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Unofficial Thread for ESO Live Sorc Cuts

  • Transairion
    Transairion
    ✭✭✭✭✭
    What ZOS SHOULD nerf on a sorc is the volatile familiar dot which hits for upwards of 15k per tick in a huge aoe and frankly they should put haunting curse back to velocious and then reduce the damage boost on Daedric Prey by 10-20%.

    The only time I've ever heard of "Volatile Familiar OP" was when it was bugged so every single Daedric Prey used stacked with others, leading to over +100% damage bonuses on a boss and ridiculous DPS. This got fixed.

    Asking for nerfs to Pet Sorc which is still considered a joke skill tree outside Duels, which is literally an advantage due to changing it from 1v1 to 1vX, is nothing short of sad. You mean to tell me top-tier raiders are running Pet Sorcs now? The same pets that "steal my heals/buffs get them out of my raid!", those pets?

    Pet Sorc's are barely being accepted as viable, you really want to nerf them?
  • wimhwimladimf
    wimhwimladimf
    ✭✭✭
    We will see how it will look on official patch, but if they dont do it properly, it may backfire as Sorc are probably the most popular class in ESO, therefore more people will complain until they buff the class again which may result in even stronger Sorc than it ever was.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Don't care because at least all classes finally got hurt with a nerf, although i would have preferred buffs compared to this.

    This is not a constructive attitude for a balance discussion.

    crystal frags is not what kills me.
    what kills me is that after i unload all i got into a sorc while he keeps spamming his shields and casting mass 10,000 lightning on me over and over and over and i'm not able cast invisibility because of the constant whirlwind all around me and also this thing swirling inside my character wont let him stealth and i cant invis because of that = i'm dead and it happens within a few seconds. i healed with vigor and also the 2 handed thing repeatedly but i'm over taken by the damage and have zero escape from it.
    i just die, there is no escape from sorc.
    if i see them i avoid the fight all together.

    i saw NO frags cast at me, none.

    Sounds like you have a bad build and crutch on cloak.

    It sounds more like he can´t distinguish between stamsorc and magsorc and on top of that does not use shadow image. Ok.

    Also no impen, but I wasn't going to elaborate.
    Kena
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  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Killset wrote: »
    that's not what happens.
    and you know it. sorc

    I quoted what you said yourself, and I main a shieldless magicka nightblade.

    You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.

    I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.

    Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.

    In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.



    I understand all of that. Sorc is both a forgiving class to make mistakes on, and a particularly demanding class to play against. I call sorc the training wheels class for a reason.

    But that doesn't mean that players can blame the game 100% for their troubles. I didn't call for him to blame himself 100% either. Rather, he and anyone else who seeks to improve at the game need to find a middle ground where they accurately appraise the game's strengths and faults, and then find ways to improve their play around them. Mock that as Zen if you like, but that's how it works.
    Edited by NightbladeMechanics on April 29, 2017 5:16PM
    Kena
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  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭
    Killset wrote: »
    that's not what happens.
    and you know it. sorc

    I quoted what you said yourself, and I main a shieldless magicka nightblade.

    You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.

    I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.

    Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.

    In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.



    I understand all of that. Sorc is both a forgiving class to make mistakes on, and a particularly demanding class to play against. I call sorc the training wheels class for a reason.

    But that doesn't mean that players can blame the game 100% for their troubles. I didn't call for him to blame himself 100% either. Rather, he and anyone else who seeks to improve at the game need to find a middle ground where they accurately appraise the game's strengths and faults, and then find ways to improve their play around them. Mock that as Zen if you like, but that's how it works.

    fwiw
    Not weighing in on the one-on-one here but for me i have always founds it most useful to look at what i did and what i can do differently or better. First because that is where i usually have the most info and secondly because that is where i can most directly make change. Most of the time I can make great improvements with a few small changes. Sometimes bigger ones are required. Unlearning old habits is as critical as learning new ones.
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  • Father_X_Zombie
    Father_X_Zombie
    ✭✭✭✭
    Lexxypwns wrote: »
    MagSorc should be balanced around having among the highest burst damage, the best mobility through Streak which they could reduce the cost increase per cast, and then good sustainability through Dark Exchange, but to counter that MagSorc should be among the weakest classes for being able to take damage.

