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Warlord and Magician CP being removed in Morrowind

  • mewcatus
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    In the first place, continually sustained DPS should not be achievable with pure dps builds (Spell power runes on jewelry, pure dps focused sets), even with the help of a healer giving Resource regen. That in itself is purely wrong. This creates a scenario whereby DPS sets and DPS focused runes become BIS, which is the case now.

    Instead, with this sort of change, Mana regen sets have a better standing now. Which is a fair way to balance sets.

    Peeps with pure dps should only be able to deal spike damage in intermittent periods of time, not all the time.

    Those that mix Manage regen sets and mana runes will be able to have more sustained dps, aibeit lower then pure dps sets.

    That to me is a fair trade off. Forcing the player to make hard choices.

    Either
    A. Huge spike damage, but non sustainable.
    B. Moderate continuous sustainable damage.

    Not
    C. Huge sustainable damage all the time. (Which is precisely what is happening right now in the BIS case scenario)

    The changes proposed with the new CP system helps to put this into place. And I am all for it. It helps bring up the viability of lesser sets without actually having to screw with the stats of the sets itself. The brings in line a good amount of game balance, and I applaud the changes to come.
    Edited by mewcatus on March 16, 2017 4:13AM
  • Tannus15
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    Vahrokh wrote: »
    Tannus15 wrote: »
    Vahrokh wrote: »
    Tannus15 wrote: »
    This nerf will suck a bit, but I think people are greatly over stating their case.
    You're losing SOME regen and skills will cost a LITTLE bit more.

    It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.

    No, it does not hurt just "the very top".

    Despite I am not in a top world guild at all, I have about CP 400. I already struggle considering myself very useful in hard mode trials. I should not be forced to be CP 600 just to be able to afford an encounter I could do in 2015 with 100 CP and CP 140 gear.

    Guess what happens now, and every stinking few months? I have to grind like a donkey to re-re-re-re-re-purchase gold reagents and whatsnot. I have already been told I am meant to re-re-re-re-re-re-re-re-grind just another stupid vet dungeon for another monster set different than the current BiS.

    All of this is a waste of my time, it's unfun at all, plus I have to make lots of gold to get all the materials. Right after I have finished my umpteenth, expensive, gold set good for today's trials.

    Hard mode vet trials are literally the hardest content in the game. If you are doing them at all you're in the very top. Sure there are a bunch of people above you making you *think* you're not that good, but honestly, you're right up there.

    It's the same deal with VMA. If you have finished VMA AT ALL you're way ahead of the majority. I'd love to see the stats on the percentage of players who have finished VMA and the percentage of players who have finished even 1 trial in HM.

    You, specifically you are going to be hardest hit by this change. The lower % of the highest tier.
    Sorry, sometimes that's how it shakes out.

    Come on, I am doing vet HR, AA etc. since 2015, it can't be *that* elite stuff. My guild is casual and I often play 2h a day.
    If I am elite then you have never seen what the real thing is.

    I've been super-hard core 10 years ago, in a top 30 WoW world kills competing with Nihilum and similar.

    You'd be dissected and micro-analyzed even just before being able to be told the guild URL where to apply to.
    8-14h a day raid training and herbs gathering (for high end pots).

    That was hard core. ESO in comparison is like lazy sleeping next to the sea shore during a sunny day.

    I don't know any other way to say it. You've been "casually" doing trials for 2 years and you have experience at doing super hard core mode MMORPG.
    Experience wise you're effing elite.
    The things you know and do without thinking because it's "obvious" will be a complete mystery to 80% of the people who play the game. I bet without even thinking about it you can rattle off BiS gear setups for every class, could glance at most peoples builds and pick at least 2 or 3 things they could change to immediately improve what they are doing which they would have never thought of.

    It's like a starcraft 2 player who used to be GM but now just plays "casually" and sits at low master forgetting that being at master rank AT ALL is the top 2% of the competitive ladder.
  • Tasear
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    You think it's bad now? o.O It will be back to the Templar healer supremacy that was a year.

    Tell me how will non-meta healers... be able to compete?Warden already has powered up version of emprowed ward. What if we picked stamina race on our healer? This will be an seriously issue here. I am going to assume such changes are likely the future in one shape or forum, but there should be offerings for other class utility.

    NB Healer = Dps Healer
    Sorc Healer = Magicka healer
    Templar = Stamina Healer
    Dk Healer = Shiled Tank
    Warden healer = Tank healer

    Change undaunted mettle to give back more for synergies so that the stamina resource isn't a thing anymore. Add another class morph if you like, but give other healer classes tactical advantages instead of pity. It would make the game more fun. A lot of players join eso for the play as you like feel.

    * P.S Emprowered Ward needs review it's litterly deflated version of templar and Warden Skill.


    @ZOS_GinaBruno sorry for bothering you again... but for reals don't forget to look at us healers of all races, and classes. Please. I don't know how I am going to be able to do veteran trials after this even 4 man seems scary. Seriously don't revert it back to Templar only healer community that was a year ago.
  • Tasear
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    Tannus15 wrote: »
    Dao_Jones wrote: »

    My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.

