Trinity_Is_My_Name wrote: »My main toon is a Mag Sorc and I've been playing it for 2 years with thousands of hours on it. Can I hit 55K Single Target? LOLOLOLOLOL! NO! I'm lucky if I even hit 30K for a few seconds. These players in Trials are using end game Trial gear and Maelstrom weapons with hundreds of hours of practice to achieve their DPS and....they are doing it while being buffed by multiple support toons in Trials. If you think it is easy to achieve single target DPS of 55K I suggest you try it on a test dummy. Make a Mag Sorc if you need to and see for yourself. A friend of mine mains a Mag Sorc in Trials and he is only able to reach 38K DPS on a test dummy every once in a while. His single target DPS is usually around 35K.
So stop with the nerf threads. The game is going to **** because of all the people calling for nerfs continuously!
Really? Really?! This again?!If you can kindly link me a parse where a mag dk is pulling over 56k single target on a vet trial boss... I will gladly correct my post. Until then I will continue to observe 6+ mag sorcs dpsing end game competitve trials. Smiley face with tongue out while winking.
FYI mag dks should pull higher, considering they are forced melee while sorcs can go ranged easily. This just simply is not the case. Reroll ur dk to sorc.
Here you go:https://www.youtube.com/watch?v=GR3XR4qsNhA
mDK: 60.7k Total DPS, 49.3K Single Target DPShttps://www.youtube.com/watch?v=oasQBA65JHE
mSorc: 64.5k Total DPS, 44.8k Single Target DPS
Only - only - when pets come into picture magsorc can be better then magDK single-target.https://www.youtube.com/watch?v=WUMzwGC8kM8
And pets have their issues. Last vAA boss, Twins in vMoL, Warrior - running pets there is risky. Often petsorcs switch to BSW-setup on these battles. And get outclassed by magDK
subtlezeroub17_ESO wrote: »They really need to start including more anti range mechanics as well as increasing the damage of Melee ranged abilities. That's a good start for balancing Melee vs ranged builds.
WoW did it perfectly. Melee builds ALWAYS have the highest potential dps simply because they have the least uptime and more risk.
Here's a suggestion. Stop the nerfs, and asking for things to get nerfed. Pause for a moment. Think for a few moments. Then proceed with asking that things get buffed to match whatever class or skill is currently overperforming in your opinion. Just a suggestion, however.
Edit: Fixed spelling errors.
Here's a suggestion. Stop the nerfs, and asking for things to get nerfed. Pause for a moment. Think for a few moments. Then proceed with asking that things get buffed to match whatever class or skill is currently overperforming in your opinion. Just a suggestion, however.
Edit: Fixed spelling errors.
+100
LOL from my side.LOL, am I trippin out here? I could have swore you said mag dks could pull more than 56k single target dps??? None of those videos breach 50... If you want to provide evidence to a claim that mag dk can get more than 56k on a single target parse, please provide that evidence for us all to see. Until then the whole community will continue to know that mag sorcs can pull the best single target parses.
LOL from my side.LOL, am I trippin out here? I could have swore you said mag dks could pull more than 56k single target dps??? None of those videos breach 50... If you want to provide evidence to a claim that mag dk can get more than 56k on a single target parse, please provide that evidence for us all to see. Until then the whole community will continue to know that mag sorcs can pull the best single target parses.
I didn't say magDK can pull 56k. It was another person, pay attention.
I'm merely saying that you're wrong. Only when pets are involved, magsorc is capable of outdpsing magDK. Whether or not they would is a question - look first 2 videos. MagDK parse is better than petsorc one.
If pets aren't involved, magDK outdpses magsorc (bound aegis instead of pets setup). And you can't always use pets, sometimes pets are a big nuisance. Got it?
OP is an idiot who keeps perpetuating the lie that as a general norm, the overall population of sorcerers are hitting 50k+ on solo targets.
He insists ALL sorcs need a nerf, because SOME sorcs do more dmg - but disingenuously does not call out the distinction between an elite band of players who are capable of such vs. the overall sorcerer population.
Is it right that top end sorcs should be able to do this? I don't know and don't care - and if you called for some way to limit just the upper tier sorcs and bring them more to parity with other upper tier mag dk, other classes, etc - that would be fine with me.
What is not ok is nerfing the very large middle segment of bell curve (or lower) because of the singular example of the upper end. How many trials have people been in where you see not just sorcs but all non-elite level players just pulling 20-25k? Tons. Lots. A far, far larger degree of representation than the elite level where it is 50k+ or don't even come.
I don't disagree with OP that sorcs are a good class. A strong class. What I am pointing out that OP conveniently leaves out is that he is calling for a nerf of ALL sorcs based on the data of a fairly small slice of the elite end. Regular sorcs are NOT doing anywhere in the massive ballpark of 50k dps solo target.
OPs lie would be the same thing as saying mag NBs don't need a buff because a few people, the absolute cream of the crop as far as mag NB pve players, can achieve very high parses and solo things most other mNBs can't.
The_Outsider wrote: »
@OP - nice graphic, but handy dodging the issue - not so much.