    MagSorc's being able to tank from huge shields better than a stamina player in heavy armor is what has caused the MagSorc imbalance to continue to spiral. Shields should put survivability in light armor around the same or slightly better than someone in medium armor without shields. They can reduce the shield size, they can make them critable, they can make it to where they can't stack, whatever. But you should not be able to wear light armor for max sustain and damage and be able to stand toe to toe with multiple players whaling on you like your in heavy armor.

    No light armor shield stacking sorc can tank nearly as well as a heavy armor Stam DK. Not even with imperial physique and pirate skeleton.

    There's not even a question, in the hands of equally skilled players the Stam DK is much more tanky and still capable of great pressure and solid burst. The illusion of sorc tankiness is perpetrated by bads that can't maintain their buffs and keep pressure up.

    Shields are very very strong 1v1, without doubt but they scale very poorly, even a theoretical 50k stack requires just like 4k dps from 5 players. Or less than 9k from 2.

    This, no more sorc nerf threads from now on @everyone
    GT: AK x Zombie

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  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    STEVIL wrote: »
    Killset wrote: »
    that's not what happens.
    and you know it. sorc

    I quoted what you said yourself, and I main a shieldless magicka nightblade.

    You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.

    I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.

    Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.

    In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.



    I understand all of that. Sorc is both a forgiving class to make mistakes on, and a particularly demanding class to play against. I call sorc the training wheels class for a reason.

    But that doesn't mean that players can blame the game 100% for their troubles. I didn't call for him to blame himself 100% either. Rather, he and anyone else who seeks to improve at the game need to find a middle ground where they accurately appraise the game's strengths and faults, and then find ways to improve their play around them. Mock that as Zen if you like, but that's how it works.

    fwiw
    Not weighing in on the one-on-one here but for me i have always founds it most useful to look at what i did and what i can do differently or better. First because that is where i usually have the most info and secondly because that is where i can most directly make change. Most of the time I can make great improvements with a few small changes. Sometimes bigger ones are required. Unlearning old habits is as critical as learning new ones.

    Good attitude.
    Kena
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  • ofSunhold
    ofSunhold
    ✭✭✭✭✭
    So now they are going to nerf sorc and wreck that class too?


    So the entire premise of this patch was take all of the four original classes and just wreck their iconic skills and class abilities so they are less fun to play than the warden?

    • How many stamplars are excited about playing stamplar next patch?
    • What about PvE Nightblades?

    What other than schadenfreude makes you want to see everyone that enjoys playing a sorc feel the same way?

    The fact that ALL classes are getting such brutal nerfs means that the ENTIRE GAME is out of balance. Not the classes themselves.

    Delete the champion system, re-introduce a form of stat, regen and attribute caps, and stop destroying the classes and making them no fun to play.

    I could not agree more with everything you just said.

    And JFC playing on the PTS is depressing.

    Playing a sorc is fun. It would be fantastic if every class felt that way: this is really fun.

    Instead they just keep adding frustrations. What. The. Hell.

    As for the frag change specifically: ok, whatever. Frag hits like a truck, but the thrill is in the proc chance - woo! I get to throw a frag! I wish my templar had a skill like that. At the risk of belaboring a point, it's fun.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Killset
    Killset
    ✭✭✭✭
    STEVIL wrote: »
    Killset wrote: »
    that's not what happens.
    and you know it. sorc

    I quoted what you said yourself, and I main a shieldless magicka nightblade.

    You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.

    I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.

    Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.

    In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.



    I understand all of that. Sorc is both a forgiving class to make mistakes on, and a particularly demanding class to play against. I call sorc the training wheels class for a reason.