    I'm neither a top player nor someone who needs every possible buff just to play. Would I still be able to function in-game after this change? Yes, probably. But I've invested a lot of time and effort (and quite a few resources) into making my characters as good as I could (even though they're nowhere near in the same league as the top players) and I will be highly annoyed seeing them get bumped down to an ineffective level, essentially making my hard work useless.

    This nerf will suck a bit, but I think people are greatly over stating their case.
    You're losing SOME regen and skills will cost a LITTLE bit more.

    It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.

    The rest of us will fall somewhere between "I seem to run out of resources a little bit quicker in long fights, but I was doing that already because I just spam the skills" and "did they change something? I have 2k magi regen and most of my damage comes from heavy attacks"

    I mean, think of how many threads have been posted in the last month complaining about bow users who just light attack spam through pugs. Does anyone think those "casuals" are going to notice even remotely?

    @Nebthet78 Has hit the nail on the head in identifying the people who will be affected by this change, and it's possible that ZoS will need to re-balance some of the Vet Trials. Mind you, I can remember pretty much exactly the same complaints and comments from exactly the same section of the community when stam regen while blocking was removed, so I take it with a grain of salt.
    The CP tree actually allows players to balance between damage and regen if they so choose to do so.
    this however is blatantly untrue. Damage and sustain are in different sections of the CP trees. You get to take all the sustain and all the damage from CP. In fact the only "choices" you make are between increase DOT damage vs increase Crit damage.

    The current CP structure is about choosing between stamina or magi, NOT damage and sustain, which is what I personally disagree with.

    It's all about the dps! But what about the healers! You don't think casual won't notice when suddenly people keep saying LF Healer Templar only or Warden only". They won't even understand and will be hurt as community reverts back to a year ago when Templars were litterly the god healing class.
  • mewcatus
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    Tasear wrote: »
    Tannus15 wrote: »
    Dao_Jones wrote: »

    My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.

    I'm neither a top player nor someone who needs every possible buff just to play. Would I still be able to function in-game after this change? Yes, probably. But I've invested a lot of time and effort (and quite a few resources) into making my characters as good as I could (even though they're nowhere near in the same league as the top players) and I will be highly annoyed seeing them get bumped down to an ineffective level, essentially making my hard work useless.

    This nerf will suck a bit, but I think people are greatly over stating their case.
    You're losing SOME regen and skills will cost a LITTLE bit more.

    It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.

    The rest of us will fall somewhere between "I seem to run out of resources a little bit quicker in long fights, but I was doing that already because I just spam the skills" and "did they change something? I have 2k magi regen and most of my damage comes from heavy attacks"

    I mean, think of how many threads have been posted in the last month complaining about bow users who just light attack spam through pugs. Does anyone think those "casuals" are going to notice even remotely?

    @Nebthet78 Has hit the nail on the head in identifying the people who will be affected by this change, and it's possible that ZoS will need to re-balance some of the Vet Trials. Mind you, I can remember pretty much exactly the same complaints and comments from exactly the same section of the community when stam regen while blocking was removed, so I take it with a grain of salt.
    The CP tree actually allows players to balance between damage and regen if they so choose to do so.
    this however is blatantly untrue. Damage and sustain are in different sections of the CP trees. You get to take all the sustain and all the damage from CP. In fact the only "choices" you make are between increase DOT damage vs increase Crit damage.

    The current CP structure is about choosing between stamina or magi, NOT damage and sustain, which is what I personally disagree with.

    It's all about the dps! But what about the healers! You don't think casual won't notice when suddenly people keep saying LF Healer Templar only or Warden only". They won't even understand and will be hurt as community reverts back to a year ago when Templars were litterly the god healing class.

    Ah, but here's the thing. If healing is deemed lacking due to sustain, resource cost for healing spells and abilities can be lowered to compensate. Since Support and DPS can be considered as 2 exclusive fields, it is much easier to lower costs for healing side without affect DPS too much.
  • Vahrokh
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    mewcatus wrote: »
    Tasear wrote: »
    Tannus15 wrote: »
    Dao_Jones wrote: »

    My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.

    I'm neither a top player nor someone who needs every possible buff just to play. Would I still be able to function in-game after this change? Yes, probably. But I've invested a lot of time and effort (and quite a few resources) into making my characters as good as I could (even though they're nowhere near in the same league as the top players) and I will be highly annoyed seeing them get bumped down to an ineffective level, essentially making my hard work useless.

    This nerf will suck a bit, but I think people are greatly over stating their case.
    You're losing SOME regen and skills will cost a LITTLE bit more.

    It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.

    The rest of us will fall somewhere between "I seem to run out of resources a little bit quicker in long fights, but I was doing that already because I just spam the skills" and "did they change something? I have 2k magi regen and most of my damage comes from heavy attacks"

    I mean, think of how many threads have been posted in the last month complaining about bow users who just light attack spam through pugs. Does anyone think those "casuals" are going to notice even remotely?

