What ZOS SHOULD nerf on a sorc is the volatile familiar dot which hits for upwards of 15k per tick in a huge aoe and frankly they should put haunting curse back to velocious and then reduce the damage boost on Daedric Prey by 10-20%.
NightbladeMechanics wrote: »D0ntevenL1ft wrote: »Don't care because at least all classes finally got hurt with a nerf, although i would have preferred buffs compared to this.
This is not a constructive attitude for a balance discussion.dwemer_paleologist wrote: »crystal frags is not what kills me.
what kills me is that after i unload all i got into a sorc while he keeps spamming his shields and casting mass 10,000 lightning on me over and over and over and i'm not able cast invisibility because of the constant whirlwind all around me and also this thing swirling inside my character wont let him stealth and i cant invis because of that = i'm dead and it happens within a few seconds. i healed with vigor and also the 2 handed thing repeatedly but i'm over taken by the damage and have zero escape from it.
i just die, there is no escape from sorc.
if i see them i avoid the fight all together.
i saw NO frags cast at me, none.
Sounds like you have a bad build and crutch on cloak.
It sounds more like he can´t distinguish between stamsorc and magsorc and on top of that does not use shadow image. Ok.
NightbladeMechanics wrote: »dwemer_paleologist wrote: »that's not what happens.dwemer_paleologist wrote: »and you know it. sorc
I quoted what you said yourself, and I main a shieldless magicka nightblade.
You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.
I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.
Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.
In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »dwemer_paleologist wrote: »that's not what happens.dwemer_paleologist wrote: »and you know it. sorc
I quoted what you said yourself, and I main a shieldless magicka nightblade.
You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.
I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.
Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.
In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.
I understand all of that. Sorc is both a forgiving class to make mistakes on, and a particularly demanding class to play against. I call sorc the training wheels class for a reason.
But that doesn't mean that players can blame the game 100% for their troubles. I didn't call for him to blame himself 100% either. Rather, he and anyone else who seeks to improve at the game need to find a middle ground where they accurately appraise the game's strengths and faults, and then find ways to improve their play around them. Mock that as Zen if you like, but that's how it works.
Twohothardware wrote: »MagSorc should be balanced around having among the highest burst damage, the best mobility through Streak which they could reduce the cost increase per cast, and then good sustainability through Dark Exchange, but to counter that MagSorc should be among the weakest classes for being able to take damage.
MagSorc's being able to tank from huge shields better than a stamina player in heavy armor is what has caused the MagSorc imbalance to continue to spiral. Shields should put survivability in light armor around the same or slightly better than someone in medium armor without shields. They can reduce the shield size, they can make them critable, they can make it to where they can't stack, whatever. But you should not be able to wear light armor for max sustain and damage and be able to stand toe to toe with multiple players whaling on you like your in heavy armor.
No light armor shield stacking sorc can tank nearly as well as a heavy armor Stam DK. Not even with imperial physique and pirate skeleton.
There's not even a question, in the hands of equally skilled players the Stam DK is much more tanky and still capable of great pressure and solid burst. The illusion of sorc tankiness is perpetrated by bads that can't maintain their buffs and keep pressure up.
Shields are very very strong 1v1, without doubt but they scale very poorly, even a theoretical 50k stack requires just like 4k dps from 5 players. Or less than 9k from 2.
Valera Progib wrote: »Twohothardware wrote: »MagSorc should be balanced around having among the highest burst damage, the best mobility through Streak which they could reduce the cost increase per cast, and then good sustainability through Dark Exchange, but to counter that MagSorc should be among the weakest classes for being able to take damage.
MagSorc's being able to tank from huge shields better than a stamina player in heavy armor is what has caused the MagSorc imbalance to continue to spiral. Shields should put survivability in light armor around the same or slightly better than someone in medium armor without shields. They can reduce the shield size, they can make them critable, they can make it to where they can't stack, whatever. But you should not be able to wear light armor for max sustain and damage and be able to stand toe to toe with multiple players whaling on you like your in heavy armor.
You should be careful, posts like this have a 50% proc chance to give cancer to caster.
It is because of clueless people like you - this game is in such situation. Get a grip, seriously, try to tank as mag sorc atleast two people in PvP. Let your actions speak louder than words.
