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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Open letter to all who believe CP should be permanently removed.

  • LuminaLilly
    LuminaLilly
    ✭✭✭✭
    cjthibs wrote: »
    cjthibs wrote: »
    @cjthibs what grinds my gears are people advocating for its permanent removal. And im like "just why?"

    Then discuss it. Explain why you think that's a bad idea and not just accuse them of sucking at the game.

    There are many reasons why people could think CP is a bad idea.
    Balance - Why do we bother scaling folks if CP can unbalance that?
    Increasing competition - Putting the focus more on skill than who has more time to grind.
    Boring progression system - It doesn't add any character to builds, just raises stats.
    Increased challenge - No CP means less infinite sustain builds.

    Removing CP doesn't make it easier, it makes it less forgiving and more challenging. You can't have unlimited resources in No-CP. (Not easily anyway.) You have to make sacrifices or run a more rounded build. (Which is also a sacrifice.) CP is just free stuff. Just free stats with no drawbacks.

    @cjthibs

    CP has always been part of the game since 1.3 (?) And has added ways to fine tune builds.
    It gives you the edge against others.
    Without cp, all the nerfs to Magick builds are still active and brutally punishes Magicka build. With nerfs to Magicka sorc and Magicka Templar. I have a character rotation and my stamplar has been immensely easier to play lately, while my Magicka sorc feels handicapped.

    and also why impose on thone who actually enjoy cp

    So help me if someone says "u just suck without cp" which is why I've been saying vice versa

    Fair enough. ...it has always been there for consoles, but not for PC. We had quite a long time with no CP, so perhaps some of us old-timers have a few tricks to round out our builds that console folks haven't had to learn.

    I wouldn't say you suck, but I would say it takes a bit of creativity to overcome these shortcomings without CP to compensate. Likely you'd have to sacrifice some damage or survivability. Totally doable though.

    This is also why fights are shorter without CP. You can't make mistakes and expect to get out of there alive. You mismanage resources, or don't have enough regen...you die. And this is another reason why non-CP is more fun for me, fights tend to get resolved quicker, both on an individual basis and for entire groups. There seems to be a lot more back and forth and less of two zergs standing in the same spot and wailing on each other.

    @cjthibs
    With Magicka being brutally nerfed and having these barbarians with battle axes dominating the battlefield with dizzying swings...There's no Balance.

    Reason why 1.3 was easier w/o cp was because there weren't debilitating nerfs to any classes.

    Removing CP from the game entirely will not suit well for many, a gRoss majority. They should perhaps open a 7 day no cp with azuras star.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
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    cjthibs wrote: »
    cjthibs wrote: »
    @cjthibs what grinds my gears are people advocating for its permanent removal. And im like "just why?"

    Then discuss it. Explain why you think that's a bad idea and not just accuse them of sucking at the game.

    There are many reasons why people could think CP is a bad idea.
    Balance - Why do we bother scaling folks if CP can unbalance that?
    Increasing competition - Putting the focus more on skill than who has more time to grind.
    Boring progression system - It doesn't add any character to builds, just raises stats.
    Increased challenge - No CP means less infinite sustain builds.

    Removing CP doesn't make it easier, it makes it less forgiving and more challenging. You can't have unlimited resources in No-CP. (Not easily anyway.) You have to make sacrifices or run a more rounded build. (Which is also a sacrifice.) CP is just free stuff. Just free stats with no drawbacks.

    @cjthibs

    CP has always been part of the game since 1.3 (?) And has added ways to fine tune builds.
    It gives you the edge against others.
    Without cp, all the nerfs to Magick builds are still active and brutally punishes Magicka build. With nerfs to Magicka sorc and Magicka Templar. I have a character rotation and my stamplar has been immensely easier to play lately, while my Magicka sorc feels handicapped.

    and also why impose on thone who actually enjoy cp

    So help me if someone says "u just suck without cp" which is why I've been saying vice versa

    Fair enough. ...it has always been there for consoles, but not for PC. We had quite a long time with no CP, so perhaps some of us old-timers have a few tricks to round out our builds that console folks haven't had to learn.

