Are these changes absolut or just in the testing? I mean, some endgame players that´s been talking to the staff must have something to say about this? I know some players have good contact with some of the devsand I beg you to state that these changes are a terrible idea.
The 5 stages of grief:
1. Denial;
2. Anger;
3. Bargaining;
4. Depression;
5. Acceptance.
Just waiting for the rest to catch up to stage 5.
@Biro123 There are already required roles, now you expect a required class, as well?Surely all that's needed to make up for the loss is, perhaps a new support class with unique group sustain abilities..
Could maybe use cold and nature based abilities and perhaps call it a 'warden'.?
@JinMori , fixed it for you. It's this + so many of the shiny things that people were able to buy.But many people seem to do not agree with you, this game at launch was considered ***, and now it's a pretty acclaimed mmorpg, the reason? people like it more this way really good marketing.
Sounds much like:In short it would be simple to see the power creep from cp50 to 600.
You compensate by making harder content.
Again an power creep is required in PvE.
And this can backlash very hard, then all the causal players has done the Morrowind quests and start running dungeons again, and find they can not do the stuff they did earlier, even after compensating they will not be happy.
Result might be good as ZoS will replace promote the team responsible.
Sadly, this is probably true.It's not final. But experience tells me it'll probably stay.
Games change. Games should evolve, but ZoS has never been about evolution. It's always been the quickest knee-jerk 'fix' to the issue at hand (or whatever the guy who brought in the doughnuts decided was an awesome idea). Most of the 'evolution' of the game in its current state is the result of a bandaid on a bandaid on a field dressing on a tourniquet.roigseguib16_ESO wrote: »In my humble opinion:
1. Games evolve. Sometimes we gain more damage, other times we need more sustain. Be always ready and willing to adjust your builds.
@PelinalWhitestrake , you're in Stage one. There is no such thing as too much House.PelinalWhitestrake wrote: »
Are these changes absolut or just in the testing? I mean, some endgame players that´s been talking to the staff must have something to say about this? I know some players have good contact with some of the devsand I beg you to state that these changes are a terrible idea.
https://forums.elderscrollsonline.com/en/discussion/comment/3765305/#Comment_3765305
Buffs & Debuffs
Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
Developer Comment
Spoiler
This change is aimed at getting players to pay more attention to their resource pools and use abilities in more strategic way. This is the first fix for high-level players having a lot of resources, and we’ll continue to evaluate this issue.
Before Champ Points were introduced to the game, people played without Champion points. And they did just as fine as they did now, what a surprise.
IzakiBrotherSs wrote: »Before Champ Points were introduced to the game, people played without Champion points. And they did just as fine as they did now, what a surprise.
What about the cost increase? The more CP you have spent, the higher the ability costs. That wasn't there either before CP was introduced.
I'm honestly confused by those who say that those CP are OP, hooray to the change. Like... have you ever run endgame content?
Go to YouTube and watch vMoL HM Rakkaht. Without Magician it would be... I don't even know. Praying, swearing and making it 1 sec before the wipe in the best case scenario?
Or screw it. Vet Skoria, anyone? The last boss in City of Ash II? Enjoy swiming in lava, praying and swearing. Wipefest, great.
On its own this change is disastrous. Unless there are some other changes, like nerfing bosses or reducing base cost of abilities or making basic regen higher... Yep. Screwed.
Doctordarkspawn wrote: »Are these changes absolut or just in the testing? I mean, some endgame players that´s been talking to the staff must have something to say about this? I know some players have good contact with some of the devsand I beg you to state that these changes are a terrible idea.
For the moment, it looks like 'just in testing'.
The problem with said 'testing' is this is likely based off Streamer feedback. Streamers are notorious for being above the adverage skill level of most players, and are thus, not the best testing audience.
bunnydaisuki wrote: »Doctordarkspawn wrote: »Are these changes absolut or just in the testing? I mean, some endgame players that´s been talking to the staff must have something to say about this? I know some players have good contact with some of the devsand I beg you to state that these changes are a terrible idea.