    @Nebthet78 Has hit the nail on the head in identifying the people who will be affected by this change, and it's possible that ZoS will need to re-balance some of the Vet Trials. Mind you, I can remember pretty much exactly the same complaints and comments from exactly the same section of the community when stam regen while blocking was removed, so I take it with a grain of salt.
    The CP tree actually allows players to balance between damage and regen if they so choose to do so.
    this however is blatantly untrue. Damage and sustain are in different sections of the CP trees. You get to take all the sustain and all the damage from CP. In fact the only "choices" you make are between increase DOT damage vs increase Crit damage.

    The current CP structure is about choosing between stamina or magi, NOT damage and sustain, which is what I personally disagree with.

    It's all about the dps! But what about the healers! You don't think casual won't notice when suddenly people keep saying LF Healer Templar only or Warden only". They won't even understand and will be hurt as community reverts back to a year ago when Templars were litterly the god healing class.

    Ah, but here's the thing. If healing is deemed lacking due to sustain, resource cost for healing spells and abilities can be lowered to compensate. Since Support and DPS can be considered as 2 exclusive fields, it is much easier to lower costs for healing side without affect DPS too much.

    You make it easier than it sounds. Changes come with development cycles, so if reduced cost healing is not here at day zero, it won't be for several months. In the meantime good luck finding a group as non Templar healer. What do you think I tried to do, for months, in 2015? "Sorc healer? Lololololol!", this is what I got.

    What does a non templar healer do in the mean time? Just add another, unwilling warm body to the masses of DPS?
    No, he unsubs.

    Not only this. About DPS, in a previous post, you state some fairly understandable thoughts about how regen gear will become more relevant, that it shouldn't be possible to perma DPS with no regen etc. etc.

    Once again, this hits two walls:

    1) It's TIRESOME to constantly grind new gold materials for new gear and to farm the umpteenth "nobody cares to join" instance in search of the 0.000001% drop rate monster set with the correct trait. TIRESOME does not go well with "game" or "pay to play a game". Expecially since ZOS loves to repeat the same mistakes over and over again. I have more grinded sets than levels! I had to create several "mule" alts just to store all these things.

    2) Many encounters (way more than the industry average) are precisely crafted so that EITHER you deliver full DPS with no downtime or you don't beat them. Sure, you can say ZOS should change every boss in game to become basically easier. Not going to happen!

    End result? As I am saying to @Tannus15: no, many of us are not hard core (any more). What these changes are going to do is to further restrict the high end encounters so only Hodor and 2 other guilds can do them.
    If 80% of the casual playerbase won't see trials (@Tannus15 says it, I don't know) today, with the nerfed gear, it'll become 95%.
    How good is that?
    Edited by Vahrokh on March 16, 2017 9:30AM
  • Doctordarkspawn
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    bowmanz607 wrote: »
    Tannus15 wrote: »
    bowmanz607 wrote: »
    Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.

    Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.

    God such a sense of entitlement.

    Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.

    @bowmanz607 Dont come here if you dont like it. We wont stop.

    PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.

    This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.

    Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?

    Most -trial- players are. Most -dungeon- players dont because even when they do it in trials the trial loot barely makes up the cost for the potions themselves.

    Have you ever done DPS with below 300 CP? I have, several times on new characters to play around with, before I remembered I didn't put in CP. It was signifigantly harder, and with the hits to sustain allready? The resource drain mechanics? Resource gen was allready buggered with the current costs, now?

    Something has to give. It does not matter whether or not it is the costs being reduced wholesale (Which I wouldn't mind as a balance) or cost reduction enchants geting buffed (Also something I wouldn't mind) but the cost has to be paid somewhere. I'm not opposed to a numbercrunch. I'm opposed to the slipshot, bandaid, not given enough thought solutions ZOS is notorious for by this point.

    This has been the players biggest problem with this dev team. They shoehorn us into a particular build style, glass cannon builds that can barely sustain themselves, design the content around that, then slowly undermine our ability to do that. That's our problem. Now they've moved onto stage three and it threatenes to do more damage to the game as a whole then their willing to admit to themselves. They did it with Tanking, up through around the current patch. Now their moving onto DPS, and once their done crippling that, you -wont- be able to just not run tanks anymore. You wont be able to run anymore.

    It stems from the fact ZOS has no -plan- for this game. No idea of where they want the balance to be. They've largely let the players balance the system then met quota's after the fact, it all reeks of a unorganized bumbling that the current dev team is known for. I've been with the game proper since Tamriel Unlimited. I have slowly seen the original teams work erroded, and then the consequences handled poorly. I have no doubt that if this game dies, it will be because of the incompitence of the current team, and I am under no illusions as to the damage they can cause to the system.

    You know what I remember from the tanking change patch...
    People yelling tanking will be ruined. Others saying it is a good change because you have to actually start ton use some strategy with a tank so l2p.

    You know what happened, the patch dropped and what do you know, people learned to play. They figured out how to tank better and more efficiently.

    Same thing here. More resource management rather than just a constant dump of skills while running bis damage sets, damage mundus, damage, glyphs etc. No thoughts given to sustain.

    I remember it very differently.

