Warlord and Magician CP being removed in Morrowind

  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.

    Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.

    God such a sense of entitlement.

    If I mained a NB I probably wouldn't contest these changes too much either ;)

    What does that have to do with the heavy armor issues created by cp??

    The heavy armor meta was not caused by CP. It was caused by gearsets
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • bowmanz607
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.

    Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.

    God such a sense of entitlement.

    If I mained a NB I probably wouldn't contest these changes too much either ;)

    What does that have to do with the heavy armor issues created by cp??

    The heavy armor meta was not caused by CP. It was caused by gearsets

    CP allows for a ton of reduced cost making it extrmely.more viable.
  • leepalmer95
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    BohnT wrote: »
    ereboz wrote: »
    This is gonna destroy pve to once again cater to PvP. They gotta find a way to balance this. I already have issues with magicka

    No pvp player wanted this change as it hurts pvp much more than pve

    Oh? Oh yeah?? Do go on..

    Well for one since when do pve players build for sustain?

    The only real sustain people need in pvp is tanks so they can permablock (or e
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.

    Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.

    God such a sense of entitlement.

    If I mained a NB I probably wouldn't contest these changes too much either ;)

    What does that have to do with the heavy armor issues created by cp??

    The heavy armor meta was not caused by CP. It was caused by gearsets

    It was caused by zos over buffing heavy and it still remains because they refuse to accept they did and won't go back on themselves to fix it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WuffyCerulei
    WuffyCerulei
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    @ ZOS with this dumb idea
    giphy.gif
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • TheForseti
    TheForseti
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    Removing these CP will make vMA on stam classes virtually impossible. Especially if you don't have VO.
    PC-NA | CP 1,400+ @The_Forseti
  • leepalmer95
    leepalmer95
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    TheForseti wrote: »
    Removing these CP will make vMA on stam classes virtually impossible. Especially if you don't have VO.

    Get vo and use a cost increase.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Joy_Division
    Joy_Division
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    Alcast wrote: »
    Before Champ Points were introduced to the game, people played without Champion points. And they did just as fine as they did now, what a surprise.

    The game we played without champion points is a lot different than what we play now minus champion points.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Doctordarkspawn
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    bowmanz607 wrote: »
    Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.

    Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.

    God such a sense of entitlement.

    Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.

    @bowmanz607 Dont come here if you dont like it. We wont stop.

    PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.
    Edited by Doctordarkspawn on March 15, 2017 5:25AM
  • Tannus15
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    bowmanz607 wrote: »
    Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.

    Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.

    God such a sense of entitlement.

    Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.

    @bowmanz607 Dont come here if you dont like it. We wont stop.

    PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.

    This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.

    Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?
  • Doctordarkspawn
    Doctordarkspawn
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    Tannus15 wrote: »
    bowmanz607 wrote: »
    Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.

    Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.

    God such a sense of entitlement.

    Classic person attempting to shut down the discussion for the sheer sake that they dont like the discussion.

    @bowmanz607 Dont come here if you dont like it. We wont stop.

    PS: No one is talking about Heavy armor alone. These changes, combined with current costs will mean it will be near impossible to sustain yourself without regular potions unless they lower costs or buff armor passives. You walked in here with preconcieved notions and didn't bother to read. Leave. No one needs an ill informed *** making a mess of things here.

    This is simply not true though. If this was the case then it would be near impossible for cp < 300 to sustain themselves. I didn't see people all over the forums saying "I'm cp 250 and I run out of resources constantly!" or anything even remotely like that.

    Also, correct me if I'm wrong, but aren't most end game / trial level players constantly using potions for crit buffs etc anyway?

    Most -trial- players are. Most -dungeon- players dont because even when they do it in trials the trial loot barely makes up the cost for the potions themselves.

    Have you ever done DPS with below 300 CP? I have, several times on new characters to play around with, before I remembered I didn't put in CP. It was signifigantly harder, and with the hits to sustain allready? The resource drain mechanics? Resource gen was allready buggered with the current costs, now?

    Something has to give. It does not matter whether or not it is the costs being reduced wholesale (Which I wouldn't mind as a balance) or cost reduction enchants geting buffed (Also something I wouldn't mind) but the cost has to be paid somewhere. I'm not opposed to a numbercrunch. I'm opposed to the slipshot, bandaid, not given enough thought solutions ZOS is notorious for by this point.

