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Leaked - new eso plus bonus. Double bank space. What do you think?

  • TheStealthDude
    TheStealthDude
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    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    For once you and I actually seem to agree on a p2w concept lol. It really is p2w whether people want to admit it or not. Anything giving a paying player an advantage over one who pays nothing, is what I define as p2w, regardless of the degree to the advantage or the length of time to acquire said advantage.

    Pay-to-Win means that 1) you pay and 2) you get an advantage in a competitive activity, where one person can win.

    I have described the competitive activities where someone can "win" in this game. Unless there are other competivie activites in this game, I have demonstrated how bank slots to not provide any competitive advantage in those activites.

    Now, I am not saying there are no P2W elements in this game, because there certainly are (however small they might be), but this isn't one of them.
    Edited by TheStealthDude on April 4, 2017 10:05PM
  • DeadlyPhoenix
    DeadlyPhoenix
    ✭✭✭✭✭
    ChaosWotan wrote: »
    Good news!

    Have always been a subscriber, and think it's good that more people get an incentive to subscribe. Perhaps combine it with a slightly cheaper bag storage for those who don't subscribe.

    The only time I will unsubscribe is if the whole game becomes too boring or lame for my taste, but then I don't need the items in the subscribtion storage either.

    This isn't p2w, because if you have 8 toons with 90-110 inventory slots each, then that is enough to store bis gear and do writs in order to get legendary tempers. And no matter how good gear you got, you will often lose if you don't have the skills and training necessary to win fights. I know, because I got plenty of storage and the best gear, but still lose duels because my reflexes are not good enough, especiallly if I go up against "esport" gamers.

    The problem with your concept of p2w is the fact that you base it solely on your performance vs another player in PvP or PvE. To many though, this isnt what they care about. People play the game for many different reasons, some for trade and commerce.

    Yes you can have a ton of inventory between your toons to be able to store your gear (for some this still isn't enough) but it is a huge time sink compared to someone who has access to all of that stuff no matter which character they're on.

    As a wise gnome once said,
    "Time is money friend!"
    Edited by DeadlyPhoenix on April 4, 2017 10:07PM
  • Betheny
    Betheny
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    Hey ZOS - do any guild banks we happen to own also get doubled as a subscriber? :trollface:
  • Forztr
    Forztr
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    The more they add ESO+ benefits the more I feel ripped off for buying the DLCs. Essentially if I plan to play regularly I need access to craft bags or spend half my play time managing inventory so I sub which makes the money I spent on DLCs wasted.

    From update 14 a sub gives you access to DLCs, craft bags, XP/Gold/Inspiration bonuses, double the decorations slots in houses, ability to dye costumes with unlocked dyes and double bank space. Oh almost forgot 1500crowns a month as well. It also apparently gives you the right to treat none ESO+ players as second class people in the forum because spending money on crowns and buying DLCs , mounts, crates etc. isn't supporting the game.

    They should fix the inventory issues for everyone not just for subs, when i'm not subbed the only thing I do is log on to train my riding skills and research traits because actually playing the game involves 50% of in game time managing inventory. They should want people in Cyrodiil or dungeons or out in the world questing, not in the local bank and log on screens.

    The next big things will be an ESO+ exclusive trade guild, with an outlet in every major town and a ESO+ exclusive costume creator allowing you to craft a set of armor using the in-game motifs and then convert it into costume.
  • DeadlyPhoenix
    DeadlyPhoenix
    ✭✭✭✭✭
    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    For once you and I actually seem to agree on a p2w concept lol. It really is p2w whether people want to admit it or not. Anything giving a paying player an advantage over one who pays nothing, is what I define as p2w, regardless of the degree to the advantage or the length of time to acquire said advantage.

    Pay-to-Win means that 1) you pay and 2) you get an advantage in a competitive activity, where one person can win.

    I have described the competitive activities where someone can "win" in this game. Unless there are other competivie activites in this game, I have demonstrated how bank slots to not provide any competitive advantage in those activites.

    Now, I am not saying there are no P2W elements in this game, because there certainly are (however small they might be), but this isn't one of them.

    Read my previous post. Once again you people assume there is only one way to win in an mmorpg.... Just because you play to be "competitive" in PvP or PvE, doesn't mean everyone does. Some play to trade, others to roleplay, others to socialize, others to explore, others to collect, others for the story....