I personally think that this nerf is acceptable. While maining a mag sorc in PvP I also agree with the general nerf shieldstack idea, it should be 1 ward/shield per bar, as I think this is the main problem, that you can cast healing ward and then protect it with hardened ward and harness magicka and re-apply them until you ar healed. People that slot heal from pets will still be able to shieldstack, but who cares, with two pets you are more annoying than dangerous.
Remove pirate skeleton - this is the main reason people complain about sorc shields, because of major protection that works on shields. Shield stack was not a problem untill every sorc and their dog started to run pirate skeleton...
Dark conversion/dark deal - should stun and damage on interrupt, otherwise it has ridiculous penalty... ZOS mentioned that they want people to feel awesome when casting dark conversion during a battle - well it doesn't feel that way, you can barely interrupt a stamsorc casting dark deal while you are using crushing shock non stop and still, stamsorc can move while using it and you are constantly interrupting it, but you can move and your eventually after streak/ball of lightning stamsorcs creates enough distance for succesful cast - that is just stupid.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »dwemer_paleologist wrote: »that's not what happens.dwemer_paleologist wrote: »and you know it. sorc
I quoted what you said yourself, and I main a shieldless magicka nightblade.
You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.
I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.
Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.
In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.
I understand all of that. Sorc is both a forgiving class to make mistakes on, and a particularly demanding class to play against. I call sorc the training wheels class for a reason.
But that doesn't mean that players can blame the game 100% for their troubles. I didn't call for him to blame himself 100% either. Rather, he and anyone else who seeks to improve at the game need to find a middle ground where they accurately appraise the game's strengths and faults, and then find ways to improve their play around them. Mock that as Zen if you like, but that's how it works.
fwiw
Not weighing in on the one-on-one here but for me i have always founds it most useful to look at what i did and what i can do differently or better. First because that is where i usually have the most info and secondly because that is where i can most directly make change. Most of the time I can make great improvements with a few small changes. Sometimes bigger ones are required. Unlearning old habits is as critical as learning new ones.
Twohothardware wrote: »Valera Progib wrote: »Twohothardware wrote: »MagSorc should be balanced around having among the highest burst damage, the best mobility through Streak which they could reduce the cost increase per cast, and then good sustainability through Dark Exchange, but to counter that MagSorc should be among the weakest classes for being able to take damage.
MagSorc's being able to tank from huge shields better than a stamina player in heavy armor is what has caused the MagSorc imbalance to continue to spiral. Shields should put survivability in light armor around the same or slightly better than someone in medium armor without shields. They can reduce the shield size, they can make them critable, they can make it to where they can't stack, whatever. But you should not be able to wear light armor for max sustain and damage and be able to stand toe to toe with multiple players whaling on you like your in heavy armor.
You should be careful, posts like this have a 50% proc chance to give cancer to caster.
It is because of clueless people like you - this game is in such situation. Get a grip, seriously, try to tank as mag sorc atleast two people in PvP. Let your actions speak louder than words.
I personally think that this nerf is acceptable. While maining a mag sorc in PvP I also agree with the general nerf shieldstack idea, it should be 1 ward/shield per bar, as I think this is the main problem, that you can cast healing ward and then protect it with hardened ward and harness magicka and re-apply them until you ar healed. People that slot heal from pets will still be able to shieldstack, but who cares, with two pets you are more annoying than dangerous.
Remove pirate skeleton - this is the main reason people complain about sorc shields, because of major protection that works on shields. Shield stack was not a problem untill every sorc and their dog started to run pirate skeleton...
Dark conversion/dark deal - should stun and damage on interrupt, otherwise it has ridiculous penalty... ZOS mentioned that they want people to feel awesome when casting dark conversion during a battle - well it doesn't feel that way, you can barely interrupt a stamsorc casting dark deal while you are using crushing shock non stop and still, stamsorc can move while using it and you are constantly interrupting it, but you can move and your eventually after streak/ball of lightning stamsorcs creates enough distance for succesful cast - that is just stupid.
https://www.youtube.com/watch?v=l_LzZVB7U9k
https://www.youtube.com/watch?v=hK_kAJL8vmI
Just a couple of the many first results in a quick 1vx search for MagSorc vids. I tried to find the one I saw posted here on the forum the other day that had like 4 max CP guys and a guy using siege trying to kill the MagSorc that was just standing in place in the open shield spamming but I couldn't remember the name of it.
