This nerf will suck a bit, but I think people are greatly over stating their case.
You're losing SOME regen and skills will cost a LITTLE bit more.
It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.
No, it does not hurt just "the very top".
Despite I am not in a top world guild at all, I have about CP 400. I already struggle considering myself very useful in hard mode trials. I should not be forced to be CP 600 just to be able to afford an encounter I could do in 2015 with 100 CP and CP 140 gear.
Guess what happens now, and every stinking few months? I have to grind like a donkey to re-re-re-re-re-purchase gold reagents and whatsnot. I have already been told I am meant to re-re-re-re-re-re-re-re-grind just another stupid vet dungeon for another monster set different than the current BiS.
All of this is a waste of my time, it's unfun at all, plus I have to make lots of gold to get all the materials. Right after I have finished my umpteenth, expensive, gold set good for today's trials.
Hard mode vet trials are literally the hardest content in the game. If you are doing them at all you're in the very top. Sure there are a bunch of people above you making you *think* you're not that good, but honestly, you're right up there.
It's the same deal with VMA. If you have finished VMA AT ALL you're way ahead of the majority. I'd love to see the stats on the percentage of players who have finished VMA and the percentage of players who have finished even 1 trial in HM.
You, specifically you are going to be hardest hit by this change. The lower % of the highest tier.
Sorry, sometimes that's how it shakes out.
Come on, I am doing vet HR, AA etc. since 2015, it can't be *that* elite stuff. My guild is casual and I often play 2h a day.
If I am elite then you have never seen what the real thing is.
I've been super-hard core 10 years ago, in a top 30 WoW world kills competing with Nihilum and similar.
You'd be dissected and micro-analyzed even just before being able to be told the guild URL where to apply to.
8-14h a day raid training and herbs gathering (for high end pots).
That was hard core. ESO in comparison is like lazy sleeping next to the sea shore during a sunny day.
Ghanima_Atreides wrote: »
My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.
I'm neither a top player nor someone who needs every possible buff just to play. Would I still be able to function in-game after this change? Yes, probably. But I've invested a lot of time and effort (and quite a few resources) into making my characters as good as I could (even though they're nowhere near in the same league as the top players) and I will be highly annoyed seeing them get bumped down to an ineffective level, essentially making my hard work useless.
This nerf will suck a bit, but I think people are greatly over stating their case.
You're losing SOME regen and skills will cost a LITTLE bit more.
It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.
The rest of us will fall somewhere between "I seem to run out of resources a little bit quicker in long fights, but I was doing that already because I just spam the skills" and "did they change something? I have 2k magi regen and most of my damage comes from heavy attacks"
I mean, think of how many threads have been posted in the last month complaining about bow users who just light attack spam through pugs. Does anyone think those "casuals" are going to notice even remotely?
@Nebthet78 Has hit the nail on the head in identifying the people who will be affected by this change, and it's possible that ZoS will need to re-balance some of the Vet Trials. Mind you, I can remember pretty much exactly the same complaints and comments from exactly the same section of the community when stam regen while blocking was removed, so I take it with a grain of salt.this however is blatantly untrue. Damage and sustain are in different sections of the CP trees. You get to take all the sustain and all the damage from CP. In fact the only "choices" you make are between increase DOT damage vs increase Crit damage.The CP tree actually allows players to balance between damage and regen if they so choose to do so.
The current CP structure is about choosing between stamina or magi, NOT damage and sustain, which is what I personally disagree with.
Ghanima_Atreides wrote: »
My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.
I'm neither a top player nor someone who needs every possible buff just to play. Would I still be able to function in-game after this change? Yes, probably. But I've invested a lot of time and effort (and quite a few resources) into making my characters as good as I could (even though they're nowhere near in the same league as the top players) and I will be highly annoyed seeing them get bumped down to an ineffective level, essentially making my hard work useless.
This nerf will suck a bit, but I think people are greatly over stating their case.
You're losing SOME regen and skills will cost a LITTLE bit more.
It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.
The rest of us will fall somewhere between "I seem to run out of resources a little bit quicker in long fights, but I was doing that already because I just spam the skills" and "did they change something? I have 2k magi regen and most of my damage comes from heavy attacks"
I mean, think of how many threads have been posted in the last month complaining about bow users who just light attack spam through pugs. Does anyone think those "casuals" are going to notice even remotely?
