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Crystal Frag Nerf Not Enough

  • Shadzilla
    Shadzilla
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    My main toon is a Mag Sorc and I've been playing it for 2 years with thousands of hours on it. Can I hit 55K Single Target? LOLOLOLOLOL! NO! I'm lucky if I even hit 30K for a few seconds. These players in Trials are using end game Trial gear and Maelstrom weapons with hundreds of hours of practice to achieve their DPS and....they are doing it while being buffed by multiple support toons in Trials. If you think it is easy to achieve single target DPS of 55K I suggest you try it on a test dummy. Make a Mag Sorc if you need to and see for yourself. A friend of mine mains a Mag Sorc in Trials and he is only able to reach 38K DPS on a test dummy every once in a while. His single target DPS is usually around 35K.

    So stop with the nerf threads. The game is going to **** because of all the people calling for nerfs continuously!

    Regardless of your ability to do x amount of damage with your main toon that does not really matter. What the community wants is balance. Mag sorcs do so much more damage then all other classes, its unwise for a competitive trials group to not bring a ton of them. Its pretty much the same thing with having to run a magicka dps over stamina, doesn't make sense. All characters should be able to pull somewhere near the same ballpark of dps, regardless of class or being stam/mag... At this point in time that is not the case, and should be fixed.
  • Shadzilla
    Shadzilla
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    Dantaria wrote: »
    Shadzilla wrote: »
    If you can kindly link me a parse where a mag dk is pulling over 56k single target on a vet trial boss... I will gladly correct my post. Until then I will continue to observe 6+ mag sorcs dpsing end game competitve trials. Smiley face with tongue out while winking.

    FYI mag dks should pull higher, considering they are forced melee while sorcs can go ranged easily. This just simply is not the case. Reroll ur dk to sorc.
    Really? Really?! This again?!

    Here you go:

    https://www.youtube.com/watch?v=GR3XR4qsNhA

    mDK: 60.7k Total DPS, 49.3K Single Target DPS

    https://www.youtube.com/watch?v=oasQBA65JHE

    mSorc: 64.5k Total DPS, 44.8k Single Target DPS

    Only - only - when pets come into picture magsorc can be better then magDK single-target.

    https://www.youtube.com/watch?v=WUMzwGC8kM8

    And pets have their issues. Last vAA boss, Twins in vMoL, Warrior - running pets there is risky. Often petsorcs switch to BSW-setup on these battles. And get outclassed by magDK :trollface:

    LOL, am I trippin out here? I could have swore you said mag dks could pull more than 56k single target dps??? None of those videos breach 50... If you want to provide evidence to a claim that mag dk can get more than 56k on a single target parse, please provide that evidence for us all to see. Until then the whole community will continue to know that mag sorcs can pull the best single target parses.
    Edited by Shadzilla on May 1, 2017 7:07PM
  • Shadzilla
    Shadzilla
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    They really need to start including more anti range mechanics as well as increasing the damage of Melee ranged abilities. That's a good start for balancing Melee vs ranged builds.

    WoW did it perfectly. Melee builds ALWAYS have the highest potential dps simply because they have the least uptime and more risk.

    Great post. Melee characters should be doing vastly more dps than ranged. Completely opposite at this point in time :(
    Edited by Shadzilla on May 1, 2017 7:03PM
  • Khaos_Bane
    Khaos_Bane
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    Nerf @Wrobel ! That's who needs a nerf ! :D
  • bryanhaas
    bryanhaas
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    Ch4mpTW wrote: »
    Here's a suggestion. Stop the nerfs, and asking for things to get nerfed. Pause for a moment. Think for a few moments. Then proceed with asking that things get buffed to match whatever class or skill is currently overperforming in your opinion. Just a suggestion, however.

    Edit: Fixed spelling errors.

    +100
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  • Shadzilla
    Shadzilla
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    bryanhaas wrote: »
    Ch4mpTW wrote: »
    Here's a suggestion. Stop the nerfs, and asking for things to get nerfed. Pause for a moment. Think for a few moments. Then proceed with asking that things get buffed to match whatever class or skill is currently overperforming in your opinion. Just a suggestion, however.

    Edit: Fixed spelling errors.

