They are obviously trying to make more build diversity but making it so you cannot wear all full damage sets and have good sustain, but my concern is that people will not adapt the way they think.
For every group than decides BiS is now lich and BSW instead of moondancer, there will be 2 more who demand (as if they don't now) 2 templar healers throwing Luminous Shards (the damage morph will not be an option any more) to make up for it.
It will mean healers other than templars will not be even remotely acceptable, and templars healers will be under enormous pressure to spam luminous shards as fast as possible.
It will also mean further distance between the ultra elite (who will keep their all DPS layouts and just demand more resources from their healers) and normal players (who will get used to having a damage set and a sustain set on them for 4 man, soloing etc). The gap between the top guilds and everyone else will grow even wider, as the playstyle and gear will be different.
This is my dread prediction if this goes live as is.
Power creep in PvE is an good thing as long as it don't go out of control.Just think of this zos: if everything is nerfed, nothing is nerfed in the end, BUT players will feel the decrease in power, and they will like it less, i mean who likes it when you get nerfed, not only that, it will make the game less fun, just imagine having to sit there spamming heavy attack because you drained all your resources (there is a reason why the wow team decided to give basically infinite resource), expect some people to leave if you go through with this.
On the other hand if everything is buffed, noting is, BUT player will feel the increase in power and they will probably like it more. Buffs>nerfs.
Sitting there doing nothing is not fun.
Nerfs > Buffs, power creep is bad and ruins the game slowly over time.
This is a game without cooldown, resource sustain should matter. You can't compare it to a game that relies on cool down management like WoW.
CP made sustaining way too easy. I completely approve of nerfing this aspect of the CP system.
You don't understand how power creep works.
In my post i said buff everything=buff nothing, In that everything bosses and npc are included, but at least now you deal more damage, making you feel more impactful, this is why i said that buffs are better then nerfs, it's basically human psychology, remove something and it will be felt much more then if something is added.
Power creep apply only when the content isn't scaled with the amount of power a player has.
So tell me about how the content is always being buffed every patch, because it isn't. We're getting more powerful with each patch but content hasn't been adjusted for 1 year now. And I highly doubt they are going to change that. It took them 1.5 years to upscale the old trials and dungeon.
I understand very well how power creep works, I've been around since release and I can tell you exactly that we've got quite the power creep going on here. So yes, maybe it would be nice if everything was buffed equally but that won't happen.
You combat it by adding new and harder content.
CP is slow power creep.
Doing an all over the board major nerf would be devastating for all the players who are progressing trough pve group content.
Suddenly they can not do the dungeons they did before.
ZOS probably realize that that would do to their bottom-line.
Good! About time people started thinking through their builds instead of piling CP into passives that negate the inherent weaknesses of certain OP setups. Now there will actually be downsides instead of all positives and no repercussions. People seem to want all the DPS there is with no penalty to other things, mainly regeneration/sustain, that's not how things usually work and that's not how balance is obtained.
High DPS = Low sustain, want sustain - sacrifice DPS, simple as that.
I just hope one day they remove or completely rework CP system - IMO it was a huge mistake from the get-go
ZoS has finally listened (somewhat)!
Good! About time people started thinking through their builds instead of piling CP into passives that negate the inherent weaknesses of certain OP setups. Now there will actually be downsides instead of all positives and no repercussions. People seem to want all the DPS there is with no penalty to other things, mainly regeneration/sustain, that's not how things usually work and that's not how balance is obtained.
High DPS = Low sustain, want sustain - sacrifice DPS, simple as that.
I just hope one day they remove or completely rework CP system - IMO it was a huge mistake from the get-go
ZoS has finally listened (somewhat)!
Simply having skills work a bit different would solve lots of it. It would let you balance independent and stil let players combine pvp and pve with an gear change on the medium level.Ep1kMalware wrote: »Power creep in PvE is an good thing as long as it don't go out of control.Just think of this zos: if everything is nerfed, nothing is nerfed in the end, BUT players will feel the decrease in power, and they will like it less, i mean who likes it when you get nerfed, not only that, it will make the game less fun, just imagine having to sit there spamming heavy attack because you drained all your resources (there is a reason why the wow team decided to give basically infinite resource), expect some people to leave if you go through with this.
On the other hand if everything is buffed, noting is, BUT player will feel the increase in power and they will probably like it more. Buffs>nerfs.