@Nebthet78 Has hit the nail on the head in identifying the people who will be affected by this change, and it's possible that ZoS will need to re-balance some of the Vet Trials. Mind you, I can remember pretty much exactly the same complaints and comments from exactly the same section of the community when stam regen while blocking was removed, so I take it with a grain of salt.this however is blatantly untrue. Damage and sustain are in different sections of the CP trees. You get to take all the sustain and all the damage from CP. In fact the only "choices" you make are between increase DOT damage vs increase Crit damage.The CP tree actually allows players to balance between damage and regen if they so choose to do so.
The current CP structure is about choosing between stamina or magi, NOT damage and sustain, which is what I personally disagree with.
It's all about the dps! But what about the healers! You don't think casual won't notice when suddenly people keep saying LF Healer Templar only or Warden only". They won't even understand and will be hurt as community reverts back to a year ago when Templars were litterly the god healing class.
Ghanima_Atreides wrote: »
My guess? If they go through with this it will bother the crap out of the top ~20% of players (who need every ounce of performance to do the content they do) and the bottom 20% (who need every bit of help they can get just to play), while the remaining 60% will likely say "meh", adjust accordingly, and move on with their gaming lives.
I'm neither a top player nor someone who needs every possible buff just to play. Would I still be able to function in-game after this change? Yes, probably. But I've invested a lot of time and effort (and quite a few resources) into making my characters as good as I could (even though they're nowhere near in the same league as the top players) and I will be highly annoyed seeing them get bumped down to an ineffective level, essentially making my hard work useless.
This nerf will suck a bit, but I think people are greatly over stating their case.
You're losing SOME regen and skills will cost a LITTLE bit more.
It will hurt the very top, mostly because they have very carefully adjusted their builds to put out as much damage as possible while BARELY not running out of resources. If the fight ends and they have 80% resources then to them it means they could do more damage.
The rest of us will fall somewhere between "I seem to run out of resources a little bit quicker in long fights, but I was doing that already because I just spam the skills" and "did they change something? I have 2k magi regen and most of my damage comes from heavy attacks"
I mean, think of how many threads have been posted in the last month complaining about bow users who just light attack spam through pugs. Does anyone think those "casuals" are going to notice even remotely?
@Nebthet78 Has hit the nail on the head in identifying the people who will be affected by this change, and it's possible that ZoS will need to re-balance some of the Vet Trials. Mind you, I can remember pretty much exactly the same complaints and comments from exactly the same section of the community when stam regen while blocking was removed, so I take it with a grain of salt.this however is blatantly untrue. Damage and sustain are in different sections of the CP trees. You get to take all the sustain and all the damage from CP. In fact the only "choices" you make are between increase DOT damage vs increase Crit damage.The CP tree actually allows players to balance between damage and regen if they so choose to do so.
The current CP structure is about choosing between stamina or magi, NOT damage and sustain, which is what I personally disagree with.
It's all about the dps! But what about the healers! You don't think casual won't notice when suddenly people keep saying LF Healer Templar only or Warden only". They won't even understand and will be hurt as community reverts back to a year ago when Templars were litterly the god healing class.
Ah, but here's the thing. If healing is deemed lacking due to sustain, resource cost for healing spells and abilities can be lowered to compensate. Since Support and DPS can be considered as 2 exclusive fields, it is much easier to lower costs for healing side without affect DPS too much.
bowmanz607 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.
@bowmanz607 Dont come here if you dont like it. We wont stop.
PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.
Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?
Most -trial- players are. Most -dungeon- players dont because even when they do it in trials the trial loot barely makes up the cost for the potions themselves.
Have you ever done DPS with below 300 CP? I have, several times on new characters to play around with, before I remembered I didn't put in CP. It was signifigantly harder, and with the hits to sustain allready? The resource drain mechanics? Resource gen was allready buggered with the current costs, now?
Something has to give. It does not matter whether or not it is the costs being reduced wholesale (Which I wouldn't mind as a balance) or cost reduction enchants geting buffed (Also something I wouldn't mind) but the cost has to be paid somewhere. I'm not opposed to a numbercrunch. I'm opposed to the slipshot, bandaid, not given enough thought solutions ZOS is notorious for by this point.