    +100

    This is downright hilarious. I see a massive amount of replies saying stop the nerfs and buff the other 3 classes to sorcs level. Take a minute and think, thats not going to happen... Zos has spent how much time/resources nerfing the other 3 classes? While mag sorcs remain untouched and have been clearly over performing since the 1 Tamriel patch.
  • Dantaria
    Dantaria
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    Shadzilla wrote: »
    LOL, am I trippin out here? I could have swore you said mag dks could pull more than 56k single target dps??? None of those videos breach 50... If you want to provide evidence to a claim that mag dk can get more than 56k on a single target parse, please provide that evidence for us all to see. Until then the whole community will continue to know that mag sorcs can pull the best single target parses.
    LOL from my side.

    I didn't say magDK can pull 56k. It was another person, pay attention.

    I'm merely saying that you're wrong. Only when pets are involved, magsorc is capable of outdpsing magDK. Whether or not they would is a question - look first 2 videos. MagDK parse is better than petsorc one.

    If pets aren't involved, magDK outdpses magsorc (bound aegis instead of pets setup). And you can't always use pets, sometimes pets are a big nuisance. Got it?
    English isn't my native, apologies for any mistakes.
  • Shadzilla
    Shadzilla
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    Dantaria wrote: »
    Shadzilla wrote: »
    LOL, am I trippin out here? I could have swore you said mag dks could pull more than 56k single target dps??? None of those videos breach 50... If you want to provide evidence to a claim that mag dk can get more than 56k on a single target parse, please provide that evidence for us all to see. Until then the whole community will continue to know that mag sorcs can pull the best single target parses.
    LOL from my side.

    I didn't say magDK can pull 56k. It was another person, pay attention.

    I'm merely saying that you're wrong. Only when pets are involved, magsorc is capable of outdpsing magDK. Whether or not they would is a question - look first 2 videos. MagDK parse is better than petsorc one.

    If pets aren't involved, magDK outdpses magsorc (bound aegis instead of pets setup). And you can't always use pets, sometimes pets are a big nuisance. Got it?

    If you can kindly link me a parse where a mag dk is pulling over 56k single target on a vet trial boss... I will gladly correct my post. Until then I will continue to observe 6+ mag sorcs dpsing end game competitve trials. Smiley face with tongue out while winking.

    FYI mag dks should pull higher, considering they are forced melee while sorcs can go ranged easily. This just simply is not the case. Reroll ur dk to sorc.

    You then responded with some sub 50k single target video posts... I mean all I was asking for was to see a mag dk parse more than 56k... You in turn realized that you in fact were wrong, and could not produce any parse even close to that. Therefore turned towards a few fights where pets may not be usable. Sure, if you remove a 7k damage source from the sorcs rotation mag dks MIGHT have a chance at out parsing. For the majority of the rest of the trial, get rekt.
    Edited by Shadzilla on May 1, 2017 9:54PM
  • Jacozilla
    Jacozilla
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    OP is an idiot who keeps perpetuating the lie that as a general norm, the overall population of sorcerers are hitting 50k+ on solo targets.

    He insists ALL sorcs need a nerf, because SOME sorcs do more dmg - but disingenuously does not call out the distinction between an elite band of players who are capable of such vs. the overall sorcerer population.

    Is it right that top end sorcs should be able to do this? I don't know and don't care - and if you called for some way to limit just the upper tier sorcs and bring them more to parity with other upper tier mag dk, other classes, etc - that would be fine with me.

    What is not ok is nerfing the very large middle segment of bell curve (or lower) because of the singular example of the upper end. How many trials have people been in where you see not just sorcs but all non-elite level players just pulling 20-25k? Tons. Lots. A far, far larger degree of representation than the elite level where it is 50k+ or don't even come.

    I don't disagree with OP that sorcs are a good class. A strong class. What I am pointing out that OP conveniently leaves out is that he is calling for a nerf of ALL sorcs based on the data of a fairly small slice of the elite end. Regular sorcs are NOT doing anywhere in the massive ballpark of 50k dps solo target.

    OPs lie would be the same thing as saying mag NBs don't need a buff because a few people, the absolute cream of the crop as far as mag NB pve players, can achieve very high parses and solo things most other mNBs can't.
  • Shadzilla
    Shadzilla
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    Jacozilla wrote: »
    OP is an idiot who keeps perpetuating the lie that as a general norm, the overall population of sorcerers are hitting 50k+ on solo targets.