    I wouldn't say you suck, but I would say it takes a bit of creativity to overcome these shortcomings without CP to compensate. Likely you'd have to sacrifice some damage or survivability. Totally doable though.

    This is also why fights are shorter without CP. You can't make mistakes and expect to get out of there alive. You mismanage resources, or don't have enough regen...you die. And this is another reason why non-CP is more fun for me, fights tend to get resolved quicker, both on an individual basis and for entire groups. There seems to be a lot more back and forth and less of two zergs standing in the same spot and wailing on each other.

    @cjthibs
    With Magicka being brutally nerfed and having these barbarians with battle axes dominating the battlefield with dizzying swings...There's no Balance.

    Reason why 1.3 was easier w/o cp was because there weren't debilitating nerfs to any classes.

    Removing CP from the game entirely will not suit well for many, a gRoss majority. They should perhaps open a 7 day no cp with azuras star.

    Honestly, I'd love to see how PVP shakes out, with no CP, and softcaps again, as well as PVE. We might well find that alot of the old build problems, such as being shoehorned into the meta unable to change, dont exactly happen anymore when stats are capped, and enemies balanced around those caps, same as players.

    ...And on the subject of class nerfs, you have only the PVP audience to blame for that, monopolizing balance as a whole and giving PVE nothing in return.
  • LuminaLilly
    LuminaLilly
    ✭✭✭✭
    cjthibs wrote: »
    cjthibs wrote: »
    @cjthibs what grinds my gears are people advocating for its permanent removal. And im like "just why?"

    Then discuss it. Explain why you think that's a bad idea and not just accuse them of sucking at the game.

    There are many reasons why people could think CP is a bad idea.
    Balance - Why do we bother scaling folks if CP can unbalance that?
    Increasing competition - Putting the focus more on skill than who has more time to grind.
    Boring progression system - It doesn't add any character to builds, just raises stats.
    Increased challenge - No CP means less infinite sustain builds.

    Removing CP doesn't make it easier, it makes it less forgiving and more challenging. You can't have unlimited resources in No-CP. (Not easily anyway.) You have to make sacrifices or run a more rounded build. (Which is also a sacrifice.) CP is just free stuff. Just free stats with no drawbacks.

    @cjthibs

    CP has always been part of the game since 1.3 (?) And has added ways to fine tune builds.
    It gives you the edge against others.
    Without cp, all the nerfs to Magick builds are still active and brutally punishes Magicka build. With nerfs to Magicka sorc and Magicka Templar. I have a character rotation and my stamplar has been immensely easier to play lately, while my Magicka sorc feels handicapped.

    and also why impose on thone who actually enjoy cp

    So help me if someone says "u just suck without cp" which is why I've been saying vice versa

    Fair enough. ...it has always been there for consoles, but not for PC. We had quite a long time with no CP, so perhaps some of us old-timers have a few tricks to round out our builds that console folks haven't had to learn.

    I wouldn't say you suck, but I would say it takes a bit of creativity to overcome these shortcomings without CP to compensate. Likely you'd have to sacrifice some damage or survivability. Totally doable though.

    This is also why fights are shorter without CP. You can't make mistakes and expect to get out of there alive. You mismanage resources, or don't have enough regen...you die. And this is another reason why non-CP is more fun for me, fights tend to get resolved quicker, both on an individual basis and for entire groups. There seems to be a lot more back and forth and less of two zergs standing in the same spot and wailing on each other.

    @cjthibs
    With Magicka being brutally nerfed and having these barbarians with battle axes dominating the battlefield with dizzying swings...There's no Balance.

    Reason why 1.3 was easier w/o cp was because there weren't debilitating nerfs to any classes.

    Removing CP from the game entirely will not suit well for many, a gRoss majority. They should perhaps open a 7 day no cp with azuras star.