This has been the players biggest problem with this dev team. They shoehorn us into a particular build style, glass cannon builds that can barely sustain themselves, design the content around that, then slowly undermine our ability to do that. That's our problem. Now they've moved onto stage three and it threatenes to do more damage to the game as a whole then their willing to admit to themselves. They did it with Tanking, up through around the current patch. Now their moving onto DPS, and once their done crippling that, you -wont- be able to just not run tanks anymore. You wont be able to run anymore.
It stems from the fact ZOS has no -plan- for this game. No idea of where they want the balance to be. They've largely let the players balance the system then met quota's after the fact, it all reeks of a unorganized bumbling that the current dev team is known for. I've been with the game proper since Tamriel Unlimited. I have slowly seen the original teams work erroded, and then the consequences handled poorly. I have no doubt that if this game dies, it will be because of the incompitence of the current team, and I am under no illusions as to the damage they can cause to the system.
You know what I remember from the tanking change patch...
People yelling tanking will be ruined. Others saying it is a good change because you have to actually start ton use some strategy with a tank so l2p.
You know what happened, the patch dropped and what do you know, people learned to play. They figured out how to tank better and more efficiently.
Same thing here. More resource management rather than just a constant dump of skills while running bis damage sets, damage mundus, damage, glyphs etc. No thoughts given to sustain.
Uriel_Nocturne wrote: »It's been a couple of pages since I've posted in here.
The argument has gone back and forth.
The Players against the change (myself included) have stated multiple times about how it will destroy... pretty much every Magicka build in the game, with situational examples about how that's the most plausible outcome.
The Players in favor of the change keep having their arguments coming back to: "just fix your rotation", or "the game wasn't meant for you to be good at both sustain and DPS", or "*blah* person Solo'd *blah* dungeon, therefore it must be a cakewalk for everybody, thus sustain and lower cost nodes need to go", or "the game was easy before CP were ever in the game, so regardless of how the game has changed to up the difficulty to account for CP, the sudden removal of sustain/lower cost nodes will take the game back to the pre-CP easy mode".
And my personal favorite: "It doesn't matter if it destroys every Magicka build in the game, content is uber-toddler-friendly-easy, so just go grind out new gear, pick either sustain or DPS, and live with it, because all us 'professionals' aren't going to have any issue, so all you whiners need to just L2P".
Even @Alcast chimed in with a snarky reply.
But everyone on both side has forgotten the most basic issue with this change.
The majority of the player base is "Casual" players. They won't come on here to moan and complain. They won't go online to search out how to fix their broken magicka build. Hell, they probably don't call what they use a "build" at all. they just use what works.
Those casual players aren't nearly as invested in this game as Forum-goers are, and they're magnitudes less in vested than some arrogant, snarky streamer.
They will wake up and turn on the game in their limited free time, see that their damage has dropped off a cliff, their sustain is now a huge steaming pile, and their resources run out at almost triple the speed as before.
In short, their characters are no longer viable for the PvE content that they dawdle around in (because there's no denying that the vast majority of the populace is PvE oriented, and another vast majority are casual players who will never touch these forums to lend their opinion).
But they won't do any of the things that the hardcores and the Streamers have suggested on all these other pages. they won't take a sub-par character into a Trial to grind out gear that replaces their lost sustain while keeping their DPS high.
Nope. They'll see that a patch was installed, and now their beloved magicka character no longer works. They'll say "well, that sucks" and they'll simply go play another game, and never look back at ESO.
And that's the vast majority of the population.
Us forum users... we like to think that we represent the majority opinions of what this game should/should not be. But the truth is, the vast majority of Players in this and every other MMO are the silent Casual.
And they won't want to invest hundreds of hours to rebuild a character that they only casually play. They'll just go play some other game where their character DOES work.
That's what this arbitrary removal of the Cost reduction and Sustain CP constellation nodes will do, and no MMORPG, especially ESO, can take that type of population hit.
This change is toxic, and I'm begging everyone at Zenimax to rethink this change!
