*reads*
*reads again*
*raises eyebrow*
*thinks that since he uses a heavy attack build with no sustain issues in PvE, diz gunna be gud*
*shows large evil grin*
On a more serious note, they already stated that they compared PvP between CP and non-CP, and were not a big fan of how little investment in sustain is required in CP campaigns, so that'll probably happen either way - tho I do expect a pretty big uproar (inb4 PvErs asking to delete PvP, etc etc) which will cause the nerf to be not as drastic as showcased here.
They did mention that they were also considering making 2h weapons count as 2 items. "Why does that matter?" - well, if sustain is going down the trashcan and this change happens, not knowing which sets are gonna drop with Morrowind, I'd expect Moondancer to become even more mandatory if you want to play magicka competitively, so hello RNG hell.
This is a tragedy, This game already is a bit centered around cp, Vet trials are impossible or almost impossible with 0 cp.
just separate pvp and pve already, wow did that, why can't you zenimax??
rhapsodious wrote: »cpuScientist wrote: »This is the time when I just don't think ZOS knows how to interact with players. 5 pages of rage and not a single reply. Just come in and quickly say, these changes are not final and there are more things playing into the mix that is not shown in those screenshots. We will have more info coming soon
Done thread eased up and misinformation no longer being spread. INTERACT WITH THE FORUMS!!! lol geez.
@ZOS_JessicaFolsom @ZOS_GinaBruno
Gina, Rich, Wheeler and anyone else from ZOS just finished showfloor stuff at PAX 4.5 hours ago, not to mention the cleanup. Then they're dying in their hotel rooms before flying back to MD tomorrow. They're human. Please chill.
Olupajmibanan wrote: »Olupajmibanan wrote: »
Thank you for your insightful comment, I would never have thought of that myself. -_-
I already play in Azura's Star. Doesn't mean I can't take issue with the Champion System. I would love to play in TF and Haderus more often, but like I said...
You forgot that there are actually players who like CP system in pvp. That's why we have different campaigns, to satisfy both segments.
If CPs are removed from pvp completely, how would be TF different from Azura? And why would you even bother playing in TF if Azura is exactly the same?
Just let this as it is. You have no right to complain about CPs in PvP since you can freely chose to play with or without them.
People do have a right to complain about whatever they want. It's called free speech.
But, fair enough, what you'll actually see a lot of people say is that they wish CP would be reworked in such a way that didn't require its wholesale removal for a sense of fair play. An actual horizontal system like what was promised.
Ep1kMalware wrote: »Olupajmibanan wrote: »Olupajmibanan wrote: »
Thank you for your insightful comment, I would never have thought of that myself. -_-
I already play in Azura's Star. Doesn't mean I can't take issue with the Champion System. I would love to play in TF and Haderus more often, but like I said...
You forgot that there are actually players who like CP system in pvp. That's why we have different campaigns, to satisfy both segments.
If CPs are removed from pvp completely, how would be TF different from Azura? And why would you even bother playing in TF if Azura is exactly the same?
Just let this as it is. You have no right to complain about CPs in PvP since you can freely chose to play with or without them.
People do have a right to complain about whatever they want. It's called free speech.
But, fair enough, what you'll actually see a lot of people say is that they wish CP would be reworked in such a way that didn't require its wholesale removal for a sense of fair play. An actual horizontal system like what was promised.
No they don't, and know it's not. You should look that one up as "free speach" has no private party bearing. -.- ..kids these days..
Tommy_The_Gun wrote: »Those changes in CP are just bad news.
Not only for PvP which will cause:
- DPS build to do even more insane DPS
- Lack of stamina resource to break free or magicka to heal / cleanse when necessary...
- How will be players suppose to dodge some AOE in PvP with almost no stamina recovery ?!
Also bad for PvE players who just base their resource management on those CP passives... wtf
...not to mention it is a insane buff for some racial recourse re-gen passives
Long time ago when I unlocked my first CP I thought:
"Oh.. ok so this is how can I compensate for my racial passive and just get close to the cap with everything right ? So racial passives will be almost irrelevant right ?"
NOPE... how naive.. it is ZOS... instead of balancing racial passives we got 2 - 4 races with the best ones and the rest is just bottom of the barrel...
Racial passives which were supposed to be marginal and almost irrelevant in late game will become in most cases too relevant...
And if this information is true, now ZOS just killed PvP for many non - Altmer, Redguard, Khajiit players :'(
It is those players who base their resource management off the CP passives that they are specifically targeting. They said months ago that players should be using Cost Reduction enchants for resource management, instead, players simply used the CP passives and used all damage enchants instead. Now, those same players will be forced to use Cost Reduction enchants.
People say that resource managment is so easy is pve now, but they fail to mention that without a good group setup you will never be able to sustain for more then 2 min.
If no one throws orbs, minor magickasteal etc...
So basically the only time that you have almost unlimited resources is when you run in a coordinated group
Moloch1514 wrote: »At this point it'd be nice to get a response to help curb the speculation. @ZOS_JessicaFolsom @ZOS_GinaBruno are you able to provide any insight?