    He insists ALL sorcs need a nerf, because SOME sorcs do more dmg - but disingenuously does not call out the distinction between an elite band of players who are capable of such vs. the overall sorcerer population.

    Is it right that top end sorcs should be able to do this? I don't know and don't care - and if you called for some way to limit just the upper tier sorcs and bring them more to parity with other upper tier mag dk, other classes, etc - that would be fine with me.

    What is not ok is nerfing the very large middle segment of bell curve (or lower) because of the singular example of the upper end. How many trials have people been in where you see not just sorcs but all non-elite level players just pulling 20-25k? Tons. Lots. A far, far larger degree of representation than the elite level where it is 50k+ or don't even come.

    I don't disagree with OP that sorcs are a good class. A strong class. What I am pointing out that OP conveniently leaves out is that he is calling for a nerf of ALL sorcs based on the data of a fairly small slice of the elite end. Regular sorcs are NOT doing anywhere in the massive ballpark of 50k dps solo target.

    OPs lie would be the same thing as saying mag NBs don't need a buff because a few people, the absolute cream of the crop as far as mag NB pve players, can achieve very high parses and solo things most other mNBs can't.

    6443142-Too-Much-Salt-Stock-Photo-salt-hypertension.jpg

    It says very clearly that this is directed towards top tier competitive trial groups. You see there is a point where players are good enough to hit the best possible dps, with any class and any rotation. What people do is find the best possible dps output, and use it. This is why there are at least 6 mag sorcs out of the 8 dps in most competitive trial runs currently. It is not because they find the class super fun and they want to play it. It is just the only way to get the best possible damage output, therefore leading to best score. I know lots of players that can get 50k single target with a stam dk or sorc, but they cannot bring their fav toons on score runs. Mostly because stam toons cannot pull as much single target damage, and are WELL behind in AOE. Along with lack of viable shields ect. More explanation of the reasons stamina toons cannot run trials competitively can be found in this thread.

    https://forums.elderscrollsonline.com/en/discussion/334157/stamina-dps-in-pve-fixed-for-morrowind#latest

    As far as accusing me of being a liar, I think you have come well out of your league young padawan apprentice... There seems to be about a 90% agreement rate in this thread, you should go read the rest of the posts. Or perhaps go start your own thread, how nerfing mag sorcs is COMPLETELY ABSURD!!! I mean I cannot believe they are even thinking about nerfing a single skill that usually generates maybe 4k dps BY AN ACTUAL 10%!!!! If you are not aware, that was a bit of sarcasm. The reason this thread has received so much feedback is because everyone knows how overpowered they are, and how little a frag nerf will actually do. There are a ton of people that main mag sorcs, and have for over 3 years, that still agree and complain with the amount of damage they do. At range, with shields. The only people that disagree with these facts are either uneducated in end game dps, or just selfish and want their main class to be godlike forever.

    In a perfect world I would like to see all classes do somewhat similar damage, both AOE and single target. Regardless of stamina or magicka. Balance would be nice. @Jacozilla Please try and educate yourself more on how end game dps works, before fabricating allegations that are untrue. Smiley face while winking with tongue out.
    Edited by Shadzilla on May 1, 2017 10:27PM
  • Jacozilla
    Jacozilla
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    @OP - nice graphic, but handy dodging the issue - not so much.

    You lied. Got caught and called out for it. Deal with it.

    The TL-DR still boils down to you referenced 50k+ solo target solo trial parses as why ALL sorcs need to be nerfed, yet continue to avoid the issue that only an elite upper end are achieving that level of play.

    Which is great for them, shows they are great players with both gear + skill, yet do not represent the vast majority of sorcs. Per your argument, all sorcs need to be nerfed because of the outstanding play of the upper tier. Which could then be applied to X class does not need a buff, because the cream of the crop of that class can do amazing things.
  • xeNNNNN
    xeNNNNN
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    DHale wrote: »
    No one uses shields in trials that's a good way for you to be moved from the a team to the c team. But I do use harness magic on my Templar

    Oh my...