Sitting there doing nothing is not fun.
Nerfs > Buffs, power creep is bad and ruins the game slowly over time.
This is a game without cooldown, resource sustain should matter. You can't compare it to a game that relies on cool down management like WoW.
CP made sustaining way too easy. I completely approve of nerfing this aspect of the CP system.
You don't understand how power creep works.
In my post i said buff everything=buff nothing, In that everything bosses and npc are included, but at least now you deal more damage, making you feel more impactful, this is why i said that buffs are better then nerfs, it's basically human psychology, remove something and it will be felt much more then if something is added.
Power creep apply only when the content isn't scaled with the amount of power a player has.
So tell me about how the content is always being buffed every patch, because it isn't. We're getting more powerful with each patch but content hasn't been adjusted for 1 year now. And I highly doubt they are going to change that. It took them 1.5 years to upscale the old trials and dungeon.
I understand very well how power creep works, I've been around since release and I can tell you exactly that we've got quite the power creep going on here. So yes, maybe it would be nice if everything was buffed equally but that won't happen.
You combat it by adding new and harder content.
CP is slow power creep.
Doing an all over the board major nerf would be devastating for all the players who are progressing trough pve group content.
Suddenly they can not do the dungeons they did before.
ZOS probably realize that that would do to their bottom-line.
Yeh the power creep in pve isn't even an issue, it just gives players more to do as they level through the game. Pvp shouldnt be punished for it and pve shouldnt be crippled either. Their balance changes give no balamce at all because whatever side of the scale they improve end up hurting the other one more. Maybe they should just use seperate servers or something.
War-hammers are subtle precision tools.I wish ZOS would learn to fix things with a scalpel instead of warhammer.
Princess_Asgari wrote: »I would say maybe 15% of the pvp community will like these changes. A large majority pve too and these changes will make everything drag on
redspecter23 wrote: »
rhapsodious wrote: »Hi, I'm the person who took all these pictures. I didn't want them to be inflammatory so much as "huh, that changed, odd"... sorry Rich. ):
I didn't get the chance to compare skill costs between here and live, unfortunately, but I do not think ZOS employees are gleefully wringing their hands as they plot new ways to ruin your specs. It might end up that you're getting your recovery anyway through other changes, and the new Siphoner star might just be a PVP-oriented one like.. what is it, Ironclad? The one that gives crit res?
Don't make a huge judgment call off of a few pictures or pieces of the puzzle.
My first thought on seeing these was "this is not the whole picture".
I dont disagree with making need for sustain play a larger role but my bet is this is the part of the equation that shifts it one way but there are other mitigating factors.
Maybe some costs go down.
Maybe return goes up from hvy atts.
Maybe points in health feed all regens (or reduce cost) bigly, making health vs stam/mag even more of sustain vs offense choice.
Maybe light/medium get more passive cost reduce while hvy gets constitution.
Dont know but as long as CP had such a YUGE hit on costs, the other options were used less so this piece of the puzzle being rather drastic is within the ballpark of reason.
I will wait to see the whole picture before i start listening to the tiny egg-layers and panicing.
redspecter23 wrote: »
Well, it HAS been a while. Thing is though, that CP point is only useful in a PvP environment, meaning CP is not on the way out of PvP (yet). CP should be removed from PvP for the sake of balance (and maybe even performance), and while if it was removed from PvE it would decrease the tremendous power gap, guilty as charged, I don't really care about that as much. I thought it went without saying that the removal of CP in PvE would necessitate its own slew of balance changes which would include reducing damage and healing as well as the "difficulty" of PvE monsters. If you want I COULD go into some specifics, though they would deal with non-dimensional values.
andreasranasen wrote: »Why rework CP or even talk about removing cp when the game been out for three years already. The game is waay past the stage of making major changes to the core game. What they should be focusing on is improving the overall experience of the game and adding content like Morrowind to keep players interested and hopefully invite new players to try out the game.
Keep the game consistent and don't come with BS changes no one even asked for.
cpuScientist wrote: »This is the time when I just don't think ZOS knows how to interact with players. 5 pages of rage and not a single reply. Just come in and quickly say, these changes are not final and there are more things playing into the mix that is not shown in those screenshots. We will have more info coming soon
Done thread eased up and misinformation no longer being spread. INTERACT WITH THE FORUMS!!! lol geez.
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