    It gives a clear "competitive advantage" if your desired competition happens to be anything trade related and not combat based.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    For once you and I actually seem to agree on a p2w concept lol. It really is p2w whether people want to admit it or not. Anything giving a paying player an advantage over one who pays nothing, is what I define as p2w, regardless of the degree to the advantage or the length of time to acquire said advantage.

    Pay-to-Win means that 1) you pay and 2) you get an advantage in a competitive activity, where one person can win.

    I have described the competitive activities where someone can "win" in this game. Unless there are other competivie activites in this game, I have demonstrated how bank slots to not provide any competitive advantage in those activites.

    Now, I am not saying there are no P2W elements in this game, because there certainly are (however small they might be), but this isn't one of them.

    @TheStealthDude
    You actually don't know what it means and are not comprehending the context or impact.

    I'm not insulting you and don't take this as rude please.

    Let's discuss this using the common use and accepted definition. Not either of our opinions of what it means

    pay-to-win
    Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.

    The feature being added allows ONLY the buyer to increase the amount of gear they can hold.

    This creates imbalances as the current design requires the player to off load BoE items to others and sale or deconstruct BoP items. Both of these methods can lead to in game monetary gains.

    Monetary gains at a much higher rate than non buyers is an advantage if it's used to
    1. Buy gear
    2. Buy mats for gear
    3. Sale gear
    4. Sale mats for gear
    5. Loot more
    6. Store more that can be used, consumed, sold or crafted later


    You're trying to argue that because this doesn't give people gear, it's not pay2win. Right?

    I'm hoping to point out, it gives people immediate access to a lot more gear.
    Example: right now I stopped my sub and use 3-4 Alts to hold gear and my bank holds all my crafting mats.

    If I were to subscribe again once this is released, it frees up all my alts and because I play with a guild, anyone who also subscribes, when we go to farm trials or dungeons, etc....we have all three assistants so we can steal more, have more gear, farm more, hold more and sale more but only if we pay.

    That's a direct by pass of the game design which creates an advantage.
    See at least the crafting bag is only for materials.
    Gear on the other hand, is literally what makes people more competitive

    So on a weekend wen we go to run a trial, let's say I join a pug or a guild group. Ppl want or need BoE items. I just pull out my assistant and set up shop but with an extra 200+ slots of gear at my disposal.

    Or just set up shop in towns and don't have to log out and swap Alts anymore.
    Edited by NewBlacksmurf on April 4, 2017 10:24PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • rotaugen454
    rotaugen454
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    How many sets/traits total are BiS compared to current bag/bank spaces? It is NOT P2Win.
    "Get off my lawn!"
  • DeadlyPhoenix
    DeadlyPhoenix
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    How many sets/traits total are BiS compared to current bag/bank spaces? It is NOT P2Win.

    BiS changes frequently though and being able to store all those different sets means you may always have the new fotm. It also provides more gold for time spent making it, which means quicker upgrade materials, which means quicker advantages using those BiS items in competitive PvP/PvE.
  • ChaosWotan
    ChaosWotan
    ✭✭✭✭✭
    @DeadlyPhoenix

    If ESO is going to sell subscriptions they have to offer something that people want to buy. It has to be worth it. But something that is worth a subscription will usually leave people at a disadvantage if they don't subscribe. Subscriptions always means that you will get less if you don't pay.

    Get your point about playing ESO for different reasons, but if you are playing ESO mainly because you like to be a merchant and get into the housing business, then shouldn't you also have your economy in real life in order, so that you can afford a subscription?

    It's true that many teenagers can't afford a subscription, but I don't think winning the merchant and housing competition is the reason teenagers are playing ESO. They want to win battles, and they can still do that without a subscription. Hell, if I could trade in my subscription and in exchange get back the reflexes I had as a teenager, I would do it at once. However, I'm too old now, but the advantage of age is that you have more money (if you haven't wasted it too much).
  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    None of those things are competitive activities (with one exception, perhaps, which i will describe below) and more bank spots for subscribers does not limit non subscribers from doing any of those activities.

    Here are the competitive activities in this game:

    1) PvP combat. The most basic and easy to understand competition. It's you vs your enemy. In this competition, you cannot change items or even access the bank, making extra bank slots useless.