    I know. I cringed too.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Shadzilla
    Shadzilla
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    Jacozilla wrote: »
    @OP - nice graphic, but handy dodging the issue - not so much.

    You lied. Got caught and called out for it. Deal with it.

    The TL-DR still boils down to you referenced 50k+ solo target solo trial parses as why ALL sorcs need to be nerfed, yet continue to avoid the issue that only an elite upper end are achieving that level of play.

    Which is great for them, shows they are great players with both gear + skill, yet do not represent the vast majority of sorcs. Per your argument, all sorcs need to be nerfed because of the outstanding play of the upper tier. Which could then be applied to X class does not need a buff, because the cream of the crop of that class can do amazing things.
    18256990.jpg
    It is ok @Jacozilla , you are a bit confused and I am here to help. Please go to the start of the thread, read the post again, observe all the agrees. This thread focuses on the best possible dps players can achieve, in competitive trials groups. The fact that there is no diversity due to overpowerness of a mag sorc. If your argument is towards the medium skilled players, that is fine. Not what this thread focuses on, but I can address it. Most casual players do not even know what dps they are pulling, they do not study combat metrics and analyze parses/rotations. Therefore bringing down their damage by a small margin to come in line with other classes would not be very much of an issue. If you are a casual player, the damage you are doing on a mag sorc will be much higher than other classes.

    It is not difficult to understand, there is a massive inbalance, that should be fixed. At all levels mag sorcs vastly outperform everyone else, they should come down in damage. 90% of the responses agree with that, and hopefully tomorrow we will see some changes on the pts regarding that issue. Trying to say that casual players that do not even know what dps they are pulling should not be nerfed is not a relevant argument... You sir should stop lying to yourself, accept the facts. Take a breath, relax for a bit. It will be ok, just try not to point out irrelevant arguments in my thread along with false accusations, please and thank you. Smiley face while laughing.
    Edited by Shadzilla on May 1, 2017 10:51PM
  • F7sus4
    F7sus4
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    DHale wrote: »
    No one uses shields in trials
    Do you even vMOL hardmode? :)
  • waitwhat
    waitwhat
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    Tryxus wrote: »
    Is this a Nerf Sorc or a Buff Stamina thread? I mean, this is a very subtle thread here after all, so it's kinda hard to see which it is...

    @Tryxus

    Doesn't matter. Points need to be affirmed/rebutted on their merits regardless.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
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    "30s to eval"
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  • waitwhat
    waitwhat
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    The problem with Sorcs is that a pet adds 10k DPS (in parses where people are pulling 45k+). Without this free 10k dps, Sorcs would be on par with all the other classes.

    But no. People complained and complained about how pets were useless. So they were buffed to an extreme. And now ZOS is nerfing something completely unrelated... nice. :)


    Just pointing out that the damage aint free. It takes 3 slots on your skill bar and 2 casts in your rotatoin, both of which cost magic.

    Sorcs are admittedly overtuned at the moment. Their cleave damage is out of line, admittedly, mostly because of the pet, and you are right that nerfing frags will do very little to bring any balance back. If anything, it will simply reinforce the new heavy attack meta coming soon with morrowind. Frags is the most skillful and dynamic aspect of the sorc rotation in PVE, and decent chance it wont make our bars next patch.

    That being said, every class can pull 50k single target. I think you should have to post a video of yourself pulling 50k plus on a class before you call it OP and ask for a nerf. 99.9999% of people aint pulling 50k+ single target on any class. We have one guy post a 70K AOE parse on one fight one time, and the internet loses their minds.

    Yeah but it's not just about every class being able to pull 50k single target. It's about what it takes to get there.

    On a stamblade, it seems to require sharpened maelstrom daggers, a sharpened/precise maelstrom bow, and 5pcs. divines Vicious Ophidian and Twice-Fanged Serpent, in addition to the risks of a primarily melee rotation with low defenses. That's so much a taller order than what is currently required for sorcs, that the playerbase has concluded stamblades aren't worth brinding into competitive PvE content.