    Honestly, I'd love to see how PVP shakes out, with no CP, and softcaps again, as well as PVE. We might well find that alot of the old build problems, such as being shoehorned into the meta unable to change, dont exactly happen anymore when stats are capped, and enemies balanced around those caps, same as players.

    ...And on the subject of class nerfs, you have only the PVP audience to blame for that, monopolizing balance as a whole and giving PVE nothing in return.

    @Doctordarkspawn
    I just look forward to cp coming back so I'm not pigeon holed to play my stamplar. As said, of people love no cp, go to azuras and leave other campaigns alone
  • LuminaLilly
    LuminaLilly
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    This even accounts for racial passes as well. If no CP persist permanently throughout all campaigns, it's going to be "The elder scrolls online: redguards vs high elves unlimited "
  • Egonieser
    Egonieser
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    im sorry, but equating time played(CP earned) as some sort of entitlement is flawed logic. The CP system was created initially to be nothing more then a time sink to replace the old veteran ranks. In many ways, the CP grind is a worse grind then the old vet system people so rightfully despised.

    As for CP giving build variety, thats simply not true. CP killed the majority of the games true hybrid builds. I leveled my Templar in 1.2 to be a "Bowplar" for those who were not around and don't know what that is, it was a Templar who used Bow abilities and Dawn's Wrath abilities equally, wearing Medium Armor with a two handed sword to fight, and it was very effective because Soft caps and no CP meant you were not gimped if you didn't put everything into one stat. Pelinal's is still a joke and works on maybe 1-2 niche builds, but still falls woefully short against any kind of min-max dedicated CP build, and thats simply facts.

    The percentages given by the CP system are ridiclious...25% more regen, 16% more cost reduction, 50% more healing(Blessed & Quick Recovery), 25% more crit damage, 25% damage mitigation, etc

    All the Champion system does is makes everyone a house, and when everyone can be a house, it just comes down to numbers. the CP crushed small scale PVP more then anything else in the history of this game.

    With the CP System right now, you can run 5 Heavy 3 Jewels and Sword and Board on any kind of Templar and be a champion. Have you ever tried to duo or 3 man PVP a 6-8 man group with 2 of 3 of those Templars in group with the build listed above with 35k health? The amount of damage it takes to kill one of those guys is incredible...they would have to be away from their keyboard in a CP campaign to die.

    If im with another DK, or another Nightblade, its doesn't matter if I outplay them, you can't win...if there is two or more covering each other, forget about it, theres no chance. You have to run a specialized build that Negates and spams Roots(Encase) just to deal with those guys, and you can't specialize that specifically in 2-3 man PVP....this means these ridiclious CP set ups like the Templars i talk about above favor zergs and zerging.

    My Sorc can triple stack shields infinitely on a CP campaign and never drop below 90% magic(thats without Engine Guardian or Lich) that's broken!

    My Templar(with 5 Heavy 3 Jewels and Sword and Board) can wave his hand one time and go from 10% health to full instantly, and has infinite sustain, and can tank 6-8 people with impunity, keeping others alive and being more tanky then most tanks...that's broken!

    You have Nightblades who can literally roll endlessly, and still dish out very good damage with nearly infinite stamina sustain. The CP system gives them so much sustain and damage they can simply not have to gear towards sustain and still do very very well.

    You had guys like Ezareth(the best player to ever play ESO IMO, and I was lucky enough to call him a friend even if we were on diff factions mostly) tried to tell them on the 1.6 PTS that once folks got past 250-300 CP everyone would be a god and the setups possible would be ridiclious, and folks wouldn't listen.

    If you were only allowed to have 200 CP active while in Cyrodiil it would be ok, but 600 is way too many...it allows you to invest in everything...on my DK in PVE i can have 100 in cost reduction and 100 in regen, its shouldn't be that way! you shouldn't be able to invest in everything the way it is now, and they just keep raising the cap.

