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Leaked - new eso plus bonus. Double bank space. What do you think?

  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    Cathexis wrote: »
    Nahtal wrote: »
    Only to say: nice :) keep up the good work :)

    How is sub 2 win for an excessively overdue feature "good work."
    How is it "sub 2 win", when it gives a player zero game play advantage over another player?

    Edit = fixed a typo

    Edited by Uriel_Nocturne on April 4, 2017 8:52PM

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Soella
    Soella
    ✭✭✭✭
    Honestly, with crafting bag I very rarely hit bank space limit, and will keep all currently unused gear sets on mules anyway.

    Next to useless for me.
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    I don't think this is that great , with the crafting bag I can manage my bank , wish they had come up with something else instead
  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
  • dem0n1k
    dem0n1k
    ✭✭✭✭✭
    Excellent news for this guy! ESO+ since launch with a full bank & 3 full mules & 12 chars with "almost" fully upgraded bag/mount space.. 2x bank space will remove some of the inventory tedium from the game for me! Yay!
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    I don't think this is that great , with the crafting bag I can manage my bank , wish they had come up with something else instead

    No one said this was the only thing they are doing. In fact I believe they said that they were looking into other features as well. This one just happened to be discovered early.
  • sadownik
    sadownik
    ✭✭✭✭✭
    @Darkstorne funny you mentioned SWTOR since the person behind monetization there works for ZOS now...
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Ok I might just sub now.
    Power Wealth And Influence.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
    Edited by NewBlacksmurf on April 4, 2017 9:13PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MarbleQuiche
    MarbleQuiche
    ✭✭✭
    Awful idea, coming from someone who has been almost continually subbed since launch.

    Why is it an awful idea? You're subbed and your bank is full. Or nearly full. Or even 3/4 full. You take a break, let your sub lapse, but maybe pop on for an hour or two a week. If you want to deposit something else in your bank, you're going to have to empty up to half of it plus one item. Or to put it another way, you're going to have to empty a current bank's worth of items.

    Anyone who played before craft bag will know that organising/vendoring/guild storing/juggling this amount of items around will probably mean hopping on and off all of your characters multiple times and will eat up literally hours of time. This isn't a perk, it's an underhand design aimed at locking you into a sub when you don't want it or won't be making use of it.

    They're either continuing to treat us like piggy banks or they literally have no idea. I ruefully suspect the former - I don't think their game designers are stupid, I just think they're being dictated to by marketing/finance. Because this is a stupid piece of game design beyond the sparkly headline.

    Currently obsessed with battlegrounds. Spamming here between rounds. Sometimes, when forums are particularly good, I skip ballerina around*

    *autocorrected nonsense, but it sounds amusing enough to me that I've taken up ballet
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    @ZOS_GinaBruno would be nice to see polymorphs' and adorments' dye for eso+ too someday :)
  • Loves_guars
    Loves_guars
    ✭✭✭✭✭
    Nah, this should be in the base game along transmog. Subscribers should get more crowns and some cosmetic rewards every month, more XP boost. Maybe lower the subscription cost too (a lot of players don't subscribe because $15 is a lot in foreign countries).



    Edited by Loves_guars on April 4, 2017 9:17PM
  • Rygonix
    Rygonix
    ✭✭✭✭✭
    This is making me weary. How much can be tacked on (or taken from non-subs, let's not go down that route) before subscribing becomes necessary to even "enjoy" the game.

    What interested me originally was the "Buy once, log in anytime to have fun" model of Tamriel Unlimited back in 2015. But as the DLC's piled up and the sub benefits ever expand, that thought becomes a more and more distant memory..
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    None of those things are competitive activities (with one exception, perhaps, which i will describe below) and more bank spots for subscribers does not limit non subscribers from doing any of those activities.

    Here are the competitive activities in this game:

    1) PvP combat. The most basic and easy to understand competition. It's you vs your enemy. In this competition, you cannot change items or even access the bank, making extra bank slots useless.

    2) AP ranking/campaign ranking. Seeing how this is a function of time spent in combat, the limitations of the previous competitive aspect of this game apply here as well.

    3) PvE Leaderboards. These are a competition of speed and efficiency. While there are definitely cases of changing out gear, the extra pieces take up a fraction of your inventory space and accessing a bank simply slows down runs, making you LESS competitive. Thus, no advantage here.

    4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.

    Edit: messed up my quotes.
    Edited by TheStealthDude on April 4, 2017 9:31PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    None of those things are competitive activities (with one exception, perhaps, which i will describe below) and more bank spots for subscribers does not limit non subscribers from doing any of those activities.