    I remember near everyone reviling the change to remove blocking regen and saying it limited tanking to a support roll that was barely needed. Half the reason tanks pulled their weight was other contributions, and said changes made it harder.

    This will do the same thing. It does not kill, it limits, in a game ment to emphasize choice.
  • Doctordarkspawn
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    It's been a couple of pages since I've posted in here.

    The argument has gone back and forth.

    The Players against the change (myself included) have stated multiple times about how it will destroy... pretty much every Magicka build in the game, with situational examples about how that's the most plausible outcome.

    The Players in favor of the change keep having their arguments coming back to: "just fix your rotation", or "the game wasn't meant for you to be good at both sustain and DPS", or "*blah* person Solo'd *blah* dungeon, therefore it must be a cakewalk for everybody, thus sustain and lower cost nodes need to go", or "the game was easy before CP were ever in the game, so regardless of how the game has changed to up the difficulty to account for CP, the sudden removal of sustain/lower cost nodes will take the game back to the pre-CP easy mode".

    And my personal favorite: "It doesn't matter if it destroys every Magicka build in the game, content is uber-toddler-friendly-easy, so just go grind out new gear, pick either sustain or DPS, and live with it, because all us 'professionals' aren't going to have any issue, so all you whiners need to just L2P".

    Even @Alcast chimed in with a snarky reply.

    But everyone on both side has forgotten the most basic issue with this change.

    The majority of the player base is "Casual" players. They won't come on here to moan and complain. They won't go online to search out how to fix their broken magicka build. Hell, they probably don't call what they use a "build" at all. they just use what works.

    Those casual players aren't nearly as invested in this game as Forum-goers are, and they're magnitudes less in vested than some arrogant, snarky streamer.

    They will wake up and turn on the game in their limited free time, see that their damage has dropped off a cliff, their sustain is now a huge steaming pile, and their resources run out at almost triple the speed as before.

    In short, their characters are no longer viable for the PvE content that they dawdle around in (because there's no denying that the vast majority of the populace is PvE oriented, and another vast majority are casual players who will never touch these forums to lend their opinion).

    But they won't do any of the things that the hardcores and the Streamers have suggested on all these other pages. they won't take a sub-par character into a Trial to grind out gear that replaces their lost sustain while keeping their DPS high.

    Nope. They'll see that a patch was installed, and now their beloved magicka character no longer works. They'll say "well, that sucks" and they'll simply go play another game, and never look back at ESO.

    And that's the vast majority of the population.

    Us forum users... we like to think that we represent the majority opinions of what this game should/should not be. But the truth is, the vast majority of Players in this and every other MMO are the silent Casual.

    And they won't want to invest hundreds of hours to rebuild a character that they only casually play. They'll just go play some other game where their character DOES work.

    That's what this arbitrary removal of the Cost reduction and Sustain CP constellation nodes will do, and no MMORPG, especially ESO, can take that type of population hit.

    This change is toxic, and I'm begging everyone at Zenimax to rethink this change!

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom Please. Do not do this. This change will destroy most every aspect of the game, and every single Magicka build. Do not kill ESO like this, because that's the only outcome I can see for Wrobel's disastrous decision for the planned CP change.

    This. This to the 11th power.

    Wrobel is killing this game, strangling it because he never knew how the system was supposed to function and never cared. This change will drive many away from the game instead of encouraging them to learn.
  • mewcatus
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    Wrobel is killing this game, strangling it because he never knew how the system was supposed to function and never cared. This change will drive many away from the game instead of encouraging them to learn.

    On how many patches has Chicken Little's "sky is falling" forewarning has occured, declaring the end of the game ? On how many patches did people just take it in stride in the end?

    I am of the exact opposite opinion, this is a meta shift, people will just adapt and get around forming new builds and creating new theories. At the very least the meta won't be stale anymore. In fact, the unknown is pretty exciting, and I look forward to the new challenges it throws my our way.
  • Doctordarkspawn
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    mewcatus wrote: »

    Wrobel is killing this game, strangling it because he never knew how the system was supposed to function and never cared. This change will drive many away from the game instead of encouraging them to learn.

    On how many patches has Chicken Little's "sky is falling" forewarning has occured, declaring the end of the game ? On how many patches did people just take it in stride in the end?

    I am of the exact opposite opinion, this is a meta shift, people will just adapt and get around forming new builds and creating new theories. At the very least the meta won't be stale anymore. In fact, the unknown is pretty exciting, and I look forward to the new challenges it throws my our way.

    Insult those with a differing opinion, welcome challenge not built off a good system with the intent to challenge you, but from the inept flailing of a designer at a keyboard failing to figure out how to run a game. Sad.

    If the meta actually shifts, because enough people stay, I'll be incredibly suprised. It's more likely that people will just stop doing the content and ZOS will lower costs as a backpeddle solution.
    Edited by Doctordarkspawn on March 16, 2017 10:31AM
  • FloppyTouch
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    Only people I can see liking this are low cp players
  • kalarro
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    As a pretty new player with low cp, making cp less important is absolutly not right. I dont have it and I get outperformed by players who have it. Does that make it wrong? No, it gives me something to look for.