    But that doesn't mean that players can blame the game 100% for their troubles. I didn't call for him to blame himself 100% either. Rather, he and anyone else who seeks to improve at the game need to find a middle ground where they accurately appraise the game's strengths and faults, and then find ways to improve their play around them. Mock that as Zen if you like, but that's how it works.

    fwiw
    Not weighing in on the one-on-one here but for me i have always founds it most useful to look at what i did and what i can do differently or better. First because that is where i usually have the most info and secondly because that is where i can most directly make change. Most of the time I can make great improvements with a few small changes. Sometimes bigger ones are required. Unlearning old habits is as critical as learning new ones.

    I think people are missing the point of balance. This isn't a case of player growth, player skill, improvements, etc. This is a case of one class vastly out performing others. The best analogy I can give you is if you could run simulated duels using a computer, much the same way computers are used to simulate war games. Input min maxed Sorc. Input min maxed Nightblade. Run 100 duels. Which class wins more often? Remove player skill from the equation entirely. It has no place when determining if a class is balanced.

    When I duel a good Sorc with a top tier build, on my Stamblade wearing medium armor, I have to play perfectly. PERFECTLY. If I catch one frag, most the time, it's all she wrote. Curse goes off, puts me in execute, Endless Fury seals the deal. Don't even get me started on Dawnbreaker with a frag following it. It's fun getting 3 shotted by a block canceled Dawnbreaker, unblockable/undodgeable curse, then Endless Fury, let me tell you! I can't put Heavy Armor back on fast enough. But hey, let's go ahead and nerf Heavy into the ground.

    I get changes are coming with Morrowind, and we don't know how things will shake out, but Sorcs denying the class is over powered annoys the **** out of me. I love dueling, I love skilled play, but the counter play in this game is getting killed piece by piece.

  • wimhwimladimf
    wimhwimladimf
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    @Killset

    No offence, but you shouldnt expect MMO to balance pvp around duels. Imo most of pvp problems would be solved with single change that decrease value of incoming self heals/shields from non-ultimate abilities/healing pots by 70%, while flagged for pvp.

    With such change nobody could tank several players alone for god knows how long and positioning would matter more than ever. On top of that, it wouldnt affect PvE players at all.
  • TheHsN
    TheHsN
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    if sorc nerf comes to live...im done...atleast there şs one class right now can playable and u try to kill it too......u are like destroyer your own game... instead of asking good changed to classes u wanna drawn all of them with u ...that is sick negative idea...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • wimhwimladimf
    wimhwimladimf
    ✭✭✭
    Killset wrote: »
    @Killset

    No offence, but you shouldnt expect MMO to balance pvp around duels. Imo most of pvp problems would be solved with single change that decrease value of incoming self heals/shields from non-ultimate abilities/healing pots by 70%, while flagged for pvp.

    With such change nobody could tank several players alone for god knows how long and positioning would matter more than ever. On top of that, it wouldnt affect PvE players at all.

    Ok, let's remove dueling from the equation. Are Sorcs top tier in open world AvA? Check. Are Sorcs top tier in small scale? Check. Do Sorcs have top tier damage and maneuverability? Check. Do Sorcs have top tier defense? Check. Are Sorcs the best in PvE? Check. Hell, my Sorc even farms matts better than my other classes because of streak lol. If the game were to freeze in it's current state it would be a no brainer class choice for every single new person joining the game.

    You're overreacting. If Sorc was so good at everything, nobody else would use classes. The only place where Sorc get avantage over other classes is shields stacking in PvP.
  • LiquidPony
    LiquidPony
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    ✭✭
    What ZOS SHOULD nerf on a sorc is the volatile familiar dot which hits for upwards of 15k per tick in a huge aoe and frankly they should put haunting curse back to velocious and then reduce the damage boost on Daedric Prey by 10-20%.

    The only time I've ever heard of "Volatile Familiar OP" was when it was bugged so every single Daedric Prey used stacked with others, leading to over +100% damage bonuses on a boss and ridiculous DPS. This got fixed.