    This has been the players biggest problem with this dev team. They shoehorn us into a particular build style, glass cannon builds that can barely sustain themselves, design the content around that, then slowly undermine our ability to do that. That's our problem. Now they've moved onto stage three and it threatenes to do more damage to the game as a whole then their willing to admit to themselves. They did it with Tanking, up through around the current patch. Now their moving onto DPS, and once their done crippling that, you -wont- be able to just not run tanks anymore. You wont be able to run anymore.

    It stems from the fact ZOS has no -plan- for this game. No idea of where they want the balance to be. They've largely let the players balance the system then met quota's after the fact, it all reeks of a unorganized bumbling that the current dev team is known for. I've been with the game proper since Tamriel Unlimited. I have slowly seen the original teams work erroded, and then the consequences handled poorly. I have no doubt that if this game dies, it will be because of the incompitence of the current team, and I am under no illusions as to the damage they can cause to the system.
    Edited by Doctordarkspawn on March 15, 2017 5:59AM
  • Conduit0
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    It was caused by zos over buffing heavy and it still remains because they refuse to accept they did and won't go back on themselves to fix it.

    No, the heavy armor meta was created by ZOS balancing pvp around burst damage and the best counter to burst damage is heavy armor. This meta is made worse by the fact that light and medium armor are basically useless in pvp because they offer insufficient benefits to justify their lack of defense.

    No amount of nerfing heavy armor will fix this.
    Edited by Conduit0 on March 15, 2017 6:03AM
  • leepalmer95
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    Conduit0 wrote: »
    It was caused by zos over buffing heavy and it still remains because they refuse to accept they did and won't go back on themselves to fix it.

    No, the heavy armor meta was created by ZOS balancing pvp around burst damage and the best counter to burst damage is heavy armor. This meta is made worse by the fact that light and medium armor are basically useless in pvp because they offer insufficient benefits to justify their lack of defense.

    No amount of nerfing heavy armor will fix this.

    And yet pvp has always been about burst even when heavy was bad. It was about burst when everyone was wearing light/medium.

    They overbuffed heavy and now everyones a 26k hp tank with better sustain than light/medium dealing the same damage. If heavy was actually balanced so you give up something for the hp/sustain/healing etc.. it gives that would be great.

    This game has just got band aids fixes after band aid fixes that always cause more problems while not fixing the ones they was mean't too.

    That is why the game is in such a poor state, problems don't get fixed, they get left and more problems come etc... It's just a terrible balancing team.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • FriedEggSandwich
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    Conduit0 wrote: »
    It was caused by zos over buffing heavy and it still remains because they refuse to accept they did and won't go back on themselves to fix it.

    No, the heavy armor meta was created by ZOS balancing pvp around burst damage and the best counter to burst damage is heavy armor. This meta is made worse by the fact that light and medium armor are basically useless in pvp because they offer insufficient benefits to justify their lack of defense.

    No amount of nerfing heavy armor will fix this.

    No, the heavy armour meta was created by people asking for heavy armour buffs for ages because it was a bit lack-lustre. Zos promised to buff it in a feedback thread, or eso live or something, and then went ahead and buffed it in the DB patch. The patch notes can be found here: https://forums.elderscrollsonline.com/en/discussion/comment/2909628/#Comment_2909628


    Here are the specific heavy armour buffs copied and pasted, note the constitution passives got a 275% buff:
    Heavy Armor

    Bracing:
    Renamed this passive ability to Wrath.
    Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.

    Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.

    Juggernaut: Increased the amount of maximum health this passive grants per piece of Heavy Armor to 1/2% at Ranks I/II from 0.5/1%.

    Rapid Mending:
    This passive ability no longer increments its bonuses with each piece of Heavy Armor, and now requires 5 pieces or more of Heavy Armor to be worn.
    Increased the healing taken bonus to 4/8%
    This ability now increases the amount of resources your Heavy Attacks restore by 25/50% at Ranks I/II.

    The design team have a liking for the berserker play style and have chosen heavy armour as the platform for it.