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom Please. Do not do this. This change will destroy most every aspect of the game, and every single Magicka build. Do not kill ESO like this, because that's the only outcome I can see for Wrobel's disastrous decision for the planned CP change.
Doctordarkspawn wrote: »
Wrobel is killing this game, strangling it because he never knew how the system was supposed to function and never cared. This change will drive many away from the game instead of encouraging them to learn.
Doctordarkspawn wrote: »
Wrobel is killing this game, strangling it because he never knew how the system was supposed to function and never cared. This change will drive many away from the game instead of encouraging them to learn.
On how many patches has Chicken Little's "sky is falling" forewarning has occured, declaring the end of the game ? On how many patches did people just take it in stride in the end?
I am of the exact opposite opinion, this is a meta shift, people will just adapt and get around forming new builds and creating new theories. At the very least the meta won't be stale anymore. In fact, the unknown is pretty exciting, and I look forward to the new challenges it throws my our way.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
The only place on earth with more salty , butt hurt people would have to be a colonoscopy clinic at the bottom of the dead sea....These are proposed changes to an already broken cp system..yes, it would require some change to play style IF they are actually put into place...IF being the key word...
PelinalWhitestrake wrote: »Me right now:Merlin13KAGL wrote: »There is no such thing as too much House.@PelinalWhitestrake , you're in Stage one.https://www.youtube.com/watch?v=auFx8U1t3hE&t=2s
As a pretty new player with low cp, making cp less important is absolutly not right. I dont have it and I get outperformed by players who have it. Does that make it wrong? No, it gives me something to look for.
Please, dont make cp less useful.
Bigevilpeter wrote: »As a pve player I will quit if this happens!!! Good thing i havent preordered morrowind yet
Doctordarkspawn wrote: »bowmanz607 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.
@bowmanz607 Dont come here if you dont like it. We wont stop.
PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.
Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?
Most -trial- players are. Most -dungeon- players dont because even when they do it in trials the trial loot barely makes up the cost for the potions themselves.
Have you ever done DPS with below 300 CP? I have, several times on new characters to play around with, before I remembered I didn't put in CP. It was signifigantly harder, and with the hits to sustain allready? The resource drain mechanics? Resource gen was allready buggered with the current costs, now?
Something has to give. It does not matter whether or not it is the costs being reduced wholesale (Which I wouldn't mind as a balance) or cost reduction enchants geting buffed (Also something I wouldn't mind) but the cost has to be paid somewhere. I'm not opposed to a numbercrunch. I'm opposed to the slipshot, bandaid, not given enough thought solutions ZOS is notorious for by this point.
This has been the players biggest problem with this dev team. They shoehorn us into a particular build style, glass cannon builds that can barely sustain themselves, design the content around that, then slowly undermine our ability to do that. That's our problem. Now they've moved onto stage three and it threatenes to do more damage to the game as a whole then their willing to admit to themselves. They did it with Tanking, up through around the current patch. Now their moving onto DPS, and once their done crippling that, you -wont- be able to just not run tanks anymore. You wont be able to run anymore.
It stems from the fact ZOS has no -plan- for this game. No idea of where they want the balance to be. They've largely let the players balance the system then met quota's after the fact, it all reeks of a unorganized bumbling that the current dev team is known for. I've been with the game proper since Tamriel Unlimited. I have slowly seen the original teams work erroded, and then the consequences handled poorly. I have no doubt that if this game dies, it will be because of the incompitence of the current team, and I am under no illusions as to the damage they can cause to the system.
You know what I remember from the tanking change patch...
People yelling tanking will be ruined. Others saying it is a good change because you have to actually start ton use some strategy with a tank so l2p.
You know what happened, the patch dropped and what do you know, people learned to play. They figured out how to tank better and more efficiently.
Same thing here. More resource management rather than just a constant dump of skills while running bis damage sets, damage mundus, damage, glyphs etc. No thoughts given to sustain.
I remember it very differently.
I remember near everyone reviling the change to remove blocking regen and saying it limited tanking to a support roll that was barely needed. Half the reason tanks pulled their weight was other contributions, and said changes made it harder.
This will do the same thing. It does not kill, it limits, in a game ment to emphasize choice.
Nelson_Rebel wrote: »Has no one really been able to get a statement on this issue? This is seriously out of hand at this point and a failure of communication if nothing else by the community managers.