    Here are the competitive activities in this game:

    1) PvP combat. The most basic and easy to understand competition. It's you vs your enemy. In this competition, you cannot change items or even access the bank, making extra bank slots useless.

    2) AP ranking/campaign ranking. Seeing how this is a function of time spent in combat, the limitations of the previous competitive aspect of this game apply here as well.

    3) PvE Leaderboards. These are a competition of speed and efficiency. While there are definitely cases of changing out gear, the extra pieces take up a fraction of your inventory space and accessing a bank simply slows down runs, making you LESS competitive. Thus, no advantage here.

    4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.

    [/quote]

    @TheStealthDude

    If I'm in a guild....and let's use your comments above....
    1. I have an extra 50-200 slots
    2. Required to be paid for


    This means me and my guild are exponentially more competitive cause I can hold enough extra gear to make us more competitive in PvE and PvP just due to paying real money.

    It has nothing to do with swapping out as you're missing it.
    More bank means less inventory, which also means more options


    If you allow people to pay for ways to empty actual competitive item problems (not like crafting bag items) but actual items and offer no way for others to gain this without paying real money, it's literally an option for people to pay2win
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MarbleQuiche
    MarbleQuiche
    ✭✭✭
    4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.

    That's not quite true. Have you ever heard the legend of the man who buried a dozen brand new Mercedes in the desert? "Why did he do that?" I hear you ask. Well, let me explain!

    He didn't just bury them anywhere, he buried them right on the border. You see, there was a war happening and the frontline was moving rapidly. In a few months, that border had changed and they were worth almost twice as much as he paid for them. And in that fable you have the biggest competitive benefit to a trader of free storage - the ability to wait for a more favourable price.
    Currently obsessed with battlegrounds. Spamming here between rounds. Sometimes, when forums are particularly good, I skip ballerina around*

    *autocorrected nonsense, but it sounds amusing enough to me that I've taken up ballet
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    I'm subbed up for the foreseeable future and would be paying for the sub, so saves me in-game gold. Win win for me.
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Rickter
    I don't feel you should compare WoW or FFXIV to ESO because what they do not offer in terms of subscription way outpaces what they offer in content and stability of their servers... just saying mate.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    None of those things are competitive activities (with one exception, perhaps, which i will describe below) and more bank spots for subscribers does not limit non subscribers from doing any of those activities.

    Here are the competitive activities in this game:

    1) PvP combat. The most basic and easy to understand competition. It's you vs your enemy. In this competition, you cannot change items or even access the bank, making extra bank slots useless.

    2) AP ranking/campaign ranking. Seeing how this is a function of time spent in combat, the limitations of the previous competitive aspect of this game apply here as well.

    3) PvE Leaderboards. These are a competition of speed and efficiency. While there are definitely cases of changing out gear, the extra pieces take up a fraction of your inventory space and accessing a bank simply slows down runs, making you LESS competitive. Thus, no advantage here.

    4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.

    @TheStealthDude

    If I'm in a guild....and let's use your comments above....
    1. I have an extra 50-200 slots
    2. Required to be paid for


    This means me and my guild are exponentially more competitive cause I can hold enough extra gear to make us more competitive in PvE and PvP just due to paying real money.

    It has nothing to do with swapping out as you're missing it.
    More bank means less inventory, which also means more options


    If you allow people to pay for ways to empty actual competitive item problems (not like crafting bag items) but actual items and offer no way for others to gain this without paying real money, it's literally an option for people to pay2win[/quote]

    Holding items is not a competitive activity. You don't win by holding more items than another player. As i argued above, having those extra slots provides no advantage during the actual competition.

    Is it convenient? Sure.

    But when you go to cyrodil, does it help? No.

    When you go into a trial to make a play for the leaderboard, does it help? No

    You say this is about you having more inventory space, but you only need a fraction to no inventory space compete on the same level as anyone in the game. If you choose to use your entire bank and entire inventory for storage or reasons outside of the competition, that is your choice. You are not at any disadvantage when taking part in any of the activities i mentioned if you CHOOSE not to be.

    This is Pay-for-convenience. Not pay-to-win.
  • Sinolai
    Sinolai
    ✭✭✭✭✭
    Eh...
    Nice for them but even non-subscribers need more storage. I am also supporting the game. I buy crowns every now and then. I just don't want to pay in advance becouse I don't know how much compensation I am able to get to my pre-pruchased game time and on the other hand it would force me to play the game too much becouse I alread paid for it...
  • DeadlyPhoenix
    DeadlyPhoenix
    ✭✭✭✭✭
    To me personally, even being a subscriber with 5months left on my current sub, this seems like a money grab when combined with Homestead. I know the point is to bring in more subs and to give people more incentive to do so, however their whole reason for not giving us more inventory with homestead was because the majority of players have not hit the inventory space cap.