And you're the one that sounds clueless when you turn around and list all the same nerfs the rest of us are suggesting because even you can see they're a problem. If you can't easily tank two average Cyrodiil players as a MagSorc in PvP your pretty bad. I spend most of my time playing against the top 1% in PvP and no other class is as hard to both kill and survive in a 1v1 or even when you outnumber them. As long as you have the minimum Stamina to keep breaking free a MagSorc can take every bit the damage of someone in heavy armor and can disengage from the fight whenever it's not going his way using Streak.
wimhwimladimf wrote: »Twohothardware wrote: »Valera Progib wrote: »Twohothardware wrote: »MagSorc should be balanced around having among the highest burst damage, the best mobility through Streak which they could reduce the cost increase per cast, and then good sustainability through Dark Exchange, but to counter that MagSorc should be among the weakest classes for being able to take damage.
MagSorc's being able to tank from huge shields better than a stamina player in heavy armor is what has caused the MagSorc imbalance to continue to spiral. Shields should put survivability in light armor around the same or slightly better than someone in medium armor without shields. They can reduce the shield size, they can make them critable, they can make it to where they can't stack, whatever. But you should not be able to wear light armor for max sustain and damage and be able to stand toe to toe with multiple players whaling on you like your in heavy armor.
You should be careful, posts like this have a 50% proc chance to give cancer to caster.
It is because of clueless people like you - this game is in such situation. Get a grip, seriously, try to tank as mag sorc atleast two people in PvP. Let your actions speak louder than words.
I personally think that this nerf is acceptable. While maining a mag sorc in PvP I also agree with the general nerf shieldstack idea, it should be 1 ward/shield per bar, as I think this is the main problem, that you can cast healing ward and then protect it with hardened ward and harness magicka and re-apply them until you ar healed. People that slot heal from pets will still be able to shieldstack, but who cares, with two pets you are more annoying than dangerous.
Remove pirate skeleton - this is the main reason people complain about sorc shields, because of major protection that works on shields. Shield stack was not a problem untill every sorc and their dog started to run pirate skeleton...
Dark conversion/dark deal - should stun and damage on interrupt, otherwise it has ridiculous penalty... ZOS mentioned that they want people to feel awesome when casting dark conversion during a battle - well it doesn't feel that way, you can barely interrupt a stamsorc casting dark deal while you are using crushing shock non stop and still, stamsorc can move while using it and you are constantly interrupting it, but you can move and your eventually after streak/ball of lightning stamsorcs creates enough distance for succesful cast - that is just stupid.
https://www.youtube.com/watch?v=l_LzZVB7U9k
https://www.youtube.com/watch?v=hK_kAJL8vmI
Just a couple of the many first results in a quick 1vx search for MagSorc vids. I tried to find the one I saw posted here on the forum the other day that had like 4 max CP guys and a guy using siege trying to kill the MagSorc that was just standing in place in the open shield spamming but I couldn't remember the name of it.
And you're the one that sounds clueless when you turn around and list all the same nerfs the rest of us are suggesting because even you can see they're a problem. If you can't easily tank two average Cyrodiil players as a MagSorc in PvP your pretty bad. I spend most of my time playing against the top 1% in PvP and no other class is as hard to both kill and survive in a 1v1 or even when you outnumber them. As long as you have the minimum Stamina to keep breaking free a MagSorc can take every bit the damage of someone in heavy armor and can disengage from the fight whenever it's not going his way using Streak.
That works both ways. You cant complain about Sorc when other class do the same or even better:
Random Templar Video: https://www.youtube.com/watch?v=7Maosa_v8qw
.
Random NB Video: https://www.youtube.com/watch?v=hBoFfEPKnEc
.
Random DK Video: https://www.youtube.com/watch?v=mQhXNmFqkdI
Im sorry bro, i forgot that when Sorc do own, it's because the class is OP and when other classes own, it's because they're played by "skilled" players, lmao.