    Please, dont make cp less useful.
  • Bigevilpeter
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    As a pve player I will quit if this happens!!! Good thing i havent preordered morrowind yet
    Edited by Bigevilpeter on March 16, 2017 11:02AM
  • Alcast
    Alcast
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    @Uriel_Nocturne I do agree, that it is not good taking away power from players. Same issue happened when the CP system was introduced. people lost power (they just didnt realize yet they were gonna be stronger afterwards) and QQ was raining down in the forums.
    I speak from experience, I was really good at QQing on the forums in my first year :trollface:

    1.ANY Player does not like to loose power. No matter what game they play.
    2. Forum does not represent the playerbase at all. When do you go to forums? You go there when you have to complain about something. If you are happy why would you bother? (Sure there is a small percentage that actually wants to talk about mechanics etc).
    3. The Players that aactually care about changes are a small minority, the game is full of casuals which most likely will not even feel the difference.

    However, I do think IF CHANGES SHOULD HAPPEN, then now is the right time. BEFORE Morrowind releases. Because there will be a lot of new players. Morrowind will make or break this game. So I really hope ZOS fixes the biggest issues....

    And again, I am all for nerfing this monkey Championpoint system. They are going into the right direction. Still needs more nerfing.

    WHY for gods sake does extra CP give you more resources?! Remove that *** its way too OP. @ZOS_RichLambert

    I am all for that people actually have to turn on the switch in their brains again and [snip] once more in this game.

    [Edit for profanity]
    Edited by ZOS_Bill on March 16, 2017 1:34PM
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  • IwakuraLain42
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    At least for end-game content the factors damage, sustain, skill costs, enemy health/resistance and (optional) enrage timers have to balanced in a way to complete the content.
    Most players I know that are currently playing said content (all non the ultra-extreme high end players) are already struggling with sustain issues during longer fights. If only the cost factors are increased (as shown on the slides) and nothing else is given in return then a lot players that are currently able to finish said content will no longer be able to do so.

    And it's not only the users on this forum anymore, the information is already spreading via reddit, facebook, etc. I know quite a few guild mates that are very concerned about these changes.
    A heads up from ZOS would really be nice.
  • wazzz56
    wazzz56
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    The only place on earth with more salty , butt hurt people would have to be a colonoscopy clinic at the bottom of the dead sea....These are proposed changes to an already broken cp system..yes, it would require some change to play style IF they are actually put into place...IF being the key word...
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Nelson_Rebel
    Nelson_Rebel
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    wazzz56 wrote: »
    The only place on earth with more salty , butt hurt people would have to be a colonoscopy clinic at the bottom of the dead sea....These are proposed changes to an already broken cp system..yes, it would require some change to play style IF they are actually put into place...IF being the key word...

    It's not an if, this was at Pax which means it's already on the developers team putting in on PTS since morrowind is less than 3 months out.

    They aren't changing this planning with a short window frame like that.

    This is literally how every Pax meeting has gone where it shows to PTS and it goes live, is broken even though EVERYONE gave feedback in PTS that it had issues and STILL went live.


    That's not butt hurt. That is called trend.
    Edited by Nelson_Rebel on March 16, 2017 1:17PM
  • Merlin13KAGL
    Merlin13KAGL
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    @PelinalWhitestrake , you're in Stage one.
    There is no such thing as too much House.
    Me right now:
    https://www.youtube.com/watch?v=auFx8U1t3hE&amp;t=2s

    Lol...what's not to love about a man that says what everyone else is already thinking?

    I stand by my previous statement ;)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Nelson_Rebel
    Nelson_Rebel
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    Has no one really been able to get a statement on this issue? This is seriously out of hand at this point and a failure of communication if nothing else by the community managers.


    Sure we don't have the right to demand a developer Comment and everything, but if you're a Community manager you should at least try to Communicate with us or tell us that something is upcoming.

    Give us something to go with so everyone can have a little closure on this issue, because 16 pages and Twenty Thousand views is a large audience for an issue with zero statements.


    @ZOS_GinaBruno @ZOS_JessicaFolsom

    @ZOS_KaiSchober @ZOS_BrianWheeler
    Edited by Nelson_Rebel on March 16, 2017 1:25PM
  • Vahrokh
    Vahrokh
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    kalarro wrote: »
    As a pretty new player with low cp, making cp less important is absolutly not right. I dont have it and I get outperformed by players who have it. Does that make it wrong? No, it gives me something to look for.

    Please, dont make cp less useful.
    As a pve player I will quit if this happens!!! Good thing i havent preordered morrowind yet

    As a:
    • New player, CP are a driving factor to keep playing the game, a goal. CP help ease the grueling gear grinding, weeks to get that damn *1* proper trait gear piece. In the mean time you keep playing in greens (no reason to make gold a wrong trait piece) and throw CPs into regen to become viable.
    • Middle rank player, CPs are what keeps me in game after the grueling grinding, a goal. Putting CPs into regen makes me able to be accepted into my first trials because I can keep up with DPS even with non BiS gear.
    • Top player, CPs are what allow me to complete the veteran mode trials, the many DPS checks where bosses ASSUME BY DESIGN you SHALL deliver top DPS with no pause nor compromise else you just cannot do the content.
  • Merlin13KAGL
    Merlin13KAGL
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    Forum wise: Tagging the moderators a thousand times doesn't somehow magically make them respond. I'm quite certain they have a nice little overlay at the top of their screen showing which threads are receiving the most traffic and probably peer in from time to time accordingly.

