Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.
flguy147ub17_ESO wrote: »That nerf was more PVP focused i believe. People constantly complain about Sorcs burst in PVP. So that is what they nerfed.
Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.
You know that majority of the player base are not people from top of leaderboards, right?
Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.
s7732425ub17_ESO wrote: »The problem with Sorcs is that a pet adds 10k DPS (in parses where people are pulling 45k+). Without this free 10k dps, Sorcs would be on par with all the other classes.
But no. People complained and complained about how pets were useless. So they were buffed to an extreme. And now ZOS is nerfing something completely unrelated... nice.
Here's a suggestion. Stop the nerfs, and asking for things to get nerfed. Pause for a moment. Think for a few moments. Then proceed with asking that things get buffed to match whatever class or skill is currently overperorming in your opinion. Just a suggestion, however.
Hey. Stop right there, criminal scumZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.
FIRST WORLD PROBLEMS I'm maining magsorc, it's my first character, very much beloved.The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS.
@VositalIt really is not even close to being enough. Hopefully they nerf other aspects of Sorc, the ones that make them really broken like Hardened Ward, Dark Exchange, and Curse.
If the patch goes out and this is all they do, it's going to be nothing but Sorcs in PvP and endgame PvE DPS.
At this point its useless asking for buffs to other classes. The purpose was to bring things down across the board in order to rid the game of cheese builds. You cant magically buff everything again and not undo that?
Which makes more sense, buff 3 to fix 1 or nerf 1 to fix 3? Just saying i dont think its gonna happen
I just think people are going about this all wrong, we need sorc experts to give feedback based on actual testing in order to find where changes need to take place.
All in all, things needed to change, theres no question about that but there are some fundamental changes to classes happening and sorc was still even with the 10 percent reduction to one bonus, pretty much left alone.
Compare that to the damage reduction from stealth to a nightblade, siphoning strikes, and battle roar helping hands for a dk, and you still have a lot of desparity.
It really is not even close to being enough. Hopefully they nerf other aspects of Sorc, the ones that make them really broken like Hardened Ward, Dark Exchange, and Curse.
If the patch goes out and this is all they do, it's going to be nothing but Sorcs in PvP and endgame PvE DPS.