    Edited by FriedEggSandwich on March 15, 2017 6:25AM
    PC | EU
  • Trihugger
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    I know that if it ever becomes "common place" to need to sit and heavy attack for resources I will move on to another game. I do not find that game play engaging or fun in the slightest.
  • Conduit0
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    And yet pvp has always been about burst even when heavy was bad. It was about burst when everyone was wearing light/medium.

    They overbuffed heavy and now everyones a 26k hp tank with better sustain than light/medium dealing the same damage. If heavy was actually balanced so you give up something for the hp/sustain/healing etc.. it gives that would be great.

    This game has just got band aids fixes after band aid fixes that always cause more problems while not fixing the ones they was mean't too.

    That is why the game is in such a poor state, problems don't get fixed, they get left and more problems come etc... It's just a terrible balancing team.
    Except that it hasn't, at least not to this extreme. DKs used to be god tier pvp yet they have always been focused towards high sustained dps and not high burst. This continued push towards burst above all else is also why impen is favored above all other traits and why damage proc sets have become so cancerous in pvp.

    Even if you completely removed Constitution and Wrath and nerfed Rapid Mending by getting rid of the bonus heavy attack regen, heavy armor would still be favored over light and medium in the current state of the game.
  • FriedEggSandwich
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    Conduit0 wrote: »
    And yet pvp has always been about burst even when heavy was bad. It was about burst when everyone was wearing light/medium.

    They overbuffed heavy and now everyones a 26k hp tank with better sustain than light/medium dealing the same damage. If heavy was actually balanced so you give up something for the hp/sustain/healing etc.. it gives that would be great.

    This game has just got band aids fixes after band aid fixes that always cause more problems while not fixing the ones they was mean't too.

    That is why the game is in such a poor state, problems don't get fixed, they get left and more problems come etc... It's just a terrible balancing team.
    Except that it hasn't, at least not to this extreme. DKs used to be god tier pvp yet they have always been focused towards high sustained dps and not high burst. This continued push towards burst above all else is also why impen is favored above all other traits and why damage proc sets have become so cancerous in pvp.

    Even if you completely removed Constitution and Wrath and nerfed Rapid Mending by getting rid of the bonus heavy attack regen, heavy armor would still be favored over light and medium in the current state of the game.

    I don't completely disagree with that statement; I was wearing 2 pieces of heavy armour as a mag sorc before heavy armour was buffed, just because I liked the extra resistances in pvp, and I didn't think heavy armour was even that weak before it was buffed. But if we removed all the passives you mentioned, which I don't suggest we do, then people wouldn't have high sustain with high damage and we wouldn't be looking at a huge nerf to cost reduction. I like the sound of the beserker play style and I'm not opposed to it being in the game, but in my opinion it should be tankiness with increasing damage to reward tanking skill, it shouldn't be tankiness with unlimited resources and increasing damage to reward broken passives. Beserker play style needs to have sustain concerns too.

    Edited by FriedEggSandwich on March 15, 2017 6:50AM
    PC | EU
  • Jitterbug
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    HoloYoitsu wrote: »
    Nifty2g wrote: »
    HoloYoitsu wrote: »
    Nifty2g wrote: »
    Soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, and soft caps.

    Oh, did I mention soft caps?
    softcaps are the worst thing that could happen to ESO right now. Literally kills build and class diversity.
    You mean like how soft caps allowed hybrid builds and other novel build styles without completely gimping you for not just building in the direction of min maxing stat/dmg/crit/pen?

    Yeah, soft caps totally kill diversity
    lmao, if you add soft caps in the game right now you are basically killing off about 40 or so sets and will pretty much shift all magicka and stamina builds to focus on one set to be the saving grace, racials will be useless too. But at least we get play it your way hybrid builds, right?

    Yeah, soft caps totally kill diversity.
    You act as if removing the soft caps didn't make previously viable sets unviable either. I don't see why I should be concerned which precious set isn't going to be BIS when we are discussing the issue of game balance and play style diversity. I guess you couldn't give a rats ass about hybrid builds being viable, but your personal preference does not magically make being shoehorned into fewer play styles a good thing.
    HoloYoitsu wrote: »
    Nifty2g wrote: »
    Soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, and soft caps.