    Having a different toolbar that say 500 people in thread X have mentioned you doesn't change that either way.

    They know this is here and they're either going to respond or they aren't, so it's not necessary to think you'll be the one that somehow trips that internal counter that makes them say "Oh, well, with this many mentions, I'm obligated to respond now."

    Seems like it should work that way, but it does not.
    Back to the subject at hand:
    They could adjust this so that points would have to be spent (rotating) in each constellation, with a third of your points going into each minor constellation, not just the rotation of Thief/Warrior/Mage.

    The caveat to this is they'd have to make useful stars for all classes/types in those constellations. This would probably mean some restructuring/reshuffling of the star locations, perhaps swapping out the lesser used ones for something new and functional.

    Presently, there are minor constellations that see zero use in some builds, with the obvious side effect of maxing out the useful ones in the remaining constellation(s). It could be balanced more simply by requiring points to be spread more evenly...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Raghul
    Raghul
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    I am ok with the change if they will make magickasteal give more resources back aswell as the magicka bubbles
    Aeg4n

    The Flawless Conqueror
    Dro-m'Athra Destroyer
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    Tannus15 wrote: »
    bowmanz607 wrote: »
    Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.

    Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.

    God such a sense of entitlement.

    Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.

    @bowmanz607 Dont come here if you dont like it. We wont stop.

    PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.

    This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.

    Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?

    Most -trial- players are. Most -dungeon- players dont because even when they do it in trials the trial loot barely makes up the cost for the potions themselves.

    Have you ever done DPS with below 300 CP? I have, several times on new characters to play around with, before I remembered I didn't put in CP. It was signifigantly harder, and with the hits to sustain allready? The resource drain mechanics? Resource gen was allready buggered with the current costs, now?

    Something has to give. It does not matter whether or not it is the costs being reduced wholesale (Which I wouldn't mind as a balance) or cost reduction enchants geting buffed (Also something I wouldn't mind) but the cost has to be paid somewhere. I'm not opposed to a numbercrunch. I'm opposed to the slipshot, bandaid, not given enough thought solutions ZOS is notorious for by this point.

    This has been the players biggest problem with this dev team. They shoehorn us into a particular build style, glass cannon builds that can barely sustain themselves, design the content around that, then slowly undermine our ability to do that. That's our problem. Now they've moved onto stage three and it threatenes to do more damage to the game as a whole then their willing to admit to themselves. They did it with Tanking, up through around the current patch. Now their moving onto DPS, and once their done crippling that, you -wont- be able to just not run tanks anymore. You wont be able to run anymore.

    It stems from the fact ZOS has no -plan- for this game. No idea of where they want the balance to be. They've largely let the players balance the system then met quota's after the fact, it all reeks of a unorganized bumbling that the current dev team is known for. I've been with the game proper since Tamriel Unlimited. I have slowly seen the original teams work erroded, and then the consequences handled poorly. I have no doubt that if this game dies, it will be because of the incompitence of the current team, and I am under no illusions as to the damage they can cause to the system.

    You know what I remember from the tanking change patch...
    People yelling tanking will be ruined. Others saying it is a good change because you have to actually start ton use some strategy with a tank so l2p.

    You know what happened, the patch dropped and what do you know, people learned to play. They figured out how to tank better and more efficiently.

    Same thing here. More resource management rather than just a constant dump of skills while running bis damage sets, damage mundus, damage, glyphs etc. No thoughts given to sustain.

    I remember it very differently.

    I remember near everyone reviling the change to remove blocking regen and saying it limited tanking to a support roll that was barely needed. Half the reason tanks pulled their weight was other contributions, and said changes made it harder.

    This will do the same thing. It does not kill, it limits, in a game ment to emphasize choice.

    Well that is because you remember what you want to. It was about a 50/50 split here on the forums for the change. I also saw the same split among my guilds and firends. I for one thought it was a great change.

    Limited the tank??? it opened up the tank role and forced them to be actually activley involved in the fight rather than hold block 24/7 and call it a day. killed tank diversity???? really???? do you even remember how boring it was??? Made even worse when we didnt have the gear diversity we have now.

    This whole idea that the change will kill diversity is a joke. Especially when people just run BIS in content where gear actually matters and is not easy mode every time you step into it. WHich is very hard to get these days. There are so many et combonations that open up diversity these days. You dont need cp for it. IN fact, cp has ruined diversity. It killed hybrid builds because of how you have to stack your stats into one thing. Pre-cp with soft caps combined with gear choice we have now would be the best diversity possibilities this game has seen.