You lied. Got caught and called out for it. Deal with it.
The TL-DR still boils down to you referenced 50k+ solo target solo trial parses as why ALL sorcs need to be nerfed, yet continue to avoid the issue that only an elite upper end are achieving that level of play.
Which is great for them, shows they are great players with both gear + skill, yet do not represent the vast majority of sorcs. Per your argument, all sorcs need to be nerfed because of the outstanding play of the upper tier. Which could then be applied to X class does not need a buff, because the cream of the crop of that class can do amazing things.
Is this a Nerf Sorc or a Buff Stamina thread? I mean, this is a very subtle thread here after all, so it's kinda hard to see which it is...
Oreyn_Bearclaw wrote: »s7732425ub17_ESO wrote: »The problem with Sorcs is that a pet adds 10k DPS (in parses where people are pulling 45k+). Without this free 10k dps, Sorcs would be on par with all the other classes.
But no. People complained and complained about how pets were useless. So they were buffed to an extreme. And now ZOS is nerfing something completely unrelated... nice.
Just pointing out that the damage aint free. It takes 3 slots on your skill bar and 2 casts in your rotatoin, both of which cost magic.
Sorcs are admittedly overtuned at the moment. Their cleave damage is out of line, admittedly, mostly because of the pet, and you are right that nerfing frags will do very little to bring any balance back. If anything, it will simply reinforce the new heavy attack meta coming soon with morrowind. Frags is the most skillful and dynamic aspect of the sorc rotation in PVE, and decent chance it wont make our bars next patch.
That being said, every class can pull 50k single target. I think you should have to post a video of yourself pulling 50k plus on a class before you call it OP and ask for a nerf. 99.9999% of people aint pulling 50k+ single target on any class. We have one guy post a 70K AOE parse on one fight one time, and the internet loses their minds.
Merlin13KAGL wrote: »
@OP - nice graphic, but handy dodging the issue - not so much.
You lied. Got caught and called out for it. Deal with it.
The TL-DR still boils down to you referenced 50k+ solo target solo trial parses as why ALL sorcs need to be nerfed, yet continue to avoid the issue that only an elite upper end are achieving that level of play.
Which is great for them, shows they are great players with both gear + skill, yet do not represent the vast majority of sorcs. Per your argument, all sorcs need to be nerfed because of the outstanding play of the upper tier. Which could then be applied to X class does not need a buff, because the cream of the crop of that class can do amazing things.
It is ok @Jacozilla , you are a bit confused and I am here to help. Please go to the start of the thread, read the post again, observe all the agrees. This thread focuses on the best possible dps players can achieve, in competitive trials groups. The fact that there is no diversity due to overpowerness of a mag sorc. If your argument is towards the medium skilled players, that is fine. Not what this thread focuses on, but I can address it. Most casual players do not even know what dps they are pulling, they do not study combat metrics and analyze parses/rotations. Therefore bringing down their damage by a small margin to come in line with other classes would not be very much of an issue. If you are a casual player, the damage you are doing on a mag sorc will be much higher than other classes.
It is not difficult to understand, there is a massive inbalance, that should be fixed. At all levels mag sorcs vastly outperform everyone else, they should come down in damage. 90% of the responses agree with that, and hopefully tomorrow we will see some changes on the pts regarding that issue. Trying to say that casual players that do not even know what dps they are pulling should not be nerfed is not a relevant argument... You sir should stop lying to yourself, accept the facts. Take a breath, relax for a bit. It will be ok, just try not to point out irrelevant arguments in my thread along with false accusations, please and thank you. Smiley face while laughing.
Most casual players do not even know what dps they are pulling, they do not study combat metrics and analyze parses/rotations. Therefore bringing down their damage by a small margin to come in line with other classes would not be very much of an issue.@OP - nice graphic, but handy dodging the issue - not so much.
You lied. Got caught and called out for it. Deal with it.
The TL-DR still boils down to you referenced 50k+ solo target solo trial parses as why ALL sorcs need to be nerfed, yet continue to avoid the issue that only an elite upper end are achieving that level of play.
Which is great for them, shows they are great players with both gear + skill, yet do not represent the vast majority of sorcs. Per your argument, all sorcs need to be nerfed because of the outstanding play of the upper tier. Which could then be applied to X class does not need a buff, because the cream of the crop of that class can do amazing things.
It is not difficult to understand, there is a massive inbalance, that should be fixed. At all levels mag sorcs vastly outperform everyone else, they should come down in damage. 90% of the responses agree with that, and hopefully tomorrow we will see some changes on the pts regarding that issue. Trying to say that casual players that do not even know what dps they are pulling should not be nerfed is not a relevant argument...
As someone who--in a very real way--hates sorcs, I just need to say:
2. If you offer "buff all classes" as a counter to proposed nerfs, please acknowledge that you accept the implications of giving stamblades more damage. If you complained about getting ganked, but want stamblades to have more DoTs, please don't go complaining once you get burned down by buffed up stamina dots. All that "buff everything" talks seems to fall away once people start dying to something they're not used to dying to.