For the moment, it looks like 'just in testing'.
The problem with said 'testing' is this is likely based off Streamer feedback. Streamers are notorious for being above the adverage skill level of most players, and are thus, not the best testing audience.
From the point of view of a developer, the best way to get opinion andf feedback from majority of the players is via PTS. Then again, they don't really change anything major after implementing in PTS, so yea... ¯\_(ツ)_/¯
IwakuraLain42 wrote: »bunnydaisuki wrote: »Doctordarkspawn wrote: »Are these changes absolut or just in the testing? I mean, some endgame players that´s been talking to the staff must have something to say about this? I know some players have good contact with some of the devsand I beg you to state that these changes are a terrible idea.
For the moment, it looks like 'just in testing'.
The problem with said 'testing' is this is likely based off Streamer feedback. Streamers are notorious for being above the adverage skill level of most players, and are thus, not the best testing audience.
From the point of view of a developer, the best way to get opinion andf feedback from majority of the players is via PTS. Then again, they don't really change anything major after implementing in PTS, so yea... ¯\_(ツ)_/¯
PTS is not the best way to evaluate these changes. Even if you ignore that only PC players can use the PTS I'm pretty sure that only a very, very tiny minority of the player base is using it. Presenting/testing on a show is actually not a bad way to test it, but from what I've read they were only testing the Battlegrounds at PAX.
Doctordarkspawn wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.
@bowmanz607 Dont come here if you dont like it. We wont stop.
PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
FriedEggSandwich wrote: »leepalmer95 wrote: »It was caused by zos over buffing heavy and it still remains because they refuse to accept they did and won't go back on themselves to fix it.
No, the heavy armor meta was created by ZOS balancing pvp around burst damage and the best counter to burst damage is heavy armor. This meta is made worse by the fact that light and medium armor are basically useless in pvp because they offer insufficient benefits to justify their lack of defense.
No amount of nerfing heavy armor will fix this.
No, the heavy armour meta was created by people asking for heavy armour buffs for ages because it was a bit lack-lustre. Zos promised to buff it in a feedback thread, or eso live or something, and then went ahead and buffed it in the DB patch. The patch notes can be found here: https://forums.elderscrollsonline.com/en/discussion/comment/2909628/#Comment_2909628
Here are the specific heavy armour buffs copied and pasted, note the constitution passives got a 275% buff:Heavy Armor
Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
Juggernaut: Increased the amount of maximum health this passive grants per piece of Heavy Armor to 1/2% at Ranks I/II from 0.5/1%.
Rapid Mending:
This passive ability no longer increments its bonuses with each piece of Heavy Armor, and now requires 5 pieces or more of Heavy Armor to be worn.
Increased the healing taken bonus to 4/8%
This ability now increases the amount of resources your Heavy Attacks restore by 25/50% at Ranks I/II.
The design team have a liking for the berserker play style and have chosen heavy armour as the platform for it.
bowmanz607 wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
We don't owe ZOS any money too.
I hate reminding you the obvious, who needs money to keep going is them, not us.
Yah because some forum warriors rage quitting hurts their pockets.
"Some forum warriors" represented so many players, they forced a giant publisher like EA to spend millions to convert their MMO from sub based to F2P + optional sub.
"Some forum warriors" represented so many players, they forced billionaire publisher ZOS to spend millions to convert ESO from sub only to F2P + optional sub.
The secret recipe, for the companies, is to discern between "forum warriors". Some represent just themselves, some (unknowingly) represent thousands of players who share their issue.
An across the spectrum huge nerf is easily going to be seen as issue by a large player base.
OtarTheMad wrote: »I assume that the information shared was obtained from Pax East convention and so I am definitely holding my judgment until Morrowind hits PTS. Usually at these conventions ZOS and, I assume, other companies experiment with ideas to see how well/badly they go over. It's easy testing because you know at least some will play your game and most will provide feedback.