  • MrBrandon
    MrBrandon
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    Has no one really been able to get a statement on this issue? This is seriously out of hand at this point and a failure of communication if nothing else by the community managers.


    Sure we don't have the right to demand a developer Comment and everything, but if you're a Community manager you should at least try to Communicate with us or tell us that something is upcoming.

    Give us something to go with so everyone can have a little closure on this issue, because 16 pages and Twenty Thousand views is a large audience for an issue with zero statements.


    @ZOS_GinaBruno @ZOS_JessicaFolsom

    @ZOS_KaiSchober @ZOS_BrianWheeler

    I'm not surprised by this at all.
  • bowmanz607
    bowmanz607
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    BohnT wrote: »
    bowmanz607 wrote: »
    kalimar44 wrote: »
    I've been playing MMOs since Ultima online 25 years ago, and devs just can't leave *** alone. They keep nerfing a game until you don't even recognize it anymore. I'm so dam tired of this.

    techinically they buffed it with cp to where we dont recognize it anymore. Getting rid of cp is the real answer. but we know that wont happen.

    No if you remove cp at this point the game will be completely unplayable until they balance every little thing to the changes and that takes months.
    They just have to balance the cp better.

    cp will never be balanced. they will just keep increasing the cap which furthers the problems cp bring and then put another band aid fix out. rinse and repeat.
    bowmanz607 wrote: »
    kalimar44 wrote: »
    I've been playing MMOs since Ultima online 25 years ago, and devs just can't leave *** alone. They keep nerfing a game until you don't even recognize it anymore. I'm so dam tired of this.

    techinically they buffed it with cp to where we dont recognize it anymore. Getting rid of cp is the real answer. but we know that wont happen.

    If they remove CP I will leave the game. There would be absolutely no progression system. It would make the game very shallow and short lived.

    AT some point progression should end. It should not be every ending progression. It should have a stopping point and then that is when you do your end game content. You progress by doing end game and getting better at it. you progress by getting your gear and achievements. You progress by levling up all skill lines etc.

    but it really doesnt matter. cp is not going anywhere. i know this. IMO they need to just cap all stars at like 5% at 100 points into the star you get 5% increase. not enough to break the game, but enough to supplement a build with specific choices rather than having your points everywhere. It would also keep progression in the game without making it crazy.
  • psychotic13
    psychotic13
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    The best way to go about it is how someone already mentioned, not by taking the cost reduction CP away but by moving the constellation it's in.

    All the damage CPs are in the same tree, same goes for regen so there's no give or take when choosing between the two, blue is damage and green is regen. With how it is now it's basically a 25% increase to damage and regen, if they were in the same tree you'd have to think about which your build will need more

    I still can't believe there has been zero response from ZOS, there lack of communication is ridiculous
    Edited by psychotic13 on March 16, 2017 2:00PM
  • Uriel_Nocturne
    Uriel_Nocturne
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    Alcast wrote: »
    @Uriel_Nocturne I do agree, that it is not good taking away power from players. Same issue happened when the CP system was introduced. people lost power (they just didnt realize yet they were gonna be stronger afterwards) and QQ was raining down in the forums.
    I speak from experience, I was really good at QQing on the forums in my first year :trollface:

    1.ANY Player does not like to loose power. No matter what game they play.
    2. Forum does not represent the playerbase at all. When do you go to forums? You go there when you have to complain about something. If you are happy why would you bother? (Sure there is a small percentage that actually wants to talk about mechanics etc).
    3. The Players that aactually care about changes are a small minority, the game is full of casuals which most likely will not even feel the difference.

    However, I do think IF CHANGES SHOULD HAPPEN, then now is the right time. BEFORE Morrowind releases. Because there will be a lot of new players. Morrowind will make or break this game. So I really hope ZOS fixes the biggest issues....

    And again, I am all for nerfing this monkey Championpoint system. They are going into the right direction. Still needs more nerfing.

    WHY for gods sake does extra CP give you more resources?! Remove that *** its way too OP. @ZOS_RichLambert

    I am all for that people actually have to turn on the switch in their brains again and L2P once more in this game.

    [Edit for profanity]
    @Alcast A couple of things:

    1) I fully read your post, and while I see where you are coming from, I completely disagree with you on how the CP system is "supposed to work".

    2) For all of your thoughts, this change (removing the sustain node and cost reduction node) will actually hit lower CP players just as hard as it does the top 1% of players (end-game-level Players). The sustain and cost reduction nodes scale by percentiles (as I know you are aware), so any removal/change like this will hit even the Silent Casual just as hard as it does say... the Streamers and "Elites" who run nothing but end-game level content (Trials, VMA, VDSA).

    3) These changes, if made without reducing the base cost of Magicka abilities by 15-16%, while reducing the resource regeneration, will destroy most every Magicka build in the game.

    4) Because of #3, most of those Silent Casual players will suddenly have their (most likely) one and only character no longer viable. They're cost of abilities will go up significantly, especially when Spam Skills are taken into consideration. Their Magicka pools will run out faster, and will return to them slower. They're going to find themselves in content that they could make it through before the patch, but now cannot complete after the patch for the simple fact that they're running out of resources too fast and it takes longer for them to return.