Sure we don't have the right to demand a developer Comment and everything, but if you're a Community manager you should at least try to Communicate with us or tell us that something is upcoming.
Give us something to go with so everyone can have a little closure on this issue, because 16 pages and Twenty Thousand views is a large audience for an issue with zero statements.
@ZOS_GinaBruno @ZOS_JessicaFolsom
@ZOS_KaiSchober @ZOS_BrianWheeler
bowmanz607 wrote: »I've been playing MMOs since Ultima online 25 years ago, and devs just can't leave *** alone. They keep nerfing a game until you don't even recognize it anymore. I'm so dam tired of this.
techinically they buffed it with cp to where we dont recognize it anymore. Getting rid of cp is the real answer. but we know that wont happen.
No if you remove cp at this point the game will be completely unplayable until they balance every little thing to the changes and that takes months.
They just have to balance the cp better.
S1ipperyJim wrote: »bowmanz607 wrote: »I've been playing MMOs since Ultima online 25 years ago, and devs just can't leave *** alone. They keep nerfing a game until you don't even recognize it anymore. I'm so dam tired of this.
techinically they buffed it with cp to where we dont recognize it anymore. Getting rid of cp is the real answer. but we know that wont happen.
If they remove CP I will leave the game. There would be absolutely no progression system. It would make the game very shallow and short lived.
@Alcast A couple of things:@Uriel_Nocturne I do agree, that it is not good taking away power from players. Same issue happened when the CP system was introduced. people lost power (they just didnt realize yet they were gonna be stronger afterwards) and QQ was raining down in the forums.
I speak from experience, I was really good at QQing on the forums in my first year
1.ANY Player does not like to loose power. No matter what game they play.
2. Forum does not represent the playerbase at all. When do you go to forums? You go there when you have to complain about something. If you are happy why would you bother? (Sure there is a small percentage that actually wants to talk about mechanics etc).
3. The Players that aactually care about changes are a small minority, the game is full of casuals which most likely will not even feel the difference.
However, I do think IF CHANGES SHOULD HAPPEN, then now is the right time. BEFORE Morrowind releases. Because there will be a lot of new players. Morrowind will make or break this game. So I really hope ZOS fixes the biggest issues....
And again, I am all for nerfing this monkey Championpoint system. They are going into the right direction. Still needs more nerfing.
WHY for gods sake does extra CP give you more resources?! Remove that *** its way too OP. @ZOS_RichLambert
I am all for that people actually have to turn on the switch in their brains again and L2P once more in this game.
[Edit for profanity]
I'm okay with the change, and I've already got a way to work around having less sustain.
I strongly believe block cost CP should get a nerf to go with it, blowing my Magicka pool on someone blocking should drain both of our resources. Not just mine. Fair is fair, a one click "scotch tape the mouse button down" defense shouldn't be that much stronger.
I also hope that they just nerf the cost CP instead of eliminating it entirely. Say, 10-12% instead of 25%? Removing it is a little too drastic, but a nerf of some kind is definitely called for.
Look, I understand god-mode sustain is a problem in this game, and that battlegrounds just WONT work with some of the cancer builds out there. I think you need to take a hard look at some of the available sets first.
Merlin13KAGL wrote: »I'm okay with the change, and I've already got a way to work around having less sustain.
I strongly believe block cost CP should get a nerf to go with it, blowing my Magicka pool on someone blocking should drain both of our resources. Not just mine. Fair is fair, a one click "scotch tape the mouse button down" defense shouldn't be that much stronger.
I also hope that they just nerf the cost CP instead of eliminating it entirely. Say, 10-12% instead of 25%? Removing it is a little too drastic, but a nerf of some kind is definitely called for.
Look, I understand god-mode sustain is a problem in this game, and that battlegrounds just WONT work with some of the cancer builds out there. I think you need to take a hard look at some of the available sets first.
@Minalan , the longer you hold, the more expensive it (block cost) becomes and the lower your follow up regen becomes.
A block cooldown/penalty, if you will. There needs to be an opening somewhere in there.
They do it for roll dodge and skills like streak, why not for block?
There should be no such thing as a permablock build. There should be some kind of recover time requried.