    The reason I personally have not hit the cap is because I have limited time to play, so I don't make millions of gold like some, to be able to spend 50k+ for an extra 10 slots that I could otherwise spend on gold upgrade materials or sets I don't want to farm myself, have time to, etc.

    It seems to me like they intentially withheld inventory upgrades with housing, knowing full well they were adding in literally thousands of new items that take up said space, not because the majority arent at the cap, but simply because they already planned to charge for it and push people toward subbing.... Shady the way I see it, but that's just my opinion.

    *EDIT* P.S.

    The reason they didn't release it with Homestead even in this form of ESO+ is because there would have been a huge outrage over it from just about everyone.
    Edited by DeadlyPhoenix on April 4, 2017 9:57PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    Surprisingly, as far as inventory is concerned, it isn't about inventory management. I can do inventory management. I find that the single biggest advantage to ESO Plus is that crafting writs pull from the crafting bag, so I don't have to stop by the bank to get the 3 flowers, or whatever. I have discovered that this is more important than the crafting bag itself.

    As for the "inventory mini-game", this is a matter of prioritization. I see it as part of the larger game, and when played with focus, efficiently, and well, is to the rest of the game what high DPS is to combat.




    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Alaztor91
    Alaztor91
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    ''Fixing'' core game problems, like inventory management in this case, via paywalls is imo not a good strategy for the long term. I was skeptic at first when they released crafting bags, but it seems like ZoS is going the way of swtor with their business model.

    I wonder what's next?

    -Double guild sale slots for subs?
    -Double horse stats?
    -Double sharpened/divines/impen drop chance?

    One could argue that none of the above are strictly p2w, but where do you draw the line?
  • disintegr8
    disintegr8
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    I have many questions on how you get from 240 to 580 bank slots:
    Do you have to buy it in 10 slot increments for enormous amounts of gold?
    If you are already at max, will you just get an increase to 580 slots for free?
    What happens if you are not already at slot capacity?

    Anyone having inventory issues now - like me - will not really be aided by this because it just means we'll keep more stuff. So instead of 240 bank slots with only 10 free, we will have 580 slots but still only have 10 free :(

    I don't see how it is a 'pay to win' or a 'sub to win' benefit as it only means you have more bank slots so less time spent managing inventory. If that makes it an unfair advantage, then so were the merchant and banker, allowing you to clear inventory in the middle of a dungeon instead of travelling to town.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Lol I'll take it. I would love double the space.
    Hey everyone! Look! It's a signature!
  • DeadlyPhoenix
    DeadlyPhoenix
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    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    For once you and I actually seem to agree on a p2w concept lol. It really is p2w whether people want to admit it or not. Anything giving a paying player an advantage over one who pays nothing, is what I define as p2w, regardless of the degree to the advantage or the length of time to acquire said advantage.
    Edited by DeadlyPhoenix on April 4, 2017 9:54PM
  • AndrewQ84
    AndrewQ84
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    If you think this would be a punishment for unsubscribing, then you have no idea what it truly means to be punished for unsubscribing.

    Tell you what, go play SWTOR for a month subscribed. Then attempt to play it for a month unsubscribed. Come back and tell me if you feel the same.

    A punishment would mean having something taken away from you. When you buy the game, you get certain things. Everyone has the opportunity to gain the same amount of bag and bank space. If you sub, you get rewarded with extra space. If you unsubscribe, you go back to the same amount you had before, not less.

    Now, if the subbed amount of space would be what it used to be unsubscribed and the now unsubscribed is way less than what it used to be, I can understand. You would have to pay money for what you had before. I for one am thrilled that they are giving more being subbed. I like it. Give me more bank space. I'll take it any day.
    Sa'hira of the Shadows, DC Nightblade and ruins explorer extraordinaire.


    "May your day be awesome and full of Bacon!!!"

    - Me
  • rotaugen454
    rotaugen454
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    disintegr8 wrote: »
    I have many questions on how you get from 240 to 580 bank slots:
    Do you have to buy it in 10 slot increments for enormous amounts of gold?
    If you are already at max, will you just get an increase to 580 slots for free?
    What happens if you are not already at slot capacity?