IF this does hit PTS then it will be interesting to say the least. I don't get why they keep messing with things that don't need to be messed with and it just goes to show that PvE will always be affected by PvP and vice versa. I don't know how they can separate they the two. Maybe ZOS can come up with two different CP systems?
IF this goes in PTS like this and they keep doing things like this the game will never be balanced, or at least as close as it could be. Truthfully the game will never be 100% balanced but it definitely could be closer but not when they keep drastically changing/nerfing things without addressing other current balancing issues first. It's like a teeter-totter that ZOS just keep over loading up one side at a time versus finding a healthy balance that let's it go back and forth on it's own.
20 years in MMO history, prove that IF you wait to react until they are on PTS, then you are BONED.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.
@bowmanz607 Dont come here if you dont like it. We wont stop.
PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.
Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?
Most -trial- players are. Most -dungeon- players dont because even when they do it in trials the trial loot barely makes up the cost for the potions themselves.
Have you ever done DPS with below 300 CP? I have, several times on new characters to play around with, before I remembered I didn't put in CP. It was signifigantly harder, and with the hits to sustain allready? The resource drain mechanics? Resource gen was allready buggered with the current costs, now?
Something has to give. It does not matter whether or not it is the costs being reduced wholesale (Which I wouldn't mind as a balance) or cost reduction enchants geting buffed (Also something I wouldn't mind) but the cost has to be paid somewhere. I'm not opposed to a numbercrunch. I'm opposed to the slipshot, bandaid, not given enough thought solutions ZOS is notorious for by this point.
This has been the players biggest problem with this dev team. They shoehorn us into a particular build style, glass cannon builds that can barely sustain themselves, design the content around that, then slowly undermine our ability to do that. That's our problem. Now they've moved onto stage three and it threatenes to do more damage to the game as a whole then their willing to admit to themselves. They did it with Tanking, up through around the current patch. Now their moving onto DPS, and once their done crippling that, you -wont- be able to just not run tanks anymore. You wont be able to run anymore.
It stems from the fact ZOS has no -plan- for this game. No idea of where they want the balance to be. They've largely let the players balance the system then met quota's after the fact, it all reeks of a unorganized bumbling that the current dev team is known for. I've been with the game proper since Tamriel Unlimited. I have slowly seen the original teams work erroded, and then the consequences handled poorly. I have no doubt that if this game dies, it will be because of the incompitence of the current team, and I am under no illusions as to the damage they can cause to the system.
I'm honestly confused by those who say that those CP are OP, hooray to the change. Like... have you ever run endgame content?
Go to YouTube and watch vMoL HM Rakkaht. Without Magician it would be... I don't even know. Praying, swearing and making it 1 sec before the wipe in the best case scenario?
Or screw it. Vet Skoria, anyone? The last boss in City of Ash II? Enjoy swiming in lava, praying and swearing. Wipefest, great.
On its own this change is disastrous. Unless there are some other changes, like nerfing bosses or reducing base cost of abilities or making basic regen higher... Yep. Screwed.
bowmanz607 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.
@bowmanz607 Dont come here if you dont like it. We wont stop.
PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.
Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?
Most -trial- players are. Most -dungeon- players dont because even when they do it in trials the trial loot barely makes up the cost for the potions themselves.
Have you ever done DPS with below 300 CP? I have, several times on new characters to play around with, before I remembered I didn't put in CP. It was signifigantly harder, and with the hits to sustain allready? The resource drain mechanics? Resource gen was allready buggered with the current costs, now?
Something has to give. It does not matter whether or not it is the costs being reduced wholesale (Which I wouldn't mind as a balance) or cost reduction enchants geting buffed (Also something I wouldn't mind) but the cost has to be paid somewhere. I'm not opposed to a numbercrunch. I'm opposed to the slipshot, bandaid, not given enough thought solutions ZOS is notorious for by this point.
