bowmanz607 wrote: »WreckfulAbandon wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
If I mained a NB I probably wouldn't contest these changes too much either
What does that have to do with the heavy armor issues created by cp??
austinwalter87ub17_ESO wrote: »bowmanz607 wrote: »WreckfulAbandon wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
If I mained a NB I probably wouldn't contest these changes too much either
What does that have to do with the heavy armor issues created by cp??
The heavy armor meta was not caused by CP. It was caused by gearsets
Ep1kMalware wrote: »
austinwalter87ub17_ESO wrote: »bowmanz607 wrote: »WreckfulAbandon wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
If I mained a NB I probably wouldn't contest these changes too much either
What does that have to do with the heavy armor issues created by cp??
The heavy armor meta was not caused by CP. It was caused by gearsets

TheForseti wrote: »Removing these CP will make vMA on stam classes virtually impossible. Especially if you don't have VO.
Before Champ Points were introduced to the game, people played without Champion points. And they did just as fine as they did now, what a surprise.
bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Doctordarkspawn wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.
@bowmanz607 Dont come here if you dont like it. We wont stop.
PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
Doctordarkspawn wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.
@bowmanz607 Dont come here if you dont like it. We wont stop.
PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.
Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?
leepalmer95 wrote: »It was caused by zos over buffing heavy and it still remains because they refuse to accept they did and won't go back on themselves to fix it.
leepalmer95 wrote: »It was caused by zos over buffing heavy and it still remains because they refuse to accept they did and won't go back on themselves to fix it.
No, the heavy armor meta was created by ZOS balancing pvp around burst damage and the best counter to burst damage is heavy armor. This meta is made worse by the fact that light and medium armor are basically useless in pvp because they offer insufficient benefits to justify their lack of defense.
No amount of nerfing heavy armor will fix this.
leepalmer95 wrote: »It was caused by zos over buffing heavy and it still remains because they refuse to accept they did and won't go back on themselves to fix it.
No, the heavy armor meta was created by ZOS balancing pvp around burst damage and the best counter to burst damage is heavy armor. This meta is made worse by the fact that light and medium armor are basically useless in pvp because they offer insufficient benefits to justify their lack of defense.
No amount of nerfing heavy armor will fix this.
Heavy Armor
Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
Juggernaut: Increased the amount of maximum health this passive grants per piece of Heavy Armor to 1/2% at Ranks I/II from 0.5/1%.
Rapid Mending:
This passive ability no longer increments its bonuses with each piece of Heavy Armor, and now requires 5 pieces or more of Heavy Armor to be worn.
Increased the healing taken bonus to 4/8%
This ability now increases the amount of resources your Heavy Attacks restore by 25/50% at Ranks I/II.
Except that it hasn't, at least not to this extreme. DKs used to be god tier pvp yet they have always been focused towards high sustained dps and not high burst. This continued push towards burst above all else is also why impen is favored above all other traits and why damage proc sets have become so cancerous in pvp.leepalmer95 wrote: »And yet pvp has always been about burst even when heavy was bad. It was about burst when everyone was wearing light/medium.
They overbuffed heavy and now everyones a 26k hp tank with better sustain than light/medium dealing the same damage. If heavy was actually balanced so you give up something for the hp/sustain/healing etc.. it gives that would be great.
This game has just got band aids fixes after band aid fixes that always cause more problems while not fixing the ones they was mean't too.
That is why the game is in such a poor state, problems don't get fixed, they get left and more problems come etc... It's just a terrible balancing team.
Except that it hasn't, at least not to this extreme. DKs used to be god tier pvp yet they have always been focused towards high sustained dps and not high burst. This continued push towards burst above all else is also why impen is favored above all other traits and why damage proc sets have become so cancerous in pvp.leepalmer95 wrote: »And yet pvp has always been about burst even when heavy was bad. It was about burst when everyone was wearing light/medium.
They overbuffed heavy and now everyones a 26k hp tank with better sustain than light/medium dealing the same damage. If heavy was actually balanced so you give up something for the hp/sustain/healing etc.. it gives that would be great.
This game has just got band aids fixes after band aid fixes that always cause more problems while not fixing the ones they was mean't too.
That is why the game is in such a poor state, problems don't get fixed, they get left and more problems come etc... It's just a terrible balancing team.
