S1ipperyJim wrote: »PVP in ESO is not intended to be perfectly balanced. CP are intended to achieve the opposite of balancing players - more experienced players (CP being gained directly from experience in game) get more passives and skills which are an advantage against other players with less experience. This is a good thing. In an MMORPG experience should definitely result in a stronger more powerful and flexible character. Further, actual real life PVP aka 'war' is never balanced either on an individual soldier level or a national military force level. Even PVE in ESO is not balanced as the enemies faced in dungeons usually have superior health and damage to player characters. Embrace it, use the tools at your disposal (tactics, team play) and rise to the occasion, rather than bleating about balance and CP being a problem.
LuminaLilly wrote: »My hope in this community is far from restored. Everyone is wanting cp gone for good, why? Because they can't stand the fact someones actually better than them and are too lazy to put forth the time like the someone who killed you.
Asking for nerfs left and right. Soon we'll have level 10s being able to 1vX if zenimax kept listening to yall.
Its eso, not your other average mmo. Accept eso for what it is and GRIND.
Stop zerging and try some solo pvp. Your perspective will change
Doctordarkspawn wrote: »LuminaLilly wrote: »Facts dont care about your feelings, neither does balance. Get over it. I refuse to accept and be a drone like you.
Ben Shapiro much bruh?
LuminaLilly wrote: »My hope in this community is far from restored. Everyone is wanting cp gone for good, why? Because they can't stand the fact someones actually better than them
Doctordarkspawn wrote: »LuminaLilly wrote: »My hope in this community is far from restored. Everyone is wanting cp gone for good, why? Because they can't stand the fact someones actually better than them and are too lazy to put forth the time like the someone who killed you.
Asking for nerfs left and right. Soon we'll have level 10s being able to 1vX if zenimax kept listening to yall.
Its eso, not your other average mmo. Accept eso for what it is and GRIND.
Stop zerging and try some solo pvp. Your perspective will change
Bigger balance issues.
There is more to the game than PVP, and more to balance than your personal power.
Facts dont care about your feelings, neither does balance. Get over it. I refuse to accept and be a drone like you.
flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
THIS. I consider myself an hardcore PvP player, 20+ hours in cyro/week. Capped cp and max equip obviously, and this week I'm having so much fun (zerglings aside).
Without cp good players are still capable of 1vX and with a good group you can still wipe 15+ people. The only difference that makes everything so funny is that the game is less forgiving. You do an error and boom you're died. Now max cp baddies can't survive just holding block/rolling endlessly,but need to actively git gud
LuminaLilly wrote: »Doctordarkspawn wrote: »LuminaLilly wrote: »My hope in this community is far from restored. Everyone is wanting cp gone for good, why? Because they can't stand the fact someones actually better than them and are too lazy to put forth the time like the someone who killed you.
Asking for nerfs left and right. Soon we'll have level 10s being able to 1vX if zenimax kept listening to yall.
Its eso, not your other average mmo. Accept eso for what it is and GRIND.
Stop zerging and try some solo pvp. Your perspective will change
Bigger balance issues.
There is more to the game than PVP, and more to balance than your personal power.
Facts dont care about your feelings, neither does balance. Get over it. I refuse to accept and be a drone like you.
Your feefees don't matter either, on Friday were getting our cp back and keeping it. Haters keep hating.
LuminaLilly wrote: »Doctordarkspawn wrote: »LuminaLilly wrote: »My hope in this community is far from restored. Everyone is wanting cp gone for good, why? Because they can't stand the fact someones actually better than them and are too lazy to put forth the time like the someone who killed you.
Asking for nerfs left and right. Soon we'll have level 10s being able to 1vX if zenimax kept listening to yall.
Its eso, not your other average mmo. Accept eso for what it is and GRIND.
Stop zerging and try some solo pvp. Your perspective will change
Bigger balance issues.
There is more to the game than PVP, and more to balance than your personal power.
Facts dont care about your feelings, neither does balance. Get over it. I refuse to accept and be a drone like you.
