DeadlyPhoenix wrote: »NewBlacksmurf wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
For once you and I actually seem to agree on a p2w concept lol. It really is p2w whether people want to admit it or not. Anything giving a paying player an advantage over one who pays nothing, is what I define as p2w, regardless of the degree to the advantage or the length of time to acquire said advantage.
ChaosWotan wrote: »Good news!
Have always been a subscriber, and think it's good that more people get an incentive to subscribe. Perhaps combine it with a slightly cheaper bag storage for those who don't subscribe.
The only time I will unsubscribe is if the whole game becomes too boring or lame for my taste, but then I don't need the items in the subscribtion storage either.
This isn't p2w, because if you have 8 toons with 90-110 inventory slots each, then that is enough to store bis gear and do writs in order to get legendary tempers. And no matter how good gear you got, you will often lose if you don't have the skills and training necessary to win fights. I know, because I got plenty of storage and the best gear, but still lose duels because my reflexes are not good enough, especiallly if I go up against "esport" gamers.
TheStealthDude wrote: »DeadlyPhoenix wrote: »NewBlacksmurf wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
For once you and I actually seem to agree on a p2w concept lol. It really is p2w whether people want to admit it or not. Anything giving a paying player an advantage over one who pays nothing, is what I define as p2w, regardless of the degree to the advantage or the length of time to acquire said advantage.
Pay-to-Win means that 1) you pay and 2) you get an advantage in a competitive activity, where one person can win.
I have described the competitive activities where someone can "win" in this game. Unless there are other competivie activites in this game, I have demonstrated how bank slots to not provide any competitive advantage in those activites.
Now, I am not saying there are no P2W elements in this game, because there certainly are (however small they might be), but this isn't one of them.
TheStealthDude wrote: »DeadlyPhoenix wrote: »NewBlacksmurf wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
For once you and I actually seem to agree on a p2w concept lol. It really is p2w whether people want to admit it or not. Anything giving a paying player an advantage over one who pays nothing, is what I define as p2w, regardless of the degree to the advantage or the length of time to acquire said advantage.
Pay-to-Win means that 1) you pay and 2) you get an advantage in a competitive activity, where one person can win.
I have described the competitive activities where someone can "win" in this game. Unless there are other competivie activites in this game, I have demonstrated how bank slots to not provide any competitive advantage in those activites.
Now, I am not saying there are no P2W elements in this game, because there certainly are (however small they might be), but this isn't one of them.
rotaugen454 wrote: »How many sets/traits total are BiS compared to current bag/bank spaces? It is NOT P2Win.
NewBlacksmurf wrote: »TheStealthDude wrote: »NewBlacksmurf wrote: »TheStealthDude wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
None of those things are competitive activities (with one exception, perhaps, which i will describe below) and more bank spots for subscribers does not limit non subscribers from doing any of those activities.
Here are the competitive activities in this game:
1) PvP combat. The most basic and easy to understand competition. It's you vs your enemy. In this competition, you cannot change items or even access the bank, making extra bank slots useless.
2) AP ranking/campaign ranking. Seeing how this is a function of time spent in combat, the limitations of the previous competitive aspect of this game apply here as well.
3) PvE Leaderboards. These are a competition of speed and efficiency. While there are definitely cases of changing out gear, the extra pieces take up a fraction of your inventory space and accessing a bank simply slows down runs, making you LESS competitive. Thus, no advantage here.
4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.
@TheStealthDude
If I'm in a guild....and let's use your comments above....
1. I have an extra 50-200 slots
2. Required to be paid for
This means me and my guild are exponentially more competitive cause I can hold enough extra gear to make us more competitive in PvE and PvP just due to paying real money.
It has nothing to do with swapping out as you're missing it.
More bank means less inventory, which also means more options
If you allow people to pay for ways to empty actual competitive item problems (not like crafting bag items) but actual items and offer no way for others to gain this without paying real money, it's literally an option for people to pay2win
@TheStealthDude
You're stuck on something I'm not pointing out.
Let go of your ideas and follow the context of my statements. I'm not talking about my inventory or my bank.
I'm talking about gear
In today's access, there is equally a limited amount of gear anyone can have by BoE and BoP items having to sit in a players inventory, bank and in BoE cases, also a guild bank.
The competitivepiece incolves the items.
People become competitive most often by:
1. Farming gear
2. Buying gear someone else farmed
If areal money system removes the limits and raises the amount of items a paying subscriber can obtain but does not allow others any similar option, it creates a paid advantage when using this in context to competitive players.
