Ohh no! Sorc got nerfed for the first time . GOOD. Nerf them more.
FearlessOne_2014 wrote: »At this point its useless asking for buffs to other classes. The purpose was to bring things down across the board in order to rid the game of cheese builds. You cant magically buff everything again and not undo that?
Which makes more sense, buff 3 to fix 1 or nerf 1 to fix 3? Just saying i dont think its gonna happen
I just think people are going about this all wrong, we need sorc experts to give feedback based on actual testing in order to find where changes need to take place.
All in all, things needed to change, theres no question about that but there are some fundamental changes to classes happening and sorc was still even with the 10 percent reduction to one bonus, pretty much left alone.
Compare that to the damage reduction from stealth to a nightblade, siphoning strikes, and battle roar helping hands for a dk, and you still have a lot of desparity.
But won't proc set cheese be better off in Heavy Attack META? Just saying that free damage from a light or heavy attack and boom 3 proc set going off at once. They nerfed everything but the stuff that was the real problem. Lol oh well guess we will have to adapt once more.
FearlessOne_2014 wrote: »At this point its useless asking for buffs to other classes. The purpose was to bring things down across the board in order to rid the game of cheese builds. You cant magically buff everything again and not undo that?
Which makes more sense, buff 3 to fix 1 or nerf 1 to fix 3? Just saying i dont think its gonna happen
I just think people are going about this all wrong, we need sorc experts to give feedback based on actual testing in order to find where changes need to take place.
All in all, things needed to change, theres no question about that but there are some fundamental changes to classes happening and sorc was still even with the 10 percent reduction to one bonus, pretty much left alone.
Compare that to the damage reduction from stealth to a nightblade, siphoning strikes, and battle roar helping hands for a dk, and you still have a lot of desparity.
But won't proc set cheese be better off in Heavy Attack META? Just saying that free damage from a light or heavy attack and boom 3 proc set going off at once. They nerfed everything but the stuff that was the real problem. Lol oh well guess we will have to adapt once more.
No one uses shields in trials that's a good way for you to be moved from the a team to the c team. But I do use harness magic on my Templar
Morrowind is an mega nerf in it self, crystal frag is a bit annoying in that I often catch it on proc, sorc spamable is not very strong after all, crystal frag makes up for part of it. Yes the DoT and AoE is very goodShader_Shibes wrote: »Here's a suggestion. Stop the nerfs, and asking for things to get nerfed. Pause for a moment. Think for a few moments. Then proceed with asking that things get buffed to match whatever class or skill is currently overperorming in your opinion. Just a suggestion, however.
This, so sick of this cancerous nerf mentality from the devs and players.
For the love of Akatosh, please STOP STOP STOP asking for more nerfs! It's insane. We need to bring things up to par with Sorcs, not just add them to the nerf pile. That does not solve anything. Stop asking for more nerfs.
No one uses shields in trials that's a good way for you to be moved from the a team to the c team. But I do use harness magic on my Templar
Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.
On ESO Live Wrobel and Rich hinted at nerfs coming to Sorcs. Many nerfs. Most likely 1-2 of which are rather large.
The Crystal Frag nerf was sort of a teaser....
Hey. Stop right there, criminal scumZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.
I'm like... totally with you when we talk about buff stamina. But nerfs? Enough. Enough of it for everyone.FIRST WORLD PROBLEMS I'm maining magsorc, it's my first character, very much beloved.The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS.
55k? 50k? I'd like to make it to 30k Granted, I'm close on 400CP, but will I hit... even 40k on 600CP? I already feel that nope.
Get down from your high vet HM MoL horse for a sec, ok? Get down on earth, to us, little mortals... you know... the majority of the playerbase
Sorcs are not magical "300CP Dro-Mathra Destroyer" button. For simple mortals it never was and hardly will be. Nerf class to the ground on the basis of super high-end endgame performance of 0.0001% playerbase? Yeah. Very reasonable.
Also. Which shields? Like... Harness Magicka? The one every magchar can use? Noone stacks Harness and Ward in PvE, the hell you need it for? And Ward is situational. Sorc has additional class-shield, yeah, ok. So what? Sometimes slightly more convenient then Harness. Still could use available-for-everyone-Harness.
I can agree when it comes to petsorcs. Volatile + Necropotence + Daedric Prey is insane, so tuning Volatile down a bit seems reasonable. But not nerfing whole class. We are not that OP in comparison with everything, when it comes to "casual-semi-hard-core" environment.
Leave us alone. Leave everyone, every class, alone.
Enough with this "nerf" madness. We need buffs, not nerfs.
Everything is already dire as it is.
Ohh no! Sorc got nerfed for the first time . GOOD. Nerf them more.
Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.
You know that majority of the player base are not people from top of leaderboards, right?
Funkopotamus wrote: »Yes by all means lets nerf sorcs back to the Cretaceous period. Stam Sorcs have had the spotlight for a LONG time. Why not let magsorc shine for a bit?
Eyesinthedrk wrote: »Let me see if I've got this right.
Mag sorcs were trash in pvp after the shield nerf. You guys created a pet build meta (that no one wanted) by giving mag sorcs necro. Now that mag sorcs are OP you fix this by nerfing all sorcs. Even the ones that don't use necro rather than just nerfing The necro set that cause the problems in the first place
Did I get that right?