    Asking for nerfs to Pet Sorc which is still considered a joke skill tree outside Duels, which is literally an advantage due to changing it from 1v1 to 1vX, is nothing short of sad. You mean to tell me top-tier raiders are running Pet Sorcs now? The same pets that "steal my heals/buffs get them out of my raid!", those pets?

    Pet Sorc's are barely being accepted as viable, you really want to nerf them?

    @Transairion uh ... what? Did you write this post in 2016? ;)

    http://tamrielfoundry.com/topic/2-3-the-yolo-wizard-v2-non-overload-pve-dps-build-vet-mol-approved/

    Pet sorcs are absolutely running in top raid guilds. Pets aren't viable in some content because of mechanics but where they are viable, the magsorc pet build is the top DPS build in the game.
  • Vaoh
    Vaoh
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    I'm really sorry but I have zero sympathy for the cries of Sorcs right now. They've seem to of avoided any nerfs for morrowind until now.

    Just wait until the 3rd and/or 4th PTS patch releases. The many Sorc nerfs are on their way as teased on ESO Live.

    I'm just worried they'll legitimately make Sorcs no longer worth using. Who knows with ZOS. Sorcs won't get supporters to rebuff them like NBs (rightfully) had for Siphoning Strikes. It now has half the cast cost and restores resources above the cost at the end too.
    Edited by Vaoh on April 30, 2017 8:45PM
  • Juhasow
    Juhasow
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    ✭✭✭
    crystal frags is not what kills me.
    what kills me is that after i unload all i got into a sorc while he keeps spamming his shields and casting mass 10,000 lightning on me over and over and over and i'm not able cast invisibility because of the constant whirlwind all around me and also this thing swirling inside my character wont let him stealth and i cant invis because of that = i'm dead and it happens within a few seconds. i healed with vigor and also the 2 handed thing repeatedly but i'm over taken by the damage and have zero escape from it.
    i just die, there is no escape from sorc.
    if i see them i avoid the fight all together.

    i saw NO frags cast at me, none.

    Wait are You saying mag sorc kils You by using hurricane ?....
  • BohnT
    BohnT
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    ✭✭
    Killset wrote: »
    @Killset

    No offence, but you shouldnt expect MMO to balance pvp around duels. Imo most of pvp problems would be solved with single change that decrease value of incoming self heals/shields from non-ultimate abilities/healing pots by 70%, while flagged for pvp.

    With such change nobody could tank several players alone for god knows how long and positioning would matter more than ever. On top of that, it wouldnt affect PvE players at all.

    Ok, let's remove dueling from the equation. Are Sorcs top tier in open world AvA? Check. Are Sorcs top tier in small scale? Check. Do Sorcs have top tier damage and maneuverability? Check. Do Sorcs have top tier defense? Check. Are Sorcs the best in PvE? Check. Hell, my Sorc even farms matts better than my other classes because of streak lol. If the game were to freeze in it's current state it would be a no brainer class choice for every single new person joining the game.

    You're overreacting. If Sorc was so good at everything, nobody else would use classes. The only place where Sorc get avantage over other classes is shields stacking in PvP.

    You forget the fun value in your equation.
    If you look at only the battle relevant things we would only see mag sorcs and only a few tanks/ healers with 3 or 4 chainers the rest of the population would indeed play mag sorc
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Killset wrote: »
    @Killset

    No offence, but you shouldnt expect MMO to balance pvp around duels. Imo most of pvp problems would be solved with single change that decrease value of incoming self heals/shields from non-ultimate abilities/healing pots by 70%, while flagged for pvp.

    With such change nobody could tank several players alone for god knows how long and positioning would matter more than ever. On top of that, it wouldnt affect PvE players at all.

    Ok, let's remove dueling from the equation. Are Sorcs top tier in open world AvA? Check. Are Sorcs top tier in small scale? Check. Do Sorcs have top tier damage and maneuverability? Check. Do Sorcs have top tier defense? Check. Are Sorcs the best in PvE? Check. Hell, my Sorc even farms matts better than my other classes because of streak lol. If the game were to freeze in it's current state it would be a no brainer class choice for every single new person joining the game.

