It doesn't makes sense because it refers to 2 and 3 that make no sense. Without that reference - yeah, it makes sense. But it can't be based on 2 and especially 3. Refering to them was really confusing and made me skip over the middle of that sentence right to the numbers.
    5. NO BECAUSE MATH. It's not a bad thing if trial groups have less DPS, the ceiling is way to high - so high that in most fights mechanics are simply ignored. Besides the CP cap will be raised + all the new gear and stuff. In fact, enemy HP has to be raised in every update to fight the power creep without nerfing all players.

    Ok, I will try next time. Can always be more careful. I see your point.

    @Artis

    I'm pretty firmly in the nerf sorc camp. Check my other posts. I think you and I might be on the same side.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    SilverWF wrote: »
    Shadzilla wrote: »
    Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.

    Good sir, may I ask: HOW THE F NERF OF ANYTHING WOULD FIX THAT PROBLEM?

    Or you are just a jelly kid, who crying " woaaaa, they are bettar! nerf zis ZO plxplx!"?

    Or maybe you would just grow up and start asking for BUFFS to make a real competition?

    You crazy kids!

    Buff three classes and rebalance every piece of PvE content in the game, or nerf one class?

    More fundamentally, there is no significant difference in power between a buff to others and a nerf to you. Except maybe it makes some people all tingly inside?
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    Personally I think Mdks are just slightly lower than sorcs. What would be a better route than nefring the hell out of everything. Would be to adjust nb and Templar skills in order to make them more desireable for end game content.
  • Artis
    Artis
    ✭✭✭✭✭
    @waitwhat

    we agree on that one then. Just please, realize that nothing is happening because some classes require more grind or more risk. Top guilds and some more guilds have all gear and play their classes very well, avoiding everything that can be avoided - even with that, the numbers are just aren't there.
  • a1i3nz
    a1i3nz
    ✭✭✭✭
    Damn OP you should have realized eso players tend not to read :neutral:
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    a1i3nz wrote: »
    Damn OP you should have realized eso players tend not to read :neutral:

    I know how to read. Now can we have a class spammable. Frags will do if they remove the cast time.
  • Shadzilla
    Shadzilla
    ✭✭✭✭✭
    a1i3nz wrote: »
    Damn OP you should have realized eso players tend not to read :neutral:

    I know how to read. Now can we have a class spammable. Frags will do if they remove the cast time.

    @MehrunesFlagon If you are literally asking for crystal frags to have no cast time, I would suggest nerfing the damage by much more than just 10% my friend.
  • Stamden
    Stamden
    ✭✭✭✭✭
    Sorcerers are the masters of the arcane. They draw power directly from Aetherius and have the strongest connection to it. In addition, they also can more easily call upon the forces of Oblivion to defeat their foes. They command the strongest element found in nature - lightning, energy completely unchained and unpredictable, yet a sorcerer is the calm eye of a great and powerful storm, able to channel that raw energy into attacks.

    So, here's my question: Why would any other class be allowed to be stronger than a sorcerer?

    For the sake of class balance...?

    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    Neighbor wrote: »
    Sorcerers are the masters of the arcane. They draw power directly from Aetherius and have the strongest connection to it. In addition, they also can more easily call upon the forces of Oblivion to defeat their foes. They command the strongest element found in nature - lightning, energy completely unchained and unpredictable, yet a sorcerer is the calm eye of a great and powerful storm, able to channel that raw energy into attacks.

    So, here's my question: Why would any other class be allowed to be stronger than a sorcerer?

    For the sake of class balance...?

    I'm suprised you had to clarify this to that person

    People these days get more and more idiotic
  • Vosital
    Vosital
    ✭✭✭✭
    Nothing else makes my blood boil like the Sorc favoritism in this game. BS rng from VMA? Fine. Lag in Cyrodiil? I'll manage.

    But the blatant favoritism towards Sorcs that the devs have is so unacceptable. They butcher every class and leave the already strongest class in the game to remain even stronger. What the *** Zenimax.
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    a1i3nz wrote: »
    Damn OP you should have realized eso players tend not to read :neutral:

    I know how to read. Now can we have a class spammable. Frags will do if they remove the cast time.

    This is one of the most insanely bad suggestions I have ever read.

    While we are at it, why don't we make BoL restore 400k health over 10 seconds or make cloak last for 10 seconds and be unbreakable even when taking actions or damage, or change lava whip to deal 40k unresistable damage?

    Sorcs do not need a class spammable to be good in any content.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Starless06
    Starless06
    ✭✭
    OP, If you only are looking at sorc dps you are correct they are now and will be the best dps in the MW patch.

    However sorc will never be as effective at vtrial tanking as DK or healing as templar. DPS is the role ZOS has made them excellent at. NB and Warden aren't worth mentioning.

    If they were nerfed so all other classes are balanced with respect to dps. Would they have healing and tanking buffed?

    Even with the heavy DK and Templar nerfs they will be be the best at their respective roles in MW.
Sign In or Register to comment.