Yolokin_Swagonborn wrote: »So now they are going to nerf sorc and wreck that class too?
So the entire premise of this patch was take all of the four original classes and just wreck their iconic skills and class abilities so they are less fun to play than the warden?
- How many stamplars are excited about playing stamplar next patch?
- What about PvE Nightblades?
What other than schadenfreude makes you want to see everyone that enjoys playing a sorc feel the same way?
The fact that ALL classes are getting such brutal nerfs means that the ENTIRE GAME is out of balance. Not the classes themselves.
Delete the champion system, re-introduce a form of stat, regen and attribute caps, and stop destroying the classes and making them no fun to play.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »dwemer_paleologist wrote: »that's not what happens.dwemer_paleologist wrote: »and you know it. sorc
I quoted what you said yourself, and I main a shieldless magicka nightblade.
You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.
I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.
Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.
In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.
I understand all of that. Sorc is both a forgiving class to make mistakes on, and a particularly demanding class to play against. I call sorc the training wheels class for a reason.
But that doesn't mean that players can blame the game 100% for their troubles. I didn't call for him to blame himself 100% either. Rather, he and anyone else who seeks to improve at the game need to find a middle ground where they accurately appraise the game's strengths and faults, and then find ways to improve their play around them. Mock that as Zen if you like, but that's how it works.
fwiw
Not weighing in on the one-on-one here but for me i have always founds it most useful to look at what i did and what i can do differently or better. First because that is where i usually have the most info and secondly because that is where i can most directly make change. Most of the time I can make great improvements with a few small changes. Sometimes bigger ones are required. Unlearning old habits is as critical as learning new ones.
wimhwimladimf wrote: »@Killset
No offence, but you shouldnt expect MMO to balance pvp around duels. Imo most of pvp problems would be solved with single change that decrease value of incoming self heals/shields from non-ultimate abilities/healing pots by 70%, while flagged for pvp.
With such change nobody could tank several players alone for god knows how long and positioning would matter more than ever. On top of that, it wouldnt affect PvE players at all.
wimhwimladimf wrote: »@Killset
No offence, but you shouldnt expect MMO to balance pvp around duels. Imo most of pvp problems would be solved with single change that decrease value of incoming self heals/shields from non-ultimate abilities/healing pots by 70%, while flagged for pvp.
With such change nobody could tank several players alone for god knows how long and positioning would matter more than ever. On top of that, it wouldnt affect PvE players at all.
Ok, let's remove dueling from the equation. Are Sorcs top tier in open world AvA? Check. Are Sorcs top tier in small scale? Check. Do Sorcs have top tier damage and maneuverability? Check. Do Sorcs have top tier defense? Check. Are Sorcs the best in PvE? Check. Hell, my Sorc even farms matts better than my other classes because of streak lol. If the game were to freeze in it's current state it would be a no brainer class choice for every single new person joining the game.
Transairion wrote: »What ZOS SHOULD nerf on a sorc is the volatile familiar dot which hits for upwards of 15k per tick in a huge aoe and frankly they should put haunting curse back to velocious and then reduce the damage boost on Daedric Prey by 10-20%.
The only time I've ever heard of "Volatile Familiar OP" was when it was bugged so every single Daedric Prey used stacked with others, leading to over +100% damage bonuses on a boss and ridiculous DPS. This got fixed.
Asking for nerfs to Pet Sorc which is still considered a joke skill tree outside Duels, which is literally an advantage due to changing it from 1v1 to 1vX, is nothing short of sad. You mean to tell me top-tier raiders are running Pet Sorcs now? The same pets that "steal my heals/buffs get them out of my raid!", those pets?
Pet Sorc's are barely being accepted as viable, you really want to nerf them?