    You're overreacting. If Sorc was so good at everything, nobody else would use classes. The only place where Sorc get avantage over other classes is shields stacking in PvP.

    Lol, PvE-wise there are atm 3 reasons to not run a sorc:
    1. Tank: DKs tank better than Sorcs and someone needs to chain the adds
    2. Heal: Templars heal better than Sorc
    3. DK-Buffbitch: just to put engulfing on those mobs for even moe sorc-DPS

    Sorc has highest Singletarget and AoE-DPS, the best survivability (hardened/empowered ward) and on top of it can play fully ranged. Oh, did i mentioned that sorcs are the one class, which can switch to a full-heavy attack build without loosing noticeable DPS?

    Sorc-DPS has to brought down to balance atleast pve a bit. I hope for some nerfs to liquid lightning and the familiar pulse, bc those 2 dots are the only ones able to outdps blockade of fire (which i think is op itself in pve). This also wouldn't effect PvP, so it doesn't upset that much players ^^
    Noobplar
  • Derra
    Derra
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    Killset wrote: »
    that's not what happens.
    and you know it. sorc

    I quoted what you said yourself, and I main a shieldless magicka nightblade.

    You'll never understand or improve at the game if you don't stop blaming ZOS or balance or the game for your struggles and start blaming yourself.

    I think the point that many elite players miss is that classes should be balanced off of the skills and abilities of the average player. Of course you can spout this Zen approach to anything really. Look inside yourself, blaim yourself, use the force, become better, be smarter, look better, whatever, but at the end of the day, a good majority of players don't have this mystical insight you seem to possess. I would argue most players can't block, or roll dodge every Frag coming there way, let alone mitigate unblockable/undodgeable curses, light and heavy Destro weaves, and the ticking time bomb of endless fury.

    Whether you agree with it or not, the test isn't whether you, elite player X, you tube video guy Y, Twitch streamer Z, or whoever can beat Sorcs 9 out of 10 times. The test is, if you take two average players, one on a Sorc and another on a Templar, Nightblade, DK, or whatever, with similar quality builds, who prevails more often? Which class performs better in open world? Which class has more utility? Which class is generally more successful? And which player logs off at the end of the night asking themselves WTF is wrong with this game. Judging by the sheer volume of nerf Sorc threads as of late, it would seem the answer is becoming apparent.

    In no way am I saying I know the answer to this. All I am saying is I hope this is what ZOS looks at when they look at balance. I guess we will find out.



    I understand all of that. Sorc is both a forgiving class to make mistakes on, and a particularly demanding class to play against. I call sorc the training wheels class for a reason.

    I think that´s a little too shallow.

    Sorc is (given the right gear and skill choices) too easy for an otherwise underperforming player to stay alive on.
    Sorc is (again given the right choices) too easy to kill an enemy when outnumbering him (or let them kill themselves in mines).

    However even most average or above average sorcs fail to reliably combine survival and offensive gameplay. Some are doing really well at not dying but can´t apply pressure effectively resulting in them being no threat. Some are incredible in applying pressure but cave in when you only look at them.
    The ones that are able to combine both outside of 1v1 situations are maybe a handful on the EU server.

    The problem here is really how overperforming sorc defensemechanics can be in a 1v1 - when the situation in itself becomes easier by being able to only focus on 1 target.
    If you can´t kill a sorc when outnumbering him/her you´re a potatoe - it´s really that simple.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - Grand Overlord - Spotless Dro-m'Athra Destroyer pre one Tamriel
    Derrah - EP - Sorc - Grand Overlord
    ... - DC - NB

  • Kram8ion
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    Just a little off the fraggs thanks"

    Are you kidding, hello shieldbreaker :|
    ps4eu
    Kramm stam man kittyblade

  • Transairion
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    LiquidPony wrote: »

    @Transairion uh ... what? Did you write this post in 2016? ;)

    http://tamrielfoundry.com/topic/2-3-the-yolo-wizard-v2-non-overload-pve-dps-build-vet-mol-approved/

    Pet sorcs are absolutely running in top raid guilds. Pets aren't viable in some content because of mechanics but where they are viable, the magsorc pet build is the top DPS build in the game.