    We can't really fix the playerbase without triggering some massive exodus followed by a large influx of brand-spanking new players with other paradigms for what constitutes worthwhile effort in this game. Hence, we have to fix the classes and, it should be said, the content as well.
    Edited by waitwhat on May 1, 2017 11:10PM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
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    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
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    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    As someone who--in a very real way--hates sorcs, I just need to say:

    1. Shields are not the issue in PvE balance. People absolutely use them in competitive trials, and they do have some utility, but they aren't going to save most high dps builds from a sword-throw or a swat from the Warrior, to say nothing of what the other trial bosses can do. You just can't rely on them for primary defense as you can in PvP. We may benefit from avoiding turning PvE balance threads into nerf shields threads.
    2. If you offer "buff all classes" as a counter to proposed nerfs, please acknowledge that you accept the implications of giving stamblades more damage. If you complained about getting ganked, but want stamblades to have more DoTs, please don't go complaining once you get burned down by buffed up stamina dots. All that "buff everything" talks seems to fall away once people start dying to something they're not used to dying to.
    3. Although it is possible for all classes to reach 50k dps, the difficulty of getting each to do so is so vast as to be unbalanced. It takes fantastically more farming, grinding, skill, and risk to get a stamblade up to 50k DPS--or even 40k DPS--than it does a magsorc. If you accept this unbalance as an effective divergence in what content the various classes should excel, then you will have to accept competitive content in which sorcs are as unfavored as stamblades are in competitive end-game PvE. Accordingly, vMA would need to be made much harder for sorcs than it is currently. We're not talking about which classes are favored in the vMA leaderboards mind you, we're talking about making magsorcs as undesirable for swaths of content as stamblades currently are for vet trials. EDIT: The iniquity we're discussing here is being locked out of end-game content solely by the class you chose.
    4. If you don't find #2 and #3 above acceptable, then I don't see how you can credibly argue against a damage nerf to sorc DoTs.
    5. If sorc dps is lessened, PvE enemy health pools need to be reduced. Power creep applies to players and monsters alike.

    PS: The crystal frag thing is totally just throwing a bone to PvP. Everyone hates frag spam when it's on their death recap, but very few hate it when it executes a boss or add.
    Edited by waitwhat on May 1, 2017 11:42PM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • lustdog
    lustdog
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    lustdog wrote: »
    all damage shield should scale with health, so they should think twice to get more high dps or a bit survive....
    This just takes us back to 1.5, where everyone stacked health. This simply makes tanks tankier.

    yup i think its ok to make tank tankier, thts good for pve, and no one wants to play with them in pvp, lol :P

    damage shield with high dps in 1 resource its just an easy mode for tht class, while other class thinking how to get survive and make more to dps

  • Iluvrien
    Iluvrien
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    Shadzilla wrote: »
    Jacozilla wrote: »
    @OP - nice graphic, but handy dodging the issue - not so much.

    You lied. Got caught and called out for it. Deal with it.

    The TL-DR still boils down to you referenced 50k+ solo target solo trial parses as why ALL sorcs need to be nerfed, yet continue to avoid the issue that only an elite upper end are achieving that level of play.

    Which is great for them, shows they are great players with both gear + skill, yet do not represent the vast majority of sorcs. Per your argument, all sorcs need to be nerfed because of the outstanding play of the upper tier. Which could then be applied to X class does not need a buff, because the cream of the crop of that class can do amazing things.
    18256990.jpg
    It is ok @Jacozilla , you are a bit confused and I am here to help. Please go to the start of the thread, read the post again, observe all the agrees. This thread focuses on the best possible dps players can achieve, in competitive trials groups. The fact that there is no diversity due to overpowerness of a mag sorc. If your argument is towards the medium skilled players, that is fine. Not what this thread focuses on, but I can address it. Most casual players do not even know what dps they are pulling, they do not study combat metrics and analyze parses/rotations. Therefore bringing down their damage by a small margin to come in line with other classes would not be very much of an issue. If you are a casual player, the damage you are doing on a mag sorc will be much higher than other classes.

    It is not difficult to understand, there is a massive inbalance, that should be fixed. At all levels mag sorcs vastly outperform everyone else, they should come down in damage. 90% of the responses agree with that, and hopefully tomorrow we will see some changes on the pts regarding that issue. Trying to say that casual players that do not even know what dps they are pulling should not be nerfed is not a relevant argument... You sir should stop lying to yourself, accept the facts. Take a breath, relax for a bit. It will be ok, just try not to point out irrelevant arguments in my thread along with false accusations, please and thank you. Smiley face while laughing.