OutLaw_Nynx wrote: »I'm really sorry but I have zero sympathy for the cries of Sorcs right now. They've seem to of avoided any nerfs for morrowind until now.
dwemer_paleologist wrote: »crystal frags is not what kills me.
what kills me is that after i unload all i got into a sorc while he keeps spamming his shields and casting mass 10,000 lightning on me over and over and over and i'm not able cast invisibility because of the constant whirlwind all around me and also this thing swirling inside my character wont let him stealth and i cant invis because of that = i'm dead and it happens within a few seconds. i healed with vigor and also the 2 handed thing repeatedly but i'm over taken by the damage and have zero escape from it.
i just die, there is no escape from sorc.
if i see them i avoid the fight all together.
i saw NO frags cast at me, none.
wimhwimladimf wrote: »wimhwimladimf wrote: »@Killset
No offence, but you shouldnt expect MMO to balance pvp around duels. Imo most of pvp problems would be solved with single change that decrease value of incoming self heals/shields from non-ultimate abilities/healing pots by 70%, while flagged for pvp.
With such change nobody could tank several players alone for god knows how long and positioning would matter more than ever. On top of that, it wouldnt affect PvE players at all.
Ok, let's remove dueling from the equation. Are Sorcs top tier in open world AvA? Check. Are Sorcs top tier in small scale? Check. Do Sorcs have top tier damage and maneuverability? Check. Do Sorcs have top tier defense? Check. Are Sorcs the best in PvE? Check. Hell, my Sorc even farms matts better than my other classes because of streak lol. If the game were to freeze in it's current state it would be a no brainer class choice for every single new person joining the game.
You're overreacting. If Sorc was so good at everything, nobody else would use classes. The only place where Sorc get avantage over other classes is shields stacking in PvP.
wimhwimladimf wrote: »wimhwimladimf wrote: »@Killset
No offence, but you shouldnt expect MMO to balance pvp around duels. Imo most of pvp problems would be solved with single change that decrease value of incoming self heals/shields from non-ultimate abilities/healing pots by 70%, while flagged for pvp.
With such change nobody could tank several players alone for god knows how long and positioning would matter more than ever. On top of that, it wouldnt affect PvE players at all.
Ok, let's remove dueling from the equation. Are Sorcs top tier in open world AvA? Check. Are Sorcs top tier in small scale? Check. Do Sorcs have top tier damage and maneuverability? Check. Do Sorcs have top tier defense? Check. Are Sorcs the best in PvE? Check. Hell, my Sorc even farms matts better than my other classes because of streak lol. If the game were to freeze in it's current state it would be a no brainer class choice for every single new person joining the game.
You're overreacting. If Sorc was so good at everything, nobody else would use classes. The only place where Sorc get avantage over other classes is shields stacking in PvP.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »dwemer_paleologist wrote: »that's not what happens.dwemer_paleologist wrote: »and you know it. sorc
I quoted what you said yourself, and I main a shieldless magicka nightblade.
You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.
I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.
Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.
In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.
I understand all of that. Sorc is both a forgiving class to make mistakes on, and a particularly demanding class to play against. I call sorc the training wheels class for a reason.
LiquidPony wrote: »
@Transairion uh ... what? Did you write this post in 2016?
http://tamrielfoundry.com/topic/2-3-the-yolo-wizard-v2-non-overload-pve-dps-build-vet-mol-approved/
Pet sorcs are absolutely running in top raid guilds. Pets aren't viable in some content because of mechanics but where they are viable, the magsorc pet build is the top DPS build in the game.
Transairion wrote: »[
As far as I can tell this particular build will die with Morrowind though, as present sustain allows spamming of Familiar Pulse and Prey off cooldown... not so much in the future.
Transairion wrote: »[
As far as I can tell this particular build will die with Morrowind though, as present sustain allows spamming of Familiar Pulse and Prey off cooldown... not so much in the future.
If sustain stays like it is on PTS sorc can run the normal petbuild and will just replace force pulse/frags with 2 lightning heavys. DPS will basically be the same while having unlimited sustain.
Except it's not, it's pretty much just damage boosted, because no one is hard casting crystal frags, ever.if you look at frags - its proc gives you lower cost, higher damage and quick cast aka higher dps. that is damage and sustain all boosted in one and that is not good.
Merlin13KAGL wrote: »Except it's not, it's pretty much just damage boosted, because no one is hard casting crystal frags, ever.if you look at frags - its proc gives you lower cost, higher damage and quick cast aka higher dps. that is damage and sustain all boosted in one and that is not good.
If they further lowered the cost while also lowering the damage, then you might have an argument here.