    I admit I haven't played that much recently due to sheer boredom, but the only time I heard pets come up in a non-negative light was stacking Daedric Prey on bosses during PTS (which was a bug) and around the same time Familiar's pulses being bugfixed to actually take effect from Daedric Prey to begin with. Never heard any cries of "broken OP" or actually being "allowed" to take them into group content.

    Though from what I'm reading, it seems like the build is based around the fact Volatile Familiar's Pulse can crit and stacking as much magicka (the only method of Familiar scaling) and crit (to make Familiar's Pulse crit more often; Familiar itself can't crit at all) as possible. Kind of curious how the Familiar's stay alive without any form of Ward though, the more recent blanket buffs to armor/spell resist I guess?

    As far as I can tell this particular build will die with Morrowind though, as present sustain allows spamming of Familiar Pulse and Prey off cooldown... not so much in the future.


    Pleasantly surprised to see that being used, though again it'll be pretty sad if they decide after so many buff attempts "nope, too strong" and gut Daedric Summoning back to being a gag skill line in most people's eyes. Top-tier isn't necessary but don't want to be nerfed back into the dark ages either.

    Edited by Transairion on May 1, 2017 2:01PM
  • Destruent
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    [

    As far as I can tell this particular build will die with Morrowind though, as present sustain allows spamming of Familiar Pulse and Prey off cooldown... not so much in the future.

    If sustain stays like it is on PTS sorc can run the normal petbuild and will just replace force pulse/frags with 2 lightning heavys. DPS will basically be the same while having unlimited sustain.
    Noobplar
  • STEVIL
    STEVIL
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    Destruent wrote: »
    [

    As far as I can tell this particular build will die with Morrowind though, as present sustain allows spamming of Familiar Pulse and Prey off cooldown... not so much in the future.

    If sustain stays like it is on PTS sorc can run the normal petbuild and will just replace force pulse/frags with 2 lightning heavys. DPS will basically be the same while having unlimited sustain.

    yeah - sustain play really pushes DOT play so things like prey and 8s pet bursts are even more key to maintaining dps.

    i think the patch will shift away from spammables in a huge way and DOT play will become even more important than it is now.

    And that will raise the stock on purges just as the stock on targeted DOT raise.

    Of course, zero resource proc sets will play a role too.

    classes with reliable purges and targeted dots may be the sleepers.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Merlin13KAGL
    Merlin13KAGL
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    STEVIL wrote: »
    if you look at frags - its proc gives you lower cost, higher damage and quick cast aka higher dps. that is damage and sustain all boosted in one and that is not good.
    Except it's not, it's pretty much just damage boosted, because no one is hard casting crystal frags, ever.

    If they further lowered the cost while also lowering the damage, then you might have an argument here.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • STEVIL
    STEVIL
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    STEVIL wrote: »
    if you look at frags - its proc gives you lower cost, higher damage and quick cast aka higher dps. that is damage and sustain all boosted in one and that is not good.
    Except it's not, it's pretty much just damage boosted, because no one is hard casting crystal frags, ever.

    If they further lowered the cost while also lowering the damage, then you might have an argument here.

    I am not sure i get the logic here...

    "Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less."

    The proc is what gives you the damage and the cost and the speed - so how can "Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less." apply to some of those elements and not others?

    But what i was pointing out was as we move forward into morrowind the value of "and cost less" grows. In a world where sustain matters more "and cost less" is another way of saying "increases dps." So i think having all three on one morph is more problem now than before.

    thats why i think splitting the two morphs into "quick and cheap" and "quick and more damage" (letting you choose a dps option or a burst option but not one that is both) is something that needs to be looked at especially given both restore health if they cause damage.





    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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