    ...what in Azura's name... O.o

    Summary: I think nerfing every player that doesn't run vet trials is fine because the tiny proportion who do are unhappy about class balance in vet trials.

    The problem isn't Sorcs. The problem is endgame.
  • DODHitman
    DODHitman
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    OVERTUNED PETS.....

    /THREAD
    Eager' Skeaver
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  • S1ipperyJim
    S1ipperyJim
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    DHale wrote: »
    No one uses shields in trials that's a good way for you to be moved from the a team to the c team. But I do use harness magic on my Templar

    What are you talking about, the top leaderboard trial groups use shields
  • ofSunhold
    ofSunhold
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    Shadzilla wrote: »
    Jacozilla wrote: »
    @OP - nice graphic, but handy dodging the issue - not so much.

    You lied. Got caught and called out for it. Deal with it.

    The TL-DR still boils down to you referenced 50k+ solo target solo trial parses as why ALL sorcs need to be nerfed, yet continue to avoid the issue that only an elite upper end are achieving that level of play.

    Which is great for them, shows they are great players with both gear + skill, yet do not represent the vast majority of sorcs. Per your argument, all sorcs need to be nerfed because of the outstanding play of the upper tier. Which could then be applied to X class does not need a buff, because the cream of the crop of that class can do amazing things.
    Most casual players do not even know what dps they are pulling, they do not study combat metrics and analyze parses/rotations. Therefore bringing down their damage by a small margin to come in line with other classes would not be very much of an issue.

    Wow. I invite you to PUG a dungeon and tell that struggling-not-to-die, struggling-to-shield, saved-by-raw-damage magsorc DD that it's just dandy if his damage drops "by a small margin." (As defined by you, of course.) No big, little nobody, suck it up. Because trials, man. TRIALS!

    I'm sure he'll be infinitely grateful you put it all in perspective.
    Shadzilla wrote: »
    It is not difficult to understand, there is a massive inbalance, that should be fixed. At all levels mag sorcs vastly outperform everyone else, they should come down in damage. 90% of the responses agree with that, and hopefully tomorrow we will see some changes on the pts regarding that issue. Trying to say that casual players that do not even know what dps they are pulling should not be nerfed is not a relevant argument...

    I beg to differ. It's a perfectly relevant argument to say that the casuals you're just so much better than, you amazing leet you, should not be nerfed. It may at the end of the day not be correct, but no you're not just going to shut it down. Show me that these changes are going to scale, that the casuals are going to feel just a little pinch like your stormbringing 50k superstar. Because I don't think it's going to roll out that way. Access to top-level gear and somebody standing around throwing buffs and debuffs for you is a pretty sweet cushion. People just venturing into dungeons, or just moving from the normals to the veterans, are going to get hit a lot harder by ALL of this than you are.

    You want more nerfs to the entire class? The experience of the entire class is relevant.

    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • ofSunhold
    ofSunhold
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    waitwhat wrote: »
    As someone who--in a very real way--hates sorcs, I just need to say:


    2. If you offer "buff all classes" as a counter to proposed nerfs, please acknowledge that you accept the implications of giving stamblades more damage. If you complained about getting ganked, but want stamblades to have more DoTs, please don't go complaining once you get burned down by buffed up stamina dots. All that "buff everything" talks seems to fall away once people start dying to something they're not used to dying to.

    lol

    You're right, of course. Acknowledged.

    I can live with it (and die with it, probably a lot). #buffNBs
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • DeHei
    DeHei
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    Sarkasm on..

    Oh hell, why nerf Sorcerer?! .. Templar are to strong, nerf them like hell and buff Sorcs.. Templar have instant heals.. that must be enough reason to nerf them! And buff pets pls, Nekropotence gives to less Magicka... Sorcs arent able to kill Templar instant! THAT SUX and Templar are the real enemies! I need to make a thread to nerf something of the Templar skills.. really!

    Sarkasm off!
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • grim_tactics
    grim_tactics
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    TL:DR

    To OP

    Sorcs should be the highest DPS period.

