Good! About time people started thinking through their builds instead of piling CP into passives that negate the inherent weaknesses of certain OP setups. Now there will actually be downsides instead of all positives and no repercussions. People seem to want all the DPS there is with no penalty to other things, mainly regeneration/sustain, that's not how things usually work and that's not how balance is obtained.
High DPS = Low sustain, want sustain - sacrifice DPS, simple as that.
I just hope one day they remove or completely rework CP system - IMO it was a huge mistake from the get-go
ZoS has finally listened (somewhat)!
But you know what, all of these problems that you are talking about are purely pvp wise.
You didn't even try to think it from a pve prospective.
If your gear doesn't give you sustain, your abilities should.
And what are they gonna do now? Completely remove the cp system? it's 2 years late for that. If they remove it now many people who love this system will just leave the game, rather improve on it, but if you take away from something you must give back something, you can't just take away 16 % reduced cost, sustain will go to ***, and good luck doing v trials without any sustain, or without damage.
Pve is a much more controlled environment, cp aren't a big problem, just buff the boss, while in pvp you can make crazy builds, so i'm of the idea that for pvp cp points should be disabled, or reworked without affecting pve.
Would prefer the latter.
Good! About time people started thinking through their builds instead of piling CP into passives that negate the inherent weaknesses of certain OP setups. Now there will actually be downsides instead of all positives and no repercussions. People seem to want all the DPS there is with no penalty to other things, mainly regeneration/sustain, that's not how things usually work and that's not how balance is obtained.
High DPS = Low sustain, want sustain - sacrifice DPS, simple as that.
I just hope one day they remove or completely rework CP system - IMO it was a huge mistake from the get-go
ZoS has finally listened (somewhat)!
But you know what, all of these problems that you are talking about are purely pvp wise.
You didn't even try to think it from a pve prospective.
If your gear doesn't give you sustain, your abilities should.
And what are they gonna do now? Completely remove the cp system? it's 2 years late for that. If they remove it now many people who love this system will just leave the game, rather improve on it, but if you take away from something you must give back something, you can't just take away 16 % reduced cost, sustain will go to ***, and good luck doing v trials without any sustain, or without damage.
Pve is a much more controlled environment, cp aren't a big problem, just buff the boss, while in pvp you can make crazy builds, so i'm of the idea that for pvp cp points should be disabled, or reworked without affecting pve.
Would prefer the latter.
Yes, but people played without CP for a good while and knew how to do it. They all ran PvE dungeons, veteran versions, hardmode versions, trials and PvP. There was no issue. The only issue was the huge grinds for veteran ranks which everyone complained about. Some complained about stat caps, that's the worst it got.
All these pre-CP sets are still in the game, and still work when built properly around them. Sure you won't be the ultimate DPS machine with inexhaustible resources, but you can still be good and solid for any content.
Right now the problem is - the system allows to make extreme cheese builds for both PvE and PvP alike.
Yeah your average mushroom picker will not be contributing to it, but the top tier player base are all running the cheese and it needs to be toned down. Your average mushroom picker will be non the wiser that they have a few % less regeneration/higher cost and continue slogging through the content at their usual pace. It just limits the crazy high numbers (unnecessarily high numbers) in all aspects of a broken cheese build. E.g. sets that were obviously designed without considering the effects CP system could have on it.
Vercingetorix wrote: »This is hilarious. NB's have been asking for a buff and this is likely what we'll get. (Not a buff per se, but everyone else will be nerfed down to our level, lol.) If these changes stick, Nightblades will go from underpowered to topdog DPS in one patch. These changes won't even hurt me because I specifically chose NB for its sustain over the high, unsustainable Sorc damage.
Every sorc that barely handles sustain with the already mandatory support from its healers will be now be bottom of the barrel for DPS.
"NB is lowest DPS. Roll a Sorc."
*Nerfs everyone's sustain, except for the sustain-based class.*
"Sorc has no sustain. Roll a NB."
Well played, ZoS....
Joy_Division wrote: »It was a mistake to have a post “end-game” progression system with so much power. Now ZoS is using a broken CP system to fix said broken CP system.
Tear the whole thing down and make a horizontal and subtle post "end-game" system that will allow us to customize our characters as oppose to giving them so much moar power. ZoS, I understand it took you months to create the CP system and it will take you months to reform it. Do it. The CP system is broken.
andreasranasen wrote: »Joy_Division wrote: »It was a mistake to have a post “end-game” progression system with so much power. Now ZoS is using a broken CP system to fix said broken CP system.
Tear the whole thing down and make a horizontal and subtle post "end-game" system that will allow us to customize our characters as oppose to giving them so much moar power. ZoS, I understand it took you months to create the CP system and it will take you months to reform it. Do it. The CP system is broken.
Horizontal progression is boring. Stop making this game into Guild Wars!
While this done to directly hurt heavy armor builds.adriant1978 wrote: »Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.
Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
- Stamina and Magicka cost reduction CP apparently removed
- Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
- Warlord changed to "Break Free" cost reduction
- Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks
The bolded part basicly only hits medium and light armor builds, not heavy armor builds at all, cause heavy armor builds rely on resource returns through heavy armor constitution, racial passives or other ways to get resource returns.adriant1978 wrote: »
- Stamina and Magicka cost reduction CP apparently removed
BlackbirdV wrote: »Guessing pvpers moaning got this change?
Great, lets *** over pve even more......
andreasranasen wrote: »Joy_Division wrote: »It was a mistake to have a post “end-game” progression system with so much power. Now ZoS is using a broken CP system to fix said broken CP system.
Tear the whole thing down and make a horizontal and subtle post "end-game" system that will allow us to customize our characters as oppose to giving them so much moar power. ZoS, I understand it took you months to create the CP system and it will take you months to reform it. Do it. The CP system is broken.
Horizontal progression is boring. Stop making this game into Guild Wars!
Really? I hope Elfborn will be nerfed too. Otherwise it will be a serious blow to stamina healers.Removed part about healing and only stamina abilities