    These players aren't going to "L2P" or flip any switch in their brains. They don't cruise through Streams or Build Guides like you provide. Hell, they probably don't even know about 75% of the crafting stations and Sets in the game, and they definitely don't know about how the Monster Drop Sets work or would want to grind out the countless hours to get any of it like you or I would, even though those Sets may/may not mitigate the effects of the change.

    If this change goes through, the vast majority of the player base will suddenly find that their one and only character simply cannot complete challenges one day, that they could the previous day.

    But you are right about one thing: the Silent Casual won't care. They won't follow your suggestions, indeed they will most likely never visit your Streams for you to peddle an elitist viewpoint on how the game "should be played".

    They'll see that their character no longer works. There won't be a readily-available, quick fix to restore their character's potency, and they'll simply quit and go play something else.

    Because like most every other Streamer and Forum user, you're taking a position that the fixes to cope with this are "obvious", and for the level of content that you run, getting the correct set of gear that coordinates well with pieces from other Sets, are easy to regain/acquire.

    But the level of content that you and I run every day, the level of content that you and I find to be easy, that content is (and will most likely always be) far out of reach of the vast majority of players. They simply will never have access to the fixes that you're suggesting and promoting.

    And that's where your entire argument breaks down. Your suggestions are a fine workaround for the <5% that run end-game content, and for that top 5% of the playing populace, your suggestions might/might not work. But for the rest of the player base, the Silent Casual, this will be an insurmountable change. It will be insurmountable for them, the game will become magnitudes more difficult, and they'll leave.

    Because while you or I have countless hours to grind away at this game, and some of the players have found a way to make this game (and other games) their careers; the vast, vast majority of players just use this game as an escape and come here to have fun. Not to have epic-frustration-levels of difficulty. The game will no longer make their characters effective to cruise through PvE content, and those players will leave.

    So while your suggestions and those proto-change to the CP constellations might be workable for the 5% of players at end-game, it will only serve to drive away armies worth of Casual Players. It will not spark that desire for them to grind away and "L2P", it will spark a desire for them to go and play a game where their characters still feel remotely powerful.

    And that will only be horrifically damaging to this MMO.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Minalan
    Minalan
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    I'm okay with the change, and I've already got a way to work around having less sustain.

    I strongly believe block cost CP should get a nerf to go with it, blowing my Magicka pool on someone blocking should drain both of our resources. Not just mine. Fair is fair, a one click "scotch tape the mouse button down" defense shouldn't be that much stronger.

    I also hope that they just nerf the cost CP instead of eliminating it entirely. Say, 10-12% instead of 25%? Removing it is a little too drastic, but a nerf of some kind is definitely called for.

    Look, I understand god-mode sustain is a problem in this game, and that battlegrounds just WONT work with some of the cancer builds out there. I think you need to take a hard look at some of the available sets first.
    Edited by Minalan on March 16, 2017 2:05PM
  • Merlin13KAGL
    Merlin13KAGL
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    Minalan wrote: »
    I'm okay with the change, and I've already got a way to work around having less sustain.

    I strongly believe block cost CP should get a nerf to go with it, blowing my Magicka pool on someone blocking should drain both of our resources. Not just mine. Fair is fair, a one click "scotch tape the mouse button down" defense shouldn't be that much stronger.

    I also hope that they just nerf the cost CP instead of eliminating it entirely. Say, 10-12% instead of 25%? Removing it is a little too drastic, but a nerf of some kind is definitely called for.

    Look, I understand god-mode sustain is a problem in this game, and that battlegrounds just WONT work with some of the cancer builds out there. I think you need to take a hard look at some of the available sets first.

    @Minalan , the longer you hold, the more expensive it (block cost) becomes and the lower your follow up regen becomes.

    A block cooldown/penalty, if you will. There needs to be an opening somewhere in there.

    They do it for roll dodge and skills like streak, why not for block?

    There should be no such thing as a permablock build. There should be some kind of recover time requried.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • psychotic13
    psychotic13
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    Minalan wrote: »
    I'm okay with the change, and I've already got a way to work around having less sustain.

    I strongly believe block cost CP should get a nerf to go with it, blowing my Magicka pool on someone blocking should drain both of our resources. Not just mine. Fair is fair, a one click "scotch tape the mouse button down" defense shouldn't be that much stronger.

    I also hope that they just nerf the cost CP instead of eliminating it entirely. Say, 10-12% instead of 25%? Removing it is a little too drastic, but a nerf of some kind is definitely called for.

    Look, I understand god-mode sustain is a problem in this game, and that battlegrounds just WONT work with some of the cancer builds out there. I think you need to take a hard look at some of the available sets first.

    @Minalan , the longer you hold, the more expensive it (block cost) becomes and the lower your follow up regen becomes.

    A block cooldown/penalty, if you will. There needs to be an opening somewhere in there.

    They do it for roll dodge and skills like streak, why not for block?

    There should be no such thing as a permablock build. There should be some kind of recover time requried.

    Because tanks would be ***, how would you tank a trial
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