Nelson_Rebel wrote: »grim_tactics wrote: »TL:DR
To OP
Sorcs should be the highest DPS period.
Any class that can be killed as fast as a Sorc should also be the highest DPS.
I know all the hate comes mostly from NBs so I'll say this: you chose a rogue character which relies on stealth and cunning. So play smarter or just get better with your character and stop blaming a class.
Want max DPS? Play a Sorc. If you're not willing to do so then just get better with your character and stop all the complaining about an element that's been in the game since day 1.
This comment... I can't even imagine being this ignorant..
You're clearly so blinded by the mag sorc meta. lmao
First off sorcerers have the best survivability in shields!
Secondly...
NO ONE CLASS SHOULD BE THE ONLY VIABLE CLASS. That was the whole point of introducing the warden to diversify the tank and healer slots. And you think sorcs should get a pass to be the only choice because?...I said so? You are absolutely *** hilarious to read.
Oreyn_Bearclaw wrote: »s7732425ub17_ESO wrote: »The problem with Sorcs is that a pet adds 10k DPS (in parses where people are pulling 45k+). Without this free 10k dps, Sorcs would be on par with all the other classes.
But no. People complained and complained about how pets were useless. So they were buffed to an extreme. And now ZOS is nerfing something completely unrelated... nice.
Just pointing out that the damage aint free. It takes 3 slots on your skill bar and 2 casts in your rotatoin, both of which cost magic.
Sorcs are admittedly overtuned at the moment. Their cleave damage is out of line, admittedly, mostly because of the pet, and you are right that nerfing frags will do very little to bring any balance back. If anything, it will simply reinforce the new heavy attack meta coming soon with morrowind. Frags is the most skillful and dynamic aspect of the sorc rotation in PVE, and decent chance it wont make our bars next patch.
That being said, every class can pull 50k single target. I think you should have to post a video of yourself pulling 50k plus on a class before you call it OP and ask for a nerf. 99.9999% of people aint pulling 50k+ single target on any class. We have one guy post a 70K AOE parse on one fight one time, and the internet loses their minds.
Yeah but it's not just about every class being able to pull 50k single target. It's about what it takes to get there.
On a stamblade, it seems to require sharpened maelstrom daggers, a sharpened/precise maelstrom bow, and 5pcs. divines Vicious Ophidian and Twice-Fanged Serpent, in addition to the risks of a primarily melee rotation with low defenses. That's so much a taller order than what is currently required for sorcs, that the playerbase has concluded stamblades aren't worth brinding into competitive PvE content.
We can't really fix the playerbase without triggering some massive exodus followed by a large influx of brand-spanking new players with other paradigms for what constitutes worthwhile effort in this game. Hence, we have to fix the classes and, it should be said, the content as well.
As someone who--in a very real way--hates sorcs, I just need to say:
1. Shields are not the issue in PvE balance. People absolutely use them in competitive trials, and they do have some utility, but they aren't going to save most high dps builds from a sword-throw or a swat from the Warrior, to say nothing of what the other trial bosses can do. You just can't rely on them for primary defense as you can in PvP. We may benefit from avoiding turning PvE balance threads into nerf shields threads.
2. If you offer "buff all classes" as a counter to proposed nerfs, please acknowledge that you accept the implications of giving stamblades more damage. If you complained about getting ganked, but want stamblades to have more DoTs, please don't go complaining once you get burned down by buffed up stamina dots. All that "buff everything" talks seems to fall away once people start dying to something they're not used to dying to.
3. Although it is possible for all classes to reach 50k dps, the difficulty of getting each to do so is so vast as to be unbalanced. It takes fantastically more farming, grinding, skill, and risk to get a stamblade up to 50k DPS--or even 40k DPS--than it does a magsorc. If you accept this unbalance as an effective divergence in what content the various classes should excel, then you will have to accept competitive content in which sorcs are as unfavored as stamblades are in competitive end-game PvE. Accordingly, vMA would need to be made much harder for sorcs than it is currently. We're not talking about which classes are favored in the vMA leaderboards mind you, we're talking about making magsorcs as undesirable for swaths of content as stamblades currently are for vet trials. EDIT: The iniquity we're discussing here is being locked out of end-game content solely by the class you chose.
4. If you don't find #2 and #3 above acceptable, then I don't see how you can credibly argue against a damage nerf to sorc DoTs.
5. If sorc dps is lessened, PvE enemy health pools need to be reduced. Power creep applies to players and monsters alike.
PS: The crystal frag thing is totally just throwing a bone to PvP. Everyone hates frag spam when it's on their death recap, but very few hate it when it executes a boss or add.
Wow. I invite you to PUG a dungeon and tell that struggling-not-to-die, struggling-to-shield, saved-by-raw-damage magsorc DD that it's just dandy if his damage drops "by a small margin." (As defined by you, of course.) No big, little nobody, suck it up. Because trials, man. TRIALS!
No one uses shields in trials that's a good way for you to be moved from the a team to the c team. But I do use harness magic on my Templar