    Oh, did I mention soft caps?
    softcaps are the worst thing that could happen to ESO right now. Literally kills build and class diversity.
    You mean like how soft caps allowed hybrid builds and other novel build styles without completely gimping you for not just building in the direction of min maxing stat/dmg/crit/pen?

    Yeah, soft caps totally kill diversity

    This is what soft caps look like:

    VAeQwYN.jpg


    Soft capped health, magicka, spell damage, spell resistance and magicka recovery. Everyone had these stats because they were so easy to obtain. That isn't diverse.
    You guys are being overly simplistic with your argument. Similarity in character sheet stats =/= no diversity in builds. The soft caps being what they were meant that many of what would today be considered unoptimal sets were in fact viable because you would still reach the soft caps. Soft caps are not hard caps. Once you were soft capped in the key areas you could either push further against the diminishing returns or spec some into your utility stats (stam/stam regen for mag builds, ect).

    Removing soft caps has simply pushed "build variety" in the direction of building to extremes:
    • Max primary stat + dmg + crit on dps builds
    • Max health trollplars
    • Max regen rolly pollies
    • Max mitigation troll tanks
    Then proc sets on top of this simply exacerbates the whole issue of balance.

    Let's take a look and see the different playstyles of mag sorc that were viable in competitive pvp up through 1.5:
    Removing soft caps + adding the CP system and nerf after nerf after nerf that have been slapped on as bandaid fixes for that mess have succeeded in pushing us to just having destro & dual wield playstyles left, with dual wield losing out more and more just about every update (poisons, 8% dmg boost on destro, incoming siphoning CP, ect).

    Please, go ahead and explain to me how I have more options in my playstyle with the current system?

    The music was better then, too.

    And the girls were prettier and the beer was free!
  • Xsorus
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    I love that people in this thread think that no one runs light or medium in pvp anymore *grin*

    Even though the best class in pvp is Sorc, running light armor and people just whined so that proc sets got nerfed which *drum roll* were mostly medium armor builds

  • Cinbri
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    Removal of reduce cost CP is one of the best news, just what we needed for reactive gameplay of battlegrounds; restoring my fate in pvp balance. Hopefully with such changes not only pve in Morrowind will be great.
  • DemonDruaga
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    That sucks big time. Getting hit by a poison and my 4.3k mag cost skills will be at 5k+ and then poow the light attack and the 900 reg will be gone too.. must become a funy game. Buff up--> spam heavy attacks.
    Maybe we finaly lost to the skyrim online com.
    They need to look at skill cost and balance them for every class, some have overpricy skills, already forcing them heavy into sustain builds
    Edited by DemonDruaga on March 15, 2017 8:58AM
    Ardor // Dunkelsicht // Pakt
  • LilySix
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    PVE won't be great without those CP .
    We have enough of being nerfed because of PVP ... Please make it to different places with different CPs ...
    GM Hangovers - PS4
    "Soyez vous -même, les autres sont déjà pris"
    Oscar Wilde

    Youtube channel => C'est par ici
  • Draqone
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    Right now every single character needs to run those CPs.

    They are clearly OP and need to be nerfed. Do they need to be removed? Probably not, but they just allow everyone to bypass many game mechanics which is not good design.

    DPS being able to perma sustain themselves in trials and trivilising fights because they perma sustain and out-DPS any mechanics is ugly.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • roigseguib16_ESO
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    We'll adapt. We'll survive. Stop overreacting.
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Draqone
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    We'll adapt. We'll survive. Stop overreacting.

    Oh com'on. You have read the forums, haven't you? Don't you know that every patch is the worst patch since beta and that it'll kill the game, right?

    PS: Thank you for some common sense.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Vahrokh
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    bowmanz607 wrote: »
    Vahrokh wrote: »
    bowmanz607 wrote: »
    Omg we can't sustain in heavy any more awwwww the sky is falling!!!!!!! Get a grip people.

    Also, stop acting like you all ready entitled to a response just because a thread goes for a little while. They owe you no response. They are still working their own stiff out.

    God such a sense of entitlement.

    We don't owe ZOS any money too.

    I hate reminding you the obvious, who needs money to keep going is them, not us.

    Yah because some forum warriors rage quitting hurts their pockets.

    "Some forum warriors" represented so many players, they forced a giant publisher like EA to spend millions to convert their MMO from sub based to F2P + optional sub.