Player 1 and player 2 obtain gear in the same ways.
-Player 1 can hold 240 + 200 or so items
-player 2 can hold 500 + 200 or so items
so player 2 by default can make more money, have more gear. Those two contribute directly to being competitive and this upcoming change allows it but also restricts it by a real money paygate.
It's not the inventory, it's the access to more items.
The number one complaint is RNG system. So ppl farm, but if now I can hold more, I can farm for me and a few others and therefore this is a clear advantage only accessible via real money.
It also applies to guild store locations. More items to sale and more money to bid
Pay2Win is when a paygate exists that gives the buyer a clear advantage over the non-buyer
This is exactly what's occurring.
What's in your bank?
I could just admit that I am a high school dropout, so you should stop picking on merotaugen454 wrote: »disintegr8 wrote: »I have many questions on how you get from 240 to 580 bank slots:
Do you have to buy it in 10 slot increments for enormous amounts of gold?
If you are already at max, will you just get an increase to 580 slots for free?
What happens if you are not already at slot capacity?
Anyone having inventory issues now - like me - will not really be aided by this because it just means we'll keep more stuff. So instead of 240 bank slots with only 10 free, we will have 580 slots but still only have 10 free
I don't see how it is a 'pay to win' or a 'sub to win' benefit as it only means you have more bank slots so less time spent managing inventory. If that makes it an unfair advantage, then so were the merchant and banker, allowing you to clear inventory in the middle of a dungeon instead of travelling to town.
I'm questioning how doubling 240 gets you to 580....
DeadlyPhoenix wrote: »TheStealthDude wrote: »DeadlyPhoenix wrote: »NewBlacksmurf wrote: »TheStealthDude wrote: »MasterSpatula wrote: »Korah_Eaglecry wrote: »MasterSpatula wrote: »I'm a Sub-for-Life, and I'm torn.
Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.
On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.
I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.
Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.
What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.
Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
- More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
- More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
- More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
- More inventory to store items for present and future alts.
- More inventory to store sets that aren't useful yet but will be when future changes take place.
There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.
While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.
The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.
The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:
-trading
-gear upgrades
-holding stuff for others
-allowing ppl to clear out or overbuy guild store items
So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this
For once you and I actually seem to agree on a p2w concept lol. It really is p2w whether people want to admit it or not. Anything giving a paying player an advantage over one who pays nothing, is what I define as p2w, regardless of the degree to the advantage or the length of time to acquire said advantage.
Pay-to-Win means that 1) you pay and 2) you get an advantage in a competitive activity, where one person can win.
I have described the competitive activities where someone can "win" in this game. Unless there are other competivie activites in this game, I have demonstrated how bank slots to not provide any competitive advantage in those activites.
Now, I am not saying there are no P2W elements in this game, because there certainly are (however small they might be), but this isn't one of them.
Read my previous post. Once again you people assume there is only one way to win in an mmorpg.... Just because you play to be "competitive" in PvP or PvE, doesn't mean everyone does. Some play to trade, others to roleplay, others to socialize, others to explore, others to collect, others for the story....
It gives a clear "competitive advantage" if your desired competition happens to be anything trade related and not combat based.
ChaosWotan wrote: »@DeadlyPhoenix
If ESO is going to sell subscriptions they have to offer something that people want to buy. It has to be worth it. But something that is worth a subscription will usually leave people at a disadvantage if they don't subscribe. Subscriptions always means that you will get less if you don't pay.
Get your point about playing ESO for different reasons, but if you are playing ESO mainly because you like to be a merchant and get into the housing business, then shouldn't you also have your economy in real life in order, so that you can afford a subscription?
It's true that many teenagers can't afford a subscription, but I don't think winning the merchant and housing competition is the reason teenagers are playing ESO. They want to win battles, and they can still do that without a subscription. Hell, if I could trade in my subscription and in exchange get back the reflexes I had as a teenager, I would do it at once. However, I'm too old now, but the advantage of age is that you have more money (if you haven't wasted it too much).
Ok. I have 240 bank space. If not mistaken that means I will have 580 bank space or they will set that max bank space to 120 and thus with this new feature it can go back to 240 spaces. That would be outrageous.
Also can we get a search feature with Update 14 then. Because shifting through 400 bank slots is going to be a nightmare, especially with console and core UI (no grid).
Is role playing, socializing, exploring, collecting, or engaging in the story a competitive activity?
Old news and I've owned up - try sticking to the topic please.
See the word console, that means we don't have addons.