    Small scale PVP and 1vX on Azura Star is actually competitive and very satisfying, because no one is a god, if you make mistakes, you die. This is how it should be. Sypher had a rant about 8 months ago talking about why dueling sucks and how CP makes everything just a min-max game where everyone has everything, and he was just as right then as he is now.

    Acting like CP adds some layer of skill to the game is comical.

    I totally want them to keep a CP campaign for people who want to play that way, but I simply can't go back to the infinite sustain, infinite resource, perma tank, perma healer, instagib broken CP pvp. If folks want to play that way, fine, but i'll glady give up my 745+ and growing CP in return for pvp that feels significantly better, pvp where you have to give up damage to get sustain, have to give up sustain to get damage, have to give up damage to be tanky, etc....none of that is true on CP pvp...in CP pvp....everyone is simply a house, and when everyone is a house, it all comes down to numbers.

    my 9 man group wiped 35 AD at Roe Mine last night, by outsmarting them, ultimi bombing them, and siege while they tried to choo choo train us with Destro Ultis,...smart flanking siege placement, and 7 coordinated Ulty Bombs rekt them, such a fight would not have been winnable on Trueflame CP due to the power creep of CP favoring numbers due to the "everyone is a house" nature of CP.

    That is pretty much exactly the same what i just said in my wall-o-text reponse xD

    #BringBackVR
    #CPbegone

    Edited by Egonieser on March 1, 2017 6:48PM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • DragonBound
    DragonBound
    ✭✭✭✭✭
    CP shouldn't be removed from the game. It should be removed from Cyrodiil. Especially if it impacts the performance of anyone outside of the CP-enabled campaigns.

    No it should not, there is a mode already without cp, there should be the option, arena pvp will likely cutout cp much like in guild wars 2 where world vs world is based on gear, while arena pvp lets you choose specific sets to use, except in this it will likely be specific sets without cp.
  • DragonBound
    DragonBound
    ✭✭✭✭✭
    im sorry, but equating time played(CP earned) as some sort of entitlement is flawed logic. The CP system was created initially to be nothing more then a time sink to replace the old veteran ranks. In many ways, the CP grind is a worse grind then the old vet system people so rightfully despised.

    As for CP giving build variety, thats simply not true. CP killed the majority of the games true hybrid builds. I leveled my Templar in 1.2 to be a "Bowplar" for those who were not around and don't know what that is, it was a Templar who used Bow abilities and Dawn's Wrath abilities equally, wearing Medium Armor with a two handed sword to fight, and it was very effective because Soft caps and no CP meant you were not gimped if you didn't put everything into one stat. Pelinal's is still a joke and works on maybe 1-2 niche builds, but still falls woefully short against any kind of min-max dedicated CP build, and thats simply facts.

    The percentages given by the CP system are ridiclious...25% more regen, 16% more cost reduction, 50% more healing(Blessed & Quick Recovery), 25% more crit damage, 25% damage mitigation, etc

    All the Champion system does is makes everyone a house, and when everyone can be a house, it just comes down to numbers. the CP crushed small scale PVP more then anything else in the history of this game.

    With the CP System right now, you can run 5 Heavy 3 Jewels and Sword and Board on any kind of Templar and be a champion. Have you ever tried to duo or 3 man PVP a 6-8 man group with 2 of 3 of those Templars in group with the build listed above with 35k health? The amount of damage it takes to kill one of those guys is incredible...they would have to be away from their keyboard in a CP campaign to die.

    If im with another DK, or another Nightblade, its doesn't matter if I outplay them, you can't win...if there is two or more covering each other, forget about it, theres no chance. You have to run a specialized build that Negates and spams Roots(Encase) just to deal with those guys, and you can't specialize that specifically in 2-3 man PVP....this means these ridiclious CP set ups like the Templars i talk about above favor zergs and zerging.

    My Sorc can triple stack shields infinitely on a CP campaign and never drop below 90% magic(thats without Engine Guardian or Lich) that's broken!