    Any class that can be killed as fast as a Sorc should also be the highest DPS.

    I know all the hate comes mostly from NBs so I'll say this: you chose a rogue character which relies on stealth and cunning. So play smarter or just get better with your character and stop blaming a class.

    Want max DPS? Play a Sorc. If you're not willing to do so then just get better with your character and stop all the complaining about an element that's been in the game since day 1.

    This comment... I can't even imagine being this ignorant..

    You're clearly so blinded by the mag sorc meta. lmao

    First off sorcerers have the best survivability in shields!

    Secondly...

    NO ONE CLASS SHOULD BE THE ONLY VIABLE CLASS. That was the whole point of introducing the warden to diversify the tank and healer slots. And you think sorcs should get a pass to be the only choice because?...I said so? You are absolutely *** hilarious to read.

    No - I am just tired of you losers constantly complaining and expecting everything you don't like to be nerfed to the ground.

    I'm not going to waste time explaining anything because ppl like you and the people who start these threads lack any common sense and will not listen to reason. It's crap like this that ruins countless video games to nerf hammers because people refuse to adapt and just play better. They just complain and whine until something gets torched and is broken.

    When they announced Sorcs were next on the nerf train I didn't flip out. I will adapt and learn to play to my classes strength and get better instead of crying about something being OP.

    I actually enjoy watching you all melt cause you don't know how to beat a Sorc. It's laughable and good entertainment honestly.
    Edited by grim_tactics on May 2, 2017 7:37AM
  • FoulSnowpaw
    FoulSnowpaw
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    Fodore wrote: »
    Buff other classes instead of nerf strong ones :)

    Yep. Buff the other classes ZOS! Make it fair!

    Because nerfing overall makes PVE harder for all of us...

  • Artis
    Artis
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    waitwhat wrote: »
    The problem with Sorcs is that a pet adds 10k DPS (in parses where people are pulling 45k+). Without this free 10k dps, Sorcs would be on par with all the other classes.

    But no. People complained and complained about how pets were useless. So they were buffed to an extreme. And now ZOS is nerfing something completely unrelated... nice. :)


    Just pointing out that the damage aint free. It takes 3 slots on your skill bar and 2 casts in your rotatoin, both of which cost magic.

    Sorcs are admittedly overtuned at the moment. Their cleave damage is out of line, admittedly, mostly because of the pet, and you are right that nerfing frags will do very little to bring any balance back. If anything, it will simply reinforce the new heavy attack meta coming soon with morrowind. Frags is the most skillful and dynamic aspect of the sorc rotation in PVE, and decent chance it wont make our bars next patch.

    That being said, every class can pull 50k single target. I think you should have to post a video of yourself pulling 50k plus on a class before you call it OP and ask for a nerf. 99.9999% of people aint pulling 50k+ single target on any class. We have one guy post a 70K AOE parse on one fight one time, and the internet loses their minds.

    Yeah but it's not just about every class being able to pull 50k single target. It's about what it takes to get there.

    On a stamblade, it seems to require sharpened maelstrom daggers, a sharpened/precise maelstrom bow, and 5pcs. divines Vicious Ophidian and Twice-Fanged Serpent, in addition to the risks of a primarily melee rotation with low defenses. That's so much a taller order than what is currently required for sorcs, that the playerbase has concluded stamblades aren't worth brinding into competitive PvE content.

    We can't really fix the playerbase without triggering some massive exodus followed by a large influx of brand-spanking new players with other paradigms for what constitutes worthwhile effort in this game. Hence, we have to fix the classes and, it should be said, the content as well.

    You have no idea what you are talking about, I'm afraid. There are tons of players who have NBs with maelstrom weapon and VO+TFS. If I'm not mistaken, OP is one of them. And I know quite a few more. They still don't bring their stamblades to trials, they bring their magicka sorcs and DKs, because why wouldn't they? Omg, do you think those sorcs or dks don't require specific gear including sharpened vma weapons and divines sets that need to be farmed? And DKs are melee as well. Same thing. So what was your point?