Even if you completely removed Constitution and Wrath and nerfed Rapid Mending by getting rid of the bonus heavy attack regen, heavy armor would still be favored over light and medium in the current state of the game.
josh.lackey_ESO wrote: »HoloYoitsu wrote: »You act as if removing the soft caps didn't make previously viable sets unviable either. I don't see why I should be concerned which precious set isn't going to be BIS when we are discussing the issue of game balance and play style diversity. I guess you couldn't give a rats ass about hybrid builds being viable, but your personal preference does not magically make being shoehorned into fewer play styles a good thing.lmao, if you add soft caps in the game right now you are basically killing off about 40 or so sets and will pretty much shift all magicka and stamina builds to focus on one set to be the saving grace, racials will be useless too. But at least we get play it your way hybrid builds, right?HoloYoitsu wrote: »You mean like how soft caps allowed hybrid builds and other novel build styles without completely gimping you for not just building in the direction of min maxing stat/dmg/crit/pen?softcaps are the worst thing that could happen to ESO right now. Literally kills build and class diversity.milesrodneymcneely2_ESO wrote: »Soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, and soft caps.
Oh, did I mention soft caps?
Yeah, soft caps totally kill diversity
Yeah, soft caps totally kill diversity.You guys are being overly simplistic with your argument. Similarity in character sheet stats =/= no diversity in builds. The soft caps being what they were meant that many of what would today be considered unoptimal sets were in fact viable because you would still reach the soft caps. Soft caps are not hard caps. Once you were soft capped in the key areas you could either push further against the diminishing returns or spec some into your utility stats (stam/stam regen for mag builds, ect).FriedEggSandwich wrote: »HoloYoitsu wrote: »You mean like how soft caps allowed hybrid builds and other novel build styles without completely gimping you for not just building in the direction of min maxing stat/dmg/crit/pen?softcaps are the worst thing that could happen to ESO right now. Literally kills build and class diversity.milesrodneymcneely2_ESO wrote: »Soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, and soft caps.
Oh, did I mention soft caps?
Yeah, soft caps totally kill diversity
This is what soft caps look like:
Soft capped health, magicka, spell damage, spell resistance and magicka recovery. Everyone had these stats because they were so easy to obtain. That isn't diverse.
Removing soft caps has simply pushed "build variety" in the direction of building to extremes:Then proc sets on top of this simply exacerbates the whole issue of balance.
- Max primary stat + dmg + crit on dps builds
- Max health trollplars
- Max regen rolly pollies
- Max mitigation troll tanks
Let's take a look and see the different playstyles of mag sorc that were viable in competitive pvp up through 1.5:
- Standard Destr/Resto mag sorc
https://www.youtube.com/watch?v=CJFfcGbK7mk
- 2 hander hybrid mag sorc on Skaffa's end (Sabre Ali did the same thing, but don't have videos)
https://www.youtube.com/watch?v=7YUOJhejA28
- High stam regen Resto dps bar mag sorc (this was after the 10% dmg passive was removed from resto)
https://www.youtube.com/watch?v=HQ8xbF9ossk
- Tanky heavy armor S/B mag sorc
https://www.youtube.com/watch?v=w-8ZGHxGI4o
Removing soft caps + adding the CP system and nerf after nerf after nerf that have been slapped on as bandaid fixes for that mess have succeeded in pushing us to just having destro & dual wield playstyles left, with dual wield losing out more and more just about every update (poisons, 8% dmg boost on destro, incoming siphoning CP, ect).
Please, go ahead and explain to me how I have more options in my playstyle with the current system?
The music was better then, too.
roigseguib16_ESO wrote: »We'll adapt. We'll survive. Stop overreacting.
bowmanz607 wrote: »bowmanz607 wrote: »Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.
Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.
God such a sense of entitlement.
We don't owe ZOS any money too.
I hate reminding you the obvious, who needs money to keep going is them, not us.
Yah because some forum warriors rage quitting hurts their pockets.
Right now every single character needs to run those CPs.
They are clearly OP and need to be nerfed. Do they need to be removed? Probably not, but they just allow everyone to bypass many game mechanics which is not good design.
DPS being able to perma sustain themselves in trials and trivilising fights because they perma sustain and out-DPS any mechanics is ugly.
DPS being able to perma sustain themselves in trials and trivilising fights because they perma sustain and out-DPS any mechanics is ugly.
How can they be OP, I assume the devs made some cp600 characters and tested content while making the system.Right now every single character needs to run those CPs.
They are clearly OP and need to be nerfed. Do they need to be removed? Probably not, but they just allow everyone to bypass many game mechanics which is not good design.
DPS being able to perma sustain themselves in trials and trivilising fights because they perma sustain and out-DPS any mechanics is ugly.