I've been playing MMOs since Ultima online 25 years ago, and devs just can't leave *** alone. They keep nerfing a game until you don't even recognize it anymore. I'm so dam tired of this.
bowmanz607 wrote: »I've been playing MMOs since Ultima online 25 years ago, and devs just can't leave *** alone. They keep nerfing a game until you don't even recognize it anymore. I'm so dam tired of this.
techinically they buffed it with cp to where we dont recognize it anymore. Getting rid of cp is the real answer. but we know that wont happen.
bowmanz607 wrote: »I've been playing MMOs since Ultima online 25 years ago, and devs just can't leave *** alone. They keep nerfing a game until you don't even recognize it anymore. I'm so dam tired of this.
techinically they buffed it with cp to where we dont recognize it anymore. Getting rid of cp is the real answer. but we know that wont happen.
No if you remove cp at this point the game will be completely unplayable until they balance every little thing to the changes and that takes months.
They just have to balance the cp better.
IwakuraLain42 wrote: »bunnydaisuki wrote: »Doctordarkspawn wrote: »Are these changes absolut or just in the testing? I mean, some endgame players that´s been talking to the staff must have something to say about this? I know some players have good contact with some of the devsand I beg you to state that these changes are a terrible idea.
For the moment, it looks like 'just in testing'.
The problem with said 'testing' is this is likely based off Streamer feedback. Streamers are notorious for being above the adverage skill level of most players, and are thus, not the best testing audience.
From the point of view of a developer, the best way to get opinion andf feedback from majority of the players is via PTS. Then again, they don't really change anything major after implementing in PTS, so yea... ¯\_(ツ)_/¯
PTS is not the best way to evaluate these changes. Even if you ignore that only PC players can use the PTS I'm pretty sure that only a very, very tiny minority of the player base is using it. Presenting/testing on a show is actually not a bad way to test it, but from what I've read they were only testing the Battlegrounds at PAX.
I've been playing MMOs since Ultima online 25 years ago, and devs just can't leave *** alone. They keep nerfing a game until you don't even recognize it anymore. I'm so dam tired of this.
Flameheart wrote: »Any news about Star Citizen ?
psychotic13 wrote: »Would love to get an answer about this... ZOS you're just pissing everyone off as usual
Nelson_Rebel wrote: »psychotic13 wrote: »Would love to get an answer about this... ZOS you're just pissing everyone off as usual
The fact this has gotten to Twenty Thousand Views almost and 15 pages of comments and there isn't even a statement about anything is pretty sad.
Hell even a "Hey guys we hear your concerns and letting you know this issue is being actively looked at and will be addressed during or before PTS" would be great.
@ZOS_GinaBruno @ZOS_JessicaFolsom
@ZOS_KaiSchober @ZOS_BrianWheeler
bowmanz607 wrote: »Doctordarkspawn wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.
@bowmanz607 Dont come here if you dont like it. We wont stop.
PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
Except not true at all. That was not my only post. I also posted that I was happy about the change and why. This post you quoted was my second and was targeted at people yelling about sustain. Sustain is not an issue really at all in this game. Resources is the least of anyone's worries. You run full Dagens sets with damage glyphs with heavy because of CP cost reduction.
And no, it simply means adjusting your build around a bit. Sustain is not going to disappear because of this it aimply.makes you think about your resource managment. Something this game has been missing for some time.
If they think about economic the most obvious solution would be to boost CP powers so casuals feels more powerful over time even if just using snipe. This keep them happy and let them progress trough content.IwakuraLain42 wrote: »bunnydaisuki wrote: »Doctordarkspawn wrote: »Are these changes absolut or just in the testing? I mean, some endgame players that´s been talking to the staff must have something to say about this? I know some players have good contact with some of the devsand I beg you to state that these changes are a terrible idea.
For the moment, it looks like 'just in testing'.
The problem with said 'testing' is this is likely based off Streamer feedback. Streamers are notorious for being above the adverage skill level of most players, and are thus, not the best testing audience.
From the point of view of a developer, the best way to get opinion andf feedback from majority of the players is via PTS. Then again, they don't really change anything major after implementing in PTS, so yea... ¯\_(ツ)_/¯
PTS is not the best way to evaluate these changes. Even if you ignore that only PC players can use the PTS I'm pretty sure that only a very, very tiny minority of the player base is using it. Presenting/testing on a show is actually not a bad way to test it, but from what I've read they were only testing the Battlegrounds at PAX.