    It's not about what playerbase decides. It doesn't decide anything, in fact. It sees if some builds perform much much better than other builds and uses those builds.
    waitwhat wrote: »
    As someone who--in a very real way--hates sorcs, I just need to say:

    1. Shields are not the issue in PvE balance. People absolutely use them in competitive trials, and they do have some utility, but they aren't going to save most high dps builds from a sword-throw or a swat from the Warrior, to say nothing of what the other trial bosses can do. You just can't rely on them for primary defense as you can in PvP. We may benefit from avoiding turning PvE balance threads into nerf shields threads.
    2. If you offer "buff all classes" as a counter to proposed nerfs, please acknowledge that you accept the implications of giving stamblades more damage. If you complained about getting ganked, but want stamblades to have more DoTs, please don't go complaining once you get burned down by buffed up stamina dots. All that "buff everything" talks seems to fall away once people start dying to something they're not used to dying to.
    3. Although it is possible for all classes to reach 50k dps, the difficulty of getting each to do so is so vast as to be unbalanced. It takes fantastically more farming, grinding, skill, and risk to get a stamblade up to 50k DPS--or even 40k DPS--than it does a magsorc. If you accept this unbalance as an effective divergence in what content the various classes should excel, then you will have to accept competitive content in which sorcs are as unfavored as stamblades are in competitive end-game PvE. Accordingly, vMA would need to be made much harder for sorcs than it is currently. We're not talking about which classes are favored in the vMA leaderboards mind you, we're talking about making magsorcs as undesirable for swaths of content as stamblades currently are for vet trials. EDIT: The iniquity we're discussing here is being locked out of end-game content solely by the class you chose.
    4. If you don't find #2 and #3 above acceptable, then I don't see how you can credibly argue against a damage nerf to sorc DoTs.
    5. If sorc dps is lessened, PvE enemy health pools need to be reduced. Power creep applies to players and monsters alike.

    PS: The crystal frag thing is totally just throwing a bone to PvP. Everyone hates frag spam when it's on their death recap, but very few hate it when it executes a boss or add.

    And here you pretty much prove my suspicions. You indeed don't know what you are talking about.

    1. Yes, they save DPS from many things. Yes you can and should rely on them for primary defense. Yes, they are things shields won't save you from - it's ok, those things are designed to be avoided. Yet, there's no contradiction and shields save you from many things and let you DPS, while medium armor resistance doesn't provide as much defense.
    2. There are ways around it. he was talking about pve, not pvp. No reason to bring it up. But if you absolutely have to - go see those multiple videos where sorcs kill within 1-2 GCDs.
    3. Again - farming, grinding etc. IS NOT RELEVANT and doesn't matter. That's all negligible and we're talking about end-game which implies that everything is farmed and grinded. You don't and can't balance the game around any possible combination nor should you. However, the endgame is imbalance and leaderboards are a clear proof. What? why is it important that vma is easy for sorcs? Anyone can farm it with a sorc to get daggers for his NB, then.
    4. No, because both 2 and 3 make no sense in the context of this thread.
    5. No, because reducing sorc's dps would only bring them in line with other classes + players already outdps most mechanics.

    P.S. true, it's a pvp nerf.
    ofSunhold wrote: »

    Wow. I invite you to PUG a dungeon and tell that struggling-not-to-die, struggling-to-shield, saved-by-raw-damage magsorc DD that it's just dandy if his damage drops "by a small margin." (As defined by you, of course.) No big, little nobody, suck it up. Because trials, man. TRIALS!


    Wow you only care about yourself and about you being able to pull high numbers with your sorc.

    Your struggling sorc OUTPERFORMS BY FAR any other class played by a player with the same skill. So don't try to guild trip anyone or make us feel bad about that sorc. Bad players should struggle - overcoming that struggle is how they become stronger. But look at how conveniently you are forgetting that that same player would struggle FAR FAR MORE if he tried to play another class.

    So why again should he deal more damage than a player of the same skill (or even himself) on another class?
  • Biro123
    Biro123
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    All these nerf threads cos of pve DPS..

    I'm just waiting for the nerfhammer to fall - and then the usual 'you nerfed my class cos of PVP' threads....

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Flameheart
    Flameheart
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    DHale wrote: »
    No one uses shields in trials that's a good way for you to be moved from the a team to the c team. But I do use harness magic on my Templar

    In normal Trials of course. I often just go naked there.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







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