    My Templar(with 5 Heavy 3 Jewels and Sword and Board) can wave his hand one time and go from 10% health to full instantly, and has infinite sustain, and can tank 6-8 people with impunity, keeping others alive and being more tanky then most tanks...that's broken!

    You have Nightblades who can literally roll endlessly, and still dish out very good damage with nearly infinite stamina sustain. The CP system gives them so much sustain and damage they can simply not have to gear towards sustain and still do very very well.

    You had guys like Ezareth(the best player to ever play ESO IMO, and I was lucky enough to call him a friend even if we were on diff factions mostly) tried to tell them on the 1.6 PTS that once folks got past 250-300 CP everyone would be a god and the setups possible would be ridiclious, and folks wouldn't listen.

    If you were only allowed to have 200 CP active while in Cyrodiil it would be ok, but 600 is way too many...it allows you to invest in everything...on my DK in PVE i can have 100 in cost reduction and 100 in regen, its shouldn't be that way! you shouldn't be able to invest in everything the way it is now, and they just keep raising the cap.

    Small scale PVP and 1vX on Azura Star is actually competitive and very satisfying, because no one is a god, if you make mistakes, you die. This is how it should be. Sypher had a rant about 8 months ago talking about why dueling sucks and how CP makes everything just a min-max game where everyone has everything, and he was just as right then as he is now.

    Acting like CP adds some layer of skill to the game is comical.

    I totally want them to keep a CP campaign for people who want to play that way, but I simply can't go back to the infinite sustain, infinite resource, perma tank, perma healer, instagib broken CP pvp. If folks want to play that way, fine, but i'll glady give up my 745+ and growing CP in return for pvp that feels significantly better, pvp where you have to give up damage to get sustain, have to give up sustain to get damage, have to give up damage to be tanky, etc....none of that is true on CP pvp...in CP pvp....everyone is simply a house, and when everyone is a house, it all comes down to numbers.

    my 9 man group wiped 35 AD at Roe Mine last night, by outsmarting them, ultimi bombing them, and siege while they tried to choo choo train us with Destro Ultis,...smart flanking siege placement, and 7 coordinated Ulty Bombs rekt them, such a fight would not have been winnable on Trueflame CP due to the power creep of CP favoring numbers due to the "everyone is a house" nature of CP.

    Your basically saying you do not like the rpg elements, when this is an mmorpg, you might as well take away any meaning gear has as well, it gives incentive to play beyond level 50 beyond just gear, I believe the majority now days when it comes to mmorpgs are kind of tired of simply gear grinding at endgame, many of us like getting new passives after 50 otherwise it would get really boring to quickly, yes I know it caps but its still allot of fun for a while.

    I am confused how you know they simply did it to replace vet ranks? They probably where thinking of an alternative leveling system which many mmorpgs have now days, it is not that new:)
    Edited by DragonBound on March 1, 2017 7:28PM
  • bulbousb16_ESO
    bulbousb16_ESO
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    This week has seen the best PvP to date. CP does not belong in Cyrodiil, and this week's testing has proven that beyond a shadow of a doubt.
    Lethal zergling
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    This week has seen the best PvP to date. CP does not belong in Cyrodiil, and this week's testing has proven that beyond a shadow of a doubt.

    I don't see it that way. The past few weeks me and a group of about 5 have had the best PVP not during this event. Having people taking points is nice. Especially to fight in different areas. But I have my doubts. Especially when groups take a keep hide in stealth and then rush in just to keep flip over and over. They don't even defend them.
  • Egonieser
    Egonieser
    ✭✭✭✭✭
    Koolio wrote: »
    This week has seen the best PvP to date. CP does not belong in Cyrodiil, and this week's testing has proven that beyond a shadow of a doubt.

    I don't see it that way. The past few weeks me and a group of about 5 have had the best PVP not during this event. Having people taking points is nice. Especially to fight in different areas. But I have my doubts. Especially when groups take a keep hide in stealth and then rush in just to keep flip over and over. They don't even defend them.