Your feefees don't matter either, on Friday were getting our cp back and keeping it. Haters keep hating.
Waffennacht wrote: »The thing is, even with only 1 hour to play a day, you can still reach CP cap in a reasonable amount of time.
"I'll never reach the cap" just isn't true
SlayerTheDragon wrote: »The best PVP is where gear and other sources like CP do not count. All players off a class do exactly the same damage - this promotes skill, not grinding.
Also, remove AP and reward CROWNS instead.
imredneckson wrote: »I have 670CP and have played since beta but if ZOS get rid of CP I am perfectly fine with that.
LuminaLilly wrote: »CP adds variety to this game, to fine tune your builds and pick a certain setup that enhances your current gear.
I played in azuras star and maintained 2nd and top 5 in emp leaderboards throughout 2016, so I have experience playing with and without cp.
Lately I've seen people believing that pvp is better off without champion points, and ya know, that's fine, if that's how you like to play, Azuras star is always hiring.
But this cp removal is bringing out the worst in people. It's confirmed zenimax is returning (corrected typo) cp at the end of this week, but we have too many people spreading rumors that they will permenantly remove cp. Its NOT confirmed by ZOS so don't count on it. They took down cp for a good reason, not just because some streamer told them to.
Cp is a great way to continue character progression after lvl 50 and playing around with them, being you can change em any time, is fun, for both pvp and pve, so why permenantly remove them?
I personally like to keep a balance and have azuras as my guest and some CP campaign as my home. I, you, and many others have worked hard for our cp and gives us the edge in pvp.
My recommendation: if you hate CP so much, go to azuras star, it's been non cp for close to a year now.
P.S. I do support ZOS doing this solely to attempt to screen for a technical issue.
And btw lag in pvp existed long before CPs were even a thing. Sometimes I get the impression many ppl discussing this are playing for 2 weeks....
flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
That's what i've been saying from the start of CP system's inception.
People who claim that CP adds variety have obviously no clue how builds and min/maxing works. They probably just chug along with one character, killing some mobs, picking some flowers with blue and green gear and claim that CP system is fine and it adds variety.
Maybe to them, to their subpar and un-directional (yes i just made that up) builds it does add a feeling of a "variety" as their base stats are so low and any addition to it might feel like a huge change in a certain direction. But it certainly does not apply to min-maxing optimal PvP builds and hardcore PvE Raiding builds.
CP allows to cover your character's/builds inherent weaknesses (Which devs obviously didn't account for when making either said sets or the CP system itself) taking any variety and risk vs reward out of the equation.
In the old days you either went DPS, or you went Tank or Heal. You didn't do it all, you had to make sacrifices. Wanted that insanse DPS? Sure, go ahead and have it, but beware you will run out of resources in a few seconds and die from a wet noodle slap as all your focus went into DPS.
Same for tanking/healing - yeah you had virtually indestructible tanks that could take on 10 or more people, but at what cost? Their attacks felt like wet fish slaps, you just stood there afk while they were trying to inflict any kind of noticeable damage to you - that was their weakness.
Now with CP and broken sets that didn't take CP into account, what do we see?
*DPS builds with absolutely insane damage and sustain for near infinite fight times/dodgerolls etc (if done right)
*Tanks with all their positive traits and ability to dish out DPS close to dedicated DPS builds while not having the drawbacks of being squishy/low on sustain.
Now please, Explain OP - HOW is CP adding variety in this game? Please, i want to see an actual and factual argument where CP adds any variety instead of doing the exact opposite. Because as it stands now, CP has destroyed any and all variety and shoehorned people into FoTM builds which are literally "Jack-of-all-Trades" builds, good for everything or you are useless for anything remotely competitive, especially PvP.
In PvE group play you can somewhat get away with it as you have teammates to cover you and your weaknesses to an extent, as you will have people dropping shards, healing you, shooting magicka orbs, elemental drains etc to help, but PvP is too chaotic and unpredictable and nobody will be asking you if you need shards or orbs for your sustain as nobody will have the time for that. You either pull your own weight or you die.
flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.