    2) AP ranking/campaign ranking. Seeing how this is a function of time spent in combat, the limitations of the previous competitive aspect of this game apply here as well.

    3) PvE Leaderboards. These are a competition of speed and efficiency. While there are definitely cases of changing out gear, the extra pieces take up a fraction of your inventory space and accessing a bank simply slows down runs, making you LESS competitive. Thus, no advantage here.

    4) Selling items. Here is the only conceivable place where extra Bank Slots might provide an advantage. However, the only competition is between you and other SELLERS of items for a consumer's gold. If you are using so many bank slots to STORE items, then you are not SELLING items and thus not competing. Or at least not competing in a way that the advantage of banks slots is making up for you lack of competitiveness in the other parts of selling. Simply put, if you find yourself storing too many items you mean to sell, you are losing the competition.

    @TheStealthDude

    If I'm in a guild....and let's use your comments above....
    1. I have an extra 50-200 slots
    2. Required to be paid for


    This means me and my guild are exponentially more competitive cause I can hold enough extra gear to make us more competitive in PvE and PvP just due to paying real money.

    It has nothing to do with swapping out as you're missing it.
    More bank means less inventory, which also means more options


    If you allow people to pay for ways to empty actual competitive item problems (not like crafting bag items) but actual items and offer no way for others to gain this without paying real money, it's literally an option for people to pay2win


    @TheStealthDude

    You're stuck on something I'm not pointing out.
    Let go of your ideas and follow the context of my statements. I'm not talking about my inventory or my bank.

    I'm talking about gear
    In today's access, there is equally a limited amount of gear anyone can have by BoE and BoP items having to sit in a players inventory, bank and in BoE cases, also a guild bank.

    The competitivepiece incolves the items.
    People become competitive most often by:

    1. Farming gear
    2. Buying gear someone else farmed

    If areal money system removes the limits and raises the amount of items a paying subscriber can obtain but does not allow others any similar option, it creates a paid advantage when using this in context to competitive players.


    Player 1 and player 2 obtain gear in the same ways.
    -Player 1 can hold 240 + 200 or so items
    -player 2 can hold 500 + 200 or so items

    so player 2 by default can make more money, have more gear. Those two contribute directly to being competitive and this upcoming change allows it but also restricts it by a real money paygate.


    It's not the inventory, it's the access to more items.
    The number one complaint is RNG system. So ppl farm, but if now I can hold more, I can farm for me and a few others and therefore this is a clear advantage only accessible via real money.

    It also applies to guild store locations. More items to sale and more money to bid

    Pay2Win is when a paygate exists that gives the buyer a clear advantage over the non-buyer

    This is exactly what's occurring.
    What's in your bank?

    Would it be fair to summarize your point as: being able to hold onto more gear gives you an advantage over other players who cannot do the same?

    If so, I agree with you that this is an advantage.

    Where I disagree is that this is a Pay-to-Win advantage. Why? Because even if you have a bank full of items, you can only use so many items in any of the competitive activities that this game offers. This limit is the same for both subs and non-subs.

    Simply put, my point you can't win any activity by having more items. You can only win by/when actively using them said items. And "winning" is a pretty essential part of "pay-to-win".

    This is what I call "pay-for-convenience".

    To provide a non-ESO example, I used to play World of Tanks. In World of Tanks you can collect hundreds of different vehicles to use in combat, limited by how many garage slots you had (extra purchasable by $$). However, you can only ever take 1 vehicle into battle at any given time. Having 100 vehicles doesn't matter, because the other player with 5 vehicles could bring his 1 vehicle into battle and be no worse off against you. Because there was no competitive advantage, purchasing extra garage slots cannot be truly considered as pay-to-win. It is simply an advantage in convenience.

    Edit: my bank just has a bunch of items and consumables that I currently do not use. I might in the future, but nothing is stopping me from acquiring them then if I need to, other than time.
    Edited by TheStealthDude on April 4, 2017 10:35PM
  • disintegr8
    disintegr8
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    ✭✭
    disintegr8 wrote: »
    I have many questions on how you get from 240 to 580 bank slots:
    Do you have to buy it in 10 slot increments for enormous amounts of gold?
    If you are already at max, will you just get an increase to 580 slots for free?
    What happens if you are not already at slot capacity?