Random chance decided one of those reading this post (me) is a software developer. Not just that: a developer heavily invested into debugging, unit testing, software development cycle and release to public.
Skipping the whole CEO => economic choices considerations, basically it works like this: choices are made at high level to keep or increase revenue and they trickle down the company ranks in various forms (game producer, distributor and many other branches). On the most "visible" level, we have one or more guys towards the lowest third of the company rank deciding about game design. Game designer(s) discuss about how to meet the upper ranks requests by implementing or updating gameplay. They decide if we could use some content or another (not if we'll get a new expansion, this is decided above their level), and how the player should experience the trip from today to the objective they want.
They might implement a couple of forums / top players / websites suggestions, after they have been massively filtered by the community managers, but those suggestions are usually adjusters, not drivers.
Once they came to a decision, they talk to each production studio(s) / internal branch lead people, who manage various game aspects: media, cinematics, software development etc. In turn, team leaders working for them, get directions and dispatch them to their teams. Lead programmers will lead software teams of 4-9 developers (*) and create the game code.
(*) Nota Bene: every company is different, some will have less or more "layers", different ways to manage teams and teams numbers and so on.
After game code has been created and tested on internal servers, it's uploaded to a PTS.
As you can see, there has been no "end user" feedback or input in the whole process until now, save for those little "hints" brought in by community managers.
A small amount of players - usually the achievers from top guilds - shall actually test the PTS.
This naturally skews feedback towards top guilds, of course. Moreover, they will tend to not report unintended features and bugs that help them to success.
Often, some top gamer or blogger posts something about the PTS and at this point "hell breaks loose".
If there's some very negative feedback, the software team(s) will apply some small fixes. Everything has been decided and set in stone months ago, therefore complaining at PTS is close to pointless.
To repeat myself from above: once something gets to PTS, the big decisions have been done, you'll only see some small adjustments and nothing more.
Moloch1514 wrote: »Silence speaks volumes.
Uriel_Nocturne wrote: »But the truth is, the vast majority of Players in this and every other MMO are the silent Casual.
And they won't want to invest hundreds of hours to rebuild a character that they only casually play. They'll just go play some other game where their character DOES work.
That's what this arbitrary removal of the Cost reduction and Sustain CP constellation nodes will do, and no MMORPG, especially ESO, can take that type of population hit.
With all respect, I think you're being overly dramatic.Uriel_Nocturne wrote: »Nope. They'll see that a patch was installed, and now their beloved magicka character no longer works. They'll say "well, that sucks" and they'll simply go play another game, and never look back at ESO.
And that's the vast majority of the population.
This, played an shaman back in WOW cataclysm, managed to get the trial set who let me keep the fire elemental up most of the time, think sorcerer storm elemental, one week later, they removed the effect because of an new content update and they could not let the new set be worse.Uriel_Nocturne wrote: »But the truth is, the vast majority of Players in this and every other MMO are the silent Casual.
And they won't want to invest hundreds of hours to rebuild a character that they only casually play. They'll just go play some other game where their character DOES work.
That's what this arbitrary removal of the Cost reduction and Sustain CP constellation nodes will do, and no MMORPG, especially ESO, can take that type of population hit.
I have done exactly that. ZOS had ubernerfed my class and made my gear pointless in one sweep, I quit for 2 years.
Playing SWTOR, EA has made my class crap, utterly crap, unplayable regardless of gear, so I re-quit SWTOR for the next year.
Considering I pay 6 months subs, they lose a nice chunk of money.
But hey, if they want to brown nose some elite streamer, I hope the streamer will pay them more than 10000 like me who quit!
My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.
Ghanima_Atreides wrote: »
My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.
I'm neither a top player nor someone who needs every possible buff just to play. Would I still be able to function in-game after this change? Yes, probably. But I've invested a lot of time and effort (and quite a few resources) into making my characters as good as I could (even though they're nowhere near in the same league as the top players) and I will be highly annoyed seeing them get bumped down to an ineffective level, essentially making my hard work useless.
You might be one, I'm not, at least not at the time of Morrowind..With all respect, I think you're being overly dramatic.Uriel_Nocturne wrote: »Nope. They'll see that a patch was installed, and now their beloved magicka character no longer works. They'll say "well, that sucks" and they'll simply go play another game, and never look back at ESO.