This has been the players biggest problem with this dev team. They shoehorn us into a particular build style, glass cannon builds that can barely sustain themselves, design the content around that, then slowly undermine our ability to do that. That's our problem. Now they've moved onto stage three and it threatenes to do more damage to the game as a whole then their willing to admit to themselves. They did it with Tanking, up through around the current patch. Now their moving onto DPS, and once their done crippling that, you -wont- be able to just not run tanks anymore. You wont be able to run anymore.
It stems from the fact ZOS has no -plan- for this game. No idea of where they want the balance to be. They've largely let the players balance the system then met quota's after the fact, it all reeks of a unorganized bumbling that the current dev team is known for. I've been with the game proper since Tamriel Unlimited. I have slowly seen the original teams work erroded, and then the consequences handled poorly. I have no doubt that if this game dies, it will be because of the incompitence of the current team, and I am under no illusions as to the damage they can cause to the system.
You know what I remember from the tanking change patch...
People yelling tanking will be ruined. Others saying it is a good change because you have to actually start ton use some strategy with a tank so l2p.
You know what happened, the patch dropped and what do you know, people learned to play. They figured out how to tank better and more efficiently.
Same thing here. More resource management rather than just a constant dump of skills while running bis damage sets, damage mundus, damage, glyphs etc. No thoughts given to sustain.
bowmanz607 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.
@bowmanz607 Dont come here if you dont like it. We wont stop.
PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.
Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?
Most -trial- players are. Most -dungeon- players dont because even when they do it in trials the trial loot barely makes up the cost for the potions themselves.
Have you ever done DPS with below 300 CP? I have, several times on new characters to play around with, before I remembered I didn't put in CP. It was signifigantly harder, and with the hits to sustain allready? The resource drain mechanics? Resource gen was allready buggered with the current costs, now?
Something has to give. It does not matter whether or not it is the costs being reduced wholesale (Which I wouldn't mind as a balance) or cost reduction enchants geting buffed (Also something I wouldn't mind) but the cost has to be paid somewhere. I'm not opposed to a numbercrunch. I'm opposed to the slipshot, bandaid, not given enough thought solutions ZOS is notorious for by this point.
This has been the players biggest problem with this dev team. They shoehorn us into a particular build style, glass cannon builds that can barely sustain themselves, design the content around that, then slowly undermine our ability to do that. That's our problem. Now they've moved onto stage three and it threatenes to do more damage to the game as a whole then their willing to admit to themselves. They did it with Tanking, up through around the current patch. Now their moving onto DPS, and once their done crippling that, you -wont- be able to just not run tanks anymore. You wont be able to run anymore.
It stems from the fact ZOS has no -plan- for this game. No idea of where they want the balance to be. They've largely let the players balance the system then met quota's after the fact, it all reeks of a unorganized bumbling that the current dev team is known for. I've been with the game proper since Tamriel Unlimited. I have slowly seen the original teams work erroded, and then the consequences handled poorly. I have no doubt that if this game dies, it will be because of the incompitence of the current team, and I am under no illusions as to the damage they can cause to the system.
You know what I remember from the tanking change patch...
People yelling tanking will be ruined. Others saying it is a good change because you have to actually start ton use some strategy with a tank so l2p.
You know what happened, the patch dropped and what do you know, people learned to play. They figured out how to tank better and more efficiently.
Same thing here. More resource management rather than just a constant dump of skills while running bis damage sets, damage mundus, damage, glyphs etc. No thoughts given to sustain.
Before Champ Points were introduced to the game, people played without Champion points. And they did just as fine as they did now, what a surprise.
Before Champ Points were introduced to the game, people played without Champion points. And they did just as fine as they did now, what a surprise.
How long till your NDA is up? Are you allowed to tell us that? So you can post a video and tell us what you really saw out there? I am trying to be optimistic about this, thinking there is way more to it with some balances we just don't know about yet.
Also, to comment on your post here. Sure we did play with no CP. But skills and abilities didn't cost 1/2 of what they do now, and regen was built into the mechanics of the game.We had a natural regen that was much higher. We had Stat pools that were much lower. There was no stop on stam regen while b locking....Many things have changed since then.