    Anyone having inventory issues now - like me - will not really be aided by this because it just means we'll keep more stuff. So instead of 240 bank slots with only 10 free, we will have 580 slots but still only have 10 free :(

    I don't see how it is a 'pay to win' or a 'sub to win' benefit as it only means you have more bank slots so less time spent managing inventory. If that makes it an unfair advantage, then so were the merchant and banker, allowing you to clear inventory in the middle of a dungeon instead of travelling to town.

    I'm questioning how doubling 240 gets you to 580....
    I could just admit that I am a high school dropout, so you should stop picking on me :'(
    Otherwise it was simply a typo - my bad o:)

    edited to fix another typo......
    Edited by disintegr8 on April 4, 2017 10:40PM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    I'm a Sub-for-Life, and I'm torn.

    Real-world money buying in-game advantages is inherently bad. It obliterates the integrity of the RPG experience.

    On the other hand, selling inventory/bank space in the Crown store isn't a thing I would normally have trouble with.

    I suppose if it were "subs automatically get all possible inventory and bank space open to them," I wouldn't have a problem with it. But access to space non-subs don't have seems like an unfair advantage to me, and you can't buy unfair advantages in good games.

    Honestly, I'm disappointed. I was really hoping they'd come up with a new financial-advantage value-add for ESO+, not an in-game advantage. I have no idea what that might have been, though.

    What actual advantage is it buying? None. An advantage would be some OP weapon or armor you could only obtain through the store that would absolutely lay waste to anything in game. But we already have bank slots that can be purchased....But hey who knows, maybe youve never visited the Crown Store.

    Well, if you don't see getting to spend more time playing actually-enjoyable parts of the game and less time playing the Inventory Minigame as an advantage, there's probably no point arguing. But I live in hope (and I'm the kind of idiot who just doesn't recognize a lost cause some times), so here are a few more (that should be self-evident):
    • More time spent doing content that moves your character towards BiS gear, less time dealing with inventory.
    • More time spent doing content that improves player skill and familiarity with mechanics, less time dealing with inventory.
    • More inventory to store items that aren't useful yet but will be when you have a 5-piece set.
    • More inventory to store items for present and future alts.
    • More inventory to store sets that aren't useful yet but will be when future changes take place.

    There's a lot more to the game than just the combat, but even if that's the only thing you that matters to you, more inventory space still helps you improve yourself in combat.

    While this is an advantage, it doesn't provide a competitive advantage over any other player when competing against said player.

    The extra bank spaces are purely a pay-for-convenience perk, as opposed to a Pay-to-Win advantage. Inventory management is not a competitive endeavor in this game.

    The items in inventory are so therefore, increasing the pool of possible items actually does create a clear competitive advantage for the following:

    -trading
    -gear upgrades
    -holding stuff for others
    -allowing ppl to clear out or overbuy guild store items

    So if it's only accessible via real money, yeah....that is a form of pay2win it's just not immediate so that's why you're arguing over it. The timeframe is not what makes it pay2win, the access means is what determines this

    For once you and I actually seem to agree on a p2w concept lol. It really is p2w whether people want to admit it or not. Anything giving a paying player an advantage over one who pays nothing, is what I define as p2w, regardless of the degree to the advantage or the length of time to acquire said advantage.

    Pay-to-Win means that 1) you pay and 2) you get an advantage in a competitive activity, where one person can win.

    I have described the competitive activities where someone can "win" in this game. Unless there are other competivie activites in this game, I have demonstrated how bank slots to not provide any competitive advantage in those activites.

    Now, I am not saying there are no P2W elements in this game, because there certainly are (however small they might be), but this isn't one of them.

    Read my previous post. Once again you people assume there is only one way to win in an mmorpg.... Just because you play to be "competitive" in PvP or PvE, doesn't mean everyone does. Some play to trade, others to roleplay, others to socialize, others to explore, others to collect, others for the story....

    It gives a clear "competitive advantage" if your desired competition happens to be anything trade related and not combat based.

    Is role playing, socializing, exploring, collecting, or engaging in the story a competitive activity?

