How is it "sub 2 win", when it gives a player zero game play advantage over another player?
MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
White wabbit wrote: »I don't think this is that great , with the crafting bag I can manage my bank , wish they had come up with something else instead
TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
NewBlacksmurf wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
TheStealthDude wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
TheStealthDude wrote: »4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
NewBlacksmurf wrote: »TheStealthDude wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
None of those things are competitive activities (with one exception, perhaps, which i will describe below) and more bank spots for subscribers does not limit non subscribers from doing any of those activities.
Here are the competitive activities in this game:
1) PvP combat. The most basic and easy to understand competition. It's you vs your enemy. In this competition, you cannot change items or even access the bank, making extra bank slots useless.
2) AP ranking/campaign ranking. Seeing how this is a function of time spent in combat, the limitations of the previous competitive aspect of this game apply here as well.
3) PvE Leaderboards. These are a competition of speed and efficiency. While there are definitely cases of changing out gear, the extra pieces take up a fraction of your inventory space and accessing a bank simply slows down runs, making you LESS competitive. Thus, no advantage here.
4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.
MasterSpatula wrote: »Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
NewBlacksmurf wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
disintegr8 wrote: »I have many questions on how you get from 240 to 580 bank slots:
Do you have to buy it in 10 slot increments for enormous amounts of gold?
If you are already at max, will you just get an increase to 580 slots for free?
What happens if you are not already at slot capacity?
Anyone having inventory issues now - like me - will not really be aided by this because it just means we'll keep more stuff. So instead of 240 bank slots with only 10 free, we will have 580 slots but still only have 10 free
I don't see how it is a 'pay to win' or a 'sub to win' benefit as it only means you have more bank slots so less time spent managing inventory. If that makes it an unfair advantage, then so were the merchant and banker, allowing you to clear inventory in the middle of a dungeon instead of travelling to town.
TheStealthDude wrote: »NewBlacksmurf wrote: »TheStealthDude wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
None of those things are competitive activities (with one exception, perhaps, which i will describe below) and more bank spots for subscribers does not limit non subscribers from doing any of those activities.
Here are the competitive activities in this game:
1) PvP combat. The most basic and easy to understand competition. It's you vs your enemy. In this competition, you cannot change items or even access the bank, making extra bank slots useless.
2) AP ranking/campaign ranking. Seeing how this is a function of time spent in combat, the limitations of the previous competitive aspect of this game apply here as well.
3) PvE Leaderboards. These are a competition of speed and efficiency. While there are definitely cases of changing out gear, the extra pieces take up a fraction of your inventory space and accessing a bank simply slows down runs, making you LESS competitive. Thus, no advantage here.
4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.
@TheStealthDude
If I'm in a guild....and let's use your comments above....
1. I have an extra 50-200 slots
2. Required to be paid for
This means me and my guild are exponentially more competitive cause I can hold enough extra gear to make us more competitive in PvE and PvP just due to paying real money.
It has nothing to do with swapping out as you're missing it.
More bank means less inventory, which also means more options
If you allow people to pay for ways to empty actual competitive item problems (not like crafting bag items) but actual items and offer no way for others to gain this without paying real money, it's literally an option for people to pay2win