Ep1kMalware wrote: »I totally forgot engine guardian existed. Might be useful again. Ive used it in vma when laggy due to excessive dodgerolling when vigor decides it wont fire off. I'd hate to see kraghs go but once I get all sharp vma weapons and can slot tbs over spriggans my dps should still be 35k
Is that really a bad thing, though?So basically the only time that you have almost unlimited resources is when you run in a coordinated group
Is that really a bad thing, though?So basically the only time that you have almost unlimited resources is when you run in a coordinated group
I played this game at launch, and one of the play elements I liked was the idea of soft caps, where there was a logical point past which maximizing a stat became a conscious decision to push your character into a "pure" build at the expense of potentially useful hybridization. (Kinda like the "glass cannon" versus "balanced attack" approach.)
I came back recently, and I'm kind of appalled at what the game has become. It annoys the hell out of me that any racial choice other than Dunmer or Altmer for Magicka builds means making a character that will never, ever be as strong as those two. It annoys me that gear and CP have replaced the need to make most build choices, and now everyone just designs every single class exactly the same way: "one resource management skill on the back bar, and make up the rest from CP and gear."
I'd much prefer a game where you need to make a choice between sustained and spike DPS. Where there's value in hybridization. And, ideally, end-game dungeons that are challenging because fights require players be clever or creative - NOT just DPS races against enrage timers.
(Timers are, in my opinion, the absolute laziest game design choice ever invented, and are universally the result of trying to cover up poor game design decisions.)
R.I.P Solo PvP and Endgame PvE for new players.
To all my godly 1vX'rs it was fun but now it's over, every patch we become weaker and zergs stronger.
You can 1vX on BDO? Was looking forward to start this game now to prevent grinding when I start working.
This... isn't even remotely true.ZOS has and will continue to caudal the casual player. This has ruined the game. What is there to strive for when someone who has only played a short time and makes no investment to get better is still on par with players that have been here from the beginning and have put in the time to get CP.
They started by removing Vet level and installing Battle leveling, Why? Because the casual player cried. They they curtailed the amount of CP you can use. Why? Because the casual player cried. Now they are changing the CP you have. Why? Because the casual player cried.
See the pattern? ZOS will continue this pattern so get used to it. Why? Because it means more sales if a casual player can be on par with those that have put in the time.
Yes, only upgrade afterwards would be gear.CP removal would be idiotic.. You reach level 50, no more tweaking, game over.
CP is exellent way to improve character further after level 50 in PVE, no matter what PVE i do. It can be just quests but the thing that i have a point to improve character every now and then makes playing more than just going throuh content.
Besides speculation about complete CP removal is somewhat trolly and at least reaching bit too far. CP cap is increasing in Morrowind, this is confirmed allready. Cap is not usually raised to some system can be removed. Speculation is irrelevant.
This so much, an causal player plays and find he get stronger over time because of CP, not so much gear and rotation as he don't know all the details.Uriel_Nocturne wrote: »This... isn't even remotely true.ZOS has and will continue to caudal the casual player. This has ruined the game. What is there to strive for when someone who has only played a short time and makes no investment to get better is still on par with players that have been here from the beginning and have put in the time to get CP.
They started by removing Vet level and installing Battle leveling, Why? Because the casual player cried. They they curtailed the amount of CP you can use. Why? Because the casual player cried. Now they are changing the CP you have. Why? Because the casual player cried.
See the pattern? ZOS will continue this pattern so get used to it. Why? Because it means more sales if a casual player can be on par with those that have put in the time.
Changing the sustain nodes and removing the Cost Reduction nodes from the CP constellations actually punishes the casual player (and PvE players in general) far more than you seem to want to realize.
Not to mention, it will disproportionately hamstring end-game Trials and Arena players.
This change, if it stays "as is" thru PTS and into the Live Game, will destroy... pretty much every Magicka build in the game.
The fact that you seem to think that this is something "casual players' have been "crying for", just shows that you have no idea what you're talking about.
And it's "coddle", not "caudal".
milesrodneymcneely2_ESO wrote: »Soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, soft caps, and soft caps.
Oh, did I mention soft caps?
Is that really a bad thing, though?So basically the only time that you have almost unlimited resources is when you run in a coordinated group
I played this game at launch, and one of the play elements I liked was the idea of soft caps, where there was a logical point past which maximizing a stat became a conscious decision to push your character into a "pure" build at the expense of potentially useful hybridization. (Kinda like the "glass cannon" versus "balanced attack" approach.)
I came back recently, and I'm kind of appalled at what the game has become. It annoys the hell out of me that any racial choice other than Dunmer or Altmer for Magicka builds means making a character that will never, ever be as strong as those two. It annoys me that gear and CP have replaced the need to make most build choices, and now everyone just designs every single class exactly the same way: "one resource management skill on the back bar, and make up the rest from CP and gear."
I'd much prefer a game where you need to make a choice between sustained and spike DPS. Where there's value in hybridization. And, ideally, end-game dungeons that are challenging because fights require players be clever or creative - NOT just DPS races against enrage timers.
(Timers are, in my opinion, the absolute laziest game design choice ever invented, and are universally the result of trying to cover up poor game design decisions.)