  • ChaosWotan
    ChaosWotan
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    @DeadlyPhoenix

    BiS gear doesn't change so often that you need more than 800 inventory slots and 100 bank slots to store it. If you create 8 toons you can easily get ingame gold to buy 800 slots. It's not p2w but pay for convenience.
  • NewBlacksmurf
    NewBlacksmurf
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    ChaosWotan wrote: »
    @DeadlyPhoenix

    If ESO is going to sell subscriptions they have to offer something that people want to buy. It has to be worth it. But something that is worth a subscription will usually leave people at a disadvantage if they don't subscribe. Subscriptions always means that you will get less if you don't pay.

    Get your point about playing ESO for different reasons, but if you are playing ESO mainly because you like to be a merchant and get into the housing business, then shouldn't you also have your economy in real life in order, so that you can afford a subscription?

    It's true that many teenagers can't afford a subscription, but I don't think winning the merchant and housing competition is the reason teenagers are playing ESO. They want to win battles, and they can still do that without a subscription. Hell, if I could trade in my subscription and in exchange get back the reflexes I had as a teenager, I would do it at once. However, I'm too old now, but the advantage of age is that you have more money (if you haven't wasted it too much).

    @ChaosWotan

    Actually NO they don't have to offer something people want to buy. That's the problem with many of people comments and thoughts.
    ESO Plus is not a payment plan, it's a subscription "option" for those who DO NOT WANT TO BUY

    The problem is eso plus doesn't offer the buyer or the subscriber meaningful or perceived value so people WHOWANT TO BE A SUBSCRIBER have decided THEIR SUBSCRIPTION is to support development or financial help ZOS. On top of this, some not all expect to be made special by some additional benefits or features.

    Here's the problem

    The subscription changes were initially just perks.
    Now they have illogical added features that were already monetized via inventory and bank upgrades in the game. The first problem was selling mount and bank upgrades for real money. Next was the crafting bag and soon is the bank

    None of this has any relevance to why or how someone is playing ESO.
    Whether they choose to buy just the base game, some dlc or all outside of a subscription, it should differ from the subscripber who chooses to rent

    The way it should exist is this
    Buyer: dlc, chapters and/or cosmetics (real money, no crowns - owning limited license to it all)
    Subscriber: dlc, chapters and cosmetics (real money, no crowns -renting access to it all)


    The perk to being a subscriber SHOULD be, gaining access to everything while the subscription is active
    The perk to being a buyer SHOULD be, owning the limited license always


    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Duckbutta
    Duckbutta
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    jcaceresw wrote: »
    Ok. I have 240 bank space. If not mistaken that means I will have 580 bank space or they will set that max bank space to 120 and thus with this new feature it can go back to 240 spaces. That would be outrageous.

    Math fail.
    Daggerfall Covenant [NA/PC] - Requiem | Elder Scrolls Exchange | Nightfighters | Ethereal Traders Union | Centuria Invictus

    Smush M’gush | Orsimer | Stam DK DPS [Trials Guide] [vMA Guide]
    Bill Clawsby | Khajiit | Stam NB PvP/DPS
    Yolo Swagginborn | Breton | Mag Templar DPS [vMA Guide]
    Tastes-Like-Chícken | Argonian | Mag DK Tank
    Cholo Laggins | Altmer | Mag NB DPS [vMA Guide]
    Critney Spearz | Redguard | Stam Templar DPS
    Michael Boltin | Imperial | Stam Sorc DPS
    Sherlock Ohms | Altmer | Mag Sorc DPS
    Pyro Ren | Dunmer | Mag DK DPS
    Mules-All-Gear | Argonian | Mag Templar Healer
    Lil Bossmer | Bosmer | Stam Warden DPS
  • Duckbutta
    Duckbutta
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    Turelus wrote: »
    Also can we get a search feature with Update 14 then. Because shifting through 400 bank slots is going to be a nightmare, especially with console and core UI (no grid).