    Yeah, but that has nothing to do with the topic at hand or the fact how CP influences PvP - not even remotely relevant.
    What you are describing players being sneaky and playing dirty - nothing new and nothing related to lack of CP.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Egonieser wrote: »
    Koolio wrote: »
    This week has seen the best PvP to date. CP does not belong in Cyrodiil, and this week's testing has proven that beyond a shadow of a doubt.

    I don't see it that way. The past few weeks me and a group of about 5 have had the best PVP not during this event. Having people taking points is nice. Especially to fight in different areas. But I have my doubts. Especially when groups take a keep hide in stealth and then rush in just to keep flip over and over. They don't even defend them.

    Yeah, but that has nothing to do with the topic at hand or the fact how CP influences PvP - not even remotely relevant.
    What you are describing players being sneaky and playing dirty - nothing new and nothing related to lack of CP.

    He said it's the best PVP without a doubt. I disagreed and gave an example.
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    I have 670CP and have played since beta but if ZOS get rid of CP I am perfectly fine with that.

    Zerglings would gain the most from the removal of cp.
    Legions of Mordor is a zerg guild < Pact Militia

    Lol someone doesn't agree with the way you think and you target their guild and colleagues. The zergs have always and will always be around regardless of CP or no CP. The removal of CP won't change that.
    Edited by imredneckson on March 2, 2017 4:32AM
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
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  • Korah_Eaglecry
    Korah_Eaglecry
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    cjthibs wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up now no one can best me in Cyrodiil by themselves.

    Because Cyrodiil is meant to be competitive. Having an advantage just because you played for longer isn't a competitive practice.

    Thats what the Non-CP Campaigns are for. Learn how the system works, level up and then join the big boys in the CP Campaigns.
    Penniless Sellsword Company
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    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    cjthibs wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up now no one can best me in Cyrodiil by themselves.

    Because Cyrodiil is meant to be competitive. Having an advantage just because you played for longer isn't a competitive practice.

    Thats what the Non-CP Campaigns are for. Learn how the system works, level up and then join the big boys in the CP Campaigns.

    Until CP's are actually balanced in a way that makes sense for competitive play I'll be quite happy to stay in Azura's, thanks for your condescension though.
  • Lylith
    Lylith
    ✭✭✭✭✭
    saw a funny (not) rumor about cp on reddit, just now.

    something about the removal of reduced magicka/stam costs and increase regen/healing dropping from 25 pct to 15 pct as well as the addition of a new siphoner ability on the morrowind demos on exhibit at PAX east.






  • Nahtal
    Nahtal
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    Definitions of pvp forgotten? when you play alone you are bad, when you play in a group you will be better.

    This system of pve is good (and you must earn every CP point)

    in pvp i play as healer, so that's different for me then for players that play as tank (or nightblade) have not notice any problems, only the lagging, but that's not new -_-
    Love to crind, to sell, to explore, to heal, and to have fun.
    Templar Breton vampire HEAL CP463 Lord Massimo 'fire is his friend'
    Templar Argonian QUAN CHI HEAL CP463: 'the light of friendly'
    Nightblade Breton Sjangsung DPS CP463 'does not take souls'
    Zizeng (new char) DPS/HEAL warden (not chinees char)
  • Korinth
    Korinth
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    This has been a qq since the game came out. V10's were just wiping the floors with anyone who wasn't above V5..... Then CP comes out and qq with CP

    There are campaigns already out there where there are now CPs.... so stop complaining and get in one of those.

    Guild Officer
    Tamriel Transport Co.

    tusc.enjin.com/home
  • QuebraRegra
    QuebraRegra
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    The problem isn't CP - it's zergs. This week should hopefully make this painfully clear to ZoS. I made a post highlighting the issue and proposed a fix for dealing with zerglings: https://forums.elderscrollsonline.com/en/discussion/325828/cyrodiil-performance-and-a-solution#latest

    NO. CP has been a balance problem since it's inception, just as predicted.
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