    "Some forum warriors" represented so many players, they forced billionaire publisher ZOS to spend millions to convert ESO from sub only to F2P + optional sub.

    The secret recipe, for the companies, is to discern between "forum warriors". Some represent just themselves, some (unknowingly) represent thousands of players who share their issue.

    An across the spectrum huge nerf is easily going to be seen as issue by a large player base.
  • ChildOfLight
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    If this ever happens, embrace yourself and prepare to play ELDER REDGUARD ONLINE: ONE ALTAMER (more than how it is now)

    The truth is, from my perspective, that those cp skills are essencial to balance races passive. The only reason an imperial stam character can compete with a redguard one is Warlord and Mooncalf.

    And even this is not completely true since you can spend cp as redguard in those trees too. But at least, it's something.

    If this will not be possible anymore, there will be no reason to run other races than DarkElf, HighElf and Redguard.
    PC EU

    Ross Campano - Imperial Dragonknight - Tanks and steals stuff from barrels
  • Fuxo
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    Well, if sustain related CPs are removed, skill costs will be reevaluated and readjusted as well. And probably some sustain related skills updated/added. This is a complex and important issue. The game must go back to skill based combat. Especially for battlegrounds.
  • IwakuraLain42
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    Draqone wrote: »
    Right now every single character needs to run those CPs.

    They are clearly OP and need to be nerfed. Do they need to be removed? Probably not, but they just allow everyone to bypass many game mechanics which is not good design.

    DPS being able to perma sustain themselves in trials and trivilising fights because they perma sustain and out-DPS any mechanics is ugly.

    You must be playing a different game them I am. With the exception of Nightblades and to a lesser extent Temps/Sorcs no current end-game dps build is able to sustain themself in a long running fight like trials. Even NB's need to maintain a strict SA rotation to keep up their resources and Dark Conversion is an extremly clumsy tool to keep us Mana/Stamina (also a dps loss). Try to burst down the normal target dummy and you'll see that very, very few builds can both sustain themself and reach high dps.

    If we really get no alternatives to sustain or skill cost then then health/resistances of the end-game enemies need to go down massively. I'm not looking forward to spent 2 hours again in vCoA2 (or looking an enrage timers like in ICP, MoL or HRC).
  • Vahrokh
    Vahrokh
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    Draqone wrote: »
    DPS being able to perma sustain themselves in trials and trivilising fights because they perma sustain and out-DPS any mechanics is ugly.

    How odd, the best players in the best guilds in the world do incredible numbers however they need constant, incredible resources replenishment by other classes. Otherwise they end up dry even perma-chugging potions.

    When I run a trial with a mediocre healer / lacking the appropriate spec to replenish resources, I have immediate feedback I get out of magicka.

    The problem would not be so ugly if:

    - ESO hadn't this 5 abilities (3 for a sorc, 2 are for pet / mage light or similar on 2-3 bars) per ability bar slot constraint.
    - Encounters were giving time to use those magicka refill abilities. They take several seconds and to stand still. Dynamic encounter where standing still for seconds = death and frequent DPS checks, don't give a chance to happily waste time self-refilling.
  • zaria
    zaria
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    Draqone wrote: »
    Right now every single character needs to run those CPs.

    They are clearly OP and need to be nerfed. Do they need to be removed? Probably not, but they just allow everyone to bypass many game mechanics which is not good design.

    DPS being able to perma sustain themselves in trials and trivilising fights because they perma sustain and out-DPS any mechanics is ugly.
    How can they be OP, I assume the devs made some cp600 characters and tested content while making the system.
    Its obvious that cp cost reduction / regen makes other regen less needed so you focus on max resource, crit or weapon / spell damage instead. Add that skills with regen tend to last long making them cheap in an rotation.
    This is bloody obvious for me and I picked up this trying to make an build I can do dungeons with.

    In short it would be simple to see the power creep from cp50 to 600.
    You compensate by making harder content.
    Again an power creep is required in PvE.

    And this can backlash very hard, then all the causal players has done the Morrowind quests and start running dungeons again, and find they can not do the stuff they did earlier, even after compensating they will not be happy.
    Result might be good as ZoS will replace the team responsible.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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