    You want Inventory Insight addon, all your searching problems will be solved.
    Daggerfall Covenant [NA/PC] - Requiem | Elder Scrolls Exchange | Nightfighters | Ethereal Traders Union | Centuria Invictus

    Smush M’gush | Orsimer | Stam DK DPS [Trials Guide] [vMA Guide]
    Bill Clawsby | Khajiit | Stam NB PvP/DPS
    Yolo Swagginborn | Breton | Mag Templar DPS [vMA Guide]
    Tastes-Like-Chícken | Argonian | Mag DK Tank
    Cholo Laggins | Altmer | Mag NB DPS [vMA Guide]
    Critney Spearz | Redguard | Stam Templar DPS
    Michael Boltin | Imperial | Stam Sorc DPS
    Sherlock Ohms | Altmer | Mag Sorc DPS
    Pyro Ren | Dunmer | Mag DK DPS
    Mules-All-Gear | Argonian | Mag Templar Healer
    Lil Bossmer | Bosmer | Stam Warden DPS
  • Voxicity
    Voxicity
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    My wife is a hoarder. She will love this addition I'm sure :D
  • Rastoric
    Rastoric
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    Great idea. I think they should add personal trade merchants to our house as well.
    Just Say No! to changing Sorcerer Magicka skills to Stamina.
  • nimander99
    nimander99
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    Good
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • radiostar
    radiostar
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    See, that's why I've always said Z should give a bound-items only bag. But close to a private guild of storage for selling next to a busy Trader? Who's going to turn that down?

    Good looking out, Z :wink:
    "Billions upon Billions of Stars"
  • Lylith
    Lylith
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    not to seem ungrateful, but this is long overdue.

    having said that, thanks! :)


  • kvlou79
    kvlou79
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    This is awesome AND appropriate imho. If nothing else, it'll help when transporting housing stuff between homes. Thumbs up ZOS.
  • ral
    ral
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    I've been a sub for 2 years now. Yes it would be helpful to increase bank space please. We need to get something special for being a sub. I play ff 14 also and I feel more rewarded being a sub there cause we get unique costumes and mounts.
  • Dagoth_Rac
    Dagoth_Rac
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    Do we still have to buy bank slots 250-480? Or will an ESO+ bank slot count as 20 instead of 10? So a maxxed out 240 slot bank will automatically be a maxxed out 480 slot on an ESO+ account when Update 14 drops? Or will it still be 240 slots until we buy the extra slots only available to ESO+?
  • Soella
    Soella
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    Is role playing, socializing, exploring, collecting, or engaging in the story a competitive activity?

    Trading definitely is, so called PvG is actually PvPG.
  • KitsuneShoujo
    KitsuneShoujo
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    As long as they don't nerf unsubbed bank spance, then I don't have a problem with it. BUT I think ZOS is a bit of a skin-flint with bonuses. Crafting bag and 10% bonus to leveling, gold and crafting isn't much at all.
  • Prof_Bawbag
    Prof_Bawbag
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    More that gets added to the sub the better. After all, the ever diminishing worth of 1,500 crowns is there for all to see. All we have is the craft bag. I'm not complaining about getting more features added. Subs are a guaranteed income for the month, people humming and hawing whether or not to buy 5,500 crowns isn't.
  • Tommy_The_Gun
    Tommy_The_Gun
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    People were hoping for housing storage...
    And I was hoping for at lest the ability to further increase bank space for crowns (one time payment) - so when you reach max 240 slots you could upgrade +10 for crowns... and so on...

    After all - Morrowind is a new "chapter" and not a DLC - so even if you have eso plus - you still have to buy it...
    Edited by Tommy_The_Gun on April 4, 2017 11:58PM
  • disintegr8
    disintegr8
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    Duckbutta wrote: »
    jcaceresw wrote: »
    Ok. I have 240 bank space. If not mistaken that means I will have 580 bank space or they will set that max bank space to 120 and thus with this new feature it can go back to 240 spaces. That would be outrageous.

    Math fail.
    Old news and I've owned up - try sticking to the topic please.
    Duckbutta wrote: »
    Turelus wrote: »
    Also can we get a search feature with Update 14 then. Because shifting through 400 bank slots is going to be a nightmare, especially with console and core UI (no grid).


    You want Inventory Insight addon, all your searching problems will be solved.
    See the word console, that means we don't have addons.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • haute
    haute
    In term of crowns it now requires 18,000 for upgrading bank space from 60 to 240. So with ESO+ it will make it easier to reach the max. It will take 6,000 crowns instead of 18,000.

    I hope I was wrong above but I consider it is very unlike for ZOS to pass up the opportunity to charge us for giving bank space from 240 to 480 (which equals to a huge amount of crowns)
    Edited by haute on April 5, 2017 12:44AM
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