    Anyone having inventory issues now - like me - will not really be aided by this because it just means we'll keep more stuff. So instead of 240 bank slots with only 10 free, we will have 580 slots but still only have 10 free :(

    I don't see how it is a 'pay to win' or a 'sub to win' benefit as it only means you have more bank slots so less time spent managing inventory. If that makes it an unfair advantage, then so were the merchant and banker, allowing you to clear inventory in the middle of a dungeon instead of travelling to town.

    I'm questioning how doubling 240 gets you to 580....
    "Get off my lawn!"
  • ChaosWotan
    ChaosWotan
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    Good news!

    Have always been a subscriber, and think it's good that more people get an incentive to subscribe. Perhaps combine it with a slightly cheaper bag storage for those who don't subscribe.

    The only time I will unsubscribe is if the whole game becomes too boring or lame for my taste, but then I don't need the items in the subscribtion storage either.

    This isn't p2w, because if you have 8 toons with 90-110 inventory slots each, then that is enough to store bis gear and do writs in order to get legendary tempers. And no matter how good gear you got, you will often lose if you don't have the skills and training necessary to win fights. I know, because I got plenty of storage and the best gear, but still lose duels because my reflexes are not good enough, especiallly if I go up against "esport" gamers.
  • NewBlacksmurf
    NewBlacksmurf
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    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    None of those things are competitive activities (with one exception, perhaps, which i will describe below) and more bank spots for subscribers does not limit non subscribers from doing any of those activities.

    Here are the competitive activities in this game:

    1) PvP combat. The most basic and easy to understand competition. It's you vs your enemy. In this competition, you cannot change items or even access the bank, making extra bank slots useless.

    2) AP ranking/campaign ranking. Seeing how this is a function of time spent in combat, the limitations of the previous competitive aspect of this game apply here as well.

    3) PvE Leaderboards. These are a competition of speed and efficiency. While there are definitely cases of changing out gear, the extra pieces take up a fraction of your inventory space and accessing a bank simply slows down runs, making you LESS competitive. Thus, no advantage here.

    4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.

    @TheStealthDude

    If I'm in a guild....and let's use your comments above....
    1. I have an extra 50-200 slots
    2. Required to be paid for


    This means me and my guild are exponentially more competitive cause I can hold enough extra gear to make us more competitive in PvE and PvP just due to paying real money.

    It has nothing to do with swapping out as you're missing it.
    More bank means less inventory, which also means more options


    If you allow people to pay for ways to empty actual competitive item problems (not like crafting bag items) but actual items and offer no way for others to gain this without paying real money, it's literally an option for people to pay2win

    Holding items is not a competitive activity. You don't win by holding more items than another player. As i argued above, having those extra slots provides no advantage during the actual competition.

    Is it convenient? Sure.

    But when you go to cyrodil, does it help? No.

    When you go into a trial to make a play for the leaderboard, does it help? No

    You say this is about you having more inventory space, but you only need a fraction to no inventory space compete on the same level as anyone in the game. If you choose to use your entire bank and entire inventory for storage or reasons outside of the competition, that is your choice. You are not at any disadvantage when taking part in any of the activities i mentioned if you CHOOSE not to be.

    This is Pay-for-convenience. Not pay-to-win.[/quote]

    @TheStealthDude

    You're stuck on something I'm not pointing out.
    Let go of your ideas and follow the context of my statements. I'm not talking about my inventory or my bank.

    I'm talking about gear
    In today's access, there is equally a limited amount of gear anyone can have by BoE and BoP items having to sit in a players inventory, bank and in BoE cases, also a guild bank.

    The competitivepiece incolves the items.
    People become competitive most often by:

    1. Farming gear
    2. Buying gear someone else farmed

    If areal money system removes the limits and raises the amount of items a paying subscriber can obtain but does not allow others any similar option, it creates a paid advantage when using this in context to competitive players.


    Player 1 and player 2 obtain gear in the same ways.
    -Player 1 can hold 240 + 200 or so items
    -player 2 can hold 500 + 200 or so items

    so player 2 by default can make more money, have more gear. Those two contribute directly to being competitive and this upcoming change allows it but also restricts it by a real money paygate.


    It's not the inventory, it's the access to more items.
    The number one complaint is RNG system. So ppl farm, but if now I can hold more, I can farm for me and a few others and therefore this is a clear advantage only accessible via real money.

    It also applies to guild store locations. More items to sale and more money to bid

    Pay2Win is when a paygate exists that gives the buyer a clear advantage over the non-buyer

    This is exactly what's occurring.
    What's in your bank?
    Edited by NewBlacksmurf on April 4, 2017 10:03PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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