And that's the vast majority of the population.
I am a "casual" player. I don't focus on end-game, I don't grind out gear to make my build "perfect", and I even though I browse these forums I definitely don't hyper-focus on this game. Hell - I don't even animation-cancel my attacks.
I have been playing MMOs for a long time (12+ years). I have seen many games rise and fall, and I have played many games where my chosen class (I tend to only play one character at a time) was either crappy from the start, or got nerfed early after launch.
Do you know what I do when my "chosen class" gets nerfed, or underperforms compared to every other class?
I just keep playing.
Most casual players don't really know (or care) enough about game mechanics to stop playing just because their character starts to under-perform by a few degrees.
As a proud filthy casual, I can tell you that my interest in a game isn't directly tied to how powerful my character feels. I enjoy a game because I enjoy the overall play experience. If I eat a nerf, I'll just adjust my playstyle to the new "normal" of the class.
My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.
Ghanima_Atreides wrote: »
My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.
I'm neither a top player nor someone who needs every possible buff just to play. Would I still be able to function in-game after this change? Yes, probably. But I've invested a lot of time and effort (and quite a few resources) into making my characters as good as I could (even though they're nowhere near in the same league as the top players) and I will be highly annoyed seeing them get bumped down to an ineffective level, essentially making my hard work useless.
this however is blatantly untrue. Damage and sustain are in different sections of the CP trees. You get to take all the sustain and all the damage from CP. In fact the only "choices" you make are between increase DOT damage vs increase Crit damage.The CP tree actually allows players to balance between damage and regen if they so choose to do so.
This nerf will suck a bit, but I think people are greatly over stating their case.
You're losing SOME regen and skills will cost a LITTLE bit more.
It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.
bowmanz607 wrote: »I've been playing MMOs since Ultima online 25 years ago, and devs just can't leave *** alone. They keep nerfing a game until you don't even recognize it anymore. I'm so dam tired of this.
techinically they buffed it with cp to where we dont recognize it anymore. Getting rid of cp is the real answer. but we know that wont happen.
This nerf will suck a bit, but I think people are greatly over stating their case.
You're losing SOME regen and skills will cost a LITTLE bit more.
It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.
No, it does not hurt just "the very top".
Despite I am not in a top world guild at all, I have about CP 400. I already struggle considering myself very useful in hard mode trials. I should not be forced to be CP 600 just to be able to afford an encounter I could do in 2015 with 100 CP and CP 140 gear.
Guess what happens now, and every stinking few months? I have to grind like a donkey to re-re-re-re-re-purchase gold reagents and whatsnot. I have already been told I am meant to re-re-re-re-re-re-re-re-grind just another stupid vet dungeon for another monster set different than the current BiS.
All of this is a waste of my time, it's unfun at all, plus I have to make lots of gold to get all the materials. Right after I have finished my umpteenth, expensive, gold set good for today's trials.
This nerf will suck a bit, but I think people are greatly over stating their case.
You're losing SOME regen and skills will cost a LITTLE bit more.
It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.
No, it does not hurt just "the very top".
Despite I am not in a top world guild at all, I have about CP 400. I already struggle considering myself very useful in hard mode trials. I should not be forced to be CP 600 just to be able to afford an encounter I could do in 2015 with 100 CP and CP 140 gear.
Guess what happens now, and every stinking few months? I have to grind like a donkey to re-re-re-re-re-purchase gold reagents and whatsnot. I have already been told I am meant to re-re-re-re-re-re-re-re-grind just another stupid vet dungeon for another monster set different than the current BiS.
All of this is a waste of my time, it's unfun at all, plus I have to make lots of gold to get all the materials. Right after I have finished my umpteenth, expensive, gold set good for today's trials.
Hard mode vet trials are literally the hardest content in the game. If you are doing them at all you're in the very top. Sure there are a bunch of people above you making you *think* you're not that good, but honestly, you're right up there.
It's the same deal with VMA. If you have finished VMA AT ALL you're way ahead of the majority. I'd love to see the stats on the percentage of players who have finished VMA and the percentage of players who have finished even 1 trial in HM.
You, specifically you are going to be hardest hit by this change. The lower % of the highest tier